Unreleased Content
Version History[]
Version
Description
- Addeddenying functionality to Poison Touch with the following conditions:
- Affected heroes under 25% of max health and the ability effects can now be denied by an allied hero.
- Bad Juju
- No longer affects item abilities.
- Reduced health cost multiplier per cast from 1.5 to 1.4.
- Increased intelligence gain from 2.5 to 2.8.
- Reduced Bad Juju health cost from 75/100/125 to 75 on each level.
Talents:
- LVL 15+60 attack speed increased to +80.
- Shadow Wave
- Increased heal from 60/85/110/135 to 75/95/115/135.
- Increased damage from 60/85/110/135 to 75/95/115/135.
- Reduced Shallow Grave mana cost from 100/110/120/130 to 90/100/110/120.
- Reduced Shadow Wave mana cost from 90 to 75.
- Bad Juju
- Successive casts while the health cost increase debuff is still active now stacks independently of each other, instead of refreshing the debuff duration.
- Reduced health cost increase debuff duration from 30/25/20 to 20 on each level.
- ReworkedAghanim's Scepter upgrade:
- Shadow Wave [?]
- The Ability Upgrade now applies the damage and heal multiplier when casting on both allies and enemies. [?]
- Increases damage multiplier from 1 to 1.5
- Increases heal multiplier from 1 to 1.5.
- Shadow Wave [?]
Talents:
- LVL 10LVL 15
- Reduced base attack damage from 10‒16 to 3‒9.
Talents:
- LVL 10+30 attack speed increased to +35.LVL 20+45 Poison Touch damage per second increased to +60.
- Increased base mana regeneration from 0 to 0.3.
- Reduced Shallow Grave mana cost from 120/130/140/150 to 100/110/120/130.
- Dazzle no longer has Intelligence as a primary attribute and is now a Universal hero.
- Reduced strength gain from 2.3 to 2.
- Reduced agility gain from 1.7 to 1.4.
- Reduced intelligence gain from 3.7 to 2.5.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 22‒28 to 10‒16.
- MergedGood Juju passive components to Bad Juju. Dazzle now has one ultimate ability. [?]
- UNo longer deals 40/50/60 physical damage and self heals for the same amount.
- UChangedfrom affecting ally units within a 1200 radius to affecting self only.
- No longer has a 50/75/100 mana cost.
- Now reduces the current cooldowns of all other abilities by 4/5/6.
- Now reduces the current item cooldowns by 3/4/5.
- Now has a 75/100/125-health cost. [?]
- Each cast applies a 30/25/20-second debuff that increases the current health cost by 50%.
- Has a 3-second cooldown.
- ReworkedAghanim's Scepter upgrade:
- OldGood Juju
- Passively reduce equipped item cooldowns by 50%.
- Adds an active component that resets all item cooldowns of the targeted ally or self. [?]
- NewShadow Wave
- AddedEnemy unit-targeting functionality, bouncing and damaging enemies while healing nearby ally units for 150% of its ability values when doing so. [?]
- Now also performs an instant attack on all affected enemy units.
- Aghanim's Shard upgrade:
- Reduced Poison Touch hex duration from 2 to 1.6.
Talents:
- LVL 10+60 attack damage ➜ +30 attack speed.
Talents:
- LVL 10+50 attack damage increased to +60.
- Poison Touch
- Increased duration from 4/5/6/7 to 5/6/7/8.
- Increased mana cost from 110/120/130/140 to 125/130/135/140.
Talents:
- LVL 15+50 Shadow Wave heal/damage reduced to +45.LVL 20+40 Poison Touch damage per second increased to +45.LVL 20225 Shallow Grave heal upon end reduced to 200.LVL 25+32% Poison Touch movement speed slow increased to +40%.
- Reduced Shallow Grave duration from 4/4.5/5/5.5 to 3.5/4/4.5/5.
- Shadow Wave
- Reduced heal from 80/100/120/140 to 60/85/110/135.
- Reduced damage from 80/100/120/140 to 60/85/110/135.
Talents:
- LVL 15LVL 20250 Shallow Grave heal upon end reduced to 225.
- Increased Bad Juju active damage/heal per stack from 30/40/50 to 40/50/60.
- Aghanim's Shard upgrade:
- Increased Poison Touch hex duration from 1.75 to 2.
