(→Abilities: Fixed typo) Tags: Mobile edit Mobile web edit |
m (→Abilities) |
||
Line 268: | Line 268: | ||
** This means when there are multiple walls up (with the talent, or with multiple casts), each wall can create an illusion for each enemy. |
** This means when there are multiple walls up (with the talent, or with multiple casts), each wall can create an illusion for each enemy. |
||
** This also means that when an enemy has multiple heroes ({{A|Divided We Stand|Meepo}} and {{A|Tempest Double|Arc Warden}} clones), they are still limited to one illusion per wall. |
** This also means that when an enemy has multiple heroes ({{A|Divided We Stand|Meepo}} and {{A|Tempest Double|Arc Warden}} clones), they are still limited to one illusion per wall. |
||
− | ** Even if the illusion gets {{A|Enchant|Enchantress}}ed, the wall |
+ | ** Even if the illusion gets {{A|Enchant|Enchantress}}ed, the wall still cannot create a new illusion until the old one is killed. |
* Only creates illusions of real heroes. Does not create illusions of illusions pathing through the wall. |
* Only creates illusions of real heroes. Does not create illusions of illusions pathing through the wall. |
Revision as of 10:08, 31 October 2020
Dark Seer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Ish'kafel, the Dark Seer, is a melee intelligence hero who relies on his abilities' potent utility and synergy. In lane he is sustained by high armor and enabled by his Ion Shell and Surge. Surge boosts his or an ally's speed, helping them to escape or pursue opponents. Ion Shell wraps a unit in a spiky shield that rapidly damages nearby enemies, enabling Ish'kafel to harass and gain last hits. These abilities also make him an efficient jungler and therefore a natural semi-carry, usually focused on building utility items.
Dark Seer's greatest damage is done during teamfights and comes from the combination of his final two abilities. Vacuum makes for powerful initiations. It sucks in nearby enemies, briefly disabling them and making them susceptible to area of effect spells—such as his Wall of Replica. The wall slows his foes and creates replicas of any enemy heroes that cross it, high-damage illusions that Dark Seer can control. A subtle hero, Ish'kafel's dark energies can be deadly in the right hands.
Bio
Abilities
- The pull duration always takes 0.3/0.4/0.5/0.6 seconds, no matter how far or close the units are from the center, so the speed varies.
- The damage is applied upon losing the debuff, so that dispelling it causes it to happen earlier.
- Affected units are fully disabled during the pull.
- Can pull units over impassable terrain.
- Fully affects invisible and invulnerable units (except for units affected by Eul's Scepter of Divinity's Cyclone), but not hidden units.
- Does not affect ancient creeps.
- Vacuum destroys trees within 275 radius at the targeted point upon cast, after placing the debuff on enemies.
- The shell can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
- Successive casts on the same unit do not stack, but refresh the duration and update the damage to the current level instead.
- When two opposing heroes cast it on the same target, the modifier updates and starts damaging the enemies of the latest caster.
- The modifier status, however, does not update. Whether it is treated as a buff or debuff is determined by the first cast, and not updated on refresh.
- Deals 2.4/4.6/6.8/9 ( 7.4/9.6/11.8/14) damage in 0.1 second intervals, starting 0.1 seconds after the cast, resulting in 250 damage instances.
- Can deal up to 600/1150/1700/2250 ( 1850/2400/2950/3500) damage to a single unit (before reductions), if it stays in range for the full duration.
- Affects invisible units that go close to the shell wearer, however, the visual effects do not appear.
- Cannot be cast on creep-heroes or couriers.
- Choosing the damage upgrading talent immediately upgrades all of Dark Seer's currently active Ion Shell modifiers.
- The health granting talent increases maximum health, keeping the current health percentage the same.
Allies
- Also grants the target phased movement while affected.
- The talent turns Surge into an area-targeted spell, so that it cannot directly target units anymore.
- Self-casting the ability still targets Dark Seer, centering the AoE around him.
Enemy Heroes
- The values of the wall are set upon creation, and do not update upon leveling the spell further up after having placed the wall.
- A wall can only create one illusion per player. There cannot be more than one illusion per player per wall.
- This means when there are multiple walls up (with the talent, or with multiple casts), each wall can create an illusion for each enemy.
- This also means that when an enemy has multiple heroes ( Divided We Stand and Tempest Double clones), they are still limited to one illusion per wall.
- Even if the illusion gets Enchanted, the wall still cannot create a new illusion until the old one is killed.
- Only creates illusions of real heroes. Does not create illusions of illusions pathing through the wall.
- Can create illusions of Divided We Stand and Tempest Double clones as well, but not of Wukong's Command clones.
- Can create the illusions of invulnerable enemies, but not hidden ones. The slow, however, is not placed on invulnerable units.
- Upon spawning, the illusions are automatically ordered to attack the heroes they are based on.
- When the illusion dies, the wall can create a new illusion of that hero as soon as it comes in range.
- Illusions created by Wall of Replica have a static 5 gold and experience bounty which does not scale with levels.
- The illusions's duration is based on the remaining duration of the wall from which they originate.
- The illusion spawns 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
- Wall of Replica illusions are visually distinguishable for the enemies.
- The slow is applied constantly within the wall's area. When walls overlap with each, their slows do not stack.
- When choosing the parallel wall talent, a second wall is placed range behind the cast location of first wall, parallel to it.
Talents
Hero Talents | ||
---|---|---|
350 AoE Surge | 25 | 2 Ion Shell Charges |
+50 Ion Shell Damage | 20 | -40s Wall of Replica Cooldown |
Ion Shell Provides +250 Max Health | 15 | +100 Vacuum AoE |
+50 Ion Shell Radius | 10 | +20% Wall of Replica Illusion Damage |
Recent Changes
- Reduced Ion Shell mana cost from 110/120/130/140 to 100/110/120/130.
- Wall of Replica now deals 25/40/55 magical damage per enemy illusion created.
- Reduced Vacuum effect radius from 400/450/500/550 to 325/400/475/550.
- Increased Surge mana cost from 35/40/45/50 to 50 on each level.
- UWall of Replica now fully affects an enemy Spirit Bear.
- Aghanim's Scepter upgrade:
- Normal Punch
- UNow fully affects an enemy Spirit Bear.
- Increased distance required for max values from 900 to 1100.
- Normal Punch
- Aghanim's Shard upgrade:
- Surge
- ADDEDAlt-cast functionality. [?]
- Right Click on ability toggles and swaps the functionality of the ability with Surge (Aghanim's Shard), creating a trail behind affected units.
- Surge
Recommended items
Gameplay
In a final, calculated move, Ish'Kafel led his outnumbered army into a new world, sealing the path behind with a burst of dark energy. A cunning tactician, the Dark Seer manipulates gravity to pull foes into a Vacuum, drawing them into the prismatic thorns of his Ion Shell. Armed only with his intellect, he Surges across the land to survey every point of conflict. At strategic locations Ish'Kafel places a Wall of Replica, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses. | |
Roles: | Initiator Jungler Escape Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
|
Trivia
- Dark Seer's response, "Speed is the heart of battle." is an indirect quote of Chinese military strategist Sun Tzu, who said "Quickness is the essence of war."
- Dark Seer's response, ▶️ "No, I will not calm my beard." is a response to Beastmaster's and Clockwerk's rival hero taunts, both voiced by Sam A. Mowry.
- Dark Seer's Vacuum's lore is based on the military term, center of gravity, which is a concept developed by Carl Von Clausewitz, a Prussian military theorist, in his work On War.