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{{Tabs Hero}}
+
{{Tabs Hero|custom1=Unreleased Content}}
 
{{Hero infobox
 
{{Hero infobox
 
| title = Dazzle
 
| title = Dazzle
  +
| intern = npc_dota_hero_dazzle
 
| icon = File:Dazzle minimap icon.png
 
| icon = File:Dazzle minimap icon.png
 
| image = File:Dazzle icon.png
 
| image = File:Dazzle icon.png
| primary attribute = Intelligence
+
| primary attribute = Universal
 
| strength = 18
 
| strength = 18
| strength growth = 2.5
+
| strength growth = 2
| agility = 21
+
| agility = 20
| agility growth = 1.7
+
| agility growth = 1.4
 
| intelligence = 25
 
| intelligence = 25
| intelligence growth = 3.7
+
| intelligence growth = 2.8
| attack damage min = 22
+
| attack damage min = 3
| attack damage max = 28
+
| attack damage max = 9
| health regen = 0
+
| health regen = 0.25
| mana regen = 0
+
| mana regen = 0.3
| armor = -1
+
| armor = 0
| magic resistance = 25%
 
 
| movement speed = 305
 
| movement speed = 305
| attack range = 550
+
| attack speed = 100
  +
| attack range = 575
 
| attack point = 0.3
 
| attack point = 0.3
 
| attack backswing = 0.3
 
| attack backswing = 0.3
Line 27: Line 28:
 
| sight range night = 800
 
| sight range night = 800
 
| turn rate = 0.7
 
| turn rate = 0.7
| collision size = 24
+
| collision size = 27
| legs = 2
+
| bound radius = 24
| gib type = default
+
| gib type = Default
  +
| hid = 4
  +
| releasedate = 2010-11-01;Alpha
  +
| allstars = 2005-03-01
 
}}
 
}}
   
  +
{{Hero gameplay
'''Dazzle''', the '''Shadow Priest''', is a [[ranged]] [[intelligence]] [[hero]] who conjures dazzling dark light to [[heal]] his allies and prevent their deaths. His [[#Shadow Wave|Shadow Wave]] is a low-cooldown nuke and chain healing ability, dealing more damage to nearby enemies for each ally the wave heals. [[#Shallow Grave|Shallow Grave]] makes an ally temporarily unkillable, allowing Dazzle's teammates to survive impossible situations. [[#Poison Touch|Poison Touch]] is a spammable ability that slows its target and deals damage over time. His ultimate, [[#Bad Juju|Bad Juju]], allows for all of his spells and items to be used more frequently, while also causing his spells to temporarily reduce his enemies' armor.
 
  +
| intro = Powerful healer who can briefly prevent death.
  +
| description = A journey to the [[Nothl Realm]] changes all its visitors, not least of which Dazzle, a young acolyte of the [[Dezun Order]]. Consecrated as a Shadow Priest, Dazzle sends outs [[Dazzle#Shadow Wave|<span style="font-weight:bold; color:#227722;">Shadow Waves</span>]] to mend and maim. Foes are crippled by his paralytic enchantment — the [[Dazzle#Poison Touch|<span style="font-weight:bold; color:#227722;">Poison Touch</span>]], while allies are blessed with [[Dazzle#Shallow Grave|<span style="font-weight:bold; color:#227722;">Shallow Graves</span>]], cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of [[Dazzle#Bad Juju|<span style="font-weight:bold;">Bad Juju</span>]].
  +
| complexity = 1
  +
| roles = Support, Nuker, Disabler
  +
| ability1 = Poison Touch;shard
  +
| ability2 = Shallow Grave
  +
| ability3 = Shadow Wave;aghs
  +
| ability4 =
  +
| ability5 =
  +
| ability6 = Bad Juju
   
  +
| adjectives = Nose
A hard support with little item dependence, Dazzle's Shadow Wave nevertheless gives him the option to farm or push waves when he needs to. He also scales well into the late game, as unlike most [[support]]s his spells deal [[physical damage]], and all of them but Poison Touch pierces spell immunity. Loyal priest of the shining shadows, Dazzle will save you time and time again.
 
  +
| legs = 2
  +
}}
   
 
== Bio ==
 
== Bio ==
 
{{Hero bio
 
{{Hero bio
 
| name = Dazzle
 
| name = Dazzle
  +
| alias = Razzil
 
| title = Shadow Priest
 
| title = Shadow Priest
 
| quote = Where my shadow falls, there falls my foe.
 
| quote = Where my shadow falls, there falls my foe.
 
| soundclip = vo_dazzle_dazz_kill_04.mp3
 
| soundclip = vo_dazzle_dazz_kill_04.mp3
 
| voice = David Scully
 
| voice = David Scully
| lore = Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.<br><br>Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.<br><br>In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
+
| lore = Each young acolyte to the Dezun order must complete a series of rites before becoming a Shadow Priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.<br><br>Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.<br><br>In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
 
}}
 
}}
   
 
== Abilities ==
 
== Abilities ==
 
{{Ability
 
{{Ability
  +
| ID = 5233
  +
| intern = dazzle_poison_touch
 
| name = Poison Touch
 
| name = Poison Touch
 
| image = File:Poison Touch icon.png
 
| image = File:Poison Touch icon.png
 
| sound = Dazzle Poison Touch 1
 
| sound = Dazzle Poison Touch 1
 
| sound2 = Dazzle Poison Touch 2
 
| sound2 = Dazzle Poison Touch 2
  +
| sound3 = Dazzle Poison Touch 3
| description = Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked, the debuff duration is refreshed.
 
  +
| description = Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
 
| lore = One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
 
| lore = One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
 
| target = Target Unit
 
| target = Target Unit
 
| affects = Enemies
 
| affects = Enemies
  +
| affects2 = Self tal
 
| damagetype = Physical
 
| damagetype = Physical
  +
| damagetype2 = Instant Kill shard
 
| key = Q
 
| key = Q
 
| legacy key = T
 
| legacy key = T
   
| bkbblock = Yes
+
| piercesdbi = No
| bkbtext = Slow persists and deals damage if debuff was placed before spell immunity and when not dispelled.
 
 
| linkenblock = Yes
 
| linkenblock = Yes
| linkentext = Blocked upon cast fully only when primary target.
+
| linkentext1 = Blocked fully upon cast only when primary target.
  +
| illusion = No
  +
| illusiontext1 = Attack range bonus against affected targets is not granted to illusions.;tal
 
| disjointable = Yes
 
| disjointable = Yes
   
  +
| buff1 = modifier_dazzle_poison_touch_self
  +
| buff1text = Hidden
  +
| buff1dispel = None
 
| debuff1 = modifier_dazzle_poison_touch
 
| debuff1 = modifier_dazzle_poison_touch
 
| debuff1text = Poison Touch: Taking damage over time with movement speed modified by -x%.
 
| debuff1text = Poison Touch: Taking damage over time with movement speed modified by -x%.
 
| debuff1dispel = Any
 
| debuff1dispel = Any
  +
| debuff2 = modifier_hexxed
  +
| debuff2text = Hexed
  +
| debuff2dispel = Strong
   
 
| cast point = 0.3
 
| cast point = 0.3
 
| cast backswing = 0.57
 
| cast backswing = 0.57
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 500/600/700/800
 
| value1 = 500/600/700/800
 
| trait2 = Starting Radius
 
| trait2 = Starting Radius
 
| value2 = 200
 
| value2 = 200
  +
| trait2amp = aoeradius
 
| trait3 = Max Distance
 
| trait3 = Max Distance
| value3 = 500
+
| trait3amp = castrange
  +
| value3 = 600/700/800/900
 
| trait4 = End Radius
 
| trait4 = End Radius
 
| value4 = 300
 
| value4 = 300
  +
| trait4amp = aoeradius
 
| trait5 = Number of Targets
 
| trait5 = Number of Targets
 
| value5 = 2/4/6/8
 
| value5 = 2/4/6/8
 
| trait6 = Damage per Second
 
| trait6 = Damage per Second
 
| value6 = 16/28/40/52
 
| value6 = 16/28/40/52
| value6 tal = {{calc|v1+{{show|T|Dazzle|talent3left value}}|v1={{#var:Poison Touch value6}}}}
+
| value6 tal = {{calc|v1+{{Show|T|Dazzle|talent3left value}}|v1={{#var:Poison Touch value6}}}}
| trait7 = Move Speed Slow
+
| trait7 = Base Move Speed Slow
| value7 = 14%/16%/18%/20%
+
| value7 = 16%/18%/20%/22%
 