- UReduced strength gain from 2.5 to 2.3.
- Reduced Poison Touch cooldown from 27/24/21/18 to 27/23/19/15.
- Shallow Grave now also grants the target 2%/4%/6%/8% incoming heal amplification for each 10% health missing.
- Shadow Wave
- Reduced mana cost from 90/100/110/120 to 90 on each level.
- Rescaled cooldown from 14/12/10/8 to 12/11/10/9.
- AddedGood Juju,Newsecond ultimate ability.
- Good Juju
- Passive - Whenever Dazzle casts an ability, all other non-item abilities currently on cooldown have their cooldowns reduced.
- Cooldown reduction per cast: 1/1.5/2
- ReworkedBad Juju.
- OldBad Juju
- Passive - Reduces cooldowns on your abilities and items. Anytime you cast an ability, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
- Cooldown reduction: 26%/38%/50%
- Radius: 1200
- Armor reduction per cast: 2/2.25/2.5
- Duration: 8
- NewBad Juju
- Whenever a unit is affected by Dazzle's abilities, they temporarily gain/lose armor. Can be activated to heal/deal physical damage to nearby units based on the amount of stacks on them.
- Armor change per stack: 1/2/3
- Duration: 8/10/12
- Active radius: 1200
- Heal/damage per stack: 30/40/50
- Mana cost: 50/75/100
- Cooldown: 15
- ReworkedAghanim's Scepter upgrade.
- OldShadow Wave
- Increases heal by 100.
- Increases damage by 100.
- Causes the bounce to apply basic dispel on affected allies.
- NewGood Juju
- Aghanim's Shard upgrade:
- UIncreased Poison Touch hex duration from 1.25 to 1.75.
Talents:
- LVL 15
- Increased attack range from 550 to 575.
Talents:
- LVL 20+36 Poison Touch damage per second increased to +40.
- Reduced base agility from 21 to 20.
- Increased base health regeneration from 0 to 0.25.
- Poison Touch
- Duration now only gets refreshed by the caster's attacks, instead of any attack.
- Now increases movement speed slow by 2%/2.5%/3%/3.5% each time the debuff gets refreshed.
- Increased base movement speed slow from 14%/16%/18%/20% to 16%/18%/20%/22%.
- Reduced Shallow Grave mana cost from 150 on each level to 120/130/140/150.
Talents:
- LVL 15LVL 20+30 movement speed ➜ 250 Shallow Grave heal upon end.
Talents:
- LVL 15250 Shallow Grave heal upon end reduced to 225.
- Increased turn rate from 0.6 to 0.7.
- Poison Touch now deals its first tick of damage immediately, instead of 1 second after the debuff is placed. [?]
- Shallow Grave
- Reduced cast point from 0.4 to 0.3.
- Reduced cooldown from 42/34/26/18 to 36/30/24/18.
- Aghanim's Scepter upgrade:
- Shadow Wave
- Increased heal bonus from 60 to 100.
- Increased damage bonus from 80 to 100.
- Shadow Wave
- ReworkedAghanim's Shard upgrade:
- OldBad Juju instantly attacks the 3 closest enemies 1200 radius around Dazzle whenever he casts an ability, prioritizing heroes [?]
- NewCauses Poison Touch to apply a 1.25-second hex on hit enemies.
- AddedAttribute Bonus.
Talents:
- LVL 15+35 attack speed increased to +60.LVL 15+150 cast range ➜ 250 Shallow Grave heal upon end.
- Shallow Grave
- Increased cast range from 550/700/850/1000 to 700/800/900/1000.
- Rescaled duration from 5 on each level to 4/4.5/5/5.5.
- Reduced cooldown from 60/46/32/18 to 42/34/26/18.
- ReworkedAghanim's Scepter upgrade:
- MovedBad Juju instant attack upon ability cast component to Ability Upgrade.
- NewShadow Wave
- Increases heal by 60.
- Increases damage by 80.
- Causes the bounce to apply basic dispel on affected allies.
- AddedAghanim's Shard upgrade for Dazzle:
- Bad Juju [?]
- Increased instant attack radius from 800 to 1200.
- Reduced the number of targets from 8 to 3.
- Bad Juju [?]
