mNo edit summary |
(Undo revision 2147779 by 94.155.243.67 (talk)) Tag: Undo |
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Line 7: | Line 7: | ||
| strength = 18 |
| strength = 18 |
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| strength growth = 2.5 |
| strength growth = 2.5 |
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− | | agility = |
+ | | agility = 20 |
| agility growth = 1.7 |
| agility growth = 1.7 |
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| intelligence = 25 |
| intelligence = 25 |
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Line 15: | Line 15: | ||
| health regen = 0.25 |
| health regen = 0.25 |
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| mana regen = 0 |
| mana regen = 0 |
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− | | armor = |
+ | | armor = 0 |
| magic resistance = 25% |
| magic resistance = 25% |
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| movement speed = 305 |
| movement speed = 305 |
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− | | attack |
+ | | attack speed = 100 |
+ | | attack range = 575 |
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| attack point = 0.3 |
| attack point = 0.3 |
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| attack backswing = 0.3 |
| attack backswing = 0.3 |
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| collision size = 24 |
| collision size = 24 |
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| legs = 2 |
| legs = 2 |
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− | | gib type = |
+ | | gib type = Default |
+ | | aghanimsupgrade = Shadow Wave |
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+ | | aghshard = Poison Touch |
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}} |
}} |
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Line 54: | Line 57: | ||
| sound2 = Dazzle Poison Touch 2 |
| sound2 = Dazzle Poison Touch 2 |
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| sound3 = Dazzle Poison Touch 3 |
| sound3 = Dazzle Poison Touch 3 |
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− | | description = Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked, the debuff duration is refreshed. |
+ | | description = Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased. |
| lore = One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful. |
| lore = One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful. |
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| target = Target Unit |
| target = Target Unit |
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| affects = Enemies |
| affects = Enemies |
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| damagetype = Physical |
| damagetype = Physical |
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+ | | damagetype2 = Instant Kill shard |
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| key = Q |
| key = Q |
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| legacy key = T |
| legacy key = T |
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Line 72: | Line 76: | ||
| debuff1dispel = Any |
| debuff1dispel = Any |
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| debuff2 = modifier_hexxed |
| debuff2 = modifier_hexxed |
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− | | debuff2text = |
+ | | debuff2text = Hexed |
| debuff2dispel = Strong |
| debuff2dispel = Strong |
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Line 90: | Line 94: | ||
| value6 = 16/28/40/52 |
| value6 = 16/28/40/52 |
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| value6 tal = {{calc|v1+{{Show|T|Dazzle|talent3left value}}|v1={{#var:Poison Touch value6}}}} |
| value6 tal = {{calc|v1+{{Show|T|Dazzle|talent3left value}}|v1={{#var:Poison Touch value6}}}} |
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− | | trait7 = Move Speed Slow |
+ | | trait7 = Base Move Speed Slow |
− | | value7 = |
+ | | value7 = 16%/18%/20%/22% |
| value7 tal = {{calc|v1+{{Show|T|Dazzle|talent4right value}}/100|v1={{#var:Poison Touch value7}}|%}} |
| value7 tal = {{calc|v1+{{Show|T|Dazzle|talent4right value}}/100|v1={{#var:Poison Touch value7}}|%}} |
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− | | trait8 = |
+ | | trait8 = Move Speed Slow Increase per Refresh |
− | | value8 = |
+ | | value8 = 2%/2.5%/3%/3.5% |
− | | trait9 = |
+ | | trait9 = Duration |
− | | value9 |
+ | | value9 = 4/5/6/7 |
− | | trait10 = Hex |
+ | | trait10 = Hex Set Move Speed |
− | | value10 shard = |
+ | | value10 shard = 100 |
+ | | trait11 = Hex Duration |
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+ | | value11 shard = 1.25 |
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| mana = 110/120/130/140 |
| mana = 110/120/130/140 |
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| cooldown = 27/24/21/18 |
| cooldown = 27/24/21/18 |
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− | | aghshard = Causes Poison Touch to hex affected targets for {{#var:Poison Touch |
+ | | aghshard = Causes Poison Touch to hex affected targets for {{#var:Poison Touch value11 shard}} seconds. |
| notes = * Poison Touch's projectiles travel at a speed of 1300. |
