Death Prophet

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Death Prophet
Death Prophet icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 3.1
14 + 1.4
24 + 3.5
Level 0 1 15 25 30
Health 200 580 1440 2300 2640
Health regen 0 1.9 6.24 10.54 12.29
Mana 75 363 951 1515 1743
Mana regen 0 1.2 3.65 6 6.98
Armor 1 3.33 6.6 10.93 12.43
Att/sec 0.59 0.67 0.79 0.94 0.99
Damage 23‒33 47‒57 96‒106 143‒153 162‒172
Magic resistance 25%
▶️ Movement speed 320
▶️ Attack speed 100
Turn rate 0.8
Vision range 1800/800
Attack range 600
Projectile speed 1000
Attack animation 0.5+0.51
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Ethereal

Krobelus, the Death Prophet, is a ranged intelligence hero who excels at pushing lanes. She is often played in the mid lane, since her Crypt Swarm gives her strong magic damage that can be spammed to her heart's content. As she levels her ultimate, Exorcism, Death Prophet can deal a huge amount of damage to towers and heroes alike, while healing at the end of the duration. If Exorcism's own heal isn't enough, she still has Spirit Siphon which drains health based on the target's health and can even be used on multiple targets at the same time. Finally, her Silence gives her a powerful tool to disable enemy casters and heroes that rely on escape abilities. Because she can deal large amounts of damage over time with her ultimate and Crypt Swarm, Death Prophet is mostly built as a tank, to ensure she can continue to stay in the fight.

Bio[edit]

Death Prophet minimap icon.pngKrobelus, the Death Prophet
▶️ "What I've seen goes far beyond death."
Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient.

Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged.

Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.

Abilities[edit]

Crypt Swarm
Crypt Swarm icon.png
Affects
Enemies
Damage
Magical
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Cast Animation: 0.2+0.5
Cast Range: 600
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 75/150/225/300
Cooldown: 8/7/6/5 (Talent 4.5/3.5/2.5/1.5)
Mana: 80/95/110/125
Krobelus' many trips to the grave gather a flock of the damned.

Notes:

  • When targeting a unit, the Crypt Swarm is released towards its current location upon cast.
  • Crypt Swarm travels at a speed of 1100, taking 0.74 seconds to travel the full distance.
  • With the travel distance and end radius, Crypt Swarm can hit units up to 1110 range away.
    • The complete area is shaped like a cone.


Silence
Silence icon.png
Affects
Enemies
Prevents enemy units in a target area from casting spells.
Cast Animation: 0.4+0.87
Cast Range: 900
Radius: 425
Duration: 3/4/5/6
Cooldown: 15/14/13/12
Mana: 80/90/100/110
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff modifier_death_prophet_silence: Dispellable with any dispel.
Debuff modifier_deathprophet_silence_debuff: Dispellable with any dispel.
Peering into the veil of her opponent's demise, Krobelus sees a silent future.

Notes:

  • Applies a debuff on enemies within the area on cast.
    • Entering or leaving the area afterwards has no effect.


Spirit Siphon
Spirit Siphon icon.png
Affects
Enemies / Self
Damage
Magical
Creates a spirit link between Death Prophet and an enemy unit, draining 14 + 1%/2.5%/4%/5.5% Max HP per second from the enemy.
Cast Animation: 0.1+0
Cast Range: 500
Link Break Distance: 750
Base Health Drain per Second: 14
Max Health Drain per Second: 1%/2.5%/4%/5.5% (Talent 1.8%/3.3%/4.8%/6.3%)
Drain Duration: 6
Number of Charges: 1/2/3/4 (With Aghanim's Shard 2/3/4/5)
Charge Replenish Time: 36/34/32/30 (Talent 16/14/12/10)
With Aghanim's Shard Fear Timer: 4
With Aghanim's Shard Fear Duration: 2
Cooldown: 0
Mana: 80
Aghanim's Shard upgrade: Increases Spirit Siphon charges by 1 and causes enemies to be feared for 2 seconds if they are siphoned for 4 seconds consecutively.
Does not pierce spell immunity. Slow and fear does not persist, but attempts to deal damage if debuff was placed before spell immunity.
Modifiers
Buff modifier_death_prophet_spirit_siphon: Dispellable with death only.
Buff modifier_death_prophet_spirit_siphon_buff: Dispellable with any dispel.
Debuff modifier_death_prophet_spirit_siphon_slow: Dispellable with any dispel.
Debuff modifier_death_prophet_spirit_siphon_debuff: Dispellable with any dispel.
Krobelus willingly shows others the path she alone cannot follow.