Talents:
- LVL 15
Talents:
- LVL 10+1.5 mana regeneration increased to +1.75.LVL 15+24 Shadow Wave heal/damage increased to +30.LVL 25+0.4 Bad Juju armor reduction increased to +0.5.
Talents:
- LVL 10+2 mana regeneration reduced to +1.5.LVL 10+60 attack damage reduced to +50.LVL 15+30 Shadow Wave heal/damage reduced to +24.LVL 15+200 cast range reduced to +150.LVL 20+45 Poison Touch damage per second reduced to +36.LVL 20+40 movement speed reduced to +30.LVL 25+0.5 Bad Juju armor reduction reduced to +0.4.LVL 25+40% Poison Touch movement speed slow reduced to +32%.
- ReworkedAghanim's Scepter upgrade:
- OldShadow Wave
- Increases bounce count by 3.
- Increases bounce distance by 200.
- Causes the bounce to apply basic dispel on affected allies.
- NewBad Juju instantly attacks the 8 closest enemies 800 radius around Dazzle whenever he casts an ability, prioritizing heroes [?]
Talents:
- LVL 10+75 attack damage reduced to +60.
Talents:
- LVL 10+20% experience gain ➜ +2 mana regeneration.
Talents:
- LVL 10+30% experience gain reduced to +20%.
- ReworkedAghanim's Scepter upgrade:
- OldTurns Shallow Grave into a 500-radius area-targeted ability, affecting all ally heroes within the radius.
- NewShadow Wave
- Increases bounce count by 3.
- Increases bounce distance by 200.
- Causes the bounce to apply basic dispel on affected allies.
Talents:
- LVL 15+20 Shadow Wave heal/damage increased to +30.LVL 15+125 cast range increased to +200.
- Increased Bad Juju cooldown reduction from 20%/35%/50% to 26%/38%/50%.
Talents:
- LVL 10+200 health ➜ +30% experience gain.
- Aghanim's Scepter upgrade:
- Increased Shallow Grave radius from 450 to 500.
- Increased intelligence gain from 3.2 to 3.7.
- Reduced base movement speed from 310 to 305.
- Increased Poison Touch mana cost from 95/110/125/140 to 110/120/130/140.
- Reduced Shadow Wave cast range from 900 to 800.
- Poison Touch
- Reduced cast range from 600/700/800/900 to 500/600/700/800.
- Increased mana cost from 80/100/120/140 to 95/110/125/140.
- Increased Shallow Grave cooldown from 60/45/30/15 to 60/46/32/18.
- Reduced intelligence gain from 3.4 to 3.2.
- Reduced Bad Juju cooldown reduction from 30%/40%/50% to 20%/35%/50%.
- Increased Shadow Wave cooldown from 13/11/9/7 to 14/12/10/8.
- Increased Poison Touch mana cost from 80/90/100/110 to 80/100/120/140.
- Reduced Bad Juju debuff duration from 10 to 8.
- Increased strength gain from 2.3 to 2.5.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Poison Touch
- Multiple casts now stack the debuff, instead of refreshing the duration.
- Increased mana cost from 80 on each level to 80/90/100/110.
- Increased Shadow Wave cooldown from 12/10/8/6 to 13/11/9/7.
- ReplacedWeave with Bad Juju.
- OldWeave
- Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time.
- Cast range: 2000
- Radius: 575
- Armor per Second: 0.75/1/1.25
- Duration: 24
- Mana cost: 100
- Cooldown: 40
- NewBad Juju
- Passively reduces cooldowns on your abilities and items. Anytime you cast an ability, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
- Cooldown reduction: 30%/40%/50%
- Radius: 1200
- Armor reduction per cast: 2/2.25/2.5
- Duration: 10
Talents:
- LVL 20+50 movement speed reduced to +40.LVL 25
- Rescaled base attack damage from 16‒34 to 22‒28.
- Increased Poison Touch damage per second from 10/24/38/52 to 16/28/40/52.
- Increased strength gain from 2.15 to 2.3.
- Poison Touch
- Rescaled number of targets from 4/5/6/7 to 2/4/6/8.
- Reduced cooldown from 35/30/25/20 to 27/24/21/18.
- Reduced base intelligence from 27 to 25.
- Increased base attack damage from 14‒32 to 16‒34.
- Increased Poison Touch damage per second from 10/20/30/40 to 10/24/38/52.