| notes = * Poison Touch's projectiles travel at a speed of 1300. |
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* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone. |
* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone. |
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− | * Deals damage in 1-second intervals, starting immediately |
+ | * Deals damage in 1-second intervals, starting immediately, resulting in {{calc|v1+1|v1={{#var:Poison Touch value9}}}} damage instances when not refreshed. |
− | * Can deal up to {{calc|v1*(v2+1)|v1={{#var:Poison Touch value6}}|v2={{#var:Poison Touch |
+ | * Can deal up to {{calc|v1*(v2+1)|v1={{#var:Poison Touch value6}}|v2={{#var:Poison Touch value9}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*(v2+1)|v1={{#var:Poison Touch value6 tal}}|v2={{#var:Poison Touch value9}}}}|20tal}}) damage to each target when not refreshed ([[Damage manipulation|before reductions]]). |
− | * The duration gets refreshed whenever |
+ | * The duration gets refreshed whenever Dazzle lands an attack on the debuffed unit. [[Miss]]ed attacks do not refresh it. |
+ | ** Refreshing it also increases the movement speed slow value by {{#var:Poison Touch value8}} each time. This has no stack limit. |
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+ | |||
+ | * This is how much [[movement speed]] one instance of Poison Touch reduces when refreshed {{#vardefineecho:refresh|8}} times on each level: |
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+ | ** {{#loop:lvl|0|4|'''Level {{#expr:{{#var:lvl}}+1}}:''' {{#loop:ms|0|{{#var:refresh}}|{{#expr:{{#explode:{{#explode:{{#var:Poison Touch value7}}|/|{{#var:lvl}}}}|%}}+({{#var:ms}}+1)*{{#explode:{{#explode:{{#var:Poison Touch value8}}|/|{{#var:lvl}}}}|%}}}}%{{#ifexpr:{{#var:ms}}+1<{{#var:refresh}}|/|}}}} ({{Symbol|Talent}} {{ValueColor|{{#var:refresh}}|{{#loop:mstal|0|{{#var:refresh}}|{{#expr:{{#explode:{{#explode:{{#var:Poison Touch value7 tal}}|/|{{#var:lvl}}}}|%}}+({{#var:mstal}}+1)*{{#explode:{{#explode:{{#var:Poison Touch value8}}|/|{{#var:lvl}}}}|%}}}}%{{#ifexpr:{{#var:mstal}}+1<{{#var:refresh}}|/|}}}}|25tal}}) movement speed. |
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+ | **}} |
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* Multiple instances of Poison Touch fully stack. |
* Multiple instances of Poison Touch fully stack. |
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**}} |
**}} |
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− | * With {{I|Aghanim's Shard}}, enemies are [[hex]]ed on projectile impact, setting |
+ | * With {{I|Aghanim's Shard}}, enemies are [[hex]]ed on projectile impact, setting their base [[movement speed]] to {{ValueColor|1|{{#var:Poison Touch value10 shard}}|shard}}, [[silence|silencing]], [[mute|muting]] and [[disarm]]ing them. |
** The hex is only applied once upon projectile impact. It is not applied upon refreshing the debuff with attacks. |
** The hex is only applied once upon projectile impact. It is not applied upon refreshing the debuff with attacks. |
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− | ** The main debuff and the hex are applied at the same time, so after the hex the target is still slowed for {{ValueColor|4|{{calc|v1-{{#var:Poison Touch |
+ | ** The main debuff and the hex are applied at the same time, so after the hex the target is still slowed for {{ValueColor|4|{{calc|v1-{{#var:Poison Touch value11 shard}}|v1={{#var:Poison Touch value9}}}}|shard}} seconds. |
** Poison Touch first applies its main debuff, then the hex debuff. |
** Poison Touch first applies its main debuff, then the hex debuff. |
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}} |
}} |
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| value2 = 4/4.5/5/5.5 |
| value2 = 4/4.5/5/5.5 |
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| trait3 = Heal |
| trait3 = Heal |
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− | | value3 tal = {{Show|T|Dazzle| |
+ | | value3 tal = {{Show|T|Dazzle|talent3right value}} |
− | | mana = 150 |
+ | | mana = 120/130/140/150 |
| cooldown = 36/30/24/18 |
| cooldown = 36/30/24/18 |
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| notes = * Prevents the target from dying by setting its [[Min health|minimum health]] to 1. |
| notes = * Prevents the target from dying by setting its [[Min health|minimum health]] to 1. |
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** This means the target cannot die to damage, not even damage flagged as [[HP removal]], so that it prevents the target from dying to {{A|False Promise|Oracle}}'s delayed damage. |
** This means the target cannot die to damage, not even damage flagged as [[HP removal]], so that it prevents the target from dying to {{A|False Promise|Oracle}}'s delayed damage. |
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− | ** Does not protect the target against {{A|Culling Blade|Axe}}'s kill threshold, or {{Symbol| |
+ | ** Does not protect the target against {{A|Culling Blade|Axe}}'s kill threshold, or {{Symbol|Aghanim}} {{A|Reincarnation|Wraith King|text=Wraith Delay}} expiring. |
