Strategy
Gameplay[]
Playstyle | |
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Dawnbreaker is a tough melee hero who has an arsenal of abilities that can heal allies and also deal damage to enemies in the middle of a battle. Solar Guardian and Luminosity allow Dawnbreaker to heal her allies near her in a fight. Dawnbreaker's Celestial Hammer slows her enemies, burns them, and makes traveling slightly faster. The relatively low cooldowns of her basic abilities compared to the damage of them make Dawnbreaker a great burst damage hero. Starbreaker, Dawnbreaker's first ability, isn't a channeled ability, and so you can use items in the middle of casting it. Dawnbreaker's strength and health grow rapidly and this can be used to harass early on in the game, usually when their safe lane is at their weakest. | |
Pros | Cons |
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Offlaner[]
Dawnbreaker needs levels to snowball.Her abilities are very strong in the early to mid game and,when paired with a support,can secure kills or bully enemy carries away from the creepwave. If the lane gets hard, consider using Celestial Hammer to farm ranged creeps.It is also her best ability for damage, so it should be maxed first.From that point, depending on whether you need more damage or crowd control, either of the other spells can be maxed out. From level 6 onwards,one should look for ganging opportunities,as the ultimate allows Dawnbreaker to turn around a fight without running through the map.
Role 2[]
Ability Builds[]
Generic Dawnbreaker | ||||||||||||||||||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | ||||||
Talents[]
Hero Talents | ||
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+80% Celestial Hammer Cast Range/Speed | 25 | -5s Starbreaker Cooldown |
-1 Luminosity Attacks Required | 20 | +150 Solar Guardian Radius |
-20s Solar Guardian Cooldown | 15 | +50% Luminosity Critical Strike Damage |
+15% Celestial Hammer Slow | 10 | +20 Starbreaker Swipe/Smash Damage |
Tips & Tactics[]
General[]
- Dawnbreaker's ultimate is channeled, meaning when Solar Guardian is about to activate and Dawnbreaker gets stunned, then the ultimate gets canceled and gets put on cooldown. To prevent this, always keep in mind which heroes on the enemy team have disables and stay away from the ones that do. Jumping from another side of the map is another strategy.
- You can use Blink Dagger during Starbreaker, so you can blink toward an enemy right before the last swing, surprising and stunning the enemy hero
- Dawnbreaker's abilities are relatively hard to land,so you should coordinate jumps with a support.
- Moreover, her mana pool is incredibly small.Keep mana costs in mind when going for a kill.
- Tip needed.
- Tip needed.
Abilities[]
Starbreaker[]
- Using Starbreaker when your Luminosity charge is at 1 times your crit/heal hit with Starbreaker’s last stunning hit.
- Enemies can easily side step this skill so use it with other disables.
- No matter how many enemies you hit, each attack of Starbreaker gives 1 charge to Luminosity. (3 in total if you dont miss.)
- Since it triggers instant attacks,any Attack modifier trigger aswell.( Maelstrom, Desolator , Skull Basher)
- Each of the items will probably proc only once during the spell,due to the effects' internal cooldown.
Celestial Hammer[]
- Instead of clicking on enemy heroes or creep, you should aim at the ground behind them to make use of Celestial Hammer Range.
- Celestial Hammer is very efficient in farming 2 close jungle camps simultaneously.Together with Starbreaker,it usually kills most of the creeps.
- Ask your support to stack the jungle for you so you can farm gold faster.
- The slow from Celestial Hammer makes it easier to land all three hits of Starbreaker on enemies without them running away. Be sure to use Celestial Hammer before Starbreaker when ganking enemy heroes.
Luminosity[]
- To get the maximum healing use your crit/heal hit on grouped up enemies with Starbreaker.
Solar Guardian[]
- Since Solar Guardian has global cast range so you can farm away from your team easily without missing fights.
- Since it takes 2.5 seconds for Solar Guardian to stun make sure to time it with other disables.
- It would be wise to wait some time for important abilities, such as Duel, before jumping.
Items[]
Starting items:
- Quelling Blade gives you bonus damage against creeps.
- Iron Branch provides cheap attributes and can combine with Tango for the extra heal.
- Tango helps Dawnbreaker stay in lane with health regeneration.
- Healing Salve also restores Dawnbreaker's health.
- Enchanted Mango provides passive health regeneration and burst mana for using abilities.
- Boots of Speed adds to Dawnbreaker decently high amount of base movement speed.
- Magic Wand provides attributes and a burst of health/mana to keep Dawnbreaker fighting.
Early game:
- Phase Boots will give Dawnbreaker good damage output, decent mobility and the ability to pass through units.
- Echo Sabre helps Dawnbreaker farm Luminosity stacks quicker and applies a slow so enemies cant easily sidestep her Starbreaker. Also gives much needed mana regeneration.
- Blink Dagger will give Dawnbreaker excellent initiation ability, besides its obvious escape capabilities. It synergizes the most with her Starbreaker, since it doesn't interrupt the ability when used. Dawnbreaker can start it up once she sets her sight on an unaware enemy, leaving the first two strikes unused but uninterrupted, before blinking towards the opponent to land the third blow without telegraphing it. Can be upgraded into Overwhelming Blink for its immense strength bonus which translates into the big damage dealt upon blinking, while slowing nearby enemies at it's destination.