Notes:

  • Upon learning Spirit Siphon, Death Prophet instantly gains charges. However, leveling it up further does not instantly grant the other charges.
  • The link breaks only when the target gets out of 750 range or dies.
  • The health restored on Death Prophet is independent from the actual amount of damage dealt.
    • This means even if the target takes no damage at all, Death Prophet still gets healed.
    • Does not damage invulnerable or hidden targets.
  • Drains 3.5 + 0.25%/0.625%/1%/1.375% (Talent 0.45%/0.825%/1.2%/1.575%) of the enemy's max health in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
    • Can drain up to 84 + 6%/15%/24%/33% (Talent 10.8%/19.8%/28.8%/37.8%) of the enemy's max health when the link lasts its full duration (before reductions).
    • The max health drain Talent talent does not increase the draining of any currently active Spirit Siphon links.
  • Cannot be cast on units which already are affected by Spirit Siphon.
  • Does not provide vision over the target. However, the link does not break upon losing vision.
    • When losing vision over the target, the link visually draws to the location where the target was seen last time.
  • With Aghanim's Shard icon.png Aghanim's Shard, applies fear on units if it is affected by Spirit Siphon for 4 seconds in any way.
    • For example, if an enemy unit is affected Spirit Siphon, and it is hidden during its drain duration, the enemy unit will still be feared upon returning because it is affected by Spirit Siphon for 4 seconds (or more).
    • However if the target is hidden exactly at the 4th second, fear is not applied.
    • Enemies affected by fear run away from the caster, rather than make them run towards their team's fountain.


Exorcism icon.png
Ability
No Target
Affects
Enemies / Self
Damage
Physical
Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 35 seconds.
Cast Animation: 0.5+0.77
Spirits Acquisition Radius: 700
Max Attack Radius: 1200
Spirits Spawn Interval: 0.35
Number of Spirits: 8/16/24 (Talent 16/24/32)
Spirits Min Damage: 59
Spirits Max Damage: 64
Life Drain: 25%
Self Move Speed Bonus: 16%/18%/20%
Exorcism Duration: 35
With Aghanim's Scepter Secondary Spirit Damage Multiplier: 1.5
With Aghanim's Scepter Spirit Move Speed Slow: 100%
With Aghanim's Scepter Spirit Slow Duration: 0.3
With Aghanim's Scepter Spirit Max Duration: 20
Cooldown: 145
Mana: 250/350/450
Aghanim's Scepter upgrade: Whenever an enemy is affected by your spells or when you attack an enemy, a ghost will fly out, slow and hit the enemy for bonus its usual damage then return to you with life.
Pierces spell immunity. The slow pierces spell immunity.
Modifiers
Buff modifier_death_prophet_exorcism: Dispellable with death only.
Buff modifier_death_prophet_attack_scepter: Undispellable. Persists death.
Buff modifier_death_prophet_scepter: Dispellable with death only.
Debuff modifier_death_prophet_slow: Dispellable with any dispel.
Over time, the banshee remnants of her previous lives return to haunt the present.

Notes:

