Patches (latest) | ← December 07, 2016 Patch | December 12, 2016 Patch | December 13, 2016 Patch → |
---|
Sources
Source: The New Journey, Update 2, Update 3, Update 4, Update 5, Update 6, Update 7, Update 8, Update 9
Version Notes
Updated to game version 7.00.
General
Talents
- Added new Talents system.
- Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
- Select from one of two branches to gain special bonuses.
Backpack
- Heroes now have a backpack that allows them to carry three additional items.
- Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack.
- Items cooldown at only half the rate when they are anywhere except your main inventory.
- Cannot put the following items in your backpack: Gem of True Sight, Divine Rapier, Bloodstone, and Aegis of the Immortal.
- Items can always be moved out of backpack with no inactivity timer when near a shop.
- Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
- Disassembling items auto-locks them from combining with other items. Use right click to unlock.
Gold
- Hero kill gold bounty from
[110 + Streak + Level * 9.9]
to[110 + Streak + Level * 8]
- Death cost reworked:
- Old:
30 x Hero Level
- New:
100 + Net Worth/50
- Old:
- AoE gold per hero adjusted:
Assisting Heroes | Old | New |
---|---|---|
1 | 150 + 6 * Level | 140 + 5 * Level |
2 | 100 + 5 * Level | 70 + 4 * Level |
3 | 40 + 4 * Level | 35 + 3 * Level |
4 | 25 + 3 * Level | 25 + 2 * Level |
5 | 20 + 3 * Level | 20 + 1 * Level |
Ultimates
- Ultimate levels are now at 6/12/18
- Heroes no longer have the attribute bonus ability
- Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.
Level Experience
- XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
- XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
- XP required to reach Level 25 is the same as previous Level 23
- Smoothed out XP progression from level 8->13 to be always incrementing
- Previously was 800/1000/1000/600/2200/800
XP Table | ||||
---|---|---|---|---|
Lvl | 6.88 | 7.00 | ||
1 | 200 | 200 | ||
2 | 200 | 300 | 200 | 200 |
3 | 500 | 400 | 500 | 400 |
4 | 900 | 500 | 900 | 500 |
5 | 1400 | 600 | 1400 | 600 |
6 | 2000 | 600 | 2000 | 615 |
7 | 2600 | 800 | 2615 | 630 |
8 | 3400 | 1000 | 3245 | 645 |
9 | 4400 | 1000 | 3890 | 660 |
10 | 5400 | 600 | 4550 | 675 |
11 | 6000 | 2200 | 5225 | 775 |
12 | 8200 | 800 | 6000 | 1175 |
13 | 9000 | 1400 | 7175 | 1200 |
14 | 10400 | 1500 | 8375 | 1225 |
15 | 11900 | 1600 | 9600 | 1250 |
16 | 13500 | 1700 | 10850 | 1275 |
17 | 15200 | 1800 | 12125 | 1375 |
18 | 17000 | 1900 | 13500 | 1400 |
19 | 18900 | 2000 | 14900 | 1425 |
20 | 20900 | 2100 | 16325 | 1600 |
21 | 23000 | 2200 | 17925 | 1900 |
22 | 25200 | 2300 | 19825 | 2200 |
23 | 27500 | 2400 | 22025 | 2500 |
24 | 29900 | 2500 | 24525 | 2975 |
25 | 32400 | 27500 |
Hero Kill Experience
- Adjusted Hero Kill XP Table
- Starts to ramp up after level 8 instead of level 6
Hero Kill XP Table | ||
---|---|---|
Lvl | 6.88 | 7.00 |
1 | 100 | 100 |
2 | 120 | 120 |
3 | 140 | 140 |
4 | 160 | 160 |
5 | 180 | 180 |
6 | 280 | 200 |
7 | 380 | 220 |
8 | 480 | 330 |
9 | 580 | 440 |
10 | 680 | 550 |
11 | 780 | 660 |
12 | 880 | 770 |
13 | 980 | 880 |
14 | 1080 | 990 |
15 | 1180 | 1100 |
16 | 1280 | 1210 |
17 | 1380 | 1320 |
18 | 1480 | 1430 |
19 | 1580 | 1540 |
20 | 1680 | 1650 |
21 | 1780 | 1760 |
22 | 1880 | 1870 |
23 | 1980 | 1980 |
24 | 2080 | 2090 |
25 | 2180 | 2200 |
Respawning
- Reworked Respawn Timetable
- Ultimate levels roughly same respawn time now as before.
- The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4.
Respawn Timetable | ||
---|---|---|
Lvl | 6.88 | 7.00 |
1 | 8.8 | 8 |
2 | 12.6 | 10.0 |
3 | 16.4 | 12.0 |
4 | 20.2 | 14.0 |
5 | 24.0 | 16.0 |
6 | 27.8 | 26.0 |
7 | 31.6 | 28.0 |
8 | 35.4 | 30.0 |
9 | 39.2 | 32.0 |
10 | 43.0 | 34.0 |
11 | 46.8 | 36.0 |
12 | 50.6 | 46.0 |
13 | 54.4 | 48.0 |
14 | 58.2 | 50.0 |
15 | 62.0 | 52.0 |
16 | 65.8 | 54.0 |
17 | 69.6 | 56.0 |
18 | 73.4 | 66.0 |
19 | 77.2 | 70.0 |
20 | 81.0 | 74.0 |
21 | 84.8 | 78.0 |
22 | 88.6 | 82.0 |
23 | 92.4 | 86.0 |
24 | 96.2 | 90.0 |
25 | 100.0 | 100.0 |
Map
Roshan
- Moved Roshan to new area near top Powerup Rune spot
- Roshan attack range increased from 128 to 150
- Roshan armor increased from 5 to 15
- Roshan HP reduced from 8000 to 5500
- Roshan HP gain per 4 minutes reduced from 700 to 460
- Roshan armor gain per 4 minutes increased from 0.7 to 1.1
Shrines
- Added new building type — Shrine (has 1500 HP, 20 Armor)
- There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
- Each team also has 5 Shrines inside the base.
- Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
- Shrines do not grant vision.
- Shrines provide a 150 gold bounty for each player on the team when killed.
Runes
Main Article: Runes
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
- They do not spawn at the start of the game.
- Bounty Runes are no longer located in the River.
- Including the start of the game.
- Powerup Rune spawns now occur at only one river location at a time.
- Each of the four jungles now spawns a Bounty Rune every 2 minutes.
- Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- Bottle now only replenishes 2 charges when filled with a Bounty Rune.
- Hero will auto-consume Bounty Runes if Bottle already has full charges.
Jungle
- Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
- The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
- Previously 2 hard, 2 medium, and 1 small camp.
- The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
- Previously 1 ancient and 1 hard camp.
