Sounds
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Attacks[]
- ▶️ Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target. (50% vol)
Movement[]
- ▶️ Idle sound plays permanently on Dark Willow, gets louder while moving (30% vol).
- ▶️ Extended for better capturing.
Abilities[]
Bramble Maze[]
- ▶️ Cast sound plays on Dark Willow upon cast.
- ▶️ Area sound plays at the targeted area upon cast (70% vol).
- ▶️ Spawn sound plays on each bramble upon appearing (80% vol).
- Loop sounds play on each bramble upon spawning and until disappearing
- ▶️ Expire sound plays on each individual bramble upon disppearing in any way (80% vol).
- ▶️ Proc sound plays on the enemy upon getting rooted.
- Proc layer sounds play on brambles upon rooting an enemy.
- Full sound example.
- ▶️ Full sound example of root.
Shadow Realm[]
- ▶️ Cast sound plays on Dark Willow upon cast.
- ▶️ Projectile launch sound plays when the damage is fully charged. Plays on Dark Willow together with the default launch sound.
- ▶️ Projectile impact sound plays on the attack target together with the default impact sound. Always plays, regardless of how much was charged.
- ▶️ Full attack sound example.
Cursed Crown[]
- ▶️ Cast sound plays on Dark Willow upon cast (80% vol).
- ▶️ Target sound plays on the target upon cast.
- ▶️ Counter sound plays on the target every second, starting one second after cast, for 3 seconds (+50% pitch).
- ▶️ Stun sound plays on the target as the debuff expires.
- ▶️ Full sound example.
Bedlam[]
- Cast sound plays on Dark Willow upon cast.
- ▶️ Attack sound plays on Jex whenever he launches a projectile.
Terrorize[]
- ▶️ Cast sound plays on Dark Willow upon cast.
- ▶️ Projectile sound plays on Jex upon cast and follows him.
- ▶️ Area sound plays at the targeted area upon cast.
- ▶️ Target sound plays on each hit enemy upon placing the debuff.
- Full sound example.
Others[]
- ▶️ Reveal sound played upon selecting Dark Willow in the main menu announcement area.