- Increased base movement speed from 305 to 310.
Talents:
- LVL 20+30 Poison Touch damage per second increased to +45.
Talents:
- LVL 10+175 health increased to +200.LVL 10+60 attack damage increased to +75.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- ReworkedPoison Touch.
- OldPoison Touch
- Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time.
- Cast range: 600/650/700/750
- Damage per second: 14/20/26/36
- Duration: 7
- Mana cost: 70
- Cooldown: 15/13/11/7
- Level 1: 33% slow for 3 seconds
- Level 2: 33% slow for 2 seconds ➜ 66% slow for 1 second
- Level 3: 33% slow for 1 second ➜ 66% slow for 1 second ➜ 100% slow for 1 second
- Level 4: 33% slow for 1 second ➜ 66% slow for 1 second ➜ stun for 1 second
- Notes: The damage starts after the slow/stun. Deals physical damage. Multiple instances fully stack.
- NewPoison Touch
- Releases a cone of poisonous magic that strikes multiple enemy units. Deals damage over time and slows the target. Anytime the targets get attacked, the debuff duration is refreshed.
- Cast range: 600/700/800/900
- Starting radius: 200
- Max distance: 600/700/800/900
- End radius: 300
- Number of targets: 4/5/6/7
- Damage per second: 10/20/30/40
- Movement speed slow: 14%/16%/18%/20%
- Duration: 4/5/6/7
- Mana cost: 80
- Cooldown: 35/30/25/20
- Notes: Single target ability, but hits a number of enemies in a cone area in front of Dazzle. The debuff gets refreshed whenever getting attacked by a player or Roshan. Deals physical damage.
Talents:
- LVL 10+125 health increased to +175.LVL 10LVL 15+60 attack damage ➜ +20 Shadow Wave heal/damage.LVL 15+100 cast range increased to +125.LVL 20+25 Poison Touch damage per second increased to +30.LVL 20+25 movement speed increased to +50.LVL 25LVL 25
- Increased strength gain from 1.85 to 2.15.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- ReworkedAghanim's Scepter upgrade:
- OldWeave
- Increases radius to 775.
- Increases armor per second to 1.25/1.5/1.75.
- NewTurns Shallow Grave into a 450-radius area-targeted ability, affecting all ally heroes within the radius.
Talents:
- LVL 20-30s respawn time ➜ +25 Poison Touch damage per second.
Talents:
- LVL 15+40 attack damage increased to +60.
- Multiple instances of Poison Touch now fully stack with each other.
- RemovedAttribute Bonus.
- added
Talents:
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased Poison Touch cast range from 600 on each level to 600/650/700/750.
- Increased Shallow Grave cast point from 0.35 to 0.4.
- Increased Shadow Wave mana cost from 80/90/100/110 to 90/100/110/120.
- Increased base health from 150 to 180.
- Reduced Poison Touch mana cost from 100 to 70.
- Shallow Grave
- Increased cast point from 0.3 to 0.35.
- Increased mana cost from 140/130/120/110 to 150 on each level.
- Weave
- Changedvision type from Flying Vision to Ground Vision.
- Reduced vision radius from 800 to 575.
- Reduced vision duration from 8 to 3.
- Aghanim's Scepter upgrade:
- Now also increases Weave vision radius to 775.
- Reduced Poison Touch mana cost from 100/115/130/145 to 100 on each level.
- Increased Poison Touch damage per second from 14/20/26/32 to 14/20/26/36.
- Shadow Wave damage is no longer reduced by Damage Block.
- Increased attack range from 500 to 550.
- Aghanim's Scepter upgrade:
- Increased Weave armor per second from 1/1.25/1.5 to 1.25/1.5/1.75.
- Poison Touch no longer stuns upon projectile impact.
- Poison Touch
- Ability is now disjointable.
- Changedfrom stunning upon launch to stunning upon projectile impact.
- Increased damage per second from 8/16/24/32 to 14/20/26/32.
