Counters
Bad against...[]
- Nethertoxin disables Dawnbreaker's Luminosity|Dawnbreaker. Since she's a melee hero, she needs to close gap to attack and Nethertoxin will be bad for her since she cannot heal.
- Viper Strike and Poison Attack will severely slow her down and combined with Nethertoxin, it will be her death sentence (unless her Celestial Hammer or Solar Guardian are off cooldown). Besides that, chasing her down will be easy due to the slow.
- Spiked Carapace can stop Dawnbreaker's Solar Guardian which will eliminate her global presence and limits her movement around the map.
- Gust can shut down most of Dawnbreaker's abilities, rendering her useless.
- Frost Arrows followed by a high attack speed, makes it hard for Dawnbreaker to escape.
- Kinetic Field prevents Dawnbreaker from escaping with Celestial Hammer.
- Kinetic Field and Static Storm can pin down Dawnbreaker after she jumps in with Solar Guardian.
- Glimpse can force Dawnbreaker out of a fight right after she uses Solar Guardian.
- Time Walk can easily avoid Dawnbreaker's abilities or to escape her gank attempts and backtrack any damage she deals.
- Time Dilation can prevent Dawnbreaker from using her abilities after initiating, and slowing her down severely.
- Time Lock combined with his high attack speed can lock Dawnbreaker in place, preventing her escape with Celestial Hammer.
- Chronosphere locks down Dawnbreaker in place right after she uses Solar Guardian.
- On the other hand, if Solar Guardian is cast beforehand from afar, it may discourage Faceless Void from casting Chronosphere in its location
Others[]
Good against...[]
- Starbreaker and Celestial Hammer does high AoE damage which easily clears Treants, shutting down most of Nature's Prophets damage and pushing power.
- Dawnbreaker can teleport to deal with split-pushing Nature's Prophet and rejoin her team with Solar Guardian when they require it.
- Since Starbreaker clears trees in its path followed by a stun at the end Nature's Prophet will be unable to escape the dangerous situation by using Sprout on himself and teleporting away with either Teleportation or Town Portal Scroll.
- Solar Guardian can save allies who are being dueled and will interrupt her Duel initiation.
- Solar Guardian can save allies caught inside Arena Of Blood
- Solar Guardian can save an ally getting targeted and focused by Spirit Breaker
- Spectre has no innate disables or silence to stop any of Dawnbreaker's abilities
- Solar Guardian allows Dawnbreaker to quickly stand next to one of her allies, denying Spectre any of Desolate's bonus
- Luminosity outheals the damage dealt by Dispersion
Others[]
Works well with...[]
- Enigma's Black Hole that secures an AOE can work very well for Dawnbreaker's skill, especially her ultimate.
- Dawnbreaker excels at healing her allies, and while under Ghost Shroud, Necrophos benefits more from it
- With the massive damage Dawnbreaker can deal throughout the game, Necrophos has an easier time snatching a kill with Reaper's Scythe
- Legion Commander's Duel is a good combination with Dawnbreaker's ultimate, assisting Legion Commander from anywhere on the map.
Others[]
- Any hero who can stand on the frontline, soaking up an enemies' initiation, giving time for Dawnbreaker to counter-initiate: Bristleback, Medusa, Wraith King
- Other than AOE lockdown, Dawnbreaker may also benefits from initiators like Sand King, Nyx Assassin, Spirit Breaker who stuns the enemies for her to cast her ult.
- Dawn breaker is easily interrupted during all three spells of hers, hence having any ally unit that can help her lock down the enemies are a great asset to make her work.