| value7 tal = {{calc|v1+{{Show|T|Dazzle|talent4right value}}/100|v1={{#var:Poison Touch value7}}|%}}
 
| value7 tal = {{calc|v1+{{Show|T|Dazzle|talent4right value}}/100|v1={{#var:Poison Touch value7}}|%}}
| trait8 = Duration
+
| trait8 = Move Speed Slow Increase per Refresh
| value8 = 4/5/6/7
+
| value8 = 2%/2.5%/3%/3.5%
| trait9 = Hex Duration
+
| trait9 = Debuff Duration
| value9 shard = 1.25
+
| value9 = 5/6/7/8
  +
| trait10 = Hex Set Move Speed
  +
| value10 shard = 100
  +
| trait11 = Hex Duration
  +
| value11 shard = 1.6
  +
| trait12 = Attack Range Bonus
  +
| value12 tal = {{Show|T|Dazzle|talent1right value}}
   
| mana = 110/120/130/140
+
| mana = 125/130/135/140
| cooldown = 27/24/21/18
+
| cooldown = 27/23/19/15
  +
| aghshard = Causes Poison Touch to hex affected targets for {{#var:Poison Touch value11 shard}} seconds.
   
  +
| attachments = [[File:Hex pig model.png|150px|thumb|<sm2>ambient_pig.mp3</sm2> {{Symbol|Aghshard}} [[Hex]] Pig model.]]
| aghshard = Causes Poison Touch to hex affected targets for {{#var:Poison Touch value9 shard}} seconds.
 
   
  +
| notes = * A unit with less than 25% of its {{tooltip|max|Current / (Max)}} health can be [[denied]] when the Poison Touch debuff is active.
| notes = * Poison Touch's projectiles travel at a speed of 1300.
 
   
  +
* Poison Touch's projectiles travel at a speed of 1300.
* With the starting radius, distance, and end radius, Poison Touch can hit units up to {{#expr:{{#var:Poison Touch value2}}+{{#var:Poison Touch value3}}+{{#var:Poison Touch value4}}}} range away.
 
  +
  +
* With the starting radius, distance, and end radius, Poison Touch can hit units up to {{calc|{{#var:Poison Touch value2}}+v1+{{#var:Poison Touch value4}}|v1={{#var:Poison Touch value3}}}} range away.
 
** The complete area is shaped like a cone in front of Dazzle.
 
** The complete area is shaped like a cone in front of Dazzle.
 
** The area starts in front of Dazzle, and not at the primary target's position.
 
** The area starts in front of Dazzle, and not at the primary target's position.
Line 106: Line 148:
 
* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
 
* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
   
* Deals damage in 1-second intervals, starting immediately after the debuff is placed, resulting in {{calc|v1+v2|v1={{#var:Poison Touch value8}}|v2=1/1/1/1}} damage instances.
+
* Deals damage in 1-second intervals, starting immediately, resulting in {{calc|v1+1|v1={{#var:Poison Touch value9}}}} damage instances when not refreshed.
  +
  +
* Can deal up to {{calc|v1*(v2+1)|v1={{#var:Poison Touch value6}}|v2={{#var:Poison Touch value9}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*(v2+1)|v1={{#var:Poison Touch value6 tal}}|v2={{#var:Poison Touch value9}}}}|20tal}}) damage to each target when not refreshed ([[before reductions]]).
   
  +
* The duration, damage, and [[movement speed]] slow values are updated and refreshed to the current ability level whenever Dazzle successfully lands an attack on the debuffed unit, [[miss]]ed attacks do not refresh it. This has no stack limit.
* Can deal up to {{calc|v1*v2|v1={{#var:Poison Touch value6}}|v2={{#var:Poison Touch value8}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*v2|v1={{#var:Poison Touch value6 tal}}|v2={{#var:Poison Touch value8}}}}|20tal}}) damage to each target when the duration is not refreshed ([[Damage manipulation|before reductions]]).
 
  +
** Only the caster's attacks can refresh and extend the duration of all current applied Poison Touch debuffs. Attacks from other player-controlled units do not refresh the debuff.
  +
** Poison Touch of different sources are independent of each other.
   
  +
* Successive casts of Poison Touch fully stack with each instance having its independent damage intervals, movement speed slow, and duration.
* The duration gets refreshed whenever a player or Roshan lands an attack on the debuffed unit. This means it does not get refreshed on [[miss]]ed attacks.
 
  +
** Both leveling the ability and the {{ValueColor|1|damage per second increasing|20tal}} {{Symbol|Talent}} talent immediately update the current active damage instances.
  +
** However, both leveling the ability and the {{ValueColor|1|movement speed slow increasing|25tal}} {{Symbol|Talent}} talent does not update the current active instances.
   
  +
* For how much damage [[movement speed]] one instance of Poison Touch reduces when refreshed, with the {{ValueColor|1|movement speed slow increasing|25tal}} {{Symbol|Talent}} talent, please refer to the [[Dazzle#Poison Touch Calculations|chart]] below.
* Multiple instances of Poison Touch fully stack.
 
   
  +
* {{cf|Shardnotes}} Enemies are now [[hex]]ed upon projectile impact, [[Movement speed#Set Movement Speed|setting]] their base movement speed to {{ValueColor|1|{{#var:Poison Touch value10 shard}}|shard}}, [[silence|silencing]], [[mute|muting]] and [[disarm]]ing them.
* {{A|Bad Juju|Dazzle}} effectively reduces cooldown to:
 
  +
** The Ability Upgrade is determined if the caster has {{I|Aghanim's Shard}} upon projectile hit.
** {{#loop:badjuju|0|3|'''Level {{#expr:{{#var:badjuju}}+1}}''': {{calc|v1*(1-{{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|/|{{#var:badjuju}}}})|v1={{Show|A|Dazzle|Poison Touch|cooldown}}}}
 
  +
** Both the hex and Poison Touch debuff are independent of each other but applied at the same time.
**}}
 
  +
** The hex is only applied once upon projectile impact. Therefore, the target is still slowed for {{ValueColor|4|{{calc|v1-{{#var:Poison Touch value11 shard}}|v1={{#var:Poison Touch value9}}}}|shard}} seconds after the hex duration.
  +
** Hex instantly destroys illusions.
  +
*** Treat [[strong illusions]] as heroes.
  +
** Poison Touch first applies its main debuff, then the hex debuff.
   
  +
* {{cf|Talnotes}} With the {{ValueColor|1|Poison Touch attack range bonus|15tal}} {{Symbol|Talent}} [[talent]], Dazzle has a total of {{ValueColor|1|{{#expr:{{Show|H|Dazzle|attack range}}+{{#var:Poison Touch value12 tal}}}}|15tal}} [[attack range]] against affected targets.
* With {{I|Aghanim's Shard}},
 
  +
** Grants Dazzle attack range bonus as long as he attacks the affected unit, regardless of its source.
  +
** Does not work against illusions.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5234
  +
| intern = dazzle_shallow_grave
 
| name = Shallow Grave
 
| name = Shallow Grave
 
| image = File:Shallow Grave icon.png
 
| image = File:Shallow Grave icon.png
 
| sound = Dazzle Shallow Grave
 
| sound = Dazzle Shallow Grave
| description = An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
+
| description = An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
 
| lore = Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
 
| lore = Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
 
| target = Target Unit
 
| target = Target Unit
Line 131: Line 187:
 
| key = W
 
| key = W
 
| legacy key = G
 
| legacy key = G
 
| bkbblock = No
 
   
 
| buff1 = modifier_dazzle_shallow_grave
 
| buff1 = modifier_dazzle_shallow_grave
Line 141: Line 195:
 
| cast backswing = 0
 
| cast backswing = 0
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 700/800/900/1000
 
| value1 = 700/800/900/1000
| trait2 = Duration
+
| trait2 = Set Min Health
| value2 = 4/4.5/5/5.5
+
| value2 = 1
| trait3 = Heal on End
+
| trait3 = Max Bonus Health Threshold
| value3 tal = {{show|T|Dazzle|talent2right value}}
+
| value3 = 10%
  +
| trait4 = Max Heal Amp
  +
| trait4amp = incomingheal
  +
| value4 = {{calc|v1*(1-{{#var:Shallow Grave value3}})*10|v1=2%/4%/6%/8%|%}}
  +
| trait5 = Duration
  +
| value5 = 3.5/4/4.5/5
  +
| trait6 = Heal
  +
| value6 tal = {{Show|T|Dazzle|talent3right value}}
   
| mana = 150
+
| mana = 90/100/110/120
 
| cooldown = 36/30/24/18
 
| cooldown = 36/30/24/18
   
  +
| notes = * {{Key press|double}} automatically targets self.
| notes = * Prevents the target from dying by setting its [[Min health|minimum health]] to 1.
 
