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Dawnbreaker
Dawnbreaker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
26 + 3.6
14 + 1.7
20 + 2.2
Level 0 1 15 25 30
Health 200 720 1720 2680 3080
Health regen 0 2.6 7.64 12.44 14.44
Mana 75 315 675 1083 1239
Mana regen 0 1 2.54 4.24 4.89
Armor 2 4.33 8.3 13.13 14.88
Att/sec 0.59 0.67 0.81 0.98 1.04
Damage 31‒35 57‒61 107‒111 155‒159 175‒179
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.46+?
Base attack time 1.7
Damage block 16
Collision size 24
Legs
Gib type Default

Valora, the Dawnbreaker, is a melee strength hero that shines in the heart of battle, happily crushing enemies with her celestial hammer and using the energy released to heal nearby allies. At one with the mass of her weapon, she revels in hurling her hammer through multiple foes and then converging with it in a blazing wake. Created to rival ancient forces of chaos and darkness by descendants of the first light, Dawnbreaker only taps her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they may be.

Bio[]

Dawnbreaker minimap icon.pngValora, the Dawnbreaker
▶️ "Darkness fears the break of dawn!"
In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.

Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.

In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.

There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Abilities[]

Starbreaker's custom targeting indicator.

Starbreaker
Starbreaker icon.png
Affects
Enemies / Self
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cast Animation: 0.2+0.1
Cast Range: Global
Self Set Move Speed: 215
Number of Attacks: 3
Combo Duration: 1.1
Swipe Radius: 360
Swipe Attack Damage Bonus: 25/35/45/55
Swipe Move Speed Slow: 100%
Swipe Slow Duration: 0.12
Smash Radius: 250
Smash Distance: 250
Smash Attack Damage Bonus: 40/65/90/115
Smash Stun Duration: 0.8/1/1.2/1.4
Self Stun Duration: 0.2
Talent Number of Charges: 2
Talent Charge Replenish Time: 17/15/13/11
Cooldown: 17/15/13/11 (Talent 0)
Mana: 80
Partially pierces spell immunity. The instant attacks fully pierce spell immunity. The slow and stun do not pierce spell immunity.
Cannot be cast while rooted or leashed. Being rooted at any time during the ability instantly cancels the ability.
Modifiers
Buff modifier_starbreaker_fire_wreath_caster: Dispellable with death only.
Buff modifier_dawnbreaker_fire_wreath_attack_bonus: Undispellable. Persists death.
Debuff modifier_starbreaker_fire_wreath_slow: Dispellable with any dispel.
Debuff modifier_starbreaker_fire_wreath_smash_stun: Dispellable with strong dispels.
Debuff modifier_stunned: Dispellable with strong dispels.
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.

Notes:

  • ↓↓ Double-tapping automatically casts it towards the current facing direction.
  • During Starbreaker, Dawnbreaker gets moved towards the targeted direction at a speed of 215.
    • The movement is not interrupted by other sources of non-disabling forced movement. Starbreaker's movement resumes as soon as the other source finishes.
    • Cannot move Dawnbreaker over cliffs. Upon reaching unpathable terrain, the movement stops and the ability continues stationary.
    • Can move Dawnbreaker a total distance of 236.5 over 1.1 duration.
    • Trees in the way are destroyed.
  • Causes Dawnbreaker to perform instant attacks on enemies within the swipe radius, and on enemies within the smash radius upon end.
    • These instant attacks can proc any attack modifiers and on-hit effects normally, except for cleave. They have True Strike, and completely ignore disarms.
    • Luminosity only gains 1 charge per instance, regardless of how many enemies got hit by instant attacks on each instance.
    • Performs instant attacks in 0.55-second intervals, starting immediately upon cast, resulting in 3 instances.
    • The actual effects of the ability are independent from the whirling animation of Dawnbreaker. All enemies are hit by the instant attacks at the same time on each interval.
  • The first 2 instances are applied within the 360 radius around Dawnbreaker.
    • These instances use the lesser attack damage bonus and apply a movement speed slow.
    • The attacks first apply their damage, then the slow debuff.
  • The last instance is applied within 250 radius 250 range in front of Dawnbreaker.
    • This instance uses the greater attack damage bonus and applies the stun with a small 90-range knock-up.
    • The attacks first apply their damage, then the stun debuff.
    • The smash can hit units up to 500 range away from Dawnbreaker.
  • Dawnbreaker gets stunned for 0.2 seconds upon performing the last smash attack of the combo.


