Dota 2 Wiki
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* Once the counter reaches {{#expr:{{#var:Luminosity value1}}-1}}, Dawnbreaker gains the {{tooltip|attack buff|modifier_dawnbreaker_luminosity_attack_buff}}.
 
* Once the counter reaches {{#expr:{{#var:Luminosity value1}}-1}}, Dawnbreaker gains the {{tooltip|attack buff|modifier_dawnbreaker_luminosity_attack_buff}}.
 
** This buff causes the next attack to be a critical strike, to [[lifesteal]], and to heal nearby allies.
 
** This buff causes the next attack to be a critical strike, to [[lifesteal]], and to heal nearby allies.
 
 
** Nearby allies are healed for a percentage of the lifesteal value, so they are healed for {{calc|v1*{{#var:Luminosity value5}} round4|v1={{#var:Luminosity value4}}|%}}.
 
** Nearby allies are healed for a percentage of the lifesteal value, so they are healed for {{calc|v1*{{#var:Luminosity value5}} round4|v1={{#var:Luminosity value4}}|%}}.
 
** When the attack target is a non-hero unit, the lifesteal value is reduced to {{calc|v1*{{#var:Luminosity value6}} round4|v1={{#var:Luminosity value4}}|%}}.
 
** When the attack target is a non-hero unit, the lifesteal value is reduced to {{calc|v1*{{#var:Luminosity value6}} round4|v1={{#var:Luminosity value4}}|%}}.
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* The powered up attack first heals Dawnbreaker, then nearby allies, then applies its critical damage.
 
* The powered up attack first heals Dawnbreaker, then nearby allies, then applies its critical damage.
 
** Luminosity has an ensured [[critical strike]], crits with a lower value have no effect if they proc, since the higher crit value takes priority.
 
** Luminosity has an ensured [[critical strike]], crits with a lower value have no effect if they proc, since the higher crit value takes priority.
** Stacks additively with other sources of [[lifesteal]], and is affected by [[lifesteal amplification]]. Cannot lifesteal off of [[ward]]s, [[building]]s and allied units.
+
** Stacks additively with other sources of [[lifesteal]].
 
** The heal value on Dawnbreaker and her allies counts as lifesteal, and is affected by [[lifesteal amplification]], but only if the amplification is sourced to Dawnbreaker.
 
** The heal value on Dawnbreaker and her allies counts as lifesteal, and is affected by [[lifesteal amplification]], but only if the amplification is sourced to Dawnbreaker.
 
** The heal value itself is still subjected to [[heal manipulation]].
 
** The heal value itself is still subjected to [[heal manipulation]].

Revision as of 12:57, 15 April 2021

Dawnbreaker
Dawnbreaker
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
26 + 3.8
20 + 2.4
20 + 2.2
Level 0 1 15 25 30
Health 120 692 1858 2958 3420
+0 +2.6 +7.92 +12.92 +15.02
Mana 75 315 675 1083 1239
+0 +1 +2.54 +4.24 +4.89
Armor 2 5.33 10.93 16.93 19.27
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

36
40

62
66

115
119

165
169

186
190

Attack Rate 0.59/s 0.71/s 0.9/s 1.12/s 1.2/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.46 + ?
Projectile Speed 900
Move Speed ▶️ 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Valora, the Dawnbreaker, is a melee strength hero that shines in the heart of battle, happily crushing enemies with her celestial hammer and using the energy released to heal nearby allies. At one with the mass of her weapon, she revels in hurling her hammer through multiple foes and then converging with it in a blazing wake. Created to rival ancient forces of chaos and darkness by descendants of the first light, Dawnbreaker only taps her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they may be.

Bio

Dawnbreaker minimap iconValora, the Dawnbreaker
▶️ "Darkness fears the break of dawn!"
In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.

Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.

In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.

There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Abilities

Starbreaker targeting indicator

Starbreaker's custom targeting indicator.