** This means the target cannot die to damage, not even damage flagged as [[HP removal]], so that it prevents the target from dying to {{A|False Promise|Oracle}}'s delayed damage.
 
** Does not protect the target against a lethal {{A|Culling Blade|Axe}}, or the expiring of {{A|Reincarnation|Wraith King|text=Wraith Delay}}.
 
** Stops {{A|Ice Blast|Ancient Apparition}} from shattering the target when graved while below the shatter threshold.
 
   
  +
* [[Min health]] prevents the affected target's {{tooltip|current|(Current) / Max}} from dropping below {{#var:Shallow Grave value2}} while active.
* Damage taken is technically not reduced, so any damage event still registers the full damage.
 
  +
** This means the target cannot [[Death|die]] to any incoming damage instances, not even damage flagged as [[HP removal]].
  +
** However, it does not manipulate the value of the incoming damage instance and fully procs [[on-damage effects]].
   
  +
* Shallow Grave prevents the target from dying to the following sources:
* Can be cast on [[illusions]] and [[creep-heroes]].
 
  +
** {{A|Ice Blast|Ancient Apparition}}'s kill threshold.
** {{Key press|double}} automatically targets self.
 
  +
** {{A|False Promise|Oracle}}'s delayed damage.
  +
** [[Instant Kill]] sources applied to [[illusions]].
   
  +
* Does not protect the targets against the following sources:
* [[#Bad Juju|Bad Juju]] effectively reduces cooldown to:
 
  +
** {{A|Culling Blade|Axe}}'s kill threshold.
** '''Level 1:''' {{calc|v1*(1-({{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|%}}/100))|v1={{#var:Shallow Grave cooldown}}}}
 
  +
** {{Symbol|Aghanim}} {{A|Reincarnation|Wraith King|text=Wraith Delay}} expiring.
** '''Level 2:''' {{calc|v1*(1-({{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|%/|1}}/100))|v1={{#var:Shallow Grave cooldown}}}}
 
  +
** [[Forced Kill]] sources applied to the target, while affected by Shallow Grave.
** '''Level 3:''' {{calc|v1*(1-({{#explode:{{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|%/|2}}|%}}/100))|v1={{#var:Shallow Grave cooldown}}}}
 
  +
  +
* Shallow Grave can be [[dispel]]led by the following sources, despite being dispellable only by [[death]]:
  +
** {{A|Supernova|Phoenix}}
  +
** {{Symbol|Aghshard}} {{A|Dismember|Pudge}}
  +
  +
* Treats [[clones]], [[illusions]] and [[creep-heroes]] as heroes.
  +
  +
* The halo ability effect appears at 190/240/300/350 range above the affected target, indicating its remaining duration, and it hits the ground right when the effect expires.
  +
  +
* Grants incoming [[heal amplification]].
  +
** Neither grants health regen amplification, lifesteal amplification or spell lifesteal amplification.
  +
** All [[Health#Healing|healing]] the target receives is amplified, regardless of the source.
  +
  +
* The incoming heal amplification bonus increases by {{calc|v1/{{#var:Shallow Grave value3}}*100|v1={{#var:Shallow Grave value4}}|%}} for every {{#var:Shallow Grave value3}} of {{tooltip|max|Current / (Max)}} health missing, reaching {{#var:Shallow Grave value4}} when below {{#var:Shallow Grave value3}} max health.
  +
** The health percentage is checked periodically and the effects are adapted instantly.
  +
  +
* {{cf|Talnotes}} The {{ValueColor|1|Heal on Shallow Grave End|20tal}} {{Symbol|Talent}} [[talent]] heals the target for {{ValueColor|1|{{#var:Shallow Grave value6 tal}}|20tal}} health upon losing the {{tooltip|buff|modifier_dazzle_shallow_grave}} in any way.
  +
** Therefore, this healing is not affected by Shallow Grave's own heal amplification.
  +
** Successive buffs of multiple Shallow Grave do not instantly apply the heal.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5235
  +
| intern = dazzle_shadow_wave
 
| name = Shadow Wave
 
| name = Shadow Wave
 
| image = File:Shadow Wave icon.png
 
| image = File:Shadow Wave icon.png
Line 176: Line 260:
 
| affects2 = Enemies
 
| affects2 = Enemies
 
| damagetype = Physical
 
| damagetype = Physical
  +
| damagetype2 = Instant Attack aghs
 
| key = E
 
| key = E
 
| legacy key = D
 
| legacy key = D
 
| bkbblock = No
 
   
 
| cast point = 0.3
 
| cast point = 0.3
 
| cast backswing = 0.57
 
| cast backswing = 0.57
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 800
 
| value1 = 800
 
| trait2 = Damage Radius
 
| trait2 = Damage Radius
 
| value2 = 185
 
| value2 = 185
  +
| trait2amp = aoeradius
 
| trait3 = Bounce Distance
 
| trait3 = Bounce Distance
 
| value3 = 475
 
| value3 = 475
  +
| trait3amp = aoeradius
 
| trait4 = Number of Bounces
 
| trait4 = Number of Bounces
 
| value4 = 3/4/5/6
 
| value4 = 3/4/5/6
 
| trait5 = Heal
 
| trait5 = Heal
| value5 = 80/100/120/140
+
| value5 = 75/95/115/135
| value5 aghs = {{calc|v1+100|v1={{#var:Shadow Wave value5}}}}
+
| value5 tal = {{calc|v1+{{Show|T|Dazzle|talent2right value}}|v1={{#var:Shadow Wave value5}}}}
 
| trait6 = Damage
 
| trait6 = Damage
| value6 = 80/100/120/140
+
| value6 = {{#var:Shadow Wave value5}}
| value6 aghs = {{calc|v1+100|v1={{#var:Shadow Wave value6}}}}
+
| value6 tal = {{#var:Shadow Wave value5 tal}}
  +
| trait7 = Heal/Damage Multiplier
  +
| value7 aghs = 1.5
  +
| trait8 = Instant Attack Radius
  +
| value8 aghs = Global
   
| mana = 90/100/110/120
+
| mana = 75
| cooldown = 14/12/10/8
+
| cooldown = 12/11/10/9
| aghanimsupgrade = Causes Shadow Wave to dispel allies. Increases heal by +{{#expr:{{#explode:{{#var:Shadow Wave value5 aghs}}|/}}-{{#explode:{{#var:Shadow Wave value5}}|/}}}} and damage by +{{#expr:{{#explode:{{#var:Shadow Wave value6 aghs}}|/}}-{{#explode:{{#var:Shadow Wave value6}}|/}}}}
+
| aghanimsupgrade = Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to {{#expr:{{#var:Shadow Wave value7 aghs}}*100}}% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.
   
  +
| attachments = [[File:Dazzle_Aghs_visualized.png|thumb|250px|{{Symbol|Aghanim}} Shadow Wave damage and heal visualized.]]
| notes = * Shadow Wave has no bounce delay, so all targets are healed at the same time.
 
   
  +
| notes = * Shadow Wave has no bounce delay, all targets are healed simultaneously.
* Priority order: Hurt allied heroes > hurt allied non-hero units (includes [[illusions]]) > allied heroes > non-hero units.
 
  +
** The lower the health of nearby allies, the higher their priority gets. This means the lowest health units get healed first.
 
