Hero
Death Prophet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Summons an army of ghosts to attack. | |
Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beast to harass the living. A pall of Silence falls over the land, stifling any objection as she Siphons multiple enemies dry simultaneously. Mortals beware. As she performs an Exorcism, unleashing the banshee remnants of her previous lives, demolishing enemies and their defenses alive, turning the battlefield into her own haunted ground. | |
Roles: | Carry Pusher Nuker Disabler |
Complexity: | |
Adjectives: | Arachnophobic, Female, Flying, Undead, Nose Legs ( 2 )
|
Bio[]
▶️ "What I've seen goes far beyond death."
Lore:
Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient.
Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged.
Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged.
Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Aliases:
DP, Krobelus
Voice:
Abilities[]
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Travel Distance: 810
Damage: 85/165/245/325
Krobelus' many trips to the grave gather a flock of the damned.
- When unit-targeted, the Crypt Swarm is released toward its current location upon cast.
- Crypt Swarm travels at a speed of 1100, taking 0.74 seconds to travel the full distance.
- With the travel distance and end radius, Crypt Swarm can hit units up to 1110 range away.
- The complete area is shaped like a cone.
- Spawns 1 Exorcism spirit per enemy unit hit, prioritizing these affected targets, even if the damage is negated.
- Does not spawn spirits if the targets dies from Crypt Swarm's damage.
- If Exorcism is not leveled, no spirits are spawned.
- TALENTCrypt Spawn first applies the movement speed slow, then the damage.
Fires a projectile that prevents enemy units in a target area from casting spells.
Duration: 3.5/4.0/4.5/5.0
Peering into the veil of her opponent's demise, Krobelus sees a silent future.
- The projectile travels at a speed of 1200.
- With the cast range and effect radius, Silence can hit units up to 1350 range away.
- Applies a debuff on enemies within the area upon projectile impact, entering or leaving the area afterward has no effect.
Spirit Siphon
Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.
Drain Duration: 6
Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1.0 seconds if they are siphoned for 3 seconds consecutively.
Modifiers [?]
Krobelus willingly shows others the path she alone cannot follow.
- Upon learning, leveling up or upgrading, Death Prophet instantly gains 1 charge.
- The link breaks only when the target gets out of range or dies.
- Cast range increasing effects increase the link break distance as well.
- Always heals for the full amount per instance, regardless of how much damage the target actually takes.
- Spirit Siphon first deals the damage, then applies the self heal.
- Deals damage and heals for 6.25/12.5/18.75/25 ( 13.75/20/26.25/32.5) in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
- Can damage and heal up to 150/300/450/600 ( 330/480/630/780) when the link lasts its full duration (before reductions).
- Cannot be cast on units that already are affected by Spirit Siphon, unless the debuff is dispeled.
- Cannot be cast on Roshan.
- Successive links place a new buff on Death Prophet. This means their damage, damage intervals, self-heal values, and durations are independent of each other.
- Does not provide vision over the target. However, the link does not break upon losing vision.
- When losing vision over the target, the link visually draws to the location where the target was seen last time.
- Spawns 1 Exorcism spirit upon cast, prioritizing the linked target.
- If Exorcism is not leveled, no spirits are spawned.
- Spirit Siphon now applies fear on the target on the 3rd second of the link's duration.
- The fear relies on the link buff on Death Prophet, and not on the debuff on the target, so even if the debuff gets dispelled, the fear is still applied.
- Cannot apply the fear if the target is invulnerable or hidden on the 3rd second.
- Spirit Siphon's fear makes affected enemies run away from the caster and preventing them from acting.
- TALENTThe damage and heal increasing talent does not update the current active instance.
- / Instantly gain all charges upon acquiring ability for the first time.
- Can affect the primary target twice, when cast on the secondary target while the primary target is already affected by Spirit Siphon.
Passive Component
Spirits Min Damage: 62
Spirits Max Damage: 67
Building Damage Multiplier: 0.5
Damage as Heal: 25%
Self Move Speed Bonus: 12/16/20%
Max Attack Radius: 1200
Active Self Move Speed Bonus: 4%/8%/12%
Exorcism Duration: 40
Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out, slow, and hit the enemy for an increased bonus of its usual damage then return to her with life.
Modifiers [?]
modifier_death_prophet_exorcism
Death
modifier_death_prophet_attack_scepter
Undispellable
modifier_death_prophet_scepter
Death
modifier_death_prophet_slow
Exorcism passive spirit spawns only work with the drafting hero's attacks, Crypt Swarm, Silence and Spirit Siphon.
Over time, the banshee remnants of her previous lives return to haunt the present.
- The spirits are spawned from Death Prophet in 0.35-second intervals, starting immediately on cast, taking 2.45/5.25/8.05 ( 5.25/8.05/10.85) seconds for all spirits to be released.
- The spirits are not units and cannot be interacted with, or affected by anything in any way.
- Spirits move at a speed of 525, roam around, and automatically attack nearby enemies within the 700 radius around Death Prophet.
- The spirits acquisition radius is neither affected by cast range nor attack range increasing sources.
