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* Increased {{A|Wall of Replica|Dark Seer}} illusions damage taken from 250% to 300%. |
* Increased {{A|Wall of Replica|Dark Seer}} illusions damage taken from 250% to 300%. |
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* {{I|Aghanim's Scepter}} upgrade: |
* {{I|Aghanim's Scepter}} upgrade: |
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− | ** {{A|Wall of Replica|Dark Seer}} |
+ | ** {{A|Wall of Replica|Dark Seer}} |
+ | *** No longer creates illusions of allied heroes. |
||
− | ** Increases damage dealt by Wall of Replica illusions from 70%/80%/90% to 100%/120%/140%. |
+ | *** Increases damage dealt by Wall of Replica illusions from 70%/80%/90% to 100%/120%/140%. |
}} |
}} |
||
{{VersionTableElement|6.73| |
{{VersionTableElement|6.73| |
Revision as of 18:26, 23 July 2021
Changelogs
Version History
Version
Description
- Vacuum
- Reduced cast backswing from 0.7 to 0.4.
- Reduced tree destruction radius from 275 to 125.
- Ion Shell
- Increased damage interval from 0.1 to 0.15.
- Increased damage per second from 24/46/68/90 to 30/50/70/90.
- Increased mana cost from 100/110/120/130 to 110/120/130/140.
- Aghanim's Scepter upgrade:
- Reduced Ion Shell max health bonus from 350 to 300.
- Aghanim's Shard upgrade:
- Normal Punch
- Reduced distance required for max values from 1500 to 900.
- Increased illusion damage dealt from 40% to 80%.
- Reduced illusion damage taken from 300% to 200%.
- Normal Punch
- Talents:
- Level 10 left talent changed: +60 Vacuum radius ➜ +6 armor.
- Level 15 right talent changed: +6 armor ➜ +100 Vacuum.
- Level 20 right talent changed: +1s Wall of Replica slow duration ➜ -30s Wall of Replica cooldown.
- Aghanim's Shard upgrade:
- Normal Punch
- Increased illusion damage dealt from 25% to 40%.
- Increased max stun duration from 2 to 2.25.
- Normal Punch
- Increased Ion Shell radius from 250 to 275.
- Reworked Aghanim's Scepter upgrade:
- Old: Reduces Vacuum's cooldown from 60/50/40/30 to 12 on each level, and multiplies Wall of Replica's length by 2.
- New: Replaces Ion Shell's cooldown with 2 charges that has a 9 second replenish time, grants 350 max health to allied targets, and increases its duration by 20.
- Added Aghanim's Shard upgrade for Dark Seer:
- Grants Dark Seer the Normal Punch ability.
- Normal Punch
- Causes Dark Seer's next attack to punch an illusion out of them, knocking them back, dealing extra magical damage, and stunning them. Knockback distance, damage, and stun duration are based on how far Dark Seer has moved recently.
- Recent movement time window: 3
- Distance required for max: 1500
- Max damage: 250
- Max knockback distance: 350
- Max stun duration: 2
- Illusion damage dealt: 25%
- Illusion damage taken: 300%
- Illusion duration: 5
- Cooldown: 14
- Notes: Passive attack modifier. The illusion spawns 0.7 seconds after punch, 350 range behind the spot the enemy lands at, and is ordered to attack the target. The illusion can be controlled normally.
- Talents:
- Level 15 right talent changed: Ion Shell grants 350 max health ➜ +6 armor.
- Level 20 right talent changed: +8 armor ➜ +1s Wall of Replica slow duration.
- Increased base agility from 12 to 18.
- Reduced base armor from 3 to 2.
- Vacuum
- Increased damage from 50/100/150/200 to 100/150/200/250.
- Reduced mana cost from 100/130/160/190 to 60/90/120/150.
- Refined cooldown from 60/50/40/30 to 60.0/50.0/40.0/30.0.
- Increased Wall of Replica slow linger duration from 0.75 to 1.
- Talents:
- Level 10 right talent changed: 10% evasion ➜ +75 Ion Shell radius.
- Level 15 left talent changed: +100 Ion Shell radius ➜ +25% Wall of Replica illusion damage dealt.
- Level 15 right talent changed: +10 health regen ➜ Ion Shell grants 400 max health
- Talents:
- Level 10 left talent: +125 Ion Shell radius reduced to +100.
- Level 10 right talent: 12% evasion reduced to 10%.
- Level 15 left talent: +75 Vacuum radius reduced to +60.
- Level 15 right talent: +12 health regen reduced to +10.
- Level 20 left talent: +80 Ion Shell damage per second reduced to +65.
- Level 20 right talent: +10 armor reduced to +8.
- Level 25 right talent: Reduced parallel Wall of Replica distance from 600 to 480.
- Surge
- Changed movement speed bonus from 70% to a flat 250.
- Increased cooldown from 16/14/12/10 to 19/16/13/10.
- Talents:
- Level 10 left talent changed: +90 attack damage ➜ +125 Ion Shell radius.