Starbreaker
Starbreaker icon
Affects
Enemies / Self
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cast Animation: 0.2+0.1
Cast Range: Global
Self Set Move Speed: 215
Number of Attacks: 3
Combo Duration: 1.1
Swipe Radius: 360
Swipe Attack Damage Bonus: 25/35/45/55
Swipe Move Speed Slow: 100%
Swipe Slow Duration: 0.12
Smash Radius: 250
Smash Distance: 250
Smash Attack Damage Bonus: 40/65/90/115
Smash Stun Duration: 0.8/1/1.2/1.4
Self Stun Duration: 0.2
Talent Number of Charges: 150
Talent Charge Replenish Time: 17/15/13/11
Cooldown symbol
 17/15/13/11 (Talent 0)
Mana symbol
 80
Buff/Debuff
Modifiers [?]
modifier_starbreaker_fire_wreath_caster
Death
modifier_dawnbreaker_fire_wreath_attack_bonus
Undispellable
modifier_starbreaker_fire_wreath_slow
modifier_starbreaker_fire_wreath_smash_stun
modifier_stunned
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.

  • ↓↓ Double-tapping automatically casts it towards the current facing direction.
  • During Starbreaker, Dawnbreaker gets moved towards the targeted direction at a speed of 215.
    • The movement is not interrupted by other sources of non-disabling forced movement. Starbreaker's movement resumes as soon as the other source finishes.
    • Cannot move Dawnbreaker over cliffs. Upon reaching unpathable terrain, the movement stops and the ability continues stationary.
    • Can move Dawnbreaker a total distance of 236.5 over 1.1 duration.
    • Trees in the way are destroyed.
  • Causes Dawnbreaker to perform instant attacks on enemies within the swipe radius, and on enemies within the smash radius upon end.
    • These instant attacks can proc any attack modifiers and on-hit effects normally, except for cleave. They have True Strike, and completely ignore disarms.
    • Luminosity icon Luminosity only gains 1 charge per instance, regardless of how many enemies got hit by instant attacks on each instance.
    • Performs instant attacks in 0.55-second intervals, starting immediately upon cast, resulting in 3 instances.
    • The actual effects of the ability are independent from the whirling animation of Dawnbreaker. All enemies are hit by the instant attacks at the same time on each interval.
  • The first 2 instances are applied within the 360 radius around Dawnbreaker.
    • These instances use the lesser attack damage bonus and apply a movement speed slow.
    • The attacks first apply their damage, then the slow debuff.
  • The last instance is applied within 250 radius 250 range in front of Dawnbreaker.
    • This instance uses the greater attack damage bonus and applies the stun with a small 90-range knock-up.
    • The attacks first apply their damage, then the stun debuff.
    • The smash can hit units up to 500 range away from Dawnbreaker.
  • Dawnbreaker gets stunned for 0.2 seconds upon performing the last smash attack of the combo.
  • With the level 25 Talent talent, the cooldown is replaced with 150 charges that have a 17/15/13/11-second charge replenish time.


Celestial Hammer icon
Affects
Enemies
Damage
Magical
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cast Animation: 0.25+0.77
Cast Range: Global
Max Distance: 1000/1100/1200/1300 (Talent 1080/1180/1280/1380)
Hammer Search Radius: 150
Hammer Damage Radius: 250
Impact Damage: 60/90/120/150
Hammer Pause Duration: 2
Fire Trail Radius: 150
Fire Trail Damage per Second: 20/30/40/50
Fire Trail Move Speed Slow: 35%
Fire Trail Duration: 2.5
Fire Trail Debuff Linger Duration: 0.5
Cooldown symbol
 18/16/14/12
Mana symbol
 110
Buff/Debuff
Modifiers [?]
modifier_dawnbreaker_celestial_hammer_caster
Death
modifier_projectile_vision
Undispellable
modifier_celestial_hammer_thinker
Undispellable
modifier_dawnbreaker_converge_thinker
Undispellable
modifier_dawnbreaker_converge
Undispellable
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.

  • Despite visually using Dawnbreaker's weapon, she is not disarmed and her attack is not modified in any way while Celestial Hammer is active.
  • The hammer travels at a speed of 1500 and until reaching the targeted point or the max distance within 0.67/0.73/0.8/0.87 (Talent 0.72/0.79/0.85/0.92) seconds.
    • Upon returning, the hammer travels at a speed of 1500, or until reaching Dawnbreaker within 1.5 seconds, whichever is faster.
  • The hammer provides 150 radius flying vision at the destination point upon reaching it, which lasts 1 second.
  • The hammer destroys trees within 150 range of it as it travels.
  • The hammer hits every enemy that comes within 150 range of it as it travels.
    • If an enemy gets within 150 range of the hammer, all enemies within 250 range of the hammer get damaged.
    • Each enemy may get damaged by the hammer only once upon flying towards the destination, and once again upon returning.
    • This means the hammer can deal 120/180/240/300 impact damage to each enemy.
  • The hammer only returns when having the caster modifier.
    • When losing the modifier by dying, the hammer disappears after the pause, instead of returning.
  • The fire trail is created along the path the hammer takes upon returning. It lasts 2.5 seconds from the moment it is created.
    • This means the fire created at the starting location disappears earlier than the fire created at the ending location.
    • The fire provides an aura that places a debuff on enemies within its fire trail 150 radius. The aura debuff lingers for 0.5 seconds.
    • The debuff deals 10/15/20/25 damage in 0.5-second intervals, starting immediately upon being placed.
    • This results in up to 7 possible instances, and it can deal up to 60/90/120/150 damage within the area for the entire duration.
  • With Converge icon Converge, both the hammer and Dawnbreaker create the fire trail behind them as they move.