- Reworkedmovement speed slow progression:
- Old
- Level 1: 1s 33% slow
- Level 2: 1s 33% slow ➜ 1s 66% slow
- Level 3: 1s 33% slow ➜ 1s 66% slow ➜ 1s stun
- Level 4: 1s 33% slow ➜ 1s 66% slow ➜ 1s stun
- New
- Level 1: 3s 33% slow
- Level 2: 2s 33% slow ➜ 1s 66% slow
- Level 3: 1s 33% slow ➜ 1s 66% slow ➜ 1s 100% slow
- Level 4: 1s 33% slow ➜ 1s 66% slow ➜ 1s stun
- Weave
- Rescaled armor per second from 1 on each level to 0.75/1/1.25.
- Reduced duration from 12/18/24 to 20 on each level.
- Aghanim's Scepter upgrade:
- Weave
- No longer increases duration.
- Now increases armor per second 1/1.25/1.5. [?]
- Weave
- Fixed the following abilities' interactions with Shallow Grave:
- Shallow Grave can now be cast on spell immune allies.
- Increased Shadow Wave number of bounces from 3/3/4/5 to 3/4/5/6.
- Increased Shallow Grave cast range from 400/600/800/1000 to 550/700/850/1000.
- Reduced Poison Touch cooldown from 15/13/11/9 to 15/13/11/7.
- Increased Shadow Wave damage radius from 170 to 185.
- Shadow Wave
- Now always self-heals first, regardless of who is targeted.
- The self-heal does not count towards the bounce limit.
- Poison Touch damage is no longer reduced by Damage Block.
- Increased Poison Touch damage per second from 7/14/21/28 to 8/16/24/32.
- Updated Weave ability tooltips.
- Addeda status buff icon for Shallow Grave.
- Addednew Bound Radius mechanic. [?]
- File:Minimap icon.png [[|]] has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- File:Minimap icon.png [[|]] has the
- Increased Shadow Wave damage radius from 155 to 170.
- Shallow Grave now has a duration indicator above the target, visible to allies only.
- Shallow Grave
- Fixed not saving from the health loss caused by Essence Shift.
- Now prevents the target from shattering to Ice Blast for its duration.
- Increased Shallow Grave cooldown from 54/40/26/12 to 60/45/30/15.
- Poison Touch is now properly blocked by Linken's Sphere.
- Reduced Shallow Grave cooldown from 80/60/40/20 to 54/40/26/12.
- AddedAghanim's Scepter upgrade for Dazzle:
- Weave
- Increases radius to 775.
- Increases duration to 18/24/30.
- Weave
- Shadow Wave
- Fixed not bouncing the correct number of times.
- Changedability operations to improve performance.
- Fixed buff and debuff icon to represent the current status more accurately.
- Reduced Shallow Grave cooldown from 90/70/50/30 to 80/60/40/20.
- Reduced Poison Touch cast point from 0.5 to 0.3.
- Shadow Wave
- Now also bounces on Dazzle, instead of always excluding him.
- Reduced cast point from 0.5 to 0.3.
- Increased cast range from 550 to 900.
- Increased number of bounces from 3/3/3/4 to 3/3/4/5.
- ReworkedShallow Grave.
- Movedfrom the fourth to the second ability slot.
- OldShallow Grave
- The next time target allied hero dies, he will revive in 40% of the regular time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. A dying unit will deal physical damage to its killer if it was a hero.
- Cast time: 0.5
- Cast range: 550
- Damage: 150/300/450
- Buff duration: 360
- Mana cost: 100/200/300
- Cooldown: 200/175/150
- Notes: When dying with the buff on, the hero's respawn time is reduced by 60%. The damage is afflicted on the hero who kills the buffed ally.
- NewShallow Grave
- Shallow Grave prevents any damage from killing the targeted hero for 5 seconds.
- Cast time: 0.3
- Cast range: 400/600/800/1000
- Duration: 5
- Mana cost: 140/130/120/110
- Cooldown: 90/70/50/30
- Notes: Prevents the target's health from dropping below 1 for its duration. No damage can kill it for its duration.
- ReworkedWeave.
- Movedfrom the second to the fourth ability slot.
- Updated ability effects.
- This is now Dazzle's ultimate ability.
- OldWeave
- A powerful shadow magic used to increase or decrease a target's defenses over time. Changes armor by 1 every pulse.
- Cast time: 0.5
- Cast range: 800
- Pulses: 4/8/12/16
- Duration: 17
- Mana cost: 100
- Cooldown: 20
- Notes: Increases/decreases armor in 5/2.5/1.33/1 second intervals, starting immediately upon cast, reaching 4/8/12/16 armor after 16 seconds.
