Dark Seer/Changelogs

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Changelogs
 
 

Version History[edit]

Version
Description
  • Vacuum
    • Reduced cast backswing from 0.7 to 0.4.
    • Reduced tree destruction radius from 275 to 125.
  • Ion Shell
    • Increased damage interval from 0.1 to 0.15.
    • Increased damage per second from 24/46/68/90 to 30/50/70/90.
    • Increased mana cost from 100/110/120/130 to 110/120/130/140.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduced Ion Shell max health bonus from 350 to 300.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Normal Punch
      • Reduced distance required for max values from 1500 to 900.
      • Increased illusion damage dealt from 40% to 80%.
      • Reduced illusion damage taken from 300% to 200%.
  • Talents:
Level 10 left talent changed: +60 Vacuum radius ➜ +6 armor.
Level 15 right talent changed: +6 armor ➜ +100 Vacuum.
Level 20 right talent changed: +1s Wall of Replica slow duration ➜ -30s Wall of Replica cooldown.
Normal Punch
Causes Dark Seer's next attack to punch an illusion out of them, knocking them back, dealing extra magical damage, and stunning them. Knockback distance, damage, and stun duration are based on how far Dark Seer has moved recently.
Recent movement time window: 3
Distance required for max: 1500
Max damage: 250
Max knockback distance: 350
Max stun duration: 2
Illusion damage dealt: 25%
Illusion damage taken: 300%
Illusion duration: 5
Cooldown: 14
Notes: Passive attack modifier. The illusion spawns 0.7 seconds after punch, 350 range behind the spot the enemy lands at, and is ordered to attack the target. The illusion can be controlled normally.
  • Talents:
Level 15 right talent changed: Ion Shell grants 350 max health ➜ +6 armor.
Level 20 right talent changed: +8 armor ➜ +1s Wall of Replica slow duration.
  • Surge
    • Now sets movement speed to a minimum of 550, instead of granting a flat 250 movement speed bonus. [?]
    • No longer removes the movement speed limit for the unit while active.
  • Talents:
Level 15 right talent: 400 Ion Shell max health bonus reduced to 350.
  • Increased base Agility attribute symbol.png agility from 12 to 18.
  • Reduced base armor from 3 to 2.
  • Vacuum
    • Increased damage from 50/100/150/200 to 100/150/200/250.
    • Reduced mana cost from 100/130/160/190 to 60/90/120/150.
    • Refined cooldown from 60/50/40/30 to 60.0/50.0/40.0/30.0.
  • Increased Wall of Replica slow linger duration from 0.75 to 1.
  • Talents:
Level 10 right talent changed: 10% evasion ➜ +75 Ion Shell radius.
Level 15 left talent changed: +100 Ion Shell radius ➜ +25% Wall of Replica illusion damage dealt.
Level 15 right talent changed: +10 health regen Ion Shell grants 400 max health
  • Talents:
Level 10 left talent changed: +100 Ion Shell radius ➜ +60 Vacuum radius.
Level 15 left talent changed: +60 Vacuum radius ➜ +100 Ion Shell radius.
Level 20 left talent: +65 Ion Shell damage per second reduced to +60.
  • Talents:
Level 10 left talent: +125 Ion Shell radius reduced to +100.
Level 10 right talent: 12% evasion reduced to 10%.
Level 15 left talent: +75 Vacuum radius reduced to +60.
Level 15 right talent: +12 health regen reduced to +10.
Level 20 left talent: +80 Ion Shell damage per second reduced to +65.
Level 20 right talent: +10 armor reduced to +8.
Level 25 right talent: Reduced parallel Wall of Replica distance from 600 to 480.
  • Surge
    • Changed movement speed bonus from 70% to a flat 250.
    • Increased cooldown from 16/14/12/10 to 19/16/13/10.
  • Talents:
Level 10 left talent changed: +90 attack damage ➜ +125 Ion Shell radius.
  • Surge
    • Increased movement speed bonus from 25%/40%/55%/70% to 70% on each level.
    • Reduced duration from 6 on each level to 3/4/5/6.
  • Increased Vacuum damage from 25/50/100/200 to 50/100/150/200.
  • Reduced Ion Shell damage per second from 30/50/70/90 to 24/46/68/90.
  • Reduced base Strength attribute symbol.png strength from 21 to 20.
  • Reduced movement speed from 300 to 295.
  • Reduced Surge movement speed bonus reduced from 30%/45%/60%/75% to 25%/40%/55%/70%.
  • Talents:
Level 20 left talent: +100 Ion Shell damage per second reduced to +80.
  • Reduced base Strength attribute symbol.png strength from 24 to 21.
  • Talents:
Level 20 left talent changed: 400 AoE Surge [?] ➜ +100 Ion Shell damage per second.
Level 20 right talent changed: 15% cooldown reduction ➜ +10 armor.
Level 25 left talent changed: +150 Ion Shell damage per second ➜ 400 AoE Surge. [?]
  • Increased Agility attribute symbol.png agility gain from 1.2 to 1.8.
  • Reduced base armor from 5 to 3.
  • Reduced Surge movement speed bonus from 36%/54%/72%/90% to 30%/45%/60%/75%.
  • Increased movement speed from 295 to 300.
  • Increased Strength attribute symbol.png strength gain from 2.9 to 3.1.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Surge
    • Now grants 36%/54%/72%/90% movement speed, instead of setting it to a minimum of 550. [?]
    • Now removes the movement speed limit for the unit while active.
    • Now grants phased movement to the target.
    • Rescaled duration from 3/4.5/6/7.5 to 6 on each level.
    • Increased cooldown from 13/12/11/10 to 16/14/12/10.
  • Wall of Replica
    • Now uses Vector Targeting.
    • The slow no longer pierces spell immunity.
    • The slow is now constantly applied to enemy heroes when within range, instead of only upon creating illusions.
    • Rescaled slow duration from 0.5/0.75/1 to 0.75 on each level.
    • Reduced movement speed slow from 75% on each level to 50%/60%/70%.
