Changelogs
Version History[]
Version
Description
- Increased Celestial Hammer fire trail duration from 2.5 on each level to 2.5/3/3.5/4.
- Reduced intelligence gain from 2.2 to 2.
- Talents:
- LVL 25-6s Starbreaker cooldown reduced to -5s.
- Reduced base strength from 27 to 25.
- Reduced base movement speed from 310 to 300.
- UIncreased base strength from 25 to 26.
- Increased base armor from 1 to 2.
- Reduced Starbreaker cast point from 0.2 to 0.1.
- Solar Guardian landing stun duration now pierces debuff immunity.
- Aghanim's Shard upgrade:
- No longer reduces Starbreaker cast point by 0.1.
- Talents:
- LVL 10+14% Celestial Hammer movement speed slow increased to +15%.LVL 10+18 Starbreaker swipe/smash attack damage bonus increased to +20.
- Increased Luminosity creep heal multiplier from 0.5 to 0.6.
- Reduced base health from 200 to 120.
- Reduced Starbreaker smash stun duration from 0.8/1/1.2/1.4 to 0.6/0.8/1/1.2.
- Reduced Solar Guardian landing stun duration from 1.5/1.75/2 to 1.4/1.6/1.8.
- Aghanim's Shard upgrade:
- Starbreaker now grants Debuff Immunity with 50% magic resistance bonus. [?]
- Rescaled Luminosity lifesteal from 30%/40%/50%/60% to 35%/40%/45%/50%.
- Aghanim's Shard upgrade:
- Starbreaker
- Now slows self movement speed by 25% while active.
- Now has a minimum movement speed of 215 while active.
- Starbreaker
- Reduced base attack damage from 31‒35 to 29‒33.
- Reduced Celestial Hammer impact damage from 60/90/120/150 to 50/80/110/140.
- Talents:
- LVL 10+15% Celestial Hammer movement speed slow reduced to +12%.LVL 10+25 Starbreaker swipe/smash attack damage bonus reduced to +18.
- Reduced base armor from 2 to 1.
- Celestial Hammer
- Reduced cast point from 0.25 to 0.2.
- Reduced max distance from 1000/1100/1200/1300 to 700/900/1100/1300.
- Aghanim's Scepter upgrade:
- Now also allows Solar Guardian Land to move the targeted area with a speed of 200.
- Aghanim's Shard upgrade:
- Starbreaker
- Now moves Dawnbreaker to the target area instead of standing still. [?]
- UReduces cast point from 0.2 to 0.1.
- Starbreaker
- Reduced strength gain from 3.6 to 3.4.
- Increased Luminosity critical damage from 120%/140%/160%/180% to 125%/150%/175%/200%.
- Reduced Solar Guardian cooldown from 120/110/100 to 120/105/90.
- Starbreaker
- Reduced swipe radius from 360 to 300.
- Increased smash radius from 250 to 300.
- Increased swipe attack damage bonus from 20/30/40/50 to 25/40/55/70.
- Reduced smash attack damage bonus from 30/60/90/120 to 25/40/55/70.
- Increased mana cost from 80 to 100.
- Celestial Hammer
- Increased hammer search radius from 150 to 200.
- Reduced damage radius from 250 to 200.
- Increased fire trail radius from 150 to 200.
- Increased Luminosity allied heal percentage from 35% to 50%.
- Aghanim's Shard upgrade:
- Now also allows Dawnbreaker to move during Starbreaker with her facing angle remains locked.
- Talents:
- LVL 10LVL 15+40% Luminosity critical damage increased to +50%.
- Starbreaker
- Reduced swipe attack damage bonus from 25/35/45/55 to 20/30/40/50.
- Rescaled smash attack damage bonus from 40/65/90/115 to 30/60/90/120.
- Rescaled Celestial Hammer fire trail movement speed slow from 35% on each level to 24%/28%/32%/36%.
- Addedto Captain's Mode.
- Increased base health regeneration from 0 to 0.25.
- Starbreaker
- AddedAghanim's Scepter upgrade for Dawnbreaker:
- Solar Guardian
- Grants allies within the effect radius 60% evasion.
- Reduces channel time to 1.
- Increases flight duration by 3.5.
- Increases heal per pulse to 60/90/120.
- Grants the Solar Guardian Land sub-ability while airborne, which allows Dawnbreaker to land early.
- Solar Guardian
- AddedAghanim's Shard upgrade for Dawnbreaker:
- Causes Starbreaker to grant self spell immunity for its duration.