- Surge
- Increased movement speed bonus from 25%/40%/55%/70% to 70% on each level.
- Reduced duration from 6 on each level to 3/4/5/6.
- Vacuum now affects invulnerable units as well. [?]
- Reworked Aghanim's Scepter upgrade:
- Old: Increases damage dealt by Wall of Replica illusions from 70%/85%/100% to 100%/120%/140%.
- New: Reduces Vacuum's cooldown from 60/50/40/30 to 12 on each level, and multiplies Wall of Replica's length by 2.
- Increased intelligence gain from 2.7 to 3.1.
- Increased movement speed from 295 to 300.
- Increased strength gain from 2.9 to 3.1.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Surge
- Now grants 36%/54%/72%/90% movement speed, instead of setting it to a minimum of 550. [?]
- Now removes the movement speed limit for the unit while active.
- Now grants phased movement to the target.
- Rescaled duration from 3/4.5/6/7.5 to 6 on each level.
- Increased cooldown from 13/12/11/10 to 16/14/12/10.
- Wall of Replica
- Now uses Vector Targeting.
- The slow no longer pierces spell immunity.
- The slow is now constantly applied to enemy heroes when within range, instead of only upon creating illusions.
- Rescaled slow duration from 0.5/0.75/1 to 0.75 on each level.
- Reduced movement speed slow from 75% on each level to 50%/60%/70%.
- Increased cast range from 500/900/1300 to 1300 on each level.
- Reduced cast time from 0.4 to 0.2.
- Reduced base intelligence from 23 to 21.
- Increased base attack damage from 31-37 to 33-39.
- Wall of Replica
- Illusions now automatically attack their heroes upon creation. [?]
- Reduced illusion damage taken from 300% to 200%.
- Increased illusion damage dealt from 60%/75%/90% to 70%/85%/100%.
- Vacuum
- Increased radius from 250/350/450/550 to 400/450/500/550.
- Rescaled pull duration from 0.5 on each level to 0.3/0.4/0.5/0.6.
- Rescaled cast range from 500 on each level to 450/500/550/600.
- Rescaled damage from 40/80/120/160 to 25/50/100/200.
- Increased cooldown from 32 on each level to 60/50/40/30.
- Wall of Replica
- Reduced illusion damage taken from 400% to 300%.
- Increased wall length from 1000 to 1300.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +100 cast range or 12% evasion
- Level 15: +14 health regen or +120 attack damage
- Level 20: +75 Vacuum radius or 10% cooldown reduction
- Level 25: +80 Ion Shell damage per second or +25 strength
- New:
- Level 10: +90 attack damage or 12% evasion
- Level 15: +75 Vacuum radius or +12 health regen
- Level 20: 300 AoE Surge [?] or 15% cooldown reduction
- Level 25: +150 Ion Shell damage per second or parallel Walls of Replica [?]
- Reduced base intelligence from 25 to 23.
- Reduced Wall of Replica slow duration from 0.6/0.8/1 to 0.5/0.75/1.
- Increased strength gain from 2.3 to 2.6.
- Reduced base health regeneration from 0.25 to 0.
- Reduced Wall of Replica slow duration from 1 on each level to 0.6/0.8/1.
- Reduced movement speed from 300 to 295.
- Increased Ion Shell mana cost from 70/90/110/130 to 100/110/120/130.
- Talents:
- Level 15 right talent: +90 attack damage increased to +120.
- Level 20 left talent changed: +25 intelligence ➜ +75 Vacuum radius.
- Level 20 right talent changed: +12 strength ➜ 10% cooldown reduction.
- Level 25 right talent changed: 12% cooldown reduction ➜ +25 strength.
- Level 25 left talent: +70 Ion Shell damage per second increased to +80.
- Wall of Replica
- No longer deals 150 damage to enemy heroes upon creating illusions of them.
- Now slows the movement speed of enemy heroes it creates illusions of by 75% for 1 second.
- Added talents:
- Level 10: +100 cast range or 12% evasion
- Level 15: +14 health regen or +90 attack damage
- Level 20: +25 intelligence or +12 strength
- Level 25: +70 Ion Shell damage per second or 12% cooldown reduction
- Increased attack range from 128 to 150.
- Reduced base intelligence from 27 to 25.
- Ion Shell is now dispellable.
- Reduced base intelligence from 29 to 27.
- Increased Ion Shell duration from 20 to 25.
- Wall of Replica
- Reduced illusion damage dealt from 70%/80%/90% to 60%/75%/90%.
- Increased duration from 15/30/45 to 45.
- Reduced mana cost from 200/300/400 to 125/250/375.
- Increased Vacuum cooldown from 19 to 22.
- Reduced Wall of Replica vision from 800 to 200.
- Reduced movement speed from 305 to 300.
- Vacuum
- No longer affects invulnerable units.
- Reduced cast range from 550 to 500.
- Reduced radius from 275/375/475/575 to 250/350/450/550.
- Increased cooldown from 16 to 19.
- Increased Wall of Replica illusions damage taken from 250% to 300%.