Converge
Converge icon
Ability
No Target
Affects
Self
Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.
Cooldown symbol
 0.25
Mana symbol
 0
Buff/Debuff
Modifiers [?]
modifier_dawnbreaker_celestial_hammer_movement
Death

  • Replaces Celestial Hammer icon Celestial Hammer until the sub-ability is used, the hammer returns to Dawnbreaker, or until Dawnbreaker dies.
  • Interrupts Dawnbreaker's channeling abilities upon cast.
  • Goes on a 0.25-second cooldown right after Celestial Hammer is cast, this is to prevent accidental double-casts prematurely ending the ability.
  • Moves Dawnbreaker at a speed of 1500.
  • Cannot move Dawnbreaker for more than the max distance value of 1000/1100/1200/1300 (Talent 1080/1180/1280/1380).
    • This means it can move Dawnbreaker for up to 1.5/1.36/1.25/1.15 (Talent 1.39/1.27/1.17/1.09) range.
  • Both the hammer and Dawnbreaker create the fire trail behind them as they move.


Luminosity
Luminosity icon
Ability
Passive
Affects
Enemies / Allies
After 4 attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 35% of the amount.
Required Hits: 4
Healing Radius: 650
Critical Damage: 120%/140%/160%/180% (Talent 121%/141%/161%/181%)
Lifesteal: 30%/40%/50%/60%
Allied Heal Percentage: 35%
Creep Heal Penalty: 50%
Buff/Debuff
Modifiers [?]
modifier_dawnbreaker_luminosity
Undispellable
modifier_dawnbreaker_luminosity_attack_buff
Death
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.

  • Each successful attack done on an enemy hero or creep adds one to the attack counting buff.
    • Luminosity gains 1 charge per instance of Starbreaker icon Starbreaker, no matter how many enemies got hit by the instance.
    • The buff is always present, but it is hidden when at 0 charges.
  • Does not count attacks done against allies, wards or buildings, nor triggers the powered up attack.
  • Once the counter reaches 3, Dawnbreaker gains the attack buff.
    • This buff causes the next attack to be a critical strike, to lifesteal, and to heal nearby allies.
    • Nearby allies are healed for a percentage of the lifesteal value, so they are healed for 10.5%/14%/17.5%/21%.
    • When the attack target is a non-hero unit, the lifesteal value is reduced to 15%/20%/25%/30%.
    • This means for allies, it is further reduced to 5.25%/7%/8.75%/10.5%.
    • Treats creep-heroes as heroes.
  • Neither the charges nor the attack buff have a duration and last indefinitely.
    • However, since the attack buff is dispellable, it can be removed by the enemy, and is lost upon death.
    • Upon losing the attack buff, the charges get reset as well.
  • The powered up attack first heals Dawnbreaker, then nearby allies, then applies its critical damage.
    • Luminosity has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
    • Stacks additively with other sources of lifesteal.
    • The heal value on Dawnbreaker and her allies counts as lifesteal, and is affected by lifesteal amplification, but only if the amplification is sourced to Dawnbreaker.
    • The heal value itself is still subjected to heal manipulation.


Solar Guardian targeting indicator

Solar Guardian's custom targeting indicator. The indicator appears around the closest valid target towards the cursor. The yellow ring indicates the max teleport distance towards that target.