Terrain Layout
- Reworked the paths and hiding spots to the left and right of the side lanes
- Reworked many ward spot locations and juke paths
- Added various juke paths near the map edges between tier 1 and tier 2 towers
- Adjusted tree distribution to the left of the top radiant barracks
Creeps
- New Ancients: Prowler Acolyte and Prowler Shaman
- Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
- Dying to neutral creeps now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
- Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
- The following abilities do not affect Ancients: Arcane Orb and Chakram. Midnight Pulse already ignores Ancients.
- Neutral creeps now have 1 mana regen. Previously most had no mana regen.
- Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom.
- Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd). Relevant for Doom.
Other
- Tier 4 towers now have the same regeneration as the Ancient.
- 3 HP/sec.
- Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
- Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
- Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.
- Reduced Effigy building count in each base from 15 to 5
- Adjusted Effigy building positions in the base
- Effigy buildings HP increased from 500 to 1000
- Effigy buildings armor increased from 10 to 12
- Effigy buildings bounty increased from 111 to 125 to the killer
- Fixed Glyph not affecting Effigy buildings
- Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.
Illusions
Main Article: Illusions
- Illusions now give Gold and XP bounties
- Illusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty.
- Illusions attack damage penalty against buildings increased from 30% to 50%
- Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn't, in particular raw item bonuses.
- Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't.
- The following Auras are now generated by illusions. Most auras behave this way: Heartstopper Aura, Precision Aura, and Essence Aura.
- Illusions no longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.
- The following illusions have a constant bounty value (rather than the formula above):
- Juxtapose illusions give a constant 5 gold/xp bounty.
- Wall of Replica illusions give a constant 5 gold/xp bounty.
Mechanics
- Root now disables the following movement spells: Burrowstrike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
- Dispel Mechanics:
- Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
- Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
- The following skills are no longer undispellable: Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Guardian Sprint.
- Insatiable Hunger is no longer dispellable.
- Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
- Cleave Mechanics
- Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
- The overall distance from which a unit can be hit is roughly the same with the new cleave values.
Source | Start Radius | End Radius | Distance |
---|---|---|---|
Battle Fury | 150 | 280 | 520 |
Empower | 150 | 240 | 460 |
Grow | 150 | 400 | 600 |
Tidebringer | 150 | 450/500/550/600 | 675/750/825/900 |
Great Cleave | 150 | 300 | 550 |
Others
- Max movement speed increased from 522 to 550
- Haste rune duration reduced from 25 to 22 seconds
- Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
- Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
- Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
- The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
- The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
- The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
- The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
- The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
- Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
- The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
- Moon Glaives no longer gets boosted by Spell Amplification.
- Cleave no longer gets boosted by Spell Amplification.
- Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaives, Cleave).
- Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
Heroes
New
Balance Updates
- Mist Coil cast point reduced from 0.35 to 0.25
- Mist Coil now has a fast projectile
- Has 2000 speed.
- Aphotic Shield cast point reduced from 0.452 to 0.4
- TALENTS
- Level 10: +25 Damage OR +15% XP Gain
- Level 15: +5 Armor OR +200 Mana
- Level 20: +25 Movement Speed OR 15% Cooldown Reduction
- Level 25: +25 Strength OR +200 Shield HP
- Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- TALENTS
- Level 10: +20 Damage OR +4 Armor
- Level 15: +15 Movement Speed OR +6 All Stats
- Level 20: +30 Attack Speed OR +300 Health
- Level 25: 30% Lifesteal OR -4 Acid Spray Armor
- Cold Feet cannot target a unit already affected by Cold Feet.
- TALENTS
- Level 10: +60 Gold/Min OR +8% Spell Amplification
- Level 15: +15 Intelligence OR +25 Health Regen
- Level 20: +35 Movement Speed OR -30s Respawn Time
- Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet
- Added a Scepter for Anti-Mage.
- Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
- TALENTS
- Level 10: +6 Strength OR +20 Damage
- Level 15: +20 Attack Speed OR +250 HP
- Level 20: 15% Evasion OR +10 All Stats
- Level 25: -2s Blink Cooldown OR +25 Agility
- Added to Captains Mode
- Spark Wraith vision type changed from flying to ground
- Flux cast range reduced from 600/700/800/900 to 500/600/700/800
- Tempest Double no longer copies consumables (includes Bottle)
- Tempest Double cooldown increased from 40/35/30 to 60/50/40
- Tempest Double gold/XP bounty increased from 160 to 180
- Tempest Double now decrements its BKB charges when it uses it
- TALENTS
- Level 10: +125 Health OR +25 Attack Speed
- Level 15: +30 Damage OR +8 Strength
- Level 20: 10% Cooldown Reduction OR +100 Attack Range
- Level 25: 30% Lifesteal OR +175 Spark Wraith Damage
- TALENTS
- Level 10: +6 Strength OR +3 Mana Regen
- Level 15: +75 Damage OR +250 Health
- Level 20: +25 Health Regen OR +30 Movement Speed
- Level 25: +100 Battle Hunger DPS OR +15 Armor
- TALENTS
- Level 10: +6 Armor OR +200 Mana
- Level 15: +25% XP Gain OR +250 Health
- Level 20: +35 Movement Speed OR +175 Cast Range
- Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal
- TALENTS
- Level 10: +10 Intelligence OR +4 Armor
- Level 15: +175 Health OR +5% Spell Amplification
- Level 20: 15% Cooldown Reduction OR +35 Movement Speed
- Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback
- TALENTS
- Level 10: +15% XP Gain OR +20 Movement Speed
- Level 15: +12 Strength OR -25s Respawn Time
- Level 20: 12% Cooldown Reduction OR +300 Health
- Level 25: +175 Wild Axes Damage OR +120 Damage
- Thirst now lingers for 2 seconds after a target dies.
- TALENTS
- Level 10: +5 Armor OR +25 Damage
- Level 15: +30 Attack Speed OR +250 Health
- Level 20: -30s Respawn Time OR +10 All Stats
- Level 25: -7s Blood Rite Cooldown OR 30% Lifesteal
- Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
- TALENTS
- Level 10: +175 Health OR +15% XP Gain
- Level 15: +40 Attack Speed OR +15 Movement Speed
- Level 20: +10% Spell Amplification OR +100 Damage
- Level 25: 20% Evasion OR -5s Jinada Cooldown
- Earth Brewling's Demolish increased from 150% to 300%
- Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
- Drunken Haze is now a proper projectile (1600 speed).
- Drunken Haze cast point reduced from 0.4 to 0.3
- Drunken Haze no longer has different durations for heroes and creeps.
- Drunken Haze no longer has a 200 radius.
- Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
- Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
- Drunken Haze duration reduced from 8 to 4
- Drunken Haze mana cost reduced from 50 to 25
- TALENTS
- Level 10: +25 Attack Speed OR +3 Mana Regen
- Level 15: +20 Movement Speed OR +10% Magic Resistance
- Level 20: -30s Respawn Time OR +20 Strength
- Level 25: +14 Primal Split Unit Armor OR +75 Damage
- Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
- Quill Spray now deals damage as it quickly expands outwards.
- At 2400 speed.
- TALENTS
- Level 10: +7 Strength OR +2 Mana Regen
- Level 15: +20 Movement Speed OR +200 Health
- Level 20: +45 Attack Speed OR -30s Respawn Time
- Level 25: +25 Health Regen OR +4 Max Goo Stacks
- Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
- Insatiable Hunger is no longer dispellable.
- TALENTS
- Level 10: +10 Agility OR +15% XP Gain
- Level 15: 20% Cooldown Reduction OR +7 Armor
- Level 20: +300 Health OR +50 Attack Speed
- Level 25: +8 Max Webs OR +200 Spiderlings Health
- TALENTS
- Level 10: +30 Damage OR +2 Mana Regen
- Level 15: 10% Evasion OR +10% Magic Resistance
- Level 20: +10% Spell Amplification OR +15 Strength
- Level 25: +1s Hoof Stomp Duration OR Gains Return Aura
- Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
- Chaos Strike no longer applies a -5 armor debuff.
- Chaos Strike crit chance increased from 10 to 12%
- Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
- Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
- TALENTS
- Level 10: +15 Attack Speed OR +7 Intelligence
- Level 15: +15 Movement Speed OR +10 Strength
- Level 20: +120 Gold/Min OR +12 All Stats
- Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction
- Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
- Added overhead for the damage dealt with Test of Faith
- TALENTS
- Level 10: +15 Movement Speed OR +125 Cast Range
- Level 15: +200 Health OR +25% Spell Amplification
- Level 20: +90 Gold/Min OR -40s Respawn Time
- Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal
- Death Pact cooldown rescaled from 45/35/25 to 45/30/15
- TALENTS
- Level 10: +10 Intelligence OR +10% Magic Resistance
- Level 15: +12 Strength OR +30 Searing Arrows Damage
- Level 20: 20% Evasion OR +10 All Stats
- Level 25: +70 Strafe Attack Speed OR +125 Attack Range
- TALENTS
- Level 10: +4 Armor OR +200 Mana
- Level 15: +40 Damage OR +15 Movement Speed
- Level 20: -25s Respawn Time OR +12% Magic Resistance
- Level 25: +10s Battery Assault Duration OR +400 Health
- Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
- TALENTS
- Level 10: +15% Magic Resistance OR +50 Damage
- Level 15: +125 Cast Range OR +200 Health
- Level 20: +120 Gold/Min OR -35s Respawn Time
- Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage
- Wall of Replica no longer deals damage when heroes walk through it.
- Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
- TALENTS
- Level 10: 12% Evasion OR +100 Cast Range
- Level 15: +90 Damage OR +14 Health Regen
- Level 20: +12 Strength OR +25 Intelligence
- Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage
- Multiple instances of Poison Touch stack.
- TALENTS
- Level 10: +10 Intelligence OR +125 Health
- Level 15: +100 Cast Range OR +40 Damage
- Level 20: +25 Movement Speed OR -30s Respawn Time
- Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal
- TALENTS
- Level 10: +4% Spell Amplification OR +6 Strength
- Level 15: +8% Magic Resistance OR +75 Cast Range
- Level 20: 10% Cooldown Reduction OR +25 Movement Speed
- Level 25: +400 Health OR +6 Exorcism Spirits
- TALENTS
- Level 10: +100 Cast Range OR +60 Gold/Min
- Level 15: +200 Health OR -30s Respawn Time
- Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
- Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits
- Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
- TALENTS
- Level 10: +150 Health OR +8 Intelligence
- Level 15: +15 Movement Speed OR +6 Armor
- Level 20: +50 Damage OR +20 Health Regen
- Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients
- Elder Dragon Form Corrosive Breath now affects the splashed targets.
- Dragon Tail is now a fast projectile while in Dragon Form.
- TALENTS
- Level 10: +6 Strength OR +20 Attack Speed
- Level 15: +25% XP Gain OR +40 Damage
- Level 20: +120 Gold/Min OR +300 Health
- Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed
- Movement Speed reduced by 10
- TALENTS
- Level 10: +15 Movement Speed OR +5 All Stats
- Level 15: +175 Health OR +20 Attack Speed
- Level 20: +6% Precision Aura Damage OR +14 Strength
- Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility
- Magnetize debuff now has an overhead counter (similar to Replicate).
- TALENTS
- Level 10: +10 Intelligence OR +4 Armor
- Level 15: +15% Magic Resistance OR +90 Gold/Min
- Level 20: +15% Spell Amplification OR +300 Health
- Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time
- TALENTS
- Level 10: +250 Mana OR +8 Strength
- Level 15: +20 Movement Speed OR +50 Damage
- Level 20: +10% Spell Amplification OR -35s Respawn Time
- Level 25: +500 Health OR -2s Enchant Totem Cooldown
- Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
- Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
- Note: When the spirit is inside your hero, both auras are centered around your hero.
- Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
- Primarily impacts heroes with non-standard base magic resistances.
- Natural Order aura increased from 275 to 325
- TALENTS
- Level 10: -20s Respawn Time OR +10 Strength
- Level 15: +275 Health OR +25% XP Gain
- Level 20: +12% Magic Resistance OR +50 Attack Speed
- Level 25: +15 Armor OR +80 Astral Spirit Hero Attack
- Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
- Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
- Previously resulted in random areas of distribution for cleave.
- TALENTS
- Level 10: +15% Spell Amplification OR +20 Damage
- Level 15: +20 Movement Speed OR +6 All Stats
- Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
- Level 25: +500 Flame Guard Absorption OR +2s Searing Chains
- TALENTS
- Level 10: +5 All Stats OR +15 Movement Speed
- Level 15: +8s Nature's Attendants Duration OR +40 Damage
- Level 20: +12% Magic Resistance OR -25s Respawn Time
- Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence
- Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
- Black Hole now slowly rotates enemy units as it pulls them into the center.
- TALENTS
- Level 10: +20 Movement Speed OR +12% Magic Resistance
- Level 15: 15% Cooldown Reduction OR +120 Gold/Min
- Level 20: +300 Health OR -30s Respawn Time
- Level 25: +8 Demonic Conversion Eidolons OR +12 Armor
- TALENTS
- Level 10: +15 Attack Speed OR +5 Strength
- Level 15: +7 Armor OR+25 Damage
- Level 20: +300 Health OR +120 Gold/Min
- Level 25: +600 Timewalk Cast Range OR 20% Evasion
- Scepter attack interval from 1.2 to 1.1
- Homing Missile now has low attack priority.
