Hero
Death Prophet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summons an army of ghosts to attack. | |
Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beast to harass the living. A pall of Silence falls over the land, stifling any objection as she Siphons multiple enemies dry simultaneously. Mortals beware. As she performs an Exorcism, unleashing the banshee remnants of her previous lives, demolishing enemies and their defenses alive, turning the battlefield into her own haunted ground. | |
Roles: | Carry Pusher Nuker Disabler |
Complexity: | ★☆☆ |
Contents
Bio[]
▶️ "What I've seen goes far beyond death."
Lore:
Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient.
Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged.
Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged.
Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.
Alias:
DP
Voice:
Abilities[]
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
Notes:
- When unit-targeted, the Crypt Swarm is released towards its current location upon cast.
- Crypt Swarm travels at a speed of 1100, taking 0.74 seconds to travel the full distance.
- With the travel distance and end radius, Crypt Swarm can hit units up to 1110 range away.
- The complete area is shaped like a cone.
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Fires a projectile that prevents enemy units in a target area from casting spells.
Cast Animation: 0.2+0.9
Cast Range: 900
Radius: 425
Duration: 3/4/5/6
Spell Immunity Notes:
Silence persists if debuff was placed before spell immunity and when not dispelled.
Peering into the veil of her opponent's demise, Krobelus sees a silent future.
Notes:
- The projectile travels at a speed of 1000.
- Applies a debuff on enemies within the area upon projectile impact, entering or leaving the area afterwards has no effect.
Spirit Siphon
Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.
Cast Animation: 0.1+0
Cast Range: 500
Link Break Distance: 750
Base Health Drain per Second: 10/12/14/16
Drain Duration: 6
Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1.5 seconds if they are siphoned for 3 seconds consecutively.
Modifiers [?]
Krobelus willingly shows others the path she alone cannot follow.
Notes:
- Upon learning, Death Prophet instantly gains 1 charges. However, leveling it up further does not instantly grant the other charges.
- The link breaks only when the target gets out of range or dies.
- Cast range increasing effects increase the link break distance as well.
- The health restored on Death Prophet is independent from the actual amount of damage dealt.
- This means even if the target takes no damage at all, Death Prophet still gets healed.
- Drains 2.5/3/3.5/4 + 0.25%/0.625%/1%/1.375% (
0.5%/0.875%/1.25%/1.625%) of the enemy's max health in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 24 instances.
- Can drain up to 60/72/84/96 + 6%/15%/24%/33% (
12%/21%/30%/39%) of the enemy's max health when the link lasts its full duration (before reductions).
- The max health drain
talent does not increase the draining of any currently active Spirit Siphon links.
- Can drain up to 60/72/84/96 + 6%/15%/24%/33% (
- Cannot be cast on units which already are affected by Spirit Siphon.
- Cannot be cast on Roshan.
- Does not provide vision over the target. However, the link does not break upon losing vision.
- When losing vision over the target, the link visually draws to the location where the target was seen last time.
- The movement slow adding
talent immediately updates all currently active Spirit Siphon links.
- With Aghanim's Shard, Spirit Siphon applies fear on the target on the 3rd second of the link's duration.
- The fear relies on the link buff on Death Prophet, not on the debuff on the target, so even if the debuff gets dispelled, the fear is still applied.
- Cannot apply the fear if the target is invulnerable, hidden, or spell immune on the 3rd second.
- Spirit Siphon's fear makes affected enemies run away from the caster, rather than make them run towards their team's fountain.
Cast Animation: 0.5+0.77
Spirits Acquisition Radius: 700
Max Attack Radius: 1200
Spirits Spawn Interval: 0.35
Spirits Min Damage: 59
Spirits Max Damage: 64
Building Damage Percentage: 50%
Life Drain: 25%
Self Move Speed Bonus: 16%/18%/20%
Exorcism Duration: 35
Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out, slow and hit the enemy for an increased bonus of its usual damage then return to her with life.
