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Version History[]

Version
Description
  • Reduced Strength attribute symbol.png strength gain from 3.6 to 3.4.
  • Increased Luminosity critical damage from 120%/140%/160%/180% to 125%/150%/175%/200%.
  • Reduced Solar Guardian cooldown from 120/110/100 to 120/105/90.
  • Starbreaker
    • Reduced swipe radius from 360 to 300.
    • Increased smash radius from 250 to 300.
    • Increased swipe attack damage bonus from 20/30/40/50 to 25/40/55/70.
    • Reduced smash attack damage bonus from 30/60/90/120 to 25/40/55/70.
    • Increased mana cost from 80 to 100.
  • Celestial Hammer
    • Increased hammer search radius from 150 to 200.
    • Reduced damage radius from 250 to 200.
    • Increased fire trail radius from 150 to 200.
  • Increased Luminosity allied heal percentage from 35% to 50%.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Now also allows Dawnbreaker to move during Starbreaker. [?]
  • Talent Talents:
Level 10 right talent changed: +30 Starbreaker swipe attack damage bonus ➜ +25 Starbreaker swipe/smash attack damage bonus.
Level 15 right talent: +40% Luminosity critical damage increased to +50%.
  • Starbreaker
    • Reduced swipe attack damage bonus from 25/35/45/55 to 20/30/40/50.
    • Rescaled smash attack damage bonus from 40/65/90/115 to 30/60/90/120.
  • Rescaled Celestial Hammer fire trail movement speed slow from 35% on each level to 24%/28%/32%/36%.
Level 10 left talent changed: +20 movement speed ➜ +15% Celestial Hammer movement speed slow.
Level 10 right talent changed: +7 Strength attribute symbol.png strength ➜ +30 Starbreaker swipe attack damage bonus.
Level 15 right talent changed: +20 attack damage ➜ +40% Luminosity critical damage.
Level 20 left talent changed: +40% Luminosity critical damage ➜ -1 Luminosity attacks required.
Level 20 right talent changed: 2 Starbreaker charges ➜ +150 Solar Guardian radius.
Level 25 right talent changed: +200 Solar Guardian radius ➜ 2 Starbreaker charges.
Level 10 right talent: +8 Strength attribute symbol.png strength reduced to +7.
  • CREATED

Patch History[]

Patch
Description
  • Fixed Starbreaker not dealing its swipe and smash attack damage bonus properly.
  • Updated default hero model.
  • Enabled rivalry and allied responses with Primal Beast minimap icon.png Primal Beast.
  • Updated default hero model.
  • Fixed Starbreaker stun debuff modifiers missing descriptions.
  • Updated default hero model and animations.
  • Updated default attack particle effects.
  • Increased max polygons of all loadout slots.
    • Increase head LOD0/LOD1 max polygons from 1000/500 to 4000/1600.
    • Increase arms LOD0/LOD1 max polygons from 700/520 to 2500/1000.
    • Increase armor LOD0/LOD1 max polygons from 2000/1000 to 5000/2000.
    • Increase weapon LOD0/LOD1 max polygons from 1000/500 to 2500/1000.
  • Reduced Strength attribute symbol.png strength gain from 3.8 to 3.6.
  • Reduced base damage from 36-40 to 31‒35.
  • Reduced base movement speed from 315 to 310.
  • Increased Strength attribute symbol.png strength gain from 3.2 to 3.8.
  • Increased base armor from 0 to 2.
  • Reduced Starbreaker self stun duration from 0.3 to 0.2.
  • Increased Celestial Hammer fire trail damage per second from 20 on each level to 20/30/40/50.
  • Increased Luminosity lifesteal from 25%/30%/35%/40% to 30%/40%/50%/60%.
  • Solar Guardian
    • Increased radius from 400 to 500.
    • Increased landing stun duration from 1.1/1.3/1.5 to 1.5/1.75/2.
    • Increased heal per pulse from 40/55/70 to 45/70/95.
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