  +
* Shadow Wave has the following priorities on allies {{ValueColor|1|and on enemies|aghs}}: Hurt heroes ➤ hurt non-hero units (including [[illusions]]) ➤ heroes ➤ non-hero units.
** If multiple units hit the exact same criteria (e.g. only full health non-hero units are nearby), it chooses between them randomly.
 
  +
** The lower the health of the unit, the higher their priority. This means the lowest health units get healed first.
  +
** If multiple units meet the same criteria (e.g. when only full health non-hero units are within range), it chooses between them randomly.
  +
** Fully heal and consider [[invulnerable]] allies and ally {{U|Courier|text=Couriers}} as valid targets.
   
 
* Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing {{calc|v1+1|v1={{#var:Shadow Wave value4}}}} units.
 
* Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing {{calc|v1+1|v1={{#var:Shadow Wave value4}}}} units.
 
** {{Key press|double}} automatically targets self.
 
** {{Key press|double}} automatically targets self.
   
* In total, can heal up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4}}}} ({{Symbol|Aghanim}} {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5 aghs}}|v2={{#var:Shadow Wave value4}}}}) health when all bounces hit.
+
* Can heal and damage up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*(v2+1)|v1={{#var:Shadow Wave value5 tal}}|v2={{#var:Shadow Wave value4}}}}|tal}}) health when all bounces hit ([[before reductions]]).
  +
** The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
  +
  +
* Shadow Wave first applies the heal on affected allies, then the damage on affected enemies.
   
  +
* {{cf|Aghsnotes}} Adds enemy unit-targeting functionality and can now target enemies following the same priority and other ability notes as above.
* The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
 
  +
** Can [[instant attack]] and bounce to [[invisible]] enemies and enemies in the [[Fog of War]].
   
  +
* {{cf|Aghsnotes}} The heal and damage multiplier now applies whenever Shadow Wave hits an enemy unit.
* Can deal up to {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value6}}|v2={{#var:Shadow Wave value4}}}} ({{Symbol|Aghanim}} {{calc|v1*(v2+1)|v1={{#var:Shadow Wave value6 aghs}}|v2={{#var:Shadow Wave value4}}}}) damage to a single unit ([[Damage manipulation|before reductions]]).
 
  +
** When Shadow Wave hits an enemy unit, it now applies the increased damage on affected enemies, the increased heal on affected allies, the heal on affected allies, the damage on affected enemies, then the instant attack on all hit enemies.
  +
** This effectively deals {{ValueColor|1|{{#expr:{{#vardefineecho:Shadow Wave aghs mult|({{#var:Shadow Wave value7 aghs}}+1)}}}}|aghs}} times the damage to enemies, while healing allies for the same amount when the Shadow Wave cast hit enemies.
   
  +
* Can heal and damage up to {{ValueColor|4|{{calc|(v1*{{#var:Shadow Wave aghs mult}})*(v2+1)|v1={{#var:Shadow Wave value5}}|v2={{#var:Shadow Wave value4}}}}|aghs}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|(v1*{{#var:Shadow Wave aghs mult}})*(v2+1)|v1={{#var:Shadow Wave value5 tal}}|v2={{#var:Shadow Wave value4}}}}|aghstal}}) health when all bounces hit ([[before reductions]]).
* With {{I|Aghanim's Scepter}}, applies a [[basic dispel]] on all hit allies.
 
   
  +
* {{cf|Aghsnotes}} Dazzle now also [[Instant Attack|instantly attacks]] all enemy units affected by Shadow Wave.
* [[#Bad Juju|Bad Juju]] effectively reduces cooldown to:
 
  +
** These instant attacks can proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s.
** '''Level 1:''' {{calc|v1*(1-({{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|%}}/100))|v1={{#var:Shadow Wave cooldown}}}}
 
  +
*** Does not attack [[ward]]s and {{U|Undying Zombie|text=Undying Zombies}}.
** '''Level 2:''' {{calc|v1*(1-({{#explode:{{Show|A|Dazzle|Bad Juju|value1}}}|%/|1}}/100))|v1={{#var:Shadow Wave cooldown}}}}
 
  +
** For {{Symbol|Melee}} [[melee]] units, if the enemy target is {{G|melee miss range}} range farther than the attacker's range, the attack will always [[miss]].
** '''Level 3:''' {{calc|v1*(1-({{#explode:{{#explode:{{Show|A|Dazzle|Bad Juju|value1}}|%/|2}}|%}}/100))|v1={{#var:Shadow Wave cooldown}}}}
 
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 7304
  +
| intern = dazzle_bad_juju
 
| name = Bad Juju
 
| name = Bad Juju
 
| image = File:Bad Juju icon.png
 
| image = File:Bad Juju icon.png
Line 231: Line 332:
 
| sound2 = Dazzle Bad Juju 2
 
| sound2 = Dazzle Bad Juju 2
 
| type = ultimate
 
| type = ultimate
  +
| description = Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor.<br><br>The spell can be activated by spending health to decrease the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
| description = Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
 
 
| lore = Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
 
| lore = Each invocation of the Nothl realm helps it further permeate the surroundings of our own.
| target = Passive
+
| target = No Target
  +
| target2 = Passive
 
| affects = Self
 
| affects = Self
 
| affects2 = Enemies
 
| affects2 = Enemies
Line 239: Line 341:
 
| legacy key = W
 
| legacy key = W
   
| bkbblock = Yes
+
| piercesdbi = Partially
  +
| dbitext1 = Fully pierces debuff immunity on the caster.
| breakable = Yes
 
  +
| dbitextr2 = Does not pierce debuff immunity on enemies.
  +
| breakable = No
   
| buff1 = modifier_dazzle_bad_juju
+
| buff1 = modifier_dazzle_bad_juju_armor
 
| buff1text = Hidden modifier
 
| buff1text = Hidden modifier
| buff1dispel = None
+
| buff1dispel = Death
  +
| buff2 = modifier_dazzle_bad_juju_armor_counter
  +
| buff2text = Bad Juju: Armor modified by x
  +
| buff2dispel = Death
 
| debuff1 = modifier_dazzle_bad_juju_armor
 
| debuff1 = modifier_dazzle_bad_juju_armor
| debuff1text = Bad Juju: Armor decreased by x
+
| debuff1text = Hidden modifier
 
| debuff1dispel = Death
 
| debuff1dispel = Death
  +
| debuff2 = modifier_dazzle_bad_juju_armor_counter
  +
| debuff2text = Bad Juju: Armor modified by x
  +
| debuff2dispel = Death
  +
| debuff3 = modifier_dazzle_bad_juju_manacost
  +
| debuff3text = The cost of Bad Juju has been increased
  +
| debuff3dispel = Death
  +
  +
| component = passive
  +
  +
| cast point = 0.2
  +
| cast backswing = 0.76
  +
| trait1 passive = true
  +
| trait1 = Armor Change per Stack
  +
| value1 = 1/2/3
  +
| value1 tal = {{calc|v1+{{Show|T|Dazzle|talent4left value}}|v1={{#var:Bad Juju value1}}}}
  +
| trait2 = Abilities Cooldown Reduction
  +
| value2 = 4/5/6
  +
| trait3 = Armor Stack Duration
  +
| value3 = 8/10/12
  +
| trait4 = Health Cost Increase Debuff Duration
  +
| value4 = 20
  +
| trait5 = Health Cost Multiplier per Cast
  +
| value5 = 1.4
  +
  +
| mana = 0
  +
| currenthealth = 75
  +
| cooldown = 3
  +
  +
| adtext = The current cooldown reductions component is not limited to Dazzle's abilities. All {{A|Chakra Magic|Keeper of the Light}} current cooldown notes fully apply.
   
  +
| notes = * Bad Juju's passive component only works with Dazzle's abilities. It does not react to items or other abilities.
| trait1 = Cooldown Reduction
 
  +
** Bad Juju always applies its stack before the triggering ability applies any of its effects, including casting Bad Juju itself.
| value1 = 26%/38%/50%
 
  +
** {{A|Poison Touch|Dazzle}} applies a stack on enemies on projectile hit.
| trait2 = Debuff Radius
 
  +
** {{A|Shallow Grave|Dazzle}} applies a stack on the targeted ally upon cast.
| value2 = 1200
 
  +
** {{A|Shadow Wave|Dazzle}} applies a stack per instance of heal and damage on all healed allies, including Dazzle, and on all damaged enemies respectively.
| trait3 = Armor Reduction per Cast
 
  +
*** Enemies that are within the damage radius of multiple healed allies receive multiple stacks as well.
| value3 = 2/2.25/2.5
 
| value3 tal = {{calc|v1+{{show|T|Dazzle|talent4left value}}|v1={{#var:Bad Juju value3}}}}
 
| trait4 = Duration
 
| value4 = 8
 
   
  +
* Bad Juju first increases the stack by 1 upon cast, then reduces the current [[cooldown]] of Dazzle's abilities by a flat amount.
| notes = * Stacks multiplicatively with other sources [[cooldown reduction]].
 