** Stops {{A|Ice Blast|Ancient Apparition}} from shattering the target when graved while below the shatter threshold. |
** Stops {{A|Ice Blast|Ancient Apparition}} from shattering the target when graved while below the shatter threshold. |
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** {{Key press|double}} automatically targets self. |
** {{Key press|double}} automatically targets self. |
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− | * With the level |
+ | * With the level 20 {{Symbol|Talent}} [[talent]], losing the {{tooltip|buff|modifier_dazzle_shallow_grave}} in any way heals the target for {{ValueColor|1|{{#var:Shallow Grave value3 tal}}|20tal}} health. |
* {{A|Bad Juju|Dazzle}} effectively reduces cooldown to: |
* {{A|Bad Juju|Dazzle}} effectively reduces cooldown to: |
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** {{Key press|double}} automatically targets self. |
** {{Key press|double}} automatically targets self. |
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− | * Can heal and damage up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4}}}} ({{ValueColor|4|{{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5 aghs}}|v2={{#var:Shadow Wave value4}}}}|aghs}}) health when all bounces hit ([[Damage manipulation|before reductions]]). |
+ | * Can heal and damage up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4}}}} ({{Symbol|Aghanim}} {{ValueColor|4|{{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5 aghs}}|v2={{#var:Shadow Wave value4}}}}|aghs}}) health when all bounces hit ([[Damage manipulation|before reductions]]). |
** The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast. |
** The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast. |
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| value4 = 8 |
| value4 = 8 |
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− | | notes = * |
+ | | notes = * Multiple sources of percentage-based [[cooldown reduction]]s do not stack. The highest value takes priority. |
− | * Reduces enemies' armor before the triggering ability takes effect. |
+ | * Reduces enemies' [[armor]] before the triggering ability takes effect. |
* Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities which do not trigger [[on-cast effect]]s. |
* Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities which do not trigger [[on-cast effect]]s. |
Revision as of 08:16, 4 December 2021
Dazzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dazzle, the Shadow Priest, is a ranged intelligence hero who conjures dazzling dark light to heal his allies and prevent their deaths. His Shadow Wave is a low-cooldown nuke and chain healing ability, dealing more damage to nearby enemies for each ally the wave heals. Shallow Grave makes an ally temporarily unkillable, allowing Dazzle's teammates to survive impossible situations. Poison Touch is a spammable ability that slows its target and deals damage over time. His ultimate, Bad Juju, allows for all of his spells and items to be used more frequently, while also causing his spells to temporarily reduce his enemies' armor.
A hard support with little item dependence, Dazzle's Shadow Wave nevertheless gives him the option to farm or push waves when he needs to. He also scales well into the late game, as unlike most supports his spells deal physical damage, and all of them but Poison Touch pierces spell immunity. Loyal priest of the shining shadows, Dazzle will save you time and time again.
Bio
Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.
In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Abilities
- Poison Touch's projectiles travel at a speed of 1300.
- With the starting radius, distance, and end radius, Poison Touch can hit units up to 1000 range away.
- The complete area is shaped like a cone in front of Dazzle.
- The area starts in front of Dazzle, and not at the primary target's position.
- Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
- Deals damage in 1-second intervals, starting immediately, resulting in 5/6/7/8 damage instances when not refreshed.
- Can deal up to 80/168/280/416 ( 380/528/700/896) damage to each target when not refreshed (before reductions).
- The duration gets refreshed whenever Dazzle lands an attack on the debuffed unit. Missed attacks do not refresh it.
- Refreshing it also increases the movement speed slow value by 2%/2.5%/3%/3.5% each time. This has no stack limit.
- This is how much movement speed one instance of Poison Touch reduces when refreshed 8 times on each level:
- Level 1: 18%/20%/22%/24%/26%/28%/30%/32% ( 58%/60%/62%/64%/66%/68%/70%/72%) movement speed.
- Level 2: 20.5%/23%/25.5%/28%/30.5%/33%/35.5%/38% ( 60.5%/63%/65.5%/68%/70.5%/73%/75.5%/78%) movement speed.
- Level 3: 23%/26%/29%/32%/35%/38%/41%/44% ( 63%/66%/69%/72%/75%/78%/81%/84%) movement speed.
- Level 4: 25.5%/29%/32.5%/36%/39.5%/43%/46.5%/50% ( 65.5%/69%/72.5%/76%/79.5%/83%/86.5%/90%) movement speed.
- Multiple instances of Poison Touch fully stack.
- Bad Juju effectively reduces cooldown to:
- Level 1: 0/0/0/0
- Level 2: -27/-24/-21/-18
- Level 3: -54/-48/-42/-36
- With Aghanim's Shard, enemies are hexed on projectile impact, setting their base movement speed to 100, silencing, muting and disarming them.