Solar Guardian icon
Affects
Allies / Enemies
Damage
Magical
Dawnbreaker creates a pulsing effect at a location within 500 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cast Range: Global
Max Search Distance: 1400
Max Targeting Distance: 350
Channel Time: 1.7
Effect Radius: 500 (Talent 505)
Damage per Pulse: 30/50/70
Heal per Pulse: 45/70/95
Landing Damage: 130/160/190
Flight Duration: 0.8
Landing Stun Duration: 1.5/1.75/2
Cooldown symbol
 120/110/100 (Talent 100/90/80)
Mana symbol
 150/200/250
Buff/Debuff
Modifiers [?]
modifier_dawnbreaker_solar_guardian_thinker
Undispellable
modifier_dawnbreaker_solar_guardian_disable
Death
modifier_dawnbreaker_solar_guardian_air_time
Undispellable
modifier_dawnbreaker_solar_guardian_after_land
Death
modifier_stunned
Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.

  • ↓↓ Double-tapping automatically targets the cursor's current location.
    • It cannot be targeted on the minimap, however, Self-cast cursor (black) Portrait-casting automatically targets Dawnbreaker's current location.
  • Upon targeting, automatically searches for the closest valid target to teleport to within 1400 range of the targeted point.
    • Valid targets are allied heroes, including illusions, clones, and creep-heroes.
    • If there is no valid target within range, an error message appears and it does not cast.
  • Once targeted, the destination stays the same. It does not follow the target.
  • While channeling and during the flight time, Dawnbreaker cannot act at all. This means the player cannot manually cancel the channeling.
    • The channeling can still be canceled normally via disables applied by other units.
    • Once the channeling finishes and the flight starts, Dawnbreaker turns spell immune and the flight can no longer be interrupted by most abilities.
    • Chronosphere icon Chronosphere and Upgradable by Aghanim's Shard. Dismember icon Dismember fully cancel Solar Guardian.
    • Additionally, applying piercing forced movement on Dawnbreaker during the leap, prevents her from teleporting towards the destination.
    • In this case she falls down wherever the forced movement brings her, applying the impact damage and stun there.
  • The flight starts upon finishing the channeling. For the first half, Dawnbreaker flies straight up into the sky.
    • Upon reaching the half mark, she gets teleported towards the center of the destination, where she then descends from the sky for the remaining half.
  • While channeling and during the flight duration, pulses are created at the targeted point. The pulses heal allies and deal damage to enemies within the area.
    • The visual effect created at the chosen location and the audio are visible and audible to everyone.
    • The healing and damaging pulses happen in 0.5-second intervals, starting immediately upon channel begin, resulting in 6 pulses.
    • The heal does not affect Dawnbreaker herself, but does affect her units.
    • Can heal allies for up to 270/420/570 health.
  • At the end of the flight duration, enemies within 500 radius of Dawnbreaker get stunned and take the impact damage.
    • Can deal a total of 310/460/610, considering impact damage and all pulses.
  • The landing first applies the damage, then the stun.


Talents

Hero Talents
+80% Celestial Hammer icon Celestial Hammer Cast Range/Speed25-5s Starbreaker icon Starbreaker Cooldown
-1 Luminosity icon Luminosity Attacks Required20+150 Solar Guardian icon Solar Guardian Radius
-20s Solar Guardian icon Solar Guardian Cooldown15+50% Luminosity icon Luminosity Critical Strike Damage
+15% Celestial Hammer icon Celestial Hammer Slow10+20 Starbreaker icon Starbreaker Swipe/Smash Damage

Recent Changes

Version
Description
  • Increased Celestial Hammer icon Celestial Hammer fire trail duration from 2.5 on each level to 2.5/3/3.5/4.


Recommended Items

Gameplay

Dawnbreaker shines in the heart of battle, happily crushing her enemies like a Starbreaker, she revels in hurling her Celestial Hammer through foes and then Converging with it in a blazing wake. At the same time, capable of healing nearby allies by attacking with great Luminosity, and even acting as a Solar Guardian to allies anywhere on the field, flying towards them for aid from anywhere with an epic entrance.
Roles: Carry Carry Durable Durable
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment


Trivia

  • Dawnbreaker is named "Valkyrie" within the internal game files.
    • In some instances, she is also refered to as "Battle Maiden".
  • Starbreaker icon Starbreaker is named "Fire Wreath" within the internal game files.
  • Converge icon Converge is in some instances named "Solar Flare" within the game files.
  • Luminosity icon Luminosity is in some instances named "Healing Touch" within the game files.
  • Solar Guardian icon Solar Guardian is in some instances named "Elated Fury" within the game files.

Gallery

References