- They can only turn by moving in ≈150 radius arcs.
- Spirits choose their target randomly but have the following priorities: Units Death Prophet is currently attacking ➤ units nearest to Death Prophet ➤ units within the radius.
- Once having chosen a target, a spirit sticks to that target until the target dies, gets out of range, or until Death Prophet starts attacking a new target.
- A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
- Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
- After each attack, the spirits need to return to Death Prophet before being able to attack again.
- The spirits deal damage on every attackable enemy unit upon reaching them, including buildings, wards, and units inside the Fog of War.
- Does not affect the following units:
- Invisible units.
- Ward-type units that require a fixed amount of attacks to destroy.
- Undying Zombies.
- Invulnerable or ethereal units, but will continue to deal damage to the target if it turns invulnerable or ethereal after being acquired as a target.
- The damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal. It does not trigger any on-attack effects, ignoring evasion and damage block.
- Outposts are considered valid targets despite not being attackable.
- Couriers have the lowest target priority, they are only damaged if there are no other valid targets within range.
- Does not affect the following units:
- When a spirit gets 2000 range away from Death Prophet, it disappears and then respawns from Death Prophet.
- Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaneously on Death Prophet.
- The spirits heal Death Prophet upon returning once Exorcism's duration is up. They do not heal her upon returning after each attack.
- Always heals for the full amount based on their damage value, regardless of how much damage the target actually takes.
- This means upon having fully returned, a spirit heals Death Prophet by 15.5 ‒ 16.75 ( 7.75 ‒ 8.375) health per attack.
- Grants a total of 1204%/1608%/32% movement speed bonus while active.
- Successive casts cause the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
- The passive spirits spawn only work with Death Prophet's abilities. It does not react to items cast or other abilities.
- A spirit also spawns on every successful attack or instant attack on a target, including buildings.
- Does not spawn spirits when attacking wards and ally units.
- These passive spirits behave like the spirits from a regular cast, meaning they still use the max distances and have the same movement behaviors.
- They can chase their targets for up to 20 seconds before giving up and returning to Death Prophet.
- The passive spirits deal 93 ‒ 101 ( 47 ‒ 50) damage, and therefore also heal for 23 ‒ 25 health upon returning.
- The Aghanim's Scepter upgrade does not increase the spirit's damage of an active cast.
Talents[]
Hero Talents | ||
---|---|---|
+8 Exorcism Spirits | 25 | -22s Spirit Siphon Replenish Time |
+30 Spirit Siphon Damage/Heal | 20 | Crypt Swarm Applies 50% Slow for 1s |
-2.5s Crypt Swarm Cooldown | 15 | +300 Health |
+12% Magic Resistance | 10 | +30 Damage |
Notes:
- Stacks diminishingly with other magic resistance sources.
- Increases Death Prophet's magic resistance to 34%.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes[]
Version
Description
- Rescaled Silence duration from 3/4/5/6s to 3.5/4/4.5/5s.
- Increased Spirit Siphon Base Charge Restore Time from 38s to 40s.
- Aghanim's Shard upgrade:
- Reduced Spirit Siphon fear duration from 1.2 to 1.0.
- Silence now also slows enemy movement speed by 10%/15%/20%/25% for its duration.
- Talents:
- LVL 20
Recommended Items[]
Starting items:
- Clarity allows Death Prophet to keep using Crypt Swarm.
- Tango provides health regeneration to keep Death Prophet in lane.
- Healing Salve also restores health.
- Iron Branch gives intelligence that boosts mana pool and attack damage to last hit; Death Prophet can use it with Tango to heal more.
- Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
Early game:
- Boots of Speed allows Death Prophet to be more efficient at ganking early.
- Magic Wand is a fairly inexpensive upgrade to the early Iron Branches and Magic Stick that provides an extra heal.
- Null Talisman increases Death Prophet's mana pool, as well as giving some extra health and damage.
Mid game:
- Phase Boots has strong synergy with Death Prophet's movement speed.
- Eul's Scepter of Divinity is an amazing item on Death Prophet as it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Death Prophet can be kept out of combat while her spirits do massive damage to enemies.
- Force Staff will give Death Prophet extra intelligence and health. And it's active ability will help Death Prophet escape from ganks or chase after enemy heroes. Force Staff can later be upgraded into Hurricane Pike that can do the same while also increasing Death Prophet's attack range.
- Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, where Exorcism can deal the most damage.
- Drum of Endurance gives good attribute boosts for the price as well as even more movement and attack speed for her team.
- Witch Blade is an exceptionally important item for Death Prophet to have as her durability is low and her attack projectile speed is awfully slow. Witch Blade will give Death Prophet more armor to withstand more damage, more intelligence to use her abilities more often, more attack speed to attack more often, true strike every 9 seconds, and will increase the travelling speed of her attack projecitles. Witch Blade can later be upgraded into Revenant's Brooch that can be activated to give Death Prophet true strike for her next five attacks that can also deal magic damage, weaken magic resistance and attack ethereal units.
Late game:
- Octarine Core allows Death Prophet to use her abilities more frequently in fights, and reduces the time she has to wait between fights for Exorcism to come off cooldown.