Mid game:
- Sange and Yasha can amplify healing of Luminosity while also giving Dawnbreaker bonus damage, attack speed and health.
- Black King Bar will give Dawnbreaker bonus strength, damage output, and it's active will make Dawnbreaker immune to most disables and nukes, both of which can easily interrupt two out of three of her active abilities which leave her vulnerable during casting.
- Desolator gives cheap damage that makes Dawnbreaker Luminosity crits much more damaging and healing.
- Aghanim's Scepter will give Dawnbreaker nice attributes, and it will also reduce the channeling time of Solar Guardian, increase the healing of Solar Guardian, and will increase the duration of Solar Guardian's air time. Aghanim's Scepter upgraded Solar Guardian will also allow Dawnbreaker to give her allies within the radius of the Solar Guardian evasion while she is airborne, and it will also allow her to move the landing point of the Solar Guardian at a speed of 200.
Late game:
- Assault Cuirass covers the deficiencies of Dawnbreaker's poor agility growth which results in less armor and attack speed. The armor reduction aura is always welcome for a right-clicking hero, and the attack speed aura makes her omnipresence ever useful.
- Satanic will give Dawnbreaker a very good source of lifesteal outside of her Luminosity, and will allow her to stay in the fight much longer while dishing out healing critical damage with Luminosity.
- Abyssal Blade provides strength and health to last in fights. In addition, bash can proc during Starbreaker, counter enemy carries and pin them for the full combo.
- Aghanim's Shard will allow Dawnbreaker to move freely while she is performing Starbreaker, and the debuff immunity whenever she uses Starbreaker.
- Monkey King Bar will give Dawnbreaker great attack speed, attack damage that will boost the effects of Starbreaker, and will also allow Dawnbreaker's attacks and Starbreaker to pierce through evasion more often.
Situational items:
- Blade Mail discourages enemies from targeting Dawnbreaker, and can be of substantial help during her initiation.
- Bottle is an alternative to Soul Ring if one does not wish to sacrifice health.
- Orb of Corrosion with its DPS, armor reduction, and better slow when equipped on melee heroes is a good tool for an aggressive Dawnbreaker during the early game.
- Heart of Tarrasque will greatly improve Dawnbreaker's strength, health and overall her survival.
- Silver Edge will give Dawnbreaker tool for escaping and ambushing enemies along with extra attack damage and attack speed. And the active ability of Silver Edge will allow Dawnbreaker's Luminosity to apply a break on enemy heroes that can disable their passive abilities.
- Arcane Boots will allow Dawnbreaker to regenerate her mana and mana of allies around herself. Arcane Boots can later be upgraded into Guardian Greaves that can do the same and which can also heal nearby allies and apply a basic dispel on Dawnbreaker.
- Guardian Greaves will allow Dawnbreaker to heal herself and allies around, as well as restoring mana to herself and allies around her, and to apply a basic dispel on herself upon use.
- Radiance will give Dawnbreaker good damage output that will also boost Starbreaker, evasion, and will also allow Dawnbreaker to continuously deal magical damage over time to enemies around her.
- Dagon will give Dawnbreaker nice stats, spell lifesteal that will allow her to heal herself with Starbreaker, Celestial Hammer and Solar Guardian. And it will also give Dawnbreaker a powerful magical burst damage.
- Ethereal Blade will fix Dawnbreaker's mana regeneration issues, it will also increase the cast range of Starbreaker and Celestial Hammer, allowing her to use them from longer distances, and it will also allow Dawnbreaker to defend herself against heroes who rely on physical damage to be ffective along with the ability to disarm enemy heroes and make them more vulnerable to the Celestial Hammer's and Solar Guardian's magical damage output. Bear in mind, however, that the Starbreaker will not be able to damage ethereal units as it's damage output is physical instead of magical.
- Revenant's Brooch will give Dawnbreaker great attack damage that will also benefit to Starbreaker, spell lifesteal that will allow her to heal herself with Starbreaker, Celestial Hammer and Solar Guardian, and it will also allow Dawnbreaker to use both, her normal attacks and Starbreaker on ethereal units at the cost of 50 mana while it's active.
- Veil of Discord will give Dawnbreaker good attributes along with the bonus armor. And the Veil of Discord's active ability will allow Dawnbreaker to weaken magic resistance of nearby enemies, making them more vulnerable to Starbreaker, Celestial Hammer and Solar Guardian. Veil of Discord can later be upgraded into Shiva's Guard that can do the same and which can also reduce attack speed and healing of nearby enemy heroes.
- Shiva's Guard, an upgrade for Veil of Discord will give Dawnbreaker nice attributes and a good armor while also allowing Dawnbreaker to weaken movement speed, attack speed and healing of nearby enemy heroes and make them more vulnerable to Starbreaker, Celestial Hammer and Solar Guardian.
- Gleipnir will give Dawnbreaker bonus health to withstand more damage, intelligence to use her abilities more often, attack speed to attack faster, and will allow her attacks and Starbreaker to release a chain lightning that can bounce between enemies and damage them. Gleipnir's active ability will also allow Dawnbreaker to root multiple enemies at once and make them easier targets for Starbreaker, Celestial Hammer and Solar Guardian.