    • Increased cast range from 500/900/1300 to 1300 on each level.
    • Reduced cast time from 0.4 to 0.2.
  • Wall of Replica
    • Illusions now automatically attack their heroes upon creation. [?]
    • Reduced illusion damage taken from 300% to 200%.
    • Increased illusion damage dealt from 60%/75%/90% to 70%/85%/100%.
  • Increased base Strength attribute symbol.png strength and gain from 22 + 2.6 to 24 + 2.9.
  • Vacuum
    • Increased radius from 250/350/450/550 to 400/450/500/550.
    • Rescaled pull duration from 0.5 on each level to 0.3/0.4/0.5/0.6.
    • Rescaled cast range from 500 on each level to 450/500/550/600.
    • Rescaled damage from 40/80/120/160 to 25/50/100/200.
    • Increased cooldown from 32 on each level to 60/50/40/30.
  • Wall of Replica
    • Reduced illusion damage taken from 400% to 300%.
    • Increased wall length from 1000 to 1300.
  • Talents:
Level 20 left talent: 300 AoE Surge increased to 400 AoE.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +100 cast range or 12% evasion
Level 15: +14 health regen or +120 attack damage
Level 20: +75 Vacuum radius or 10% cooldown reduction
Level 25: +80 Ion Shell damage per second or +25 Strength attribute symbol.png strength
New:
Level 10: +90 attack damage or 12% evasion
Level 15: +75 Vacuum radius or +12 health regen
Level 20: 300 AoE Surge [?] or 15% cooldown reduction
Level 25: +150 Ion Shell damage per second or parallel Walls of Replica [?]
  • Increased Surge cooldown from 12/11/10/9 to 13/12/11/10.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.6.
  • Reduced base health regeneration from 0.25 to 0.
  • Reduced Wall of Replica slow duration from 1 on each level to 0.6/0.8/1.
  • Increased Vacuum cooldown from 28 to 32.
  • Reduced movement speed from 300 to 295.
  • Increased Ion Shell mana cost from 70/90/110/130 to 100/110/120/130.
  • Talents:
Level 15 right talent: +90 attack damage increased to +120.
Level 20 left talent changed: +25 Intelligence attribute symbol.png intelligence ➜ +75 Vacuum radius.
Level 20 right talent changed: +12 Strength attribute symbol.png strength ➜ 10% cooldown reduction.
Level 25 right talent changed: 12% cooldown reduction ➜ +25 Strength attribute symbol.png strength.
Level 25 left talent: +70 Ion Shell damage per second increased to +80.
  • Wall of Replica
    • No longer deals 150 damage to enemy heroes upon creating illusions of them.
    • Now slows the movement speed of enemy heroes it creates illusions of by 75% for 1 second.
  • Added talents:
Level 10: +100 cast range or 12% evasion
Level 15: +14 health regen or +90 attack damage
Level 20: +25 Intelligence attribute symbol.png intelligence or +12 Strength attribute symbol.png strength
Level 25: +70 Ion Shell damage per second or 12% cooldown reduction
  • Increased Surge mana cost from 20/30/40/50 to 50 on each level.
  • Increased Ion Shell duration from 20 to 25.
  • Wall of Replica
    • Reduced illusion damage dealt from 70%/80%/90% to 60%/75%/90%.
    • Increased duration from 15/30/45 to 45.
    • Reduced mana cost from 200/300/400 to 125/250/375.
  • Increased base armor from 4 to 5 (total armor is now 6.68).
  • Increased Vacuum pull duration from 0.4 to 0.5.
  • Vacuum cooldown rescaled from 28.0 seconds to 28 seconds.
  • Increased Vacuum cooldown from 24 to 28.
  • Increased Vacuum cooldown from 22 to 24.
  • Reduced movement speed from 305 to 300.
  • Vacuum
    • No longer affects invulnerable units.
    • Reduced cast range from 550 to 500.
    • Reduced radius from 275/375/475/575 to 250/350/450/550.
    • Increased cooldown from 16 to 19.
  • Increased Wall of Replica illusions damage taken from 250% to 300%.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Wall of Replica no longer creates illusions of allied heroes.
    • Increases damage dealt by Wall of Replica illusions from 70%/80%/90% to 100%/120%/140%.
  • Ion Shell
    • Increased damage radius from 225 to 250.
    • Increased duration from 15 to 20.
    • Increased damage per second from 30/45/60/75 to 30/50/70/90.
    • Increased cooldown from 7 to 10.
  • Wall of Replica illusions are now visually distinguishable for enemies.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
Illusion damage dealt: 50%
Illusion damage taken: 250%
  • Vacuum
    • Reduced cast range from 800 to 550.
    • Reduced damage from 60/120/180/240 to 40/80/120/160.
  • Fixed some Ion Shell stacking bugs.
  • Recasting Ion Shell on the same unit now refreshes the duration, instead of stacking.
  • Wall of Replica
    • Increased damage from 125 to 150.
    • Increased illusions dealt damage from 60% to 70%.
  • Increased Ion Shell mana cost from 60/80/100/120 to 70/90/110/130.
  • Wall of Replica
    • No longer creates illusions of allies.
    • Now deals 125 damage to heroes whenever it creates illusions of them.
    • Increased illusions dealt damage from 25% to 60%.
  • Vacuum
    • No longer pierces spell immunity.
    • Now pulls affected units to the center over 0.4 seconds, instead of instantly.
    • Increased stun duration from 0.1 to 0.4. [?]
    • Increased cast range from 550 to 800.
  • Ion Shell
    • Fixed some minor potential bugs.
    • Reduced cooldown from 15 to 7.
  • Increased Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5.
  • Reduced cast point of all abilities from 0.5 to 0.4.
  • Increased Wall of Replica length from 800 to 1000.
  • Vacuum
    • Fixed from working on various exploitable areas.
    • Reduced stun duration from [ Info Needed ] to 0.1.
  • Created.