- NewWeave
- A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a radius.
- Cast time: 0.3
- Cast range: 2000
- Radius: 575
- Armor per second: 1
- Duration: 12/18/24
- Mana cost: 100
- Cooldown: 40
- Notes: Places a buff on all allied and a debuff on enemy heroes within the area. All buffed/debuffed units gain/lose 1 armor per second throughout the whole duration. At the end of the duration, their armor goes back to normal.
- Updated hero description.
- ChangedShallow Grave buff duration from
until next death
to a fixed 360.
- Fixed ability interactions between Weave and Reincarnation.
- Shallow Grave
- Changedbuff duration from a fixed 300 to
until next death
. - Reduced respawn time reduction from 80% to 60%.
- Reduced cooldown from 250/200/150 to 200/175/150.
- Shallow Grave
- Fixed not working properly for heroes with transformation abilities (e.g. Shapeshift).
- Changedbuff duration from
until next death
to a fixed 300. - Rescaled cooldown from 300/200/100 to 250/200/150.
- Reduced mana cost from 200/350/500 to 100/200/300.
- Increased Shallow Grave cooldown from 300/150/75 to 300/200/100.
- AddedReworkedDazzle.
- Renamedfrom Razzle to Dazzle.
- Changedprimary attribute from Agility to Intelligence.
- Increased strength gain from 1.65 to 1.85.
- Increased base agility and gain from 15 + 1.4 to 21 + 1.7.
- Increased base intelligence from 22 + 3.15 to 27 + 3.4.
- Rescaled base attack damage from 17‒29 to 14‒32.
- Reduced attack range from 600 to 500.
- Dazzle now has Poison Touch, Weave, Shadow Wave as his basic abilities and Shallow Grave as his ultimate ability.
- NewPoison Touch
- A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second.
- Cast range: 600
- Damage per second: 7/14/21/28
- Slow duration: 1/2/3/3
- Mana cost: 100/115/130/145
- Cooldown: 15/13/11/9
- Level 1: 1s 33% slow
- Level 2: 1s 33% slow ➜ 1s 66% slow
- Level 3: 1s 33% slow ➜ 1s 66% slow ➜ 1s stun
- Level 4: 1s 33% slow ➜ 1s 66% slow ➜ 1s stun
- Notes: Mini-stuns the target upon cast.
- NewWeave
- A powerful shadow magic used to increase or decrease a target's defenses over time. Changes armor by 1 every pulse.
- Cast range: 800
- Pulses: 4/8/12/16
- Duration: 17
- Mana cost: 100
- Cooldown: 20
- Notes: Increases/decreases armor in 5/2/1.33/1 second intervals, starting immediately upon cast, reaching 4/8/12/16 armor after ~15 seconds.
- NewShadow Wave
- Sends forth a Shadow Wave to heal few units. Healed units also damage a small area around them for the same amount. Dissipated damage is physical.
- Cast range: 550
- Bounce distance: 475
- Damage radius: 155
- Number of targets: 3/3/3/4
- Heal/damage: 80/100/120/140
- Notes: Does not include Dazzle himself. In order to heal self, the ability has to be cast on self. The wave bounces instantly to nearby units. The AoE damage around multiple healed allies stacks.
- NewShallow Grave
- The next time target allied hero dies, he will revive in 20% of the time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. A dying unit will deal physical damage to its killer if it was a hero.
- Cast range: 550
- Damage: 150/300/450
- Mana cost: 200/350/500
- Cooldown: 300/150/75
- Notes: The placed buff lasts until the next death. When dying with the buff on, the hero's respawn time is reduced by 80%. The damage is afflicted on the hero who kills the buffed ally.
- RemovedRazzle, the Shadow Priest. [1]
- ReworkedShadow Weave. [?]
- OldReduces enemy magic resistance by 5% per stack.
- NewIncreases self magic resistance bonus by 10% per stack.
- Increased Power Word duration from 15 to 25.
- Created
Patch History[]
Patch
Description
- Typing
Razzil
in the hero selection now highlights Dazzle.
- Reduced versus scale from 0.85 to 0.79.
- Addednew Adjectives attributes. [?]
- Dazzle has the following values: Legs
2
and Nose1
.
