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Patches (latest) December 05, 2019 Patch December 06, 2019 Patch December 09, 2019 Patch

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Version Notes

Updated to game version 7.23c.

General

  • Outpost XP reduced from 25 per minute to 18
  • Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
  • Level 15 XP talents reduced from 35/40/50 to 35%
  • Glyph duration on creeps reduced from 7 to 4
  • Innate Damage Block now works against player units again (same rules as regular damage block now)
  • Innate Damage Block changed from 100% for 8 block to 50% for 16 block
  • Innate Damage Block no longer stacks with damage block instances
  • Courier items that are locked will now not be delivered nor will they be returned to the stash
  • Courier base movement speed increased from 275 to 280
  • Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit

Heroes

  • Bloodrage heal percentage reduced from 16/19/22/25% to 13/17/21/25%
  • Death Pact health gain increased from 200/300/400/500 to 250/350/450/550
  • Arcane Aura no longer provides magic resistance
  • Crystal Nova cooldown reduced from 14/12/10/8 to 11/10/9/8
  • Level 15 talent changed from +14% mana cost/manaloss reduction aura to +10% magic resistance Arcane Aura
  • Base movement speed increased from 315 to 320
  • Base intelligence increased by 3 (base damage unaffected)
  • Sproink distance increased from 400 to 450
  • Base attack speed increased from 100 to 110
  • Level 15 talent increased from +20 attack speed to +25
  • Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4
  • Bulwark:
    • Front damage reduction increased from 25/40/55/70% to 40/50/60/70%
    • Side damage reduction increased from 12/20/27/35% to 20/25/30/35%
  • Mana Shield absorption increased from 60 to 70%
  • Stone Gaze movement speed bonus increased from 25% to 35%
  • Base armor increased by 1
  • Level 15 talent increased from +75 Jingu Mastery damage to +100
  • Max base damage reduced by 4
  • Base armor increased by 1
  • Base movement speed increased from 315 to 320
  • Base hp regen increased from 2 to 3
  • Tricks of the Trade damage increased from 55/70/85/100 to 70/80/90/100
  • Strength gain increased from 2.5 to 2.7
  • Requiem of Souls
    • Fear per wave increased from 0.6 to 0.8
    • Max fear duration increased from 2.2 to 2.4
  • Agility gain increased from 3.1 to 3.4
  • Level 15 talent reduced from +25 movement speed to +20
  • Level 25 talent reduced 1.5s Meld hit bash to 1.25s
  • Kraken Shell damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)
  • Tree Grab building damage reduced from 50/80/110/140% to 20/50/80/110%
  • Now has an innate Nature's Guise passive ability:
    • Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees
    • While in trees you gain 25% more regeneration and heal as well as a 15% movement speed bonus
    • Once you have the ability to walk through trees, you don't lose it until you aren't near trees
  • Aghanim's Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
  • Living Armor
    • Is now global.
    • Bonus armor reduced from 7/10/13/16 to 4/6/8/10
    • Now heals over 12 seconds instead of 8
    • Total heal reduced from 60/120/180/240 to 60/100/140/180
  • Level 10 talent changed from +10% cooldown reduction to Nature's Guise invisibility
  • Level 10 talent changed from +60 Living Armor heal to +50 damage
  • Level 15 talent changed from +90 damage to +60 Living Armor heal
  • Level 20 talent changed from gains tree walking to +15% cooldown reduction
  • Tombstone zombies damage increased from 33 to 36
  • Flesh Golem damage per second increased from 15/25/35 to 25/35/45
  • Strength gain reduced from 3.3 to 3.1
  • Level 10 talent reduced from +3 mana regen to +2
  • Vengeance Aura
    • Attack range reduced from 60/90/120/150 to 50/75/100/125
    • Illusion outgoing damage from 100% to 70/80/90/100%
  • Poison Sting
    • Regen reduction reduced from 30% to 15/20/25/30%
    • Damage reduced from 6/14/22/30 to 6/12/18/24

Items

  • Now has the same 6 second teleportation delay when teleporting to outposts
  • Recipe cost reduced from 215 to 210
  • Recipe cost increased from 250 to 300
  • All stats reduced from 6 to 4
  • Bonus damage increased from 175 to 225
  • Health increased from 375 to 425
  • Cooldown reduced from 25 to 20
  • Charges increased from 2 to 3
  • Now provides 10 attack speed
  • Debuff duration reduced from 10 to 6
  • No longer increases base attack time
  • Bonus damage reduced from 60 to 35
  • Now provides +10 strength and +10 agility
  • Cooldown reduced from 10 to 8
  • Silence duration reduced from 4 to 2 seconds
  • Recipe cost reduced from 215 to 210
  • Now provides you with +13 health regen while carrying it
  • Replenish interval reduced from 95 to 90
  • Bonus damage increased from 36 to 40
  • Changed from tier 4 to tier 3
  • Removed
  • Lifesteal increased from 14 to 15
  • Recipe cost increased from 350 to 450
  • Recipe cost reduced from 215 to 210

Patch Notes

  • Reduced Aether Remnant damage from 90/150/210/270 to 80/130/180/230.
  • Reduced Dissimilate damage from 120/200/280/360 to 100/180/260/340.
  • Resonant Pulse
    • Reduced pulse damage from 70/130/190/250 to 70/120/170/220.
    • Reduced base shield absorption from 50/100/150/200 to 40/80/120/160.
  • Reduced Astral Step cast point from 0.4 to 0.3.

Update 2

  • Added "ItemIsNeutralDrop" to all neutral items.
  • Removed "ItemGloballyCombinable" from all neutral items.
  • Updated localization files.

Update 3

  • Added a pop-up for when giving an ally a neutral item.

Update 4

  • 7.23c

Update 5

  • Back-end changes, cannot be documented.
  • Fixed Rage still saying it grants 100% magic resistance.
  • Fixed Royal Jelly missing "mana regen" in its description.

Update 6

  • Back-end changes, cannot be documented.