- Talents:
- LVL 10+20 movement speed ➜ +15% Celestial Hammer movement speed slow.LVL 10LVL 15+20 attack damage ➜ +40% Luminosity critical damage.LVL 20LVL 20LVL 25
- Reduced base agility and gain from 20 + 2.4 to 14 + 1.7.
- Increased Celestial Hammer mana cost from 110 on each level to 110/120/130/140.
- Created
Patch History[]
Patch
Description
- Fixed being immune to pure damage sources while Starbreaker is active.
-
- Starbreaker
- Fixed ability interactions with Echo Strike.
- Fixed the following abilities' interaction with debuff immune sources (e.g. the Ability Upgrade):
- Fixed Solar Guardian getting canceled when the target ally goes out of the world.
- Starbreaker
- Updated Solar Guardian ability tooltips.
- Increased versus scale from 0.87 to 1.
- Addednew Adjectives attributes. [?]
- Dawnbreaker has the following values: Female
1
, Fiery1
, Legs2
and Nose1
.
- Dawnbreaker has the following values: Female
- Starbreaker
- Fixed the Ability Upgrade interactions with False Promise.
- Fixed ability slow and stun piercing spell immunity.
- Fixed granting unobstructed movement with forced movement sources.
- Fixed charged-based abilities (e.g. Starbreaker) missing their cooldowns on the ability tooltips when they are upgraded.
- Luminosity
- Fixed lifesteal working on attacks.
- Fixed ability interaction with Starbreaker.
- Now no longer lose stacks when the attack proccing buff is missed. [?]
- Fixed dying with 3 stacks crashing the server.
- Fixed Luminosity not applying lifesteal heal upon reaching its required hits.
- Fixed Luminosity losing its buff when the attack misses upon reaching the number of required hits.
- Updated Celestial Hammer ability backend strings.
- Added Starbreaker ability modifiers.
- Updated Luminosity ability descriptions.
- Updated Solar Guardian ability backend strings.
-
- Updated the following ability descriptions:
-
- Fixed not being able to use Solar Guardian Land.
- Updated default hero model.
- Updated Solar Guardian ability spell immunity tooltips.
- Fixed Celestial Hammer ability impact damage values.
- Updated Solar Guardian Land ability description.
-
- Updated default hero model.
- Fixed Starbreaker smash damage bonus not being applied upon acquiring talent.
- Fixed Starbreaker not dealing its swipe and smash attack damage bonus properly.
- Updated default hero model.
- Enabled rivalry and allied responses with Primal Beast.
- Updated Starbreaker ability tooltip.
- Updated default hero model.
- Fixed Starbreaker stun debuff modifiers missing descriptions.
-
- Fixed Solar Guardian's modifiers missing its description.
- Updated default hero model and animations.
- Updated default attack particle effects.
- Increased max polygons of all loadout slots.
- Increase head LOD0/LOD1 max polygons from 1000/500 to 4000/1600.
- Increase arms LOD0/LOD1 max polygons from 700/520 to 2500/1000.
- Increase armor LOD0/LOD1 max polygons from 2000/1000 to 5000/2000.
- Increase weapon LOD0/LOD1 max polygons from 1000/500 to 2500/1000.
- Reduced strength gain from 3.8 to 3.6.
- Reduced base damage from 36-40 to 31‒35.
- Reduced base movement speed from 315 to 310.
- Starbreaker
- Can no longer be cast while rooted. [?]
- The movement is no longer canceled by other sources of non-disabling forced movement. [?]
- Converge
- Can no longer be cast while rooted.
- No longer triggers on-cast effects.
- Luminosity
- Fixed being affected twice by lifesteal manipulation.
- Fixed the attack buff being dispellable.
- Solar Guardian
- Now turns Dawnbreaker spell immune once the channeling succeeds.
- Fixed the buff while channeling being dispellable.
- Fixed the pulse damage not affecting ancient creeps.
-
- Updated response rules.
- Increased strength gain from 3.2 to 3.8.
- Increased base armor from 0 to 2.
- Reduced Starbreaker self stun duration from 0.3 to 0.2.
- Increased Celestial Hammer fire trail damage per second from 20 on each level to 20/30/40/50.
- Increased Luminosity lifesteal from 25%/30%/35%/40% to 30%/40%/50%/60%.
- Solar Guardian
- Increased radius from 400 to 500.
- Increased landing stun duration from 1.1/1.3/1.5 to 1.5/1.75/2.
- Increased heal per pulse from 40/55/70 to 45/70/95.
- Added Alejandra Reynoso to the voice credits as Dawnbreaker.
-
- Updated default hero model.