Patch History[edit]

Patch
Description
  • Updated default hero model.
  • [U] Updated the required distances for Normal Punch sound and particle effects.
    • Distance required for weak effects: 0-599 ➜ 0-299.
    • Distance required for medium effects: 600-1499 ➜ 300-899.
    • Distance required for strong effects: 1500 ➜ 900.
  • Updated hero model and animation.
  • Talents:
Level 25 left talent: 400 AoE Surge reduced to 320 AoE. [?]
Level 25 right talent: Increased parallel Wall of Replica distance from 480 to 600.
  • Added new ability behavior flag: DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING
  • Surge
    • Added a sound limiter ability's sound event, to prevent it from getting too loud when cast with the radius Talent talent.
    • Fixed certain radius abilities turning the caster around when ↓↓ Double-tapping while on the move.
  • Incoming damage numbers are not shown in some cases to avoid giving away information.
    • When the source of Ion Shell is not visible to the enemy.
  • Updated ability icons.
  • Fixed two ledges (below the two rune spots) where you could get units stuck with Telekinesis and Vacuum.
  • Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
  • Fixed Ion Shell showing the visual connecting effect on invisible targets.
  • Vacuum
    • Fixed continuously pulling new units in the radius for a period of time after initial cast.
    • Fixed disable/pull duration lasting too long.
  • Wall of Replica
    • Illusions effect is now more differentiated from a normal illusion effect.
    • Made all known illusions draw with a creep style health bar. This does not affect enemy illusions, but does apply to