- Creeps already do 0 damage to it.
- TALENTS
- Level 10: +6% Spell Amplification OR +150 Health
- Level 15: +10% Magic Resistance OR +30 Damage
- Level 20: +25 Movement Speed OR 20% Cooldown Reduction
- Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks
- TALENTS
- Level 10: +150 Health OR +15 Movement Speed
- Level 15: +30 Damage OR 15% Lifesteal
- Level 20: +15 Strength OR +40 Attack Speed
- Level 25: +100 Attack Range OR +400 Life Break Cast Range
- E.M.P. damage changed from Pure to Magical
- E.M.P. damage per mana burned increased from 50% to 60%
- Invoke is no longer an upgradeable ability.
- Invoke cooldown rescaled from 22/17/12/5 to 6
- Invoke mana cost rescaled from 20/40/60/80 to 60
- Invoke no longer consumes mana when only slot positions are updated.
- Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
- Invoker no longer has a +6 Attribute Bonus ability at level 25.
- Deafening Blast is no longer automatically upgraded when Reagents are level 7.
- Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
- Invoker no longer gains passive attributes when leveling Reagents.
- Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
- Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
- TALENTS
- Level 10: +15 Damage OR +125 Health
- Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
- Level 20: +7 All Stats OR +35 Attack Speed
- Level 25: AoE Deafening Blast OR -15s Tornado Cooldown
- TALENTS
- Level 10: +10% Magic Resistance OR +6 Armor
- Level 15: +10 Mana Regen OR +10 Strength
- Level 20: +20 Health Regen OR +120 Gold/Min
- Level 25: +150 Spirits Damage OR -40s Respawn Time
- Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
- Liquid Fire is no longer a Unique Attack Modifier.
- Macropyre radius increased from 240 to 260
- TALENTS
- Level 10: +15% XP Gain OR +8% Spell Amplification
- Level 15: +125 Cast Range OR +250 Health
- Level 20: +400 Attack Range OR +150 Gold/Min
- Level 25: +1.25s Ice Path Duration OR -50s Respawn Time
- TALENTS
- Level 10: +150 Health OR +20 Damage
- Level 15: +20 Attack Speed OR +6 Armor
- Level 20: +20 Movement Speed OR +8 All Stats
- Level 25: +175 Blade Fury DPS OR +20 Agility
- TALENTS
- Level 10: +6 Strength OR +20 Movement Speed
- Level 15: +20% XP Gain OR -25s Respawn Time
- Level 20: +10% Magic Resistance OR +7 Armor
- Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal
- TALENTS
- Level 10: +20 Damage OR +150 Mana
- Level 15: +15 Health Regen OR +15 Movement Speed
- Level 20: +300 Health OR +120 Gold/Min
- Level 25: +200 Torrent AoE OR +25% Magic Resistance
- Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
- Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
- TALENTS
- Level 10: +7 Strength OR +15% XP Gain
- Level 15: +30 Damage OR +20 Movement Speed
- Level 20: +7 Armor OR -20s Respawn Time
- Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus
- Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
- Lightning Storm cast point reduced from 0.6 to 0.45
- TALENTS
- Level 10: +125 Health OR +15 Movement Speed
- Level 15: +400 Mana OR +8% Magic Resistance
- Level 20: +5% Spell Amplification OR +12 Strength
- Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration
- Frost Armor can now target invulnerable structures.
- TALENTS
- Level 10: +125 Health OR +15 Movement Speed
- Level 15: +100 Cast Range OR +5 All Stats
- Level 20: +150 Damage OR +120 Gold/Min
- Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow
- TALENTS
- Level 10: +5 All Stats OR +15 Attack Speed
- Level 15: +200 Health OR +25 Damage
- Level 20: 15% Evasion OR +25 Movement Speed
- Level 25: +1s Rage Duration OR +15 Armor
- TALENTS
- Level 10: +250 Mana OR +20 Damage
- Level 15: -25s Respawn Time OR +100 Cast Range
- Level 20: +5% Spell Amplification OR +150 Attack Range
- Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown
- Finger of Death Scepter AoE increased from 300 to 325
- TALENTS
- Level 10: +175 Health OR +45 Damage
- Level 15: +90 Gold/Min OR -30s Respawn Time
- Level 20: 20% Magic Resistance OR +8% Spell Amplification
- Level 25: +3 Mana Drain Multi Target OR +20 All Stats
- Returning from True Form to Druid Form reduced from 1.9 to 0.8
- Transforming to bear form still takes 1.9 seconds.
- Spirit Bear now has 0.5 Mana regen.
- TALENTS
- Level 10: +250 Health OR +200 Attack Range
- Level 15: +65 Damage OR +30 Spirit Bear Damage
- Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
- Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown
- TALENTS
- Level 10: +15 Damage OR +4 Armor
- Level 15: +150 Health OR +40 Lucent Beam Damage
- Level 20: +25 Attack Speed OR +10% Magic Resistance
- Level 25: -4s Lucent Beam Cooldown OR +15 All Stats
- Hero reworked:
- Howl now behaves like a normal buff, rather than a pseudo-aura.
- Howl duration increased from 10 to 13
- Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
- Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
- Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
- Howl has double the effect (damage/HP) at nighttime.
- Feral Impulse no longer provides 15/20/25/30 Attack Speed.
- Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
- Feral Impulse now provides 1/4/7/10 HP regeneration.
- Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1/0.9
- Summoned Wolves no longer gain 15 HP regen at level 4.
- Summoned Wolves now gain invisibility at level 4.
- Summoned Wolves now gain cripple at level 3.
- Cripple attack speed slow increased from 40 to 60
- TALENTS
- Level 10: +20 Damage OR +150 Health
- Level 15: -20s Respawn Time OR +12 Strength
- Level 20: 15% Evasion OR 15% Cooldown Reduction
- Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned
- Skewer cooldown reduced from 30 to 25
- TALENTS
- Level 10: +25 Attack Speed OR +15% Spell Amplification
- Level 15: +90 Gold/Min OR +50 Damage
- Level 20: +15 Strength OR +20 Movement Speed
- Level 25: -4s Shockwave Cooldown OR -35 Respawn Time
- TALENTS
- Level 10: +10 Intelligence OR +15 Damage
- Level 15: +20 Attack Speed OR 10% Evasion
- Level 20: +15 Agility OR +500 Mana
- Level 25: +1s Stone Gaze Stun OR 25% Lifesteal
- Meepo clones now share full attributes without Scepter.
- Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
- Meepo strength gain reduced from 1.6 to 1.3
- TALENTS
- Level 10: +4 Armor OR +15 Damage
- Level 15: 15% Lifesteal OR +20 Movement Speed
- Level 20: 10% Evasion OR +25 Attack Speed
- Level 25: +400 Health OR -3s Poof Cooldown
- Added a charge indicator for Mirana's ultimate scepter Starstorm
- TALENTS
- Level 10: +8 Agility OR +150 Health
- Level 15: +5% Spell Amplification OR +30 Attack Speed
- Level 20: +40 Damage OR +8 Armor
- Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows
- TALENTS
- Level 10: +8 Agility OR +200 Mana
- Level 15: +25 Attack Speed OR 12% Cooldown Reduction
- Level 20: +25 Movement Speed OR +40 Damage
- Level 25: +400 Waveform Range OR +30% Replicate Damage
- Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
- Fixes interactions with things like Spiked Carapace.
- TALENTS
- Level 10: +250 Mana OR +125 Health
- Level 15: +30 Attack Speed OR 15% Evasion
- Level 20: +15 Agility OR +20 Strength
- Level 25: +1 Mirror Image Illusion OR +40 Movement Speed
- Wrath of Nature damage increment per bounce increased from 7% to 11%
- Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
- Has greater damage on the ~8th bounce.
- Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
- Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
- Has same +22% base damage increase from base.
- TALENTS
- Level 10: +20 Damage OR +175 Health
- Level 15: +10 Intelligence OR +15 Movement Speed
- Level 20: +35 Attack Speed OR +8 Armor
- Level 25: +6 Treants Summoned OR -35s Respawn Time
- Hero reworked:
- Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
- Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
- Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
- Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
- Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
- Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
- TALENTS
- Level 10: +40 Damage OR +6 Strength
- Level 15: +6 All Stats OR +15 Movement Speed
- Level 20: +5% Spell Amplification OR +10% Magic Resistance
- Level 25: +400 Health OR -1s Death Pulse Cooldown
- TALENTS
- Level 10: +7 Strength OR +100 Cast Range
- Level 15: +300 Mana OR +25 Attack Speed
- Level 20: +30 Movement Speed OR +50 Damage
- Level 25: +12 Armor OR -6s Crippling Fear Cooldown
- TALENTS
- Level 10: +5% Spell Amplification OR +175 Health
- Level 15: +25 Agility OR +10 Strength
- Level 20: +120 Gold/Min OR +15% Magic Resistance
- Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage
- TALENTS
- Level 10: +60 Gold/Min OR +100 Cast Range
- Level 15: +40 Damage OR +8% Magic Resistance
- Level 20: +250 Health OR +25 Movement Speed
- Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed
- Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
- Repel duration reduced from 5/6/7/8 to 4/5/6/7
- Repel cooldown increased from 20/18/16/14 to 30/26/22/18
- Repel can no longer be cast on enemies.
- Purification heal rescaled from 90/180/270/360 to 90/160/230/300
- Purification cooldown rescaled from 9 to 11/10/9/8
- Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
- TALENTS
- Level 10: +60 Gold/Min OR +15% XP Gain
- Level 15: +75 Cast Range OR +8 Strength
- Level 20: +100 Damage OR +6 Mana Regen
- Level 25: -16% Degen Aura OR +200 Purification Damage/Heal
- TALENTS
- Level 10: -20s Respawn Time OR +15% XP Gain
- Level 15: +200 Health OR +60 Gold/Min
- Level 20: +25 Movement Speed OR +20 Intelligence
- Level 25: +2s False Promise Duration OR +250 Cast Range
- Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
- TALENTS
- Level 10: +250 Mana OR +10 Movement Speed
- Level 15: +5 Armor OR +20 Attack Speed
- Level 20: +15 Intelligence OR +250 Health
- Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification
- Stifling Dagger base damage reduced from 75 to 70
- TALENTS
- Level 10: +150 Health OR +15 Damage
- Level 15: 10% Lifesteal OR +15 Movement Speed
- Level 20: +35 Attack Speed OR +10 All Stats
- Level 25: +25 Agility OR Double Strike Stifling Dagger
- Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
- Also affects Illusions.
- Phantom Rush minimum proc range reduced from 300 to 250
- Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
- TALENTS
- Level 10: +150 Health OR +20 Attack Speed
- Level 15: +8 All Stats OR 15% Cooldown Reduction
- Level 20: +15% Magic Resistance OR 15% Evasion
- Level 25: +600 Phantom Rush Range OR +20 Strength
- Sun Ray changed from Pure to Magical damage type
- Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
- Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
- Icarus Dive slow increased from 25% to 28%
- TALENTS
- Level 10: -20s Respawn Time OR +175 Health
- Level 15: +90 Gold/Min OR +12 Strength
- Level 20: +10 Armor OR +8% Spell Amplification
- Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration
- TALENTS
- Level 10: +8 Intelligence OR +150 Health
- Level 15: +40 Damage OR +20 Movement Speed
- Level 20: +8% Spell Amplification OR +20% Magic Resistance
- Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed
- TALENTS
- Level 10: +8 Strength OR +2 Mana Regen
- Level 15: +5 Armor OR +15 Movement Speed
- Level 20: +150 Gold/Min OR -35s Respawn Time
- Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage
- Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
- TALENTS
- Level 10: +3 Mana Regen OR +150 Health
- Level 15: -25s Respawn Time OR +10 Strength
- Level 20: +10 All Stats OR +100 Cast Range
- Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage
- Base attack time reduced from 1.6 to 1.5
- TALENTS
- Level 10: +20 Damage OR +5 Strength
- Level 15: +12% Cooldown Reduction OR +90 Gold/Min
- Level 20: +100 Attack Range OR +200 Health
- Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence
- TALENTS
- Level 10: +15 Movement Speed OR +10 Agility
- Level 15: +5 Armor OR +150 Cast Range
- Level 20: +250 Health OR +30 Attack Speed
- Level 25: +175 Attack Range OR +14 Static Link Damage Steal
- Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
- TALENTS
- Level 10: +15 Movement Speed OR +150 Health
- Level 15: +10 Agility OR +20% XP Gain
- Level 20: +250 Cast Range OR +8 All Stats
- Level 25: +0.4 Backstab Multiplier OR -4s Smoke Screen Cooldown
- Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
- Fade Bolt damage reduction per bounce increased from 4% to 8%
- TALENTS
- Level 10: +60 Gold/Min OR +50 Damage
- Level 15: +150 Health OR +15 Intelligence
- Level 20: +75 Cast Range OR +8% Spell Amplification
- Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance
- Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
- TALENTS
- Level 10: +200 Mana OR +5 Armor
- Level 15: +12% Magic Resistance OR +15 Movement Speed
- Level 20: +350 Health OR +120 Gold/Min
- Level 25: +4 Epicenter Pulses OR +50 Health Regen
- TALENTS
- Level 10: +6 Strength OR +10 Movement Speed
- Level 15: +75 Cast Range OR +6% Spell Amplification
- Level 20: +10% Magic Resistance OR -25s Respawn Time
- Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown
- Shadow Raze cast point reduced from 0.67 to 0.55
- TALENTS
- Level 10: +15 Movement Speed OR +20 Attack Speed
- Level 15: +6% Spell Amplification OR +175 Health
- Level 20: 15% Evasion OR +2 Damage Per Soul
- Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown
- Mass Serpent Wards no longer deal damage in 175 AoE.
- Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
- Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
- Scepter Mass Serpent Wards attack range increases by 225.
- TALENTS
- Level 10: +150 Health OR +15 Movement Speed
- Level 15: +100 Cast Range OR +20% XP Gain
- Level 20: -30s Respawn Time OR +20% Magic Resistance
- Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration
- TALENTS
- Level 10: +4 Armor OR +7 Intelligence
- Level 15: +200 Health OR +60 Gold/Min
- Level 20: +30 Attack Speed OR +12% Magic Resistance
- Level 25: +200 Attack Range OR +20% Curse Slow
- Reworked Skywrath Mage's Scepter.
- Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
- TALENTS
- Level 10: +125 Health OR +7 Intelligence
- Level 15: +50 Damage OR +60 Gold/Min
- Level 20: +20 Movement Speed OR +15% Magic Resistance
- Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen
- TALENTS
- Level 10: +6 Health Regen OR +175 Mana
- Level 15: +200 Health OR +25 Attack Speed
- Level 20: +35 Damage OR +7 Armor
- Level 25: +20 Strength OR +10% Bash Chance
- Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
- TALENTS
- Level 10: 10% Lifesteal OR +15 Damage
- Level 15: +15 Agility OR +10 Strength
- Level 20: +250 Health OR +25 Attack Speed
- Level 25: +3s Pounce Leash OR +12 All Stats
- Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (Only affects visible heroes/illusions)
- TALENTS
- Level 10: +4 Mana Regen OR +15 Attack Speed
- Level 15: +20 Shrapnel DPS OR +200 Health
- Level 20: +8 Armor OR 25% Cooldown Reduction
- Level 25: +100 Attack Range OR +4 Shrapnel Charges
- TALENTS
- Level 10: +20 Damage OR +5 Armor
- Level 15: +6 All Stats OR +15 Movement Speed
- Level 20: +25 Attack Speed OR +12 Strength
- Level 25: -10s Spectral Dagger Cooldown OR 400 Health
- TALENTS
- Level 10: +5 All Stats OR +15 Movement Speed
- Level 15: +20 Damage OR +5 Armor
- Level 20: +120 Gold/Min OR -40s Respawn Time
- Level 25: +17% Greater Bash Chance OR +500 Charge Speed
- TALENTS
- Level 10: +20 Damage OR +3 Mana Regen
- Level 15: +175 Health OR +10 Intelligence
- Level 20: +40 Attack Speed OR +7 Armor
- Level 25: +0.75s Electric Vortex OR +10% Spell Amplification
- TALENTS
- Level 10: +6 Strength OR +200 Mana
- Level 15: +15 Movement Speed OR +6 All Stats
- Level 20: +30 Attack Speed OR 15% Evasion
- Level 25: +65 Damage OR -5s Stormbolt Cooldown
- Hero reworked:
- Land Mines renamed to Proximity Mines
- Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
- Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
- Proximity Mines require 1.75 seconds to be active and invisible.
- Proximity Mines can no longer be auto-attacked (via attack-move).
- Proximity Mines damage type is now Magical.
- Proximity Mines cooldown increased from 9/8/7/5 to 12
- Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
- Proximity Mines mana cost is 110/130/150/170.
- Proximity Mines do full damage in the AoE (rather than half at a certain radius).
- Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
- Proximity Mines have 1 HP.
- Proximity Mines deal 25% damage to buildings.
- Proximity Mines bounty changed from 10/14 gold/XP to 30/0
- Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
- Proximity Mines must be directly targeted to be attacked.
- Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
- Replaced Suicide Squad Attack with Blast Off
- Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
- Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
- Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
- Blast Off has a 35 second cooldown.
- Blast Off has a 1 second cast time.
- Stasis Trap now roots enemies instead of stunning.
- Stasis Trap no longer has a 1.5 detonation delay.
- Stasis Trap activation time increased from 1.5 to 2
- Stasis Trap Trigger radius reduced from 450 to 400
- Stasis Trap effect radius increased from 450 to 600
- Stasis Trap root duration is 2/3/4/5.
- Stasis Trap no longer expire.
- Stasis Trap no longer gives vision, but reveals the area upon detonation.
- Remote Mines now have a 0.25 second Detonation delay.
- Remote Mines cast time reduced from 1.5 to 1
- TALENTS
- Level 10: +20 Movement Speed OR +2 Mana Regen
- Level 15: +25% XP Gain OR +200 Cast Range
- Level 20: +120 Gold/Min OR -60s Respawn Time
- Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
- Psi Blades now work when illusions of Templar Assassin attack
- TALENTS
- Level 10: +25 Attack Speed OR +15 Movement Speed
- Level 15: +6 All Stats OR 12% Evasion
- Level 20: +250 Health OR +40 Damage
- Level 25: +3 Refraction Instances OR -30s Respawn Time
- TALENTS
- Level 10: +6 Health Regen OR +15 Attack Speed
- Level 15: +25 Damage OR +175 Health
- Level 20: +15 Agility OR +15 Movement Speed
- Level 25: +15 All Stats OR -30s Sunder Cooldown
- Gush projectile speed reduced from 4000 to 2500
- TALENTS
- Level 10: +50 Damage OR +150 Health
- Level 15: +7 Armor OR +30% XP Gain
- Level 20: +6 Mana Regen OR +15 Strength
- Level 25: -5 Gush Armor OR 20% Cooldown Reduction
- TALENTS
- Level 10: +150 Health OR +10% XP Gain
- Level 15: +14 Health Regen OR +15 Intelligence
- Level 20: +5% Spell Amplification OR +125 Cast Range
- Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength
- TALENTS
- Level 10: +8 Intelligence OR +5 Armor
- Level 15: +200 Health OR 4% Spell Amplification
- Level 20: +75 Cast Range OR 15% Magic Resistance
- Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage
- Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
- Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
- Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
- Craggy Exterior chance rescaled from 10/15/20/25% to 25%
- Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1/1.5/2
- TALENTS
- Level 10: +6 Strength OR +10 Intelligence
- Level 15: +45 Damage OR +15 Movement Speed
- Level 20: +25 Attack Speed OR +14 Mana Regen
- Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage
- Hero reworked:
- Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
- TALENTS
- Level 10: +30 Attack Speed OR +2 Mana Regen
- Level 15: +90 Gold/Min OR +25 Movement Speed
- Level 20: 15% Cooldown Reduction OR +65 Damage
- Level 25: +5 Living Armor Block Instances OR +20% 2s Bash
- TALENTS
- Level 10: +6 Strength OR 10 Agility
- Level 15: +15 Movement Speed OR +6 Armor
- Level 20: +300 Health OR +40 Damage
- Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance
- Walrus Kick range increased from 900 to 1400
- Walrus Punch attack range increased from 128 to 150
- Walrus Kick attack range increased from 128 to 150
- Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
- TALENTS
- Level 10: +20% XP Gain OR +30 Damage
- Level 15: +15 Strength OR +90 Gold/Min
- Level 20: +6 Armor OR +10% Magic Resistance
- Level 25: +500 Health OR +150% Walrus Punch Crit
- Added to Captains Mode
- Pit of Malice no longer pierces Spell Immunity.