Modifiers [?]
modifier_death_prophet_exorcism
Death
modifier_death_prophet_attack_scepter
Undispellable
modifier_death_prophet_scepter
Death
modifier_death_prophet_slow
Exorcism passive spirit spawns only works with the drafting hero's attacks, Crypt Swarm, Silence and Spirit Siphon.
Over time, the banshee remnants of her previous lives return to haunt the present.
Notes:
- The spirits are spawned from Death Prophet in 0.35-second intervals, starting immediately on cast, taking 2.45/5.25/8.05 (
5.25/8.05/10.85) seconds for all spirits to be released.
- The spirits are not units and cannot be interacted with, or affected by anything in any way.
- Spirits move at a speed of 525, roam around and automatically attack nearby enemies within the 700 radius around Death Prophet.
- They can only turn by moving in approximately 150 radius arcs.
- Spirits choose their target randomly, but prioritize units Death Prophet is attacking currently.
- Once having chosen a target, a spirit sticks to that target until the target dies, gets out of range, or until Death Prophet starts attacking a new target.
- A spirit's ongoing chase cannot be canceled. A spirit only stops chasing its target after reaching it, or when the distance gets greater than 1900.
- Although chasing for much further, the spirits cannot damage units which are 1200 range away from Death Prophet.
- After each attack, the spirits need to return to Death Prophet before being able to attack again.
- The spirits can attack every attackable enemy unit, including buildings, wards, and units inside the Fog of War, but not invisible units.
- Spirits do not choose invulnerable or ethereal units as their attack targets, but will continue to attack the target if it turns invulnerable or ethereal after being acquired as a target.
- The spirits do not actually attack their targets, but rather Exorcism simply deals damage to the targets upon reaching them.
- This means the damage is affected by spell lifesteal and spell damage amplification, does not trigger any on-attack effects, and ignores evasion and damage block.
- When a spirit gets 2000 range away from Death Prophet, it disappears and then respawns from Death Prophet.
- Reappearing spirits are still bound to the spawn interval, so when multiple spirits disappear, they do not reappear simultaneously on Death Prophet.
- The spirits heal Death Prophet upon returning once Exorcism's duration is up. They do not heal her upon returning after each attack.
- The heal amount per spirit is based on their damage value, and not on how much damage they actually dealt.
- This means upon having fully returned, a spirit heals Death Prophet by 14.75 ‒ 16 for each attack it did, regardless of how much damage the enemies actually took.
- Recasting Exorcism causes the previous cast to end prematurely, making the spirits start returning to Death Prophet and heal her.
- With Aghanim's Scepter, the passive spirits only work with Death Prophet's abilities. It does not react on items or other abilities.
- Crypt Swarm spawns spirits for each enemy hit damages, even if the damage is negated.
- Silence spawns spirits for each enemy it silences.
- Spirit Siphon spawns a spirit for the target upon cast, but not if it gets blocked.
- A spirit also spawns on every attack that lands on a target, including on buildings, but excluding wards.
- These passive spirits behave like the spirits from a regular cast, meaning they still use the max distances, and have the same movement behaviors.
- The spirits deal 89 ‒ 96 (
44 ‒ 48) damage, and therefore also heal for 22 ‒ 24 health upon returning.
- These spirits can chase their targets for up to 20 seconds before giving up and returning to Death Prophet.
Talents[]
Hero Talents | ||
---|---|---|
+8 Exorcism Spirits | 25 | -20s Spirit Siphon Replenish Time |
+400 Health | 20 | -20% Spirit Siphon Move Speed Slow |
-2s Crypt Swarm Cooldown | 15 | +1% Max Health Spirit Siphon |
+12% Magic Resistance | 10 | +30 Damage |
Notes:
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- Increases Death Prophet's magic resistance to 34%.
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases maximum health capacity, and keeps the current health percentage.
