Version History[]
Version
Description
- Debuff Immunity is now a separate mechanic, instead of being a part of Spell Immunity.
- Debuff Immunity is different in three major ways: the spell application, debuff protection and damage reduction
- Spell application: All spells can now be used on units with Debuff Immunity, even ones that don't pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it's debuffs on target.
- Debuff protection: Negative effects that don't pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn't pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately.
- Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don't pierce the Debuff Immunity. Physical Damage is not reduced in any case.
- The following abilities now grant Debuff Immunity, instead of Spell Immunity.
- 50% magic resistance: Avatar, Life Break, Spell Immunity, Rolling Thunder, Roll Up, Mana Drain, Starbreaker, Astral Spirit, Power Cogs, Sidekick, Press the Attack
- 80% magic reisstance: Blade Fury, Rage
- 95% magic resistance: Dark Portrait
- All spells that pierce Debuff Immunity will have effect and deal their damage while ignoring the Magic Resistance granted by Debuff Immunity.
Patch History[]
Patch
Description
- Updated debuff immunity error message:
Ability Can't Target Debuff Immune Units
.
- Fixed debuff immunity granting unobstructed movement when affected by forced movement sources.