- Dazzle has the following values: Legs
- Updated
Shadow Wave ability descriptions.
- Updated hero modifier.
Shadow Wave
- Fixed not triggering Spell Block.
- Fixed not triggering Empower Spell.
- Fixed not performing an instant attack on all affected enemy units.
- Updated Bad Juju ability backend strings.
- Updated Shadow Wave ability backend strings.
-
- Updated
Poison Touch ability descriptions.
- Updated
- Increased legs LOD1 max polygons from 100 to 1000.
- Fixed Bad Juju being dispellable.
- Updated
Poison Touch ability descriptions.
- Updated default hero model.
- Changed
Good Juju Legacy Keys from J to F.
- Updated Shallow Grave ability descriptions.
- Updated Bad Juju ability tooltips.
- Fixed
Poison Touch hex debuff modifiers missing descriptions.
- Updated Shallow Grave particles.
- Updated Poison Touch impact sound.
- No longer has 300 spread radius.
- Added max sound distance of 3000.
- Added a sound blocker, with a 600 radius and 0.15 second duration, Preventing the sound from playing more than once within the given time and the given distance.
- Added lore text to Bad Juju.
- Added sound effect for Bad Juju targeting.
- Fixed Poison Touch max search range not increasing along with the cast range per level.
- Fixed Poison Touch max distance not being increased by cast range bonuses.
- Poison Touch
- Added range tooltip modifiers.
- Updated description.
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- Updated default item build.
- Added Arcane Rune responses.
- Fixed missing decal on default hero model sleeve.
- Fixed Shadow Wave sometimes counting your hero towards the limit.
- Added Russian voiceover lines.
- Fixed ability interactions between Ghost Form and Weave.
- Fixed Shallow Grave allowing illusions to outlive their duration.
Wraith Delay
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- Fixed ability interactions between Wraith Delay and Shallow Grave.
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- Updated Poison Touch ability tooltip.
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- Fixed ability interactions between Suicide Squad, Attack! and Shallow Grave (i.e. causing Techies not killing themselves through Shallow Grave).
- Increased max polygon counts.
- Updated default hero model.
- Updated ability icons.
- Updated Dota2 workshop model and texture files.
- Fixed Shallow Grave backswing behavior.
- Poison Touch
- Fixed being disjointable.
- Fixed not resetting its max slow and/or stun effect when refreshed on a target.
- Fixed sometimes dealing 7 damage ticks instead of 8.
- Fixed Shadow Wave being unable to bounce to allied invulnerable units.
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- Fixed Pocket Deny not killing you under Shallow Grave.
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- Fixed Shallow Grave cast backswing behavior.
- Fixed Poison Touch slow and stun applying if spell immunity was present after it had been applied.
- Fixed Poison Touch being dispelable.
- Shallow Grave
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- Fixed ability interactions with Divided We Stand.
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- Fixed ability when being cast on a Meepo clone.
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- Fixed Shadow Wave not healing Siege Creep.
- Fixed Weave not affecting units slept by Song of the Siren.
- Fixed having 1 more armor than intended.
- Fixed Shadow Wave not doing its damage around the radius of the last target.
- Fixed turn rate.
- Added overhead healing messages.
- Fixed being able to deny oneself while under the Poison Touch debuff if you attack through the hero icon at the top.
- UAdded Haste Rune run animations.
- UAdded chase animation.
- UAdded the following animations:
- Injured idle animation
- Injured attack animation
- Spawn animation
- Added an impact effect on enemies who are damaged by Shadow Wave.
- Fixed Shadow Wave, it now properly deals physical damage, and damages magic immune units.
- Dazzle now only says his Shadow Wave lines to nearby friendly heroes.
- Changed Weave Legacy Keys from E to W.
- Shadow Wave now damages units around Dazzle correctly.
- Poison Touch
- Fixed ministun timing.
- Damage is no longer reduced by damage block.
- Shallow Grave is no longer dispelable.
- Shadow Wave
- Now prioritize heroes with lesser health.
- Now provides a much longer vision duration.
- Fixed Poison Touch movement speed slow duration from 1/2/2/2 to 1/2/3/3.
- Poison Touch
- Fixed ability projectile speed.
- Fixed ability targeting rules.
- Fixed various bugs.
- Fixed ability's sound source.