- Wind Waker, an upgrade for Eul's Scepter of Divinity will improve Death Prophet's escape tool, and will also allow it to save her allies from bad situations.
- Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and more armor, both of which she needs. It also allows Death Prophet to reduce any healing enemy heroes receive.
- Silver Edge will give Death Prophet attack speed, chance to deal critical strikes and to have her next attack apply a break that will disable enemy hero's passive abilities, as well as an escape tool. Silver Edge can be also activated during Exorcism to wreak havoc on unsuspecting enemies.
- Scythe of Vyse will give Death Prophet a strong disable that will allow her to hex enemies, silencing them, disarming them and muting them, and will also give her a much larger mana pool.
- Aghanim's Scepter will allow Exorcism to passively summon a spirit that will slow, and hit the enemy for an increased bonus of its usual damage then return to her with a healing anytime she damages them with normal attacks, abilities and items, which can lessen her dependence on Exorcism to be effective in teamfights and pushing.
- Aghanim's Shard will give Death Prophet an extra charge for Spirit Siphon and will also allow her to slow and fear enemies for 1.2 seconds if they are affected by Spirit Siphon for 3 seconds consecutively.
- Hurricane Pike will give Death Prophet a good amount of attributes, tool to escape from enemy heroes and to chase after them while also increasing her attack range.
- Revenant's Brooch, an upgrade for Witch Blade will give Death Prophet a lot more intelligence, armor, attack speed, true strike every 9 seconds and increased travelling speed for her attack projectiles. Revenant's Brooch can be activated to make Death Prophet's next five attacks have true strike, deal magic damage while also weakening their magic resistance by 20% for 3 seconds, making them more vulnerable to Crypt Swarm and Spirit Siphon. And most importantly, Revenant's Brooch's active ability will allow Death Prophet to attack ethereal units who try to protect themselves with abilities and items that turn the user ethereal against Exorcism.
- Boots of Travel will give Death Prophet lots of movement speed and will also allow her to teleport to almost any point of the map, which can be useful for split-pushing with Exorcism.
Situational items:
- Arcane Boots can restore mana to Death Prophet and nearby allies. Later it can be either upgraded into Guardian Greaves that can do the same while also healing Death Prophet and nearby allies and apply a basic dispel on her. Or it can be disassembled and upgraded into Aether Lens for extra mana pool, mana regeneration and extra casting range and Boots of Travel for global presence, extra movement speed and split-pushing.
- Eternal Shroud significantly increases Death Prophet's durability against magic damage, as well as allowing her to recover health in fights with her abilities.
- Bloodstone provides exceptional mana regeneration, as well as spell amplification and spell lifesteal, allowing Death Prophet to stay in fights longer and freely use Crypt Swarm to farm and push lanes.
- Pipe of Insight is a notable pick up because of the health regeneration as well as magic resistance, and when paired with Mekansm, Death Prophet can turn around a losing fight, or create a strong initiation.
- Assault Cuirass will give Death Prophet bonus armor to withstand more damage, attack speed to attack faster and the ability to reduce armor of nearby enemies and buildings, which can boost the effect of Exorcism's physical damage output greatly.
- Aether Lens will give Death Prophet bonus mana and will also increase her mana regeneration and casting range for her abilities.
- Solar Crest slows and makes Exorcism do a lot more damage to a single target, as well as providing mana regeneration, armor, and attributes, which Death Prophet wants.
- Heart of Tarrasque will allow Death Prophet to stay in team-fights much longer by increasing her health, strength and health regeneration.
- Veil of Discord will allow Death Prophet to cause enemies that get caught in it's blast radius to take bonus spell damage from her abilities, and will also give her bonus mana regeneration and attributes.
- Dagon will give Death Prophet nice attributes and a spell lifesteal that will allow her to heal herself with her abilities and additional magical damage burst that will allow her to finish off enemy heroes even faster.
- Kaya improves Death Prophet's damage output and lessens the strain on her mana pool. Can be built into Ethereal Blade for disarm and spell amplification.
- Ethereal Blade will give Death Prophet bonus intelligence and will also amplify her mana regeneration, spell amplification and will also allow her to disarm enemies and make them more vulnerable to Crypt Swarm's and Spirit Siphon's magical damage output, as well as defend herself against heroes who rely on direct attacks to deal damage. However, Exorcism will not be able to damage ethereal units as it's damage type is physical instead of magical.
- Rod of Atos will give Death Prophet bonus health and intelligence while also allowing her to keep enemies within range of her spells, and makes it easier to land Silence. Rod of Atos can later be upgraded into Gleipnir for a root in an area and passive chain lightning.
- Gleipnir, an upgrade for Rod of Atos, will give Death Prophet the ability to root enemies in an area while also allowing her normal attacks to release a chain lightning that can bounce between enemies and damage them.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[]
|
Trivia[]
- At some point, she, along with Io and Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
- The icon for her old ability, Witchcraft, shows a pentacle, a symbol that became associated with magic in the Middle Ages and was traditionally used in witchcraft.
Gallery[]
The International 2014 artwork