  • The spirits are spawned from Death Prophet in 0.35-second intervals, starting immediately on cast, taking 2.45/5.25/8.05 (Talent 5.25/8.05/10.85) seconds for all spirits to be released.
  • The spirits are not units and cannot be interacted with, or affected by anything in any way.
  • Spirits move at a speed of 525, roam around and automatically attack nearby enemies within the 700 radius around Death Prophet.
    • They can only turn by moving in approximately 150 radius arcs.
    • They choose their target randomly, but prioritize units Death Prophet is attacking currently.
    • Once having chosen a target, a spirit usually sticks to that target until the target dies, gets out of range, or until Death Prophet issues a new attack order.
    • A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
    • This means when giving Death Prophet an attack order (A or Keyboard White Mouse Right.png Right Click), already attacking spirits do not switch targets.
    • Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
    • After each attack, the spirits need to return to Death Prophet before being able to attack again.
  • The spirits can attack every attackable enemy unit, including buildings, wards, and units inside the Fog of War, but not invisible units.
    • Spirits do not choose invulnerable or ethereal units as their attack targets, but will continue to attack the target if it turns invulnerable or ethereal after being acquired as a target.
  • When a spirit gets 2000 range away from Death Prophet, it disappears and then respawns from Death Prophet.
    • Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaneously on Death Prophet.
  • The spirits heal Death Prophet upon returning once the Exorcism duration is up. They do not heal her upon returning after each attack.
    • The heal amount per spirit is based on their damage value, and not on how much damage they actually dealt.
    • This means upon having fully returned, a spirit heals Death Prophet for 14.75-16 health for each attack it did, regardless of how much damage the enemies actually took.
  • Recasting Exorcism causes the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, the spirits spawned behave like the spirits from a regular cast, meaning they still use the same max distances, and have the same move behaviors.
    • A spirit spawns for every unit hit by Death Prophet's basic abilities ( Crypt Swarm, Silence, each Spirit Siphon target) and for every unit hit by Death Prophet's regular attacks.
      • In Ability Draft, spirits only spawn for enemies hit by Crypt Swarm, Silence and Spirit Siphon, but not for other abilities. They do spawn on regular attacks for any hero.
    • If Spirit Siphon is blocked with Spell Block, or if her attack is evaded or disjointed, no spirit spawns.
    • These spirits also spawn when attacking buildings, but not for wards or allies.
    • These spirits deal 88.5-96 damage, and therefore also heal for 22.13-24 health upon returning.
    • These spirits can chase their targets for up to 20 seconds before giving up and returning to Death Prophet.
  • These upgraded effects are bounded to Exorcism. This means Morphling minimap icon.png Morphling cannot use the upgrade, while Rubick minimap icon.png Rubick can, but mainly with his attacks.
    • With proper timing, it is possible for Rubick minimap icon.png Rubick to spawn Exorcism's spirits with Crypt Swarm by using the projectile's travel time.


Talents[edit]

Hero Talents
+8 Exorcism Spirits25-20s Spirit Siphon Replenish Time
-3.5s Crypt Swarm Cooldown20+400 Health
+6% Movement Speed15+0.8% Max Health Spirit Siphon
+12% Magic Resistance10+30 Damage
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Death Prophet's magic resistance to 34%.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

Version
Description
  • Reduced <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20121206001103" decoding="async" width="16" height="16" class="noprint" /></a> mana cost from 85/110/135/160 to 80/95/110/125.
  • Reduced attack point from 0.56 to 0.5.
  • Reduced base damage from 27-39 to 23-33.
  • Reduced base movement speed 335 to 320.
  • Reduced <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20121206001103" decoding="async" width="16" height="16" class="noprint" /></a> cast backswing from 0.87 to 0.5.
  • Reworked <a href="/wiki/Aghanim%27s_Shard" title="Aghanim's Shard"><img alt="Aghanim's Shard icon.png" src="20?cb=20201218232020" decoding="async" width="20" height="15" class="noprint" /></a> upgrade:
    • Old: Causes <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20151217035321" decoding="async" width="16" height="16" class="noprint" /></a> to drain 0.75 armor per second from the target. The armor gain/loss lasts 14 seconds, starting from cast begin.
    • New: Increases <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20151217035321" decoding="async" width="16" height="16" class="noprint" /></a> charges by 1 and cause enemies to be feared for 2 seconds if they are siphoned for 4 seconds consecutively.
  • Talents:
Level 15 left talent changed: +150 ➜ +6% .
Level 20 left talent: -3s <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20121206001103" decoding="async" width="16" height="16" class="noprint" /></a> cooldown increased to -3.5s.
  • Increased movement speed from 310 to 335.
  • Increased from 0.5 to 0.8.
  • <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20151217035321" decoding="async" width="16" height="16" class="noprint" /></a>
    • No longer increases/reduces the caster's/target's movement speed by 4%/6%/8%/10%.
    • Reduced charge replenish time from 45/40/35/30 to 36/34/32/30.
  • Increased <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20121206001117" decoding="async" width="16" height="16" class="noprint" /></a> spirits movement speed from 500 to 525.
  • Added <a href="/wiki/Aghanim%27s_Shard" title="Aghanim's Shard"><img alt="Aghanim's Shard icon.png" src="20?cb=20201218232020" decoding="async" width="20" height="15" class="noprint" /></a> upgrade for <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="Death Prophet minimap icon.png" src="20?cb=20121207012909" decoding="async" width="20" height="21" class="noprint pixelart" /></a> Death Prophet:
    • Causes <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20151217035321" decoding="async" width="16" height="16" class="noprint" /></a> to drain 0.75 armor per second from the target. The armor gain/loss lasts 14 seconds, starting from cast begin.
  • Talents:
Level 25 right talent changed: <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20121206001117" decoding="async" width="16" height="16" class="noprint" /></a> grants 550 speed haste ➜ -20s <a href="/wiki/Death_Prophet" title="Death Prophet"><img alt="" src="16?cb=20151217035321" decoding="async" width="16" height="16" class="noprint" /></a> charge replenish time.