- Pit of Malice no longer interrupts.
- Pit of Malice no longer deals damage.
- Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
- Pit of Malice now affects units every 3.5 seconds.
- Pit of Malice duration increased from 7 to 12
- Pit of Malice radius increased from 275 to 375
- Pit of Malice cast point reduced from 0.6 to 0.45
- Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
- Dark Rift radius increased from 450 to 600
- Dark Rift delay increased from 5/4/3 to 6/5/4
- TALENTS
- Level 10: +4 Armor OR +2 Mana Regen
- Level 15: +200 Health OR +8% Spell Amplification
- Level 20: +50 Attack Speed OR +100 Cast Range
- Level 25: +0.4s Pit of Malice Root OR +50 Health Regen
- Flesh Golem Heal increased from 6% per hero to 10%
- TALENTS
- Level 10: -30s Respawn Time OR +90 Gold/Min
- Level 15: +30% XP Gain OR +300 Health
- Level 20: +10 All Stats OR +20 Movement Speed
- Level 25: +40 Tombstone Zombie Damage OR +12 Armor
- TALENTS
- Level 10: +25 Damage OR +8% Magic Resistance
- Level 15: +5 Armor OR +20 Attack Speed
- Level 20: +15 Movement Speed OR +250 Health
- Level 25: +10 Fury Swipes Damage OR +14 All Stats
- Wave of Terror damage type changed from Pure to Magic
- Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
- TALENTS
- Level 10: +8% Magic Resistance OR +25 Attack Speed
- Level 15: +100 Magic Missile Damage OR +8 All Stats
- Level 20: +50 Damage OR +20 Movement Speed
- Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity
- TALENTS
- Level 10: +20% XP Gain OR +20 Movement Speed
- Level 15: +175 Health OR +150 Cast Range
- Level 20: +15% Magic Resistance OR +75 Damage
- Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time
- Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
- TALENTS
- Level 10: +15 Damage OR +125 Health
- Level 15: +7 Strength OR +14 Agility
- Level 20: +7 Armor OR +75 Attack Range
- Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS
- Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
- Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
- Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
- Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
- Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
- Familiars now have 500/750/1000 HP (instead of 3 hits).
- Familiars now interact with regeneration effects normally.
- Familiars no longer regenerate attack damage with Stone Form.
- Familiars attack damage recharge time reduced from 15 to 2
- Familiars are no longer Spell Immune.
- Familiars now have 35% magic resistance.
- Familiars movement speed rescaled from 380/390/400 to 430
- Familiars damage per charge rescaled from 8/14/22 to 8/16/24
- Stone Form duration reduced from 8 to 6 seconds
- Stone Form cooldown reduced from 20 to 14
- TALENTS
- Level 10: +60 Gold/Min OR +15% XP Gain
- Level 15: +50 Damage OR +100 Cast Range
- Level 20: +250 Health OR -30s Respawn Time
- Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed
- Fatal Bonds mana cost increased from 120 to 140
- Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
- TALENTS
- Level 10: +6 All Stats OR +15% XP Gain
- Level 15: +125 Cast Range OR +20 Movement Speed
- Level 20: +350 Health OR -30s Respawn Time
- Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor
- Agility gain from 2.5 to 2.8
- TALENTS
- Level 10: +6 Strength OR +30 Shukuchi Damage
- Level 15: +25 Damage OR +7 All Stats
- Level 20: +200 Health OR +15 Agility
- Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance
- Powershot damage reduction per unit hit increased from 10% to 20%
- Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
- TALENTS
- Level 10: +15 Damage OR +4 Mana Regen
- Level 15: +150 Health OR +13 Intelligence
- Level 20: +12% Spell Amplification OR +12% Magic Resistance
- Level 25: +100 Attack Range OR -5s Powershot Cooldown
- TALENTS
- Level 10: +8 Intelligence OR +5 Strength
- Level 15: +15 Movement Speed OR +40 Damage
- Level 20: +120 Gold/Min OR -35s Respawn Time
- Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow
- Maledict DPS increased from 5/10/15/20 to 7/14/21/28
- TALENTS
- Level 10: +200 Health OR +20% XP Gain
- Level 15: +75 Damage OR -35s Respawn Time
- Level 20: +8 Armor OR +15% Magic Resistance
- Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal
- Reincarnation cooldown reduced from 260/160/60 to 240/140/40
- TALENTS
- Level 10: +15 Damage OR +8 Intelligence
- Level 15: +15 Movement Speed OR +200 Health
- Level 20: +40 Attack Speed OR +20 Strength
- Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal
- Reworked Zeus Scepter.
- Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
- TALENTS
- Level 10: +2 Mana Regen OR 150 Health
- Level 15: +5 Armor OR 10% Magic Resistance
- Level 20: +30 Movement Speed OR -35 Respawn Time
- Level 25: +1.5% Static Field Damage OR +200 Cast Range
Items
- Passive block chance reduced from 100% to 50%
- Passive block amount increased from 40/20 (melee/ranged) to 70/35
- Cast range bonus increased from 200 to 220
- Recipe cost increased from 550 to 600
- Self attack speed reduced from 35 to 30
- Aura attack speed increased from 20 to 25
- No longer reduces respawn time to less than 1 second
- Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
- Along with Clarity Potion, Healing Salve, and Urn.
- Bottle now only replenishes 2 charges when filled with a Bounty Rune.
- Hero will auto-consume Bounty Runes if Bottle has full charges.
- Recipe cost reduced from 210 to 190
- Mana restore increased from 1000 to 1500
- Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
- Along with Healing Salve, Bottle, and Urn.
- Passive block chance reduced from 100% to 50%
- Passive block amount increased from 32/16 (melee/ranged) to 70/35
- Guard Damage Block increased from 55 to 60
- Guard now affects buildings
- Bonus damage reduced from 81 to 76
- Critical strike increased from 2.2x to 2.3x
- Diffusal Blade can only target enemies now.