Celestial Hammer icon.png
Affects
Enemies
Damage
Magical
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cast Animation: 0.25+0.77
Cast Range: Global
Max Distance: 1000/1100/1200/1300 (Talent 2100/2200/2300/2400)
Hammer Search Radius: 150
Hammer Damage Radius: 250
Impact Damage: 60/90/120/150
Hammer Pause Duration: 2
Fire Trail Radius: 150
Fire Trail Damage per Second: 20/30/40/50
Fire Trail Move Speed Slow: 35%
Fire Trail Duration: 2.5
Fire Trail Debuff Linger Duration: 0.5
Cooldown: 18/16/14/12
Mana: 110/120/130/140
Modifiers
Buff modifier_dawnbreaker_celestial_hammer_caster: Dispellable with death only.
Buff modifier_projectile_vision: Undispellable. Persists death.
Buff modifier_celestial_hammer_thinker: Undispellable. Persists death.
Buff modifier_dawnbreaker_converge_thinker: Undispellable. Persists death.
Debuff modifier_dawnbreaker_converge: Undispellable. Persists death.
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.

Notes:

  • Despite visually using Dawnbreaker's weapon, she is not disarmed and her attack is not modified in any way while Celestial Hammer is active.
  • The hammer travels at a speed of 1500 and until reaching the targeted point or the max distance within 0.67/0.73/0.8/0.87 (Talent 1.4/1.47/1.53/1.6) seconds.
    • Upon returning, the hammer travels at a speed of 1500, or until reaching Dawnbreaker within 1.5 seconds, whichever is faster.
  • The hammer provides 150 radius flying vision at the destination point upon reaching it, which lasts 1 second.
  • The hammer destroys trees within 150 range of it as it travels.
  • The hammer hits every enemy that comes within 150 range of it as it travels.
    • If an enemy gets within 150 range of the hammer, all enemies within 250 range of the hammer get damaged.
    • Each enemy may get damaged by the hammer only once upon flying towards the destination, and once again upon returning.
    • This means the hammer can deal 120/180/240/300 impact damage to each enemy.
  • The hammer only returns when having the caster modifier.
    • When losing the modifier by dying, the hammer disappears after the pause, instead of returning.
  • The fire trail is created along the path the hammer takes upon returning. It lasts 2.5 seconds from the moment it is created.
    • This means the fire created at the starting location disappears earlier than the fire created at the ending location.
    • The fire provides an aura that places a debuff on enemies within its fire trail 150 radius. The aura debuff lingers for 0.5 seconds.
    • The debuff deals 10/15/20/25 damage in 0.5-second intervals, starting immediately upon being placed.
    • This results in up to 7 possible instances, and it can deal up to 70/105/140/175 damage within the area for the entire duration.
  • With Converge, both the hammer and Dawnbreaker create the fire trail behind them as they move.


Converge
Converge icon.png
Ability
No Target
Affects
Self
Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.
Cast Animation: 0+0
Cooldown: 0.25
Mana: 0
Modifiers
Buff modifier_dawnbreaker_celestial_hammer_movement: Dispellable with death only.

Notes:

  • Replaces Celestial Hammer until the sub-ability is used, the hammer returns to Dawnbreaker, or until Dawnbreaker dies.
  • Interrupts Dawnbreaker's channeling abilities upon cast.
  • Goes on a 0.25-second cooldown right after Celestial Hammer is cast, this is to prevent accidental double-casts prematurely ending the ability.
  • Moves Dawnbreaker at a speed of 1500.
  • Cannot move Dawnbreaker for more than the max distance value of 1000/1100/1200/1300 (Talent 2100/2200/2300/2400).
    • This means it can move Dawnbreaker for up to 0.67/0.73/0.8/0.87 (Talent 1.4/1.47/1.53/1.6) seconds.
  • Both the hammer and Dawnbreaker create the fire trail behind them as they move.