- The hex is only applied once upon projectile impact. It is not applied upon refreshing the debuff with attacks.
- The main debuff and the hex are applied at the same time, so after the hex the target is still slowed for 2.75/3.75/4.75/5.75 seconds.
- Poison Touch first applies its main debuff, then the hex debuff.
Target Unit
Allied Heroes
- Prevents the target from dying by setting its minimum health to 1.
- This means the target cannot die to damage, not even damage flagged as HP removal, so that it prevents the target from dying to False Promise's delayed damage.
- Does not protect the target against Culling Blade's kill threshold, or Wraith Delay expiring.
- Stops Ice Blast from shattering the target when graved while below the shatter threshold.
- Damage taken is technically not reduced, so any damage event still registers the full damage.
- Can be cast on illusions and creep-heroes.
- ↓↓ Double-tapping automatically targets self.
- With the level 20 talent, losing the buff in any way heals the target for 200 health.
- Bad Juju effectively reduces cooldown to:
- Level 1: 0/0/0/0
- Level 2: -36/-30/-24/-18
- Level 3: -72/-60/-48/-36
- Shadow Wave has no bounce delay, so all targets are healed at the same time.
- Shadow Wave has the following priorites: Hurt allied heroes ➤ hurt allied non-hero units (includes illusions) ➤ allied heroes ➤ non-hero units.
- The lower the health of nearby allies, the higher their priority. This means the lowest health units get healed first.
- If multiple units meet the exact same criteria (e.g. only full health non-hero units are within range), it chooses between them randomly.
- Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
- ↓↓ Double-tapping automatically targets self.
- Can heal and damage up to 320/500/720/980 ( 720/1000/1320/1680) health when all bounces hit (before reductions).
- The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
- Bad Juju effectively reduces cooldown to:
- Level 1: 0/0/0/0
- Level 2: -14/-12/-10/-8
- Level 3: -28/-24/-20/-16
- With Aghanim's Scepter, Shadow Wave applies a basic dispel on Dazzle and all healed allies.
Passive
Self / Enemies
- Multiple sources of percentage-based cooldown reductions do not stack. The highest value takes priority.
- Reduces enemies' armor before the triggering ability takes effect.
- Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities which do not trigger on-cast effects.
- Places one debuff on enemies. This debuff gets stronger when it gets refreshed with successive casts.
- A number on the icon shows how many times the debuff was refreshed, including the first cast.
- Affects invisible units and units in the Fog of War. Does not affect invulnerable or hidden enemies.
- Does not affect Roshan.
Talents
Hero Talents | ||
---|---|---|
+0.5 Bad Juju Armor Reduction/Increase | 25 | +40% Poison Touch Slow |
+60 Poison Touch DPS | 20 | +200 Heal On Shallow Grave End |
+80 Attack Speed | 15 | +45 Shadow Wave Heal / Damage |
+1.75 Mana Regen | 10 | +300 Poison Touch Attack Range |
Recent Changes
- ADDEDdenying functionality to Poison Touch with the following conditions:
- Affected heroes under 25% of max health and the ability effects can now be denied by an allied hero.
- Bad Juju
- No longer affects item abilities.
- Reduced health cost multiplier per cast from 1.5 to 1.4.
- Increased intelligence gain from 2.5 to 2.8.
- Reduced Bad Juju health cost from 75/100/125 to 75 on each level.
- Talents:
- LVL 15+60 attack speed increased to +80.
- Shadow Wave
- Increased heal from 60/85/110/135 to 75/95/115/135.
- Increased damage from 60/85/110/135 to 75/95/115/135.
Recommended Items
Gameplay
A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his Poison Touch, while allies are blessed with Shallow Grave, cheating death no matter how severe their injuries. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju. | |
Roles: | Support Nuker Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Dazzle's weapon is based on the khakkhara, a type of staff carried by Buddhist priests.
- The current version of Dazzle was created in 6.39 (upon release, Weave was a regular ability while Shallow Grave was his ultimate), but there was another version of Dazzle, which was released in 6.00. However, this old version of the Shadow Priest only lasted for 3 version, as he was removed in 6.03. He was considered a "filler hero".
- Upon his release in 6.00, his name was Razzle, the Shadow Priest. His Title, Shadow Priest, and his abilities Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Shadow Word". and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Power Word". are most likely a reference to the Priest, a playable class from World of Warcraft, a title from Blizzard Entertainment. The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest and has several abilities named Shadow Word and Power Word, from which some have a similar effect to Razzle's spells.
Gallery
Model and icons before November 21, 2013 Patch