- Aghanim's Scepter upgrade:
- Wall of Replica
- No longer creates illusions of allied heroes.
- Increases damage dealt by Wall of Replica illusions from 70%/80%/90% to 100%/120%/140%.
- Wall of Replica
- Ion Shell
- Increased damage radius from 225 to 250.
- Increased duration from 15 to 20.
- Increased damage per second from 30/45/60/75 to 30/50/70/90.
- Increased cooldown from 7 to 10.
- Wall of Replica illusions are now visually distinguishable for enemies.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 125 to 128.
- Increased Wall of Replica illusion damage dealt from 70% on each level to 70%/80%/90%.
- Added Aghanim's Scepter upgrade for Dark Seer:
- Wall of Replica now create illusions of allied heroes as well.
- Illusion damage dealt: 50%
- Illusion damage taken: 250%
- Recasting Ion Shell on the same unit now refreshes the duration, instead of stacking.
- Wall of Replica
- Increased damage from 125 to 150.
- Increased illusions dealt damage from 60% to 70%.
- Increased Ion Shell mana cost from 60/80/100/120 to 70/90/110/130.
- Wall of Replica
- No longer creates illusions of allies.
- Now deals 125 damage to heroes whenever it creates illusions of them.
- Increased illusions dealt damage from 25% to 60%.
- Vacuum
- No longer pierces spell immunity.
- Now pulls affected units to the center over 0.4 seconds, instead of instantly.
- Increased stun duration from 0.1 to 0.4. [?]
- Increased cast range from 550 to 800.
- Ion Shell
- Fixed some minor potential bugs.
- Reduced cooldown from 15 to 7.
- Wall of Replica now pierces spell immunity.
- Reduced cast point of all abilities from 0.5 to 0.4.
- Increased Wall of Replica length from 800 to 1000.
- Fixed a possible Surge exploit.
- Fixed Wall of Replica from working on Meepo Clones.
- Vacuum
- Fixed from working on various exploitable areas.
- Reduced stun duration from
[ Info Needed ]
to 0.1.
- Created.
Patch History
Patch
Description
- Updated default hero model.
- UNormal Punch
- Updated sound and ability particle effects.
- Reduced distance required for max effects as follow:
- Reduced distance required for weak effects from 0-599 to 0-299.
- Reduced distance required for medium effects from 600-1499 to 300-899.
- Reduced distance required for strong effects from 1500 to 900.
- Fixed Aghanim's Scepter still reducing Vacuum cooldown to 12 seconds.
- Updated hero model and animation.
- Talents:
- Level 25 left talent: 400 AoE Surge reduced to 320 AoE. [?]
- Level 25 right talent: Increased parallel Wall of Replica distance from 480 to 600.
- Added new ability behavior flag:
DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING
- Added flag to Wall of Replica.
- ↓↓ Double-tapping Surge with the area of effect talent now properly target the caster, instead of targeting the ground.
- Fixed Surge ignoring the movement restrictions of the following abilities:
- Surge
- Added a sound limiter ability's sound event, to prevent it from getting too loud when cast with the radius talent.
- Fixed certain radius abilities turning the caster around when ↓↓ Double-tapping while on the move.
- Update 2
- Fixed ability interactions between Morph and Wall of Replica.
- Update 2
- ↓↓ Double-tapping abilities now works with point/area targeted abilities.
- Surge area of effect talent will now cast around Dark Seer on ↓↓ Double-tapping.
- ↓↓ Double-tapping abilities now works with point/area targeted abilities.
- Update 2
- Updated default item build.
- Incoming damage numbers are not shown in some cases to avoid giving away information.
- When the source of Ion Shell is not visible to the enemy.
- Added Arcane Rune responses.
- Fixed Vacuum sound effects not respecting the Fog of War.
- Fixed Wall of Replica dealing damage first instead of creating illusions first.
- Updated ability icons.
- Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock Golem.
- Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
- Updated vision values on Wall of Replica.
- Update 2
- Fixed being unable to Vacuum sleeping units affected by Song of the Siren.
- Fixed Ion Shell showing the visual connecting effect on invisible targets.
- Fixed having 1 more armor than intended.
- Fixed Brewmaster's Primal Split spirits creating illusions from Wall of Replica.
- Vacuum
- Fixed continuously pulling new units in the radius for a period of time after initial cast.
- Fixed disable/pull duration lasting too long.
- Wall of Replica
- Illusions created by the ability has a new effect that is now more differentiated from a normal illusion effect.
- Made all known illusions draw with a creep style health bar. This does not affect enemy illusions, but does apply to Wall of Replica illusions.
- Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
- Fixed being able to Surge spell immune allies.
- Added more movement lines.
- Fixed Wall of Replica not providing vision.
- Fixed Ion Shell being dispelled during Blade Fury.
- Fixed Vacuum to allow pulling of units through buildings.
- Vacuum now destroys trees around the targeted area.
- Added Dark Seer.
- Now resumes his previous movement if he casts Surge on himself.