Luminosity
Luminosity icon.png
Ability
Passive
Affects
Enemies / Allies
After 3 attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 35% of the amount.
Required Hits: 4
Healing Radius: 650
Critical Damage: 120%/140%/160%/180% (Talent 160%/180%/200%/220%)
Lifesteal: 30%/40%/50%/60%
Allied Heal Percentage: 35%
Creep Heal Penalty: 50%
Partially disabled by Break. Prevents gaining stacks. If having 3 stacks, does not prevent the next attack from critting and resetting the stack, but does prevent the healing.
Modifiers
Buff modifier_dawnbreaker_luminosity: Undispellable. Persists death.
Buff modifier_dawnbreaker_luminosity_attack_buff: Dispellable with death only.
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.

Notes:

  • Each successful attack done on an enemy hero or creep adds one to the attack counting buff.
    • Luminosity gains 1 charge per instance of Starbreaker, no matter how many enemies got hit by the instance.
    • The buff is always present, but it is hidden when at 0 charges.
  • Does not count attacks done against allies, wards or buildings, nor triggers the powered up attack.
  • Once the counter reaches 3, Dawnbreaker gains the attack buff.
    • This buff causes the next attack to be a critical strike, to lifesteal, and to heal nearby allies.
    • Nearby allies are healed for a percentage of the lifesteal value, so they are healed for 10.5%/14%/17.5%/21%.
    • When the attack target is a non-hero unit, the lifesteal value is reduced to 15%/20%/25%/30%.
    • This means for allies, it is further reduced to 5.25%/7%/8.75%/10.5%.
    • Treats creep-heroes as heroes.
  • Neither the charges nor the attack buff have a duration and last indefinitely.
    • However, the attack buff is dispelled upon death.
    • Upon losing the attack buff, the charges get reset as well.
  • The powered up attack first heals Dawnbreaker, then nearby allies, then applies its critical damage.
    • Luminosity has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
    • Stacks additively with other sources of lifesteal.
    • The heal value on Dawnbreaker and her allies counts as lifesteal, and is affected by lifesteal amplification, but only if the amplification is sourced to Dawnbreaker.


Solar Guardian's custom targeting indicator. The indicator appears around the closest valid target towards the cursor. The yellow ring indicates the max teleport distance towards that target.

Solar Guardian icon.png
Affects
Allies / Enemies
Damage
Magical
Dawnbreaker creates a pulsing effect at a location within 500 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cast Animation: 0.1+0
Cast Range: Global
Max Search Distance: 1400
Max Targeting Distance: 350
Channel Time: 1.7
Effect Radius: 500 (Talent 700)
Damage per Pulse: 30/50/70
Heal per Pulse: 45/70/95
Landing Damage: 130/160/190
Flight Duration: 0.8
Landing Stun Duration: 1.5/1.75/2
Cooldown: 120/110/100 (Talent 100/90/80)
Mana: 150/200/250
Partially pierces spell immunity. Does not affect spell immune enemies. Fully affects spell immune allies.
Modifiers
Buff modifier_dawnbreaker_solar_guardian_thinker: Undispellable. Persists death.
Buff modifier_dawnbreaker_solar_guardian_disable: Dispellable with death only.
Buff modifier_dawnbreaker_solar_guardian_air_time: Undispellable. Persists death.
Buff modifier_dawnbreaker_solar_guardian_after_land: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.

Notes:

  • ↓↓ Double-tapping automatically targets the cursor's current location.
    • It cannot be targeted on the minimap, however, Self-cast cursor (black).png Portrait-casting automatically targets Dawnbreaker's current location.
  • Upon targeting, automatically searches for the closest valid target to teleport to within 1400 range of the targeted point.
    • Valid targets are allied heroes, including illusions, clones, and creep-heroes.
    • If there is no valid target within range, an error message appears and it does not cast.
  • Once targeted, the destination stays the same. It does not follow the target.
  • While channeling and during the flight time, Dawnbreaker cannot act at all. This means the player cannot manually cancel the channeling.
    • The channeling can still be canceled normally via disables applied by other units.
    • Once the channeling finishes and the flight starts, Dawnbreaker turns spell immune and the flight can no longer be interrupted by most abilities.
    • Chronosphere and Upgradable by Aghanim's Shard. Dismember fully cancel Solar Guardian.
    • Additionally, applying piercing forced movement on Dawnbreaker during the leap, prevents her from teleporting towards the destination.
    • In this case she falls down wherever the forced movement brings her, applying the impact damage and stun there.
  • The flight starts upon finishing the channeling. For the first half, Dawnbreaker flies straight up into the sky.
    • Upon reaching the half mark, she gets teleported towards the center of the destination, where she then descends from the sky for the remaining half.
  • While channeling and during the flight duration, pulses are created at the targeted point. The pulses heal allies and deal damage to enemies within the area.
    • The visual effect created at the chosen location and the audio are visible and audible to everyone.
    • The healing and damaging pulses happen in 0.5-second intervals, starting immediately upon channel begin, resulting in 6 pulses.
    • The heal does not affect Dawnbreaker herself, but does affect her units.
    • Can heal allies for up to 270/420/570 health.
  • At the end of the flight duration, enemies within 500 radius of Dawnbreaker get stunned and take the impact damage.
    • Can deal a total of 310/460/610, considering impact damage and all pulses.
  • The landing first applies the damage, then the stun.


Talents[]

Hero Talents
+1100 Celestial Hammer Cast Range25+200 Solar Guardian Radius
+40% Luminosity Crit202 Starbreaker charges
-20s Solar Guardian Cooldown15+20 Damage
+20 Movement Speed10+7 Strength attribute symbol.png Strength
Notes:
  • This attack damage talent is added as raw attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Version
Description
  • Reduced base Agility attribute symbol.png agility and gain from 20 + 2.4 to 14 + 1.7.
  • Increased Celestial Hammer mana cost from 110 on each level to 110/120/130/140.
  • Talents:
Level 10 right talent: +8 Strength attribute symbol.png strength reduced to +7.
  • Created.

Recommended Items[]

Starting items:

  • Quelling Blade icon.png Quelling Blade gives you bonus damage against creeps.
  • Iron Branch icon.png Iron Branch provides cheap attributes and can combine with Tango for the extra heal.
  • Tango icon.png Tango helps Dawnbreaker stay in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores Dawnbreaker's health.
  • Enchanted Mango icon.png Enchanted Mango provides passive health regeneration and burst mana for using abilities.

Early game:

  • Magic Wand icon.png Magic Wand provides attributes and a burst of health/mana to keep Dawnbreaker fighting.
  • Phase Boots icon.png Phase Boots is very cost/stat efficient. Helps Dawnbreaker get around the map quicker.
  • Echo Sabre icon.png Echo Sabre helps Dawnbreaker farm Luminosity stacks quicker and applies a slow so enemies cant easily sidestep your Starbreaker. Also gives much needed mana regen.

Mid game:

  • Sange icon.png Sange can amplify your healing while also giving you bonus damage and health. Later can be combined into Sange and Yasha icon.png Sange and Yasha or Heaven's Halberd icon.png Heaven's Halberd.
  • Black King Bar icon.png Black King Bar makes Dawnbreaker immune to most disables and nukes, allowing her to start and lead teamfights.

Late game:


Situational items:

Gameplay[]

Roles: Carry Carry Durable Durable
Complexity: ★☆☆
Playstyle: Dawnbreaker shines in the heart of battle, happily crushing her enemies like a Starbreaker, she revels in hurling her Celestial Hammer through foes and then Converging with it in a blazing wake. At the same time, capable of healing nearby allies by attacking with great Luminosity, and even acting as a Solar Guardian to allies anywhere on the field, flying towards them for aid from anywhere with an epic entrance.


Audio[]

History[]

Equipment[]

  • Dawnbreaker currently has no equipment.

Trivia[]

  • Dawnbreaker is named "Valkyrie" within the internal game files.
    • In some instances, she is also refered to as "Battle Maiden".
  • Starbreaker is named "Fire Wreath" within the internal game files.
  • Converge is in some instances named "Solar Flare" within the game files.
  • Luminosity is in some instances named "Healing Touch" within the game files.
  • Solar Guardian is in some instances named "Elated Fury" within the game files.

Gallery[]

References[]