  +
** Fully affects all basic abilities, including passive abilities.
   
  +
* Does not affect item abilities at all. (as of 7.35b, it still effects cooldowns of TP scroll and neutral items)
* Reduces armor of enemies before the triggering spell resolves.
 
   
  +
* All armor stacks work fully independently from each other. They do not refresh each other but share a status buff.
* Affects [[invisible]] units and units in the [[Fog of War]]. Does not affect [[invulnerable]] or [[hidden]] enemies.
 
  +
** Fully affect {{U|Courier|text=Couriers}}, but not {{U|Roshan}}.
   
  +
* The [[health]] cost for this ability is {{cf|expr}} <code>[[w:Floor and ceiling functions|⌊]] {{#var:Bad Juju current health cost}} × {{#var:Bad Juju value5}} ^ DebuffStack [[w:Floor and ceiling functions|⌋]]</code> of Dazzle's {{tooltip|current|(Current) / Max}} health rounded down.
* Does not affect {{U|Roshan}}.
 
  +
** Current health as cost is considered as [[setting health]] and it is non-lethal. Therefore, this ability can be cast even with 1 health.
  +
** The health cost tooltip displays the momentary health cost based on the current health, and updates whenever the tooltip is called.
  +
** Each stack places a new debuff on Dazzle. This means their durations are independent of each other.
   
  +
* The current number of both armor stacks and health cost increase stacks are visible on the modifier's icon and in its description.
* Does not trigger on active item abilities, on spells with 0 cooldown, or on spells which do not trigger [[on-cast effect]]s.
 
   
  +
* Successive casts up to 5 times cost up to {{Symbol|Health}} {{calc|trunc({{#var:Bad Juju current health cost}}*{{#var:Bad Juju value5}}^v1)|v1=0/1/2/3/4}} current health.
* Places one debuff on enemies. This debuff gets stronger when it gets refreshed with successive casts.
 
** A number on the icon shows how many times the debuff was refreshed, including the first cast.
 
 
}}
 
}}
  +
  +
=== Poison Touch Calculations ===
  +
{| class="mw-datatable wikitable" style="text-align:center; width:100%;"
  +
|+ {{A|Poison Touch|Dazzle}} Movement Speed Slow Calculations with {{Symbol|Talent}} [[Talent]] Bonuses
  +
|-
  +
! rowspan="2" style="width:10%;" | Level
  +
! colspan="{{#expr:{{#explode:{{#var:Poison Touch value9}}|/|3}}+1}}" class="header" style="width:90%;" | Poison Touch Movement Speed Slow at n<sup>th</sup> Interval
  +
|-
  +
! {{#loop:i|0|{{#expr:{{#explode:{{#var:Poison Touch value9}}|/|3}}+1}}|style="width:10%; {{!}} {{#ifeq:{{#var:i}}|0|Initial|{{#var:i}}}}
  +
{{#ifeq:{{#explode:{{#var:Poison Touch value9}}|/|3}}|{{#var:i}}||!}}}}
  +
|-
  +
| {{#loop:lvl|0|4|'''Level {{#expr:{{#var:lvl}}+1}}'''<br>({{Symbol|Talent}})
  +
{{!}} {{#loop:ms|1|{{#expr:{{#explode:{{#var:Poison Touch value9}}|/|3}}+1}}|{{#loop:talsw|0|2|{{#ifexpr:{{#var:talsw}}=1|(<span style="font-weight:bold; color:{{Color|Talent}};">}}{{#expr:{{#explode:{{#explode:{{#var:Poison Touch value7 {{#ifexpr:{{#var:talsw}}=1|tal}}}}|/|{{#var:lvl}}}}|%}}+(({{#var:ms}}-1)*{{#explode:{{#explode:{{#var:Poison Touch value8}}|/|{{#var:lvl}}}}|%}})}}%{{#ifexpr:{{#var:talsw}}=1|</span>)}}{{#ifexpr:{{#var:talsw}}=0|<br>}}}}
  +
{{#ifeq:{{#expr:{{#explode:{{#var:Poison Touch value9}}|/|3}}+1}}|{{#var:ms}}||{{!}}}}}}
  +
{{!}}-
  +
{{#ifexpr:{{#var:lvl}}=3||{{!}}}}}}
  +
|}
   
 
== Talents ==
 
== Talents ==
Line 278: Line 432:
   
 
== Recent Changes ==
 
== Recent Changes ==
{{main|Dazzle/Changelogs}}
+
{{Main|Dazzle/Changelogs|Dazzle/Old Abilities|Dazzle/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}}
 
{{Recent changes wrapper}}
 
{{Recent changes wrapper}}
   
 
== Recommended Items ==
 
== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
{{#lst:Dazzle/Guide|items}}
+
{{#lst:Dazzle/Guide|Items}}
   
== Gameplay ==
+
== Dota Plus Progress ==
  +
{{Main|Dazzle/Relics#Challenges|l1=Hero Challenges}}
{{Hero gameplay
 
  +
<!-- To edit this table, go to the hero's Relic page -->
| complexity = 1
 
  +
{{#lst:Dazzle/Relics|Table}}
| roles = Support, Nuker, Disabler
 
| description = A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs <span style="color:#008ae6">'''Shadow Waves'''</span> to mend and maim. Foes are crippled by his <span style="color:#008ae6">'''Poison Touch'''</span>, while allies are blessed with <span style="color:#008ae6">'''Shallow Grave'''</span>, cheating death no matter how severe their injuries. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of <span style="color:#cc33ff">'''Bad Juju'''</span>.
 
}}
 
   
  +
== Equipment ==
<div class="infostripe gradient_gameplay">
 
  +
{{Equipment Dazzle}}
<div>[[File:Guide icon.png|128px|link=Dazzle/Guide]]<br>[[Dazzle/Guide|Strategy & Tips]]</div>
 
<div>[[File:Counters icon.png|128px|link=Dazzle/Counters]]<br>[[Dazzle/Counters|Counters &<br>Matchups]]</div>
 
</div>
 
   
== Audio ==
+
== Trivia ==
  +
* Dazzle's weapon is based on the "[[w:Khakkhara|Khakkhara]]", a type of staff carried by Buddhist priests.
<div class="infostripe gradient_audio">
 
<div>[[File:Responses icon.png|128px|link=Dazzle/Responses]]<br>[[Dazzle/Responses|Responses]]</div>
 
<div>[[File:Sounds icon.png|128px|link=Dazzle/Sounds]]<br>[[Dazzle/Sounds|Sounds]]</div>
 
</div>
 
   
  +
* The current version of Dazzle was created in [[6.39]] where {{A|Weave (Pre 6.54)|Dazzle|text=Weave}} was a basic ability and while {{A|Shallow Grave (Pre 6.54)|Dazzle|text=Shallow Grave}} was his ultimate.
== History ==
 
<div class="infostripe gradient_history">
 
<div>[[File:Lore icon.png|128px|link=Dazzle/Lore]]<br>[[Dazzle/Lore|Lore]]</div>
 
<div>[[File:Old Abilities icon.png|128px|link=Dazzle/Old Abilities]]<br>[[Dazzle/Old Abilities|Old Abilities]]</div>
 
<div>[[File:Changelogs icon.png|128px|link=Dazzle/Changelogs]]<br>[[Dazzle/Changelogs|Changelogs]]</div>
 
</div>
 
   
  +
* Another version of Dazzle which was released in [[6.00]] only lasted until his removal at [[6.03]].
== Equipment ==
 
  +
** The 6.00 version was named "Razzle, the Shadow Priest" and his abilities {{A|Power Word|Dazzle}} and {{A|Shadow Word|Dazzle}} are most likely a reference to the [http://eu.battle.net/wow/en/game/class/priest Priest], a playable class from "World of Warcraft" of "Blizzard Entertainment".
{{Equipment Dazzle}}
 
  +
** The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest, and has several abilities named Shadow Word and Power Word, of which some have a similar effect to Razzle's abilities.
   