Recommended Items[edit]

Starting items:

  • Clarity icon.png Clarity allows Death Prophet to keep using Crypt Swarm.
  • Tango icon.png Tango provides health regeneration to keep Death Prophet in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Iron Branch icon.png Iron Branch gives intelligence that boosts mana pool and attack damage to last hit; Death Prophet can use it with Tango to heal more.

Early game:

  • Boots of Speed icon.png Boots of Speed allows Death Prophet to be more efficient at ganking early.
  • Magic Stick icon.png Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
  • Null Talisman icon.png Null Talisman increases Death Prophet's mana pool, as well as giving some extra health and damage.

Mid game:

  • Phase Boots icon.png Phase Boots have strong synergy with Death Prophet's movement speed.
  • Magic Wand icon.png Magic Wand is a fairly inexpensive upgrade to the early Iron Branch icon.png Iron Branches and Magic Stick icon.png Magic Stick that provides an extra heal.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is an amazing item on Death Prophet because it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Death Prophet can be kept out of combat while her spirits do massive damage to enemies.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Death Prophet bonus damage and sustain for a relatively cheap cost, lessening her dependence on Exorcism.

Late game:

  • Octarine Core icon.png Octarine Core is essential item for Death Prophet because it heals her through spell lifesteal and reduces cooldowns. It also gives her enough mana to sustain during teamfight.
  • Black King Bar icon.png Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, giving Exorcism the most damage potential.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance gives good attribute boosts for the price as well as even more movement and attack speed for her team, and generally should have one person buy this item on your team in almost any situation because the buff can win team fights.
  • Pipe of Insight icon.png Pipe of Insight is a notable pick up because of the health regeneration as well as magic resistance, and when paired with Mekansm icon.png Mekansm, Death Prophet can turn around a losing fight, or create a strong initiation.
  • Solar Crest icon.png Solar Crest slows and makes Exorcism do a lot more damage to a single target, as well as providing mana regeneration, armor, and attributes, which Death Prophet wants.
  • Assault Cuirass icon.png Assault Cuirass is fairly easy for Death Prophet to farm because of Crypt Swarm being a fast farming tool, and her ability to take towers in seconds with Exorcism. Assault Cuirass gives a lot of armor and attack speed to herself and her team, as well as reducing the enemy's armor, allowing Exorcism to do even more damage in engagements and pushes.
  • Shiva's Guard icon.png Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and a lot of armor, both of which she needs.
  • Scythe of Vyse icon.png Scythe of Vyse gives a full disable as well as a larger mana pool.
  • Heart of Tarrasque icon.png Heart of Tarrasque allows Death Prophet to stay in team-fights much longer.
  • Kaya icon.png Kaya improves Death Prophet's damage output and lessens the strain on her mana pool. Can be built into Kaya and Sange icon.png Kaya and Sange.
  • Rod of Atos icon.png Rod of Atos gives bonus stats, keeps enemies within range of Death Prophet's spells, and makes it easier to land Silence.

Gameplay[edit]

Roles: Carry Carry Pusher Pusher Nuker Nuker Disabler Disabler
Complexity: ★☆☆
Playstyle: Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beasts to harass the living. A pall of Silence falls over the land, stifling any objection as she Spirit Siphons her enemies dry. Mortals beware. The Death Prophet performs an Exorcism, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • At some point, she, along with Io minimap icon.png Io and Silencer minimap icon.png Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
  • The icon for her old ability, Witchcraft, shows a pentacle, a symbol that became associated with magic in the Middle Ages and traditionally used in witchcraft.

Gallery[edit]