- Cannot self-target.
- Mana break on illusions reduced from 20/10 to 16/8
- Mana break on heroes increased from 40 to 50
- Diffusal Blade damage per mana burned reduced from 100% to 80%
- Strength reduced from 13 to 12
- Item reworked.
- Swiftness Aura is now a +20 Movement Speed aura.
- Intelligence bonus reduced from 9 to 6
- Recipe now requires Sage's Mask instead of Ring of Regeneration
- Provides +50% Mana Regeneration instead of 3 Health Regeneration
- No longer requires 5 mana to cast.
- Enchanted Mangoes on sale for 110 gold
- No longer a Unique Attack Modifier.
- Previously was only partially a Unique Attack Modifier.
- True Sight no longer granted to Illusions
- Cooldown reduced from 16 to 14
- Regeneration increased from 4.75% to 7%
- Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
- Along with Clarity Potion, Bottle, and Urn.
- Heaven's Halberd slow duration increased from 4 to 5 seconds
- Heaven's Halberd Maim chance increased from 20 to 24%
- Item reworked.
- Dominate ability no longer requires 75 mana.
- Dominate now sets the converted unit to 425 movement speed instead of 350.
- Dominate can only have one creep active at a time.
- This restriction is regardless of the number of identical items.
- Reworked Recipe and Bonuses:
- Recipe:
- Headdress (575)
- Gloves of Haste (500)
- Recipe (725)
- Total: 1800 (previously was 1800)
- Recipe:
- Provides:
- +6 All Stats
- +10 Attack Speed
- +10 Attack Speed Aura
- +8 HP Regen Aura
- Active ability - Dominate
- Provides:
- Cooldown increased from 6 to 7 seconds
- No longer increases a percentage (40%/15%) of base damage.
- Now provides +24/7 bonus damage against non-hero units.
- These changes also affect Quelling Blade, but not Battle Fury.
- Bonus damage now works against Roshan.
- Cooldown increased from 14 to 20
- Maelstrom has an internal cooldown of 0.2 seconds.
- Maelstrom is no longer a Unique Attack Modifier.
- Previously was only a Unique Attack Modifier on successful procs.
- Cost increased from 900 to 1200
- Now provides +15 damage
- Item reworked.
- Reworked Recipe and Bonuses:
- Recipe:
- Morbid Mask (1200)
- Recipe (700)
- Total: 1900 (previously was 1800)
- Recipe:
- Provides:
- +15% Lifesteal
- +15 Damage
- Active ability - Berserk
- Provides:
- Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
- While activated, you are silenced and have -5 armor.
- Medallion of Courage no longer has half value against Roshan.
- Mjollnir has an internal cooldown of 0.2 seconds.
- Mjollnir is no longer a Unique Attack Modifier
- Previously was only a Unique Attack Modifier on successful procs.
- Monkey King Bar no longer provides +15 Attack Speed.
- Night vision increased from 250 to 300
- Necronomicon Warrior attack type changed from Basic to Piercing
- Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
- Deals less damage vs buildings, more vs heroes, much more vs creeps
- Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
- Necronomicon Archer and Warrior armor type changed from Hero to Basic
- Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
- Oblivion Staff attack damage reduced from 15 to 10
- Oblivion Staff intelligence increased from 6 to 10
- Octarine Core no longer provides +50% Mana Regeneration.
- Non-hero proc chance reduced from 53% to 50%
- No longer increases a percentage (40%/15%) of base damage.
- Now provides +24/7 bonus damage against non-hero units.
- These changes also affect Iron Talon, but not Battle Fury.
- Bonus damage now works against Roshan.
- Radiance damage increased from 50 to 60
- Radiance damage on illusions reduced from 50 to 40
- Item reworked:
- Applies a Root, preventing the target from moving for 2 seconds.
- Prevents various movement-based abilities and reveals invisibility for the duration.
- Cooldown increased from 10 to 16
- Cast range reduced from 1200 to 1000
- Active now uses a 1500-speed projectile rather than instantly applying.
- Sange Maim slow duration increased from 4 to 5 seconds
- Sange Maim chance increased from 20 to 24%
- Item reworked:
- Reworked Recipe and Bonuses:
- Recipe:
- Reaver (3000)
- Morbid Mask (1200)
- Mithril Hammer (1600)
- Total: 5800 (previously was 5900)
- Recipe:
- Provides:
- +50 Damage
- +25% Lifesteal
- +25 Strength
- Active ability - Unholy Rage
- Provides:
- Shadow Amulet fade time reduced from 1.5 to 1.25
- Shadow Amulet cooldown on allies reduced from 10 to 7
- Solar Crest no longer has half value against Roshan.
- Soul Booster no longer provides +50% Mana Regeneration.
- Recipe increased from 125 to 150
- Evasion reduced from 25% to 20%
- Cost reduced from 1700 to 1450
- XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team
- Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
- Along with Clarity Potion, Healing Salve, and Bottle.
- Passive block chance reduced from 100% to 50%
- Passive block amount increased from 32/16 (melee/ranged) to 70/35
- No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)
- Cost increased from 235 to 250
Patch Notes
- Updated hero models and ability names for Slardar, Enigma, and Viper
- Added new Music.
- Changed Head Accessory loadout slot to Head.
- Updated the in-game interface:
- Minimalized HUD.
- Added counters for stock items.
- Added mana cost for inventory items.
- Added new shop controls.
- Added customization hero interface.
- Updated recommended items list.
- Updated minimap controls.
- Added health and mana bars to top display.
- Added courier control indicators.
- Added clearer buyback indicator.
- Updated showcase view.
- Updated pre-game matchmaking screen:
- Added tree and grass physics.
- Added custom bot AI scripting capabilities.
- Added Santa hat to Roshan.
Economy
- Added alternate style to Head of the Sea Djinn.
- Contains:
Terrain
Announcers
- Contains:
Update 2
- Chat scrolling issue seems to be fixed.
- Added the Monkey King Arcana preview video to the in-game store tab for the item tab.
- Fixed a typo where the Form 4 of Monkey King Arcana was called King's Crubible instead of King's Crucible.
- Holding Alt now displays the extra attributes on your stats.
- Holding Alt now displays the XP progression values.
- Updated the Learn tab minimap to the new minimap.
- Fixed a bunch of minor tooltip related issues.
- A custom new particle effect has been added to give out a bigger explosion when you take the Batrider talent that buffs Flamebreak.
- Added missing particle effects on Wings of the Fatal Bloom shoulder piece for Venomancer.
- Added Battle Cup Champions Trophy model asset.
- A bunch of unused scaleform related console commands have now been removed.