  +
* "[[Dazolator]]", one of Dazzle's cosmetic items, based on {{I|Desolator}}, is likely a reference to Dazzle players purchasing Desolator to stack up the [[armor]] reduction on enemies.
== Trivia ==
 
  +
* Dazzle's weapon is based on the ''[[w:Khakkhara|khakkhara]]'', a type of staff carried by Buddhist priests.
 
  +
* A voodoo effigy of {{H|Axe}} dangles from the [[Nothlic Burden]]'s handle, showing that Dazzle really despises Axe for being able to kill targets (i.e. {{A|Culling Blade|Axe}}) that Dazzle is protecting with {{A|Shallow Grave|Dazzle}}.
* The current version of Dazzle was created in 6.39 (upon release, Weave was a regular ability while Shallow Grave was his ultimate), but there was another version of Dazzle, which was released in 6.00. However, this old version of the Shadow Priest only lasted for 3 version, as he was removed in 6.03. He was considered a "filler hero".
 
** Upon his release in 6.00, his name was Razzle, the Shadow Priest. His Title, Shadow Priest, and his abilities [[/Old#Shadow Word|Shadow Word]] and [[/Old#Power Word|Power Word]] are most likely a reference to the [http://eu.battle.net/wow/en/game/class/priest Priest], a playable class from ''World of Warcraft'', a title from ''Blizzard Entertainment''. The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest and has several abilities named Shadow Word and Power Word, from which some have a similar effect to Razzle's spells.
 
   
 
== Gallery ==
 
== Gallery ==

Latest revision as of 20:01, 31 January 2024

Dazzle
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2
20 + 1.4
25 + 2.8
Level 0 1 15 25 30
Health 120 516 1132 1836 2100
+0.25 +2.05 +4.85 +8.05 +9.25
Mana 75 375 843 1323 1515
+0.3 +1.55 +3.51 +5.51 +6.31
Armor 0 3.33 6.6 10.93 12.43
Magic Resist 25% 27.5% 31.42% 35.42% 37.02%
Damage Block -
Damage

3
9

47
53

107
113

176
182

202
208

Attack Rate 0.59/s 0.71/s 0.82/s 0.97/s 1.03/s
Attack Range Ranged 575 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.3
Projectile Speed 1200
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_dazzle
Powerful healer who can briefly prevent death.
A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his paralytic enchantment — the Poison Touch, while allies are blessed with Shallow Graves, cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju.
Poison Touch
Poison Touch
Shallow Grave
Shadow Wave
Shadow Wave
Bad Juju
Roles: Support Support Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Nose
Legs ( 2 )


Bio

Dazzle minimap iconDazzle, the Shadow Priest
▶️ "Where my shadow falls, there falls my foe."
Each young acolyte to the Dezun order must complete a series of rites before becoming a Shadow Priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.

Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Alias:
Razzil

Abilities

Poison Touch icon
Affects
Enemies
(Talent Self)
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cast Animation: 0.3+0.57
Cast Range: Affected by Cast Range bonuses. 500/600/700/800
Starting Radius: Affected by AoE Radius bonuses. 200
Max Distance: Affected by Cast Range bonuses. 600/700/800/900
End Radius: Affected by AoE Radius bonuses. 300
Number of Targets: 2/4/6/8
Damage per Second: 16/28/40/52 (Talent 76/88/100/112)
Base Move Speed Slow: 16%/18%/20%/22% (Talent 56%/58%/60%/62%)
Move Speed Slow Increase per Refresh: 2%/2.5%/3%/3.5%
Debuff Duration: 5/6/7/8
With Aghanim's Shard Hex Set Move Speed: 100
With Aghanim's Shard Hex Duration: 1.6
Talent Attack Range Bonus: 300
Cooldown symbol
 27/23/19/15
Mana symbol
 125/130/135/140
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Poison Touch to hex affected targets for 1.6 seconds.
Blocked by Linken's Sphere.
Blocked fully upon cast only when primary target.
Can be used by illusions.
Illusion Notes:
Talent
Attack range bonus against affected targets is not granted to illusions.
Buff/Debuff
Modifiers [?]
modifier_dazzle_poison_touch_self
Undispellable
modifier_dazzle_poison_touch
modifier_hexxed
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Hex pig model

▶️ Upgradable by Aghanim's Shard. Hex Pig model.


  • A unit with less than 25% of its max health can be denied when the Poison Touch debuff is active.
  • Poison Touch's projectiles travel at a speed of 1300.
  • With the starting radius, distance, and end radius, Poison Touch can hit units up to 1100/1200/1300/1400 range away.
    • The complete area is shaped like a cone in front of Dazzle.
    • The area starts in front of Dazzle, and not at the primary target's position.
  • Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
  • Deals damage in 1-second intervals, starting immediately, resulting in 6/7/8/9 damage instances when not refreshed.
  • Can deal up to 96/196/320/468 (Talent 456/616/800/1008) damage to each target when not refreshed (before reductions).
  • The duration, damage, and movement speed slow values are updated and refreshed to the current ability level whenever Dazzle successfully lands an attack on the debuffed unit, missed attacks do not refresh it. This has no stack limit.
    • Only the caster's attacks can refresh and extend the duration of all current applied Poison Touch debuffs. Attacks from other player-controlled units do not refresh the debuff.
    • Poison Touch of different sources are independent of each other.
  • Successive casts of Poison Touch fully stack with each instance having its independent damage intervals, movement speed slow, and duration.
    • Both leveling the ability and the damage per second increasing Talent talent immediately update the current active damage instances.
    • However, both leveling the ability and the movement speed slow increasing Talent talent does not update the current active instances.
  • For how much damage movement speed one instance of Poison Touch reduces when refreshed, with the movement speed slow increasing Talent talent, please refer to the chart below.
  • Enemies are now hexed upon projectile impact, setting their base movement speed to 100, silencing, muting and disarming them.
    • The Ability Upgrade is determined if the caster has Aghanim's Shard icon Aghanim's Shard upon projectile hit.
    • Both the hex and Poison Touch debuff are independent of each other but applied at the same time.
    • The hex is only applied once upon projectile impact. Therefore, the target is still slowed for 3.4/4.4/5.4/6.4 seconds after the hex duration.
    • Hex instantly destroys illusions.
    • Poison Touch first applies its main debuff, then the hex debuff.
  • TALENT
    With the Poison Touch attack range bonus Talent talent, Dazzle has a total of 875 attack range against affected targets.
    • Grants Dazzle attack range bonus as long as he attacks the affected unit, regardless of its source.
    • Does not work against illusions.


Shallow Grave
Shallow Grave icon
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cast Range: Affected by Cast Range bonuses. 700/800/900/1000
Set Min Health: 1
Max Bonus Health Threshold: 10%
Max Heal Amp: 18%/36%/54%/72%
Duration: 3.5/4/4.5/5
Talent Heal: 200
Cooldown symbol
 36/30/24/18
Mana symbol
 90/100/110/120
Buff/Debuff
Modifiers [?]
modifier_dazzle_shallow_grave
Death
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

  • Min health prevents the affected target's current from dropping below 1 while active.
    • This means the target cannot die to any incoming damage instances, not even damage flagged as HP removal.
    • However, it does not manipulate the value of the incoming damage instance and fully procs on-damage effects.
  • Does not protect the targets against the following sources:
  • The halo ability effect appears at 190/240/300/350 range above the affected target, indicating its remaining duration, and it hits the ground right when the effect expires.
  • Grants incoming heal amplification.
    • Neither grants health regen amplification, lifesteal amplification or spell lifesteal amplification.
    • All healing the target receives is amplified, regardless of the source.
  • The incoming heal amplification bonus increases by 1.8%/3.6%/5.4%/7.2% for every 10% of max health missing, reaching 18%/36%/54%/72% when below 10% max health.
    • The health percentage is checked periodically and the effects are adapted instantly.
  • TALENT
    The Heal on Shallow Grave End Talent talent heals the target for 200 health upon losing the buff in any way.
    • Therefore, this healing is not affected by Shallow Grave's own heal amplification.
    • Successive buffs of multiple Shallow Grave do not instantly apply the heal.