Recent Changes[]
Main Article: Death Prophet/Changelogs
Version
Description
- Reduced Spirit Siphon base health drain per second from 16 on each level to 10/12/14/16.
- Exorcism now deals 50% less damage to buildings.
- Aghanim's Shard upgrade:
- Reduced Spirit Siphon fear duration from 2 to 1.5.
- Aghanim's Shard upgrade:
- Reduced Spirit Siphon time to fear from 4 to 3.
- Increased Spirit Siphon base health drain per second from 14 to 16.
Recommended Items[]
Starting items:
- Clarity allows Death Prophet to keep using Crypt Swarm.
- Tango provides health regeneration to keep Death Prophet in lane.
- Healing Salve also restores health.
- Iron Branch gives intelligence that boosts mana pool and attack damage to last hit; Death Prophet can use it with Tango to heal more.
Early game:
- Boots of Speed allows Death Prophet to be more efficient at ganking early.
- Magic Stick is generally good to pick up because even minimum charges can mean the difference between casting a spell or not.
- Null Talisman increases Death Prophet's mana pool, as well as giving some extra health and damage.
Mid game:
- Phase Boots have strong synergy with Death Prophet's movement speed.
- Magic Wand is a fairly inexpensive upgrade to the early Iron Branches and Magic Stick that provides an extra heal.
- Eul's Scepter of Divinity is an amazing item on Death Prophet because it gives movement speed, mana, and a way to disable an enemy or herself. When paired with Exorcism, Death Prophet can be kept out of combat while her spirits do massive damage to enemies.
- Aghanim's Scepter gives Death Prophet bonus damage and sustain for a relatively cheap cost, lessening her dependence on Exorcism.
Late game:
- Octarine Core allows Death Prophet to use her abilities more frequently in fights, and reduces the time she has to wait between fights for Exorcism to come off cooldown.
- Black King Bar gives a boost to HP as well as the ability to get in the middle of team fights, giving Exorcism the most damage potential.
Situational items:
- Eternal Shroud significantly increases Death Prophet's durability against magic damage, as well as allowing her to recover health in fights with her abilities.
- Bloodstone provides exceptional mana regeneration, spell amp, and spell lifesteal, allowing Death Prophet to stay in fights longer and freely use Crypt Swarm to farm and push lanes.
- Drum of Endurance gives good attribute boosts for the price as well as even more movement and attack speed for her team, and generally should have one person buy this item on your team in almost any situation because the buff can win team fights.
- Pipe of Insight is a notable pick up because of the health regeneration as well as magic resistance, and when paired with Mekansm, Death Prophet can turn around a losing fight, or create a strong initiation.
- Solar Crest slows and makes Exorcism do a lot more damage to a single target, as well as providing mana regeneration, armor, and attributes, which Death Prophet wants.
- Assault Cuirass is fairly easy for Death Prophet to farm because of Crypt Swarm being a fast farming tool, and her ability to take towers in seconds with Exorcism. Assault Cuirass gives a lot of armor and attack speed to herself and her team, as well as reducing the enemy's armor, allowing Exorcism to do even more damage in engagements and pushes.
- Shiva's Guard gives Death Prophet another nuke, as well as a larger mana pool and a lot of armor, both of which she needs.
- Scythe of Vyse gives a full disable as well as a larger mana pool.
- Heart of Tarrasque allows Death Prophet to stay in team-fights much longer.
- Kaya improves Death Prophet's damage output and lessens the strain on her mana pool. Can be built into Kaya and Sange.
- Rod of Atos gives bonus stats, keeps enemies within range of Death Prophet's spells, and makes it easier to land Silence.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- At some point, she, along with Io and Silencer, had her costume and ability color palettes changed. Before, Death Prophet's garments and ability icons were more purple in color.
- The icon for her old ability, Witchcraft, shows a pentacle, a symbol that became associated with magic in the Middle Ages and traditionally used in witchcraft.
Gallery[]
The International 2014 artwork