Shadow Wave
Shadow Wave icon
Affects
Allies / Enemies
Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.
Cast Animation: 0.3+0.57
Cast Range: Affected by Cast Range bonuses. 800
Damage Radius: Affected by AoE Radius bonuses. 185
Bounce Distance: Affected by AoE Radius bonuses. 475
Number of Bounces: 3/4/5/6
Heal: 75/95/115/135 (Talent 120/140/160/180)
Damage: 75/95/115/135 (Talent 120/140/160/180)
With Aghanim's Scepter Heal/Damage Multiplier: 1.5
With Aghanim's Scepter Instant Attack Radius: Global
Cooldown symbol
 12/11/10/9
Mana symbol
 75
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 150% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Dazzle Aghs visualized

Upgradable by Aghanim's Scepter. Shadow Wave damage and heal visualized.


  • Shadow Wave has no bounce delay, all targets are healed simultaneously.
  • Shadow Wave has the following priorities on allies and on enemies: Hurt heroes ➤ hurt non-hero units (including illusions) ➤ heroes ➤ non-hero units.
    • The lower the health of the unit, the higher their priority. This means the lowest health units get healed first.
    • If multiple units meet the same criteria (e.g. when only full health non-hero units are within range), it chooses between them randomly.
    • Fully heal and consider invulnerable allies and ally Animal Courier Radiant minimap icon Couriers as valid targets.
  • Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
  • Can heal and damage up to 300/475/690/945 (Talent 480/700/960/1260) health when all bounces hit (before reductions).
    • The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
  • Shadow Wave first applies the heal on affected allies, then the damage on affected enemies.
  • Adds enemy unit-targeting functionality and can now target enemies following the same priority and other ability notes as above.
  • The heal and damage multiplier now applies whenever Shadow Wave hits an enemy unit.
    • When Shadow Wave hits an enemy unit, it now applies the increased damage on affected enemies, the increased heal on affected allies, the heal on affected allies, the damage on affected enemies, then the instant attack on all hit enemies.
    • This effectively deals 2.5 times the damage to enemies, while healing allies for the same amount when the Shadow Wave cast hit enemies.
  • Can heal and damage up to 750/1187.5/1725/2362.5 (Talent 1200/1750/2400/3150) health when all bounces hit (before reductions).


Bad Juju icon
Affects
Self / Enemies
Whenever a Unit is affected by Dazzle's spells they temporarily gain/lose armor.

The spell can be activated by spending health to decrease the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Passive Component
Armor Change per Stack: 1/2/3 (Talent 1.5/2.5/3.5)
Cast Animation: 0.2+0.76
Abilities Cooldown Reduction: 4/5/6
Armor Stack Duration: 8/10/12
Health Cost Increase Debuff Duration: 20
Health Cost Multiplier per Cast: 1.4
Cooldown symbol
 3
Mana symbol
 0
Health symbol
 75 Current Health
Partially pierces debuff immunity.
Fully pierces debuff immunity on the caster.
Buff/Debuff
Modifiers [?]
modifier_dazzle_bad_juju_armor
Death
modifier_dazzle_bad_juju_armor_counter
Death
modifier_dazzle_bad_juju_manacost
Death
Ability Draft Notes
Ability Draft Notes:
The current cooldown reductions component is not limited to Dazzle's abilities. All Chakra Magic icon Chakra Magic current cooldown notes fully apply.
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.

  • Bad Juju's passive component only works with Dazzle's abilities. It does not react to items or other abilities.
    • Bad Juju always applies its stack before the triggering ability applies any of its effects, including casting Bad Juju itself.
    • Poison Touch icon Poison Touch applies a stack on enemies on projectile hit.
    • Shallow Grave icon Shallow Grave applies a stack on the targeted ally upon cast.
    • Shadow Wave icon Shadow Wave applies a stack per instance of heal and damage on all healed allies, including Dazzle, and on all damaged enemies respectively.
      • Enemies that are within the damage radius of multiple healed allies receive multiple stacks as well.
  • Bad Juju first increases the stack by 1 upon cast, then reduces the current cooldown of Dazzle's abilities by a flat amount.
    • Fully affects all basic abilities, including passive abilities.
  • Does not affect item abilities at all. (as of 7.35b, it still effects cooldowns of TP scroll and neutral items)
  • All armor stacks work fully independently from each other. They do not refresh each other but share a status buff.
  • The health cost for this ability is
    expr
    75 × 1.4 ^ DebuffStack of Dazzle's current health rounded down.
    • Current health as cost is considered as setting health and it is non-lethal. Therefore, this ability can be cast even with 1 health.
    • The health cost tooltip displays the momentary health cost based on the current health, and updates whenever the tooltip is called.
    • Each stack places a new debuff on Dazzle. This means their durations are independent of each other.
  • The current number of both armor stacks and health cost increase stacks are visible on the modifier's icon and in its description.
  • Successive casts up to 5 times cost up to Health symbol 75/105/146/205/288 current health.


Poison Touch Calculations

Poison Touch icon Poison Touch Movement Speed Slow Calculations with Talent Talent Bonuses
Level Poison Touch Movement Speed Slow at nth Interval
Initial 1 2 3 4 5 6 7 8
Level 1
(Talent)
16%
(56%)
18%
(58%)
20%
(60%)
22%
(62%)
24%
(64%)
26%
(66%)
28%
(68%)
30%
(70%)
32%
(72%)
Level 2
(Talent)
18%
(58%)
20.5%
(60.5%)
23%
(63%)
25.5%
(65.5%)
28%
(68%)
30.5%
(70.5%)
33%
(73%)
35.5%
(75.5%)
38%
(78%)
Level 3
(Talent)
20%
(60%)
23%
(63%)
26%
(66%)
29%
(69%)
32%
(72%)
35%
(75%)
38%
(78%)
41%
(81%)
44%
(84%)
Level 4
(Talent)
22%
(62%)
25.5%
(65.5%)
29%
(69%)
32.5%
(72.5%)
36%
(76%)
39.5%
(79.5%)
43%
(83%)
46.5%
(86.5%)
50%
(90%)

Talents

Hero Talents
+0.5 Bad Juju icon Bad Juju Armor Reduction/Increase25+40% Poison Touch icon Poison Touch Slow
+60 Poison Touch icon Poison Touch DPS20+200 Heal On Shallow Grave icon Shallow Grave End
+80 Attack Speed15+45 Shadow Wave icon Shadow Wave Heal / Damage
+1.75 Mana Regen10+300 Poison Touch icon Poison Touch Attack Range

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • ADDED
    denying functionality to Poison Touch icon Poison Touch with the following conditions:
    • Affected heroes under 25% of max health and the ability effects can now be denied by an allied hero.
  • Bad Juju icon Bad Juju
    • No longer affects item abilities.
    • Reduced health cost multiplier per cast from 1.5 to 1.4.
  • Increased Intelligence attribute symbol intelligence gain from 2.5 to 2.8.
  • Reduced Bad Juju icon Bad Juju health cost from 75/100/125 to 75 on each level.
  • Shadow Wave icon Shadow Wave
    • Increased heal from 60/85/110/135 to 75/95/115/135.
    • Increased damage from 60/85/110/135 to 75/95/115/135.


Recommended Items

Starting items:

  • Tango icon Tango allows Dazzle to survive against enemy's damage so that he is not forced to retreat out of lane and leave his lane partner vulnerable.
  • Iron Branch icon Iron Branch provides cost-effective attributes. It can build into Magic Wand, or combines with Tango for more health regeneration.
  • Clarity icon Clarity allows Dazzle to replenish his mana in lane, which in turn sustain his spell-casting, most importantly Shadow Wave to heal his ally.
  • Observer Ward icon Observer Ward provides map vision and information to make gameplay decisions, allowing teammates to engage in fights on their terms or to avoid enemy ganks.

Early game (support):

  • Magic Stick icon Magic Stick gives Dazzle burst health and mana. Staying alive long enough to cast one more spell in a fight can make a significant difference.
  • Boots of Speed icon Boots of Speed is crucial to purchase as early as possible on all heroes. In Dazzle's case, positioning is crucial for being able to cast his spells, and the additional movement speed allows him to chase down foes after inflicting them with Poison Touch.
  • Urn of Shadows icon Urn of Shadows has great synergy with Dazzle's abilities. It provides a fair bit of cost-effective stats. The Urn charges allow Dazzle to heal teammates alongside Shadow Wave, or to add more damage during ganks and fights.

Early game (core):

  • Bottle icon Bottle is an excellent item for any mid-lane hero to keep their health and mana up in lane and contest the opponent.
  • Bracer icon Bracer gives a decent boost to survivability and damage, giving Dazzle an edge in lane.
  • Power Treads icon Power Treads improves Dazzle's damage output, and allows him to toggle between extra health and extra mana.

Mid game (support):

  • Magic Wand icon Magic Wand, assembled from earlier Magic Stick and Iron Branch, provides extra attributes and charge storage to increase Dazzle survivability and longevity in fight
  • Solar Crest icon Solar Crest is a solid defensive item that can give your carry an edge against the enemy carry by making them resilient to physical damage.
  • Arcane Boots icon Arcane Boots improves the size of his mana pool, allowing him to use more abilities, and allows him to replenish the mana of himself and his teammates, further boosting his ability to support his team.
  • Mekansm icon Mekansm provides Dazzle with all-around attributes as well as armor, and allows him to further heal his teammates alongside Shadow Wave, lengthening their lifespans in fights.

Mid-Game (core):

  • Aghanim's Scepter icon Aghanim's Scepter enables Dazzle to carry his team by greatly improving his damage while making him difficult to kill, making it a mandatory item for a core Dazzle.
  • Black King Bar icon Black King Bar prevents the enemy from shutting down Dazzle while he tears them down with his abilities.

Late game (support):

  • Spirit Vessel icon Spirit Vessel, upgraded from Urn of Shadows, provides more useful bonuses like movement speed and health, as well as granting the ability to reduce the health regen of targets.
  • Guardian Greaves icon Guardian Greaves, upgraded from Arcane Boots and Mekansm icon Mekansm, restores health and mana to allies and removes debuffs from Dazzle. The Guardian Aura greatly boosts the survival of Dazzle's team, particularly when they are at low health, giving Dazzle a larger window with which to use Shallow Grave.
  • Lotus Orb icon Lotus Orb increases Dazzle's armor, improving survivability, and gives him bonus health and mana regeneration for self-sustain. Echo Shell lets Dazzle dispel debuffs from a target ally and bounce enemy unit-targeted abilities back against them. It may discourage enemies from casting spells against important allies, or can be combined with Shallow Grave to help improve survivability.

Late game (core):

  • Octarine Core icon Octarine Core reduces Dazzle's cooldowns while providing valuable mana regeneration, making him much more impactful in teamfights.
  • Arcane Blink icon Arcane Blink helps Dazzle position more effectively while sustaining his health and mana.

Situational items (support):

  • Sentry Ward icon Sentry Wards are important to purchase alongside Observer Wards, for taking away enemy map vision or spotting out invisible enemy heroes.
  • Ghost Scepter icon Ghost Scepter improves Dazzle's survivability in the face of overwhelming physical damage. Besides providing all-around attributes, it temporarily renders him immune to physical damage, allowing him to buy himself time to cast his spells.
  • Glimmer Cape icon Glimmer Cape is a good utility item that helps Dazzle to further protect his teammates. Besides boosting his magic resistance slightly to provide survivability against magic nukes, using the active on a teammate who is being focused can buy them time to run away while greatly boosting their magic resistance. It can also be combined with Shallow Grave, greatly improving Dazzle's chances of successfully saving a teammate's life.
  • Force Staff icon Force Staff is a very strong support purchase that further augments Dazzle's protective capabilities. It improves the size of Dazzle's mana pool while also providing HP regen for self-sustain. Besides allowing him to quickly re-position himself to cast his spells, casting the active on a fleeing teammate that is under the protection of Shallow Grave can immediately push them to safety, further guaranteeing their survival.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity is a very strong utility item that can be obtained relatively cheaply. The improved intelligence and powerful scaling mana regen allow Dazzle to easily cast his spells whenever he needs to, while the improved base movement speed helps with positioning and chasing down or fleeing enemies. The active allows Dazzle to give himself temporary invulnerability while also dispelling debuffs from himself, or can be used to disable enemies while removing buffs, particularly if they are attempting to chase down and kill one of Dazzle's allies.
  • Drum of Endurance icon Drum of Endurance is a cheap and easily built item that grants all-around attributes. The active gives his team extra movement and attack speed in fights.
  • Pipe of Insight icon Pipe of Insight is a situationally strong utility item that further improves Dazzle's ability to protect his team. The vastly improved health regeneration and magic resistance also make Dazzle himself much harder to eliminate in fights, allowing him to always be ready to protect his teammates.
  • Rod of Atos icon Rod of Atos is a strong utility support item that improves Dazzle's survivability and disabling potential. It greatly improves Dazzle's HP pool while also providing a large amount of intelligence to improve his mana pool. The active allows Dazzle to root enemies from long distance.
  • Shiva's Guard icon Shiva's Guard is a good utility item that increases Dazzle's teamfight contribution. It provides Dazzle with a large amount of armor, boosting his survivability, as well as intelligence to increase the size of his mana pool. Freezing Aura reduces enemies' attack speed, debilitating their ability to harm Dazzle's team with physical attacks, while Arctic Blast deals damage and slows in an area around Dazzle, stacking alongside Poison Touch and allowing teammates to more easily group around them for an offensively cast Shadow Wave.
  • Scythe of Vyse icon Scythe of Vyse is a very powerful item to purchase on any support hero, gold permitting. It provides all-around attributes as well as a large amount of intelligence and mana regen, increasing Dazzle's overall resilience and ensuring that he will never run out of mana. The Hex allows him to hard-disable a target enemy at range, greatly improving his contribution to teamfights.

Situational items (core):

  • Desolator icon Desolator can be considered for a core Dazzle that needs more damage output, especially against towers.
  • Assault Cuirass icon Assault Cuirass provides more armor reduction to synergize with Dazzle's abilities while providing increased armor, making it useful against enemies with high physical damage.
  • Bloodthorn icon Bloodthorn allows Dazzle to silence troublesome enemies and augments his burst damage even further.
  • Hurricane Pike icon Hurricane Pike provides Dazzle with increased attack damage and range, while giving him a method of escaping or keeping enemies away.


Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Shallow Grave icon Shallow Grave Ally Saves
Relic Rare icon
Four Enemy Bad Juju icon Bad Juju Debuffs
Relic universal icon
Shadow Wave icon Shadow Wave Damage
Relic universal icon
Total Healing
Relic universal icon
Urn of Shadows icon Urn of Shadows Charges Used
Relic universal icon
Allies Glimmer Cape icon Glimmer Duration
Relic universal icon
Solar Crest icon Solar Crest Leading to Kills
Relic universal icon
Dominating Kill Streaks
Relic universal icon
Dust of Appearance icon Dusts Leading to Kills
Relic universal icon
Observer and Sentry Wards icon Wards Placed
Relic universal icon
Kill Assists
Relic universal icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster
  • ▶️ If killing you is wrong, I don't want to be right.

Equipment

Trivia

  • Dazzle's weapon is based on the "Khakkhara", a type of staff carried by Buddhist priests.
  • The current version of Dazzle was created in 6.39 where Weave icon Weave was a basic ability and while Shallow Grave icon Shallow Grave was his ultimate.
  • Another version of Dazzle which was released in 6.00 only lasted until his removal at 6.03.
    • The 6.00 version was named "Razzle, the Shadow Priest" and his abilities Cold Snap icon Power Word and Shadow Wave icon Shadow Word are most likely a reference to the Priest, a playable class from "World of Warcraft" of "Blizzard Entertainment".
    • The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest, and has several abilities named Shadow Word and Power Word, of which some have a similar effect to Razzle's abilities.
  • "Dazolator", one of Dazzle's cosmetic items, based on Desolator icon Desolator, is likely a reference to Dazzle players purchasing Desolator to stack up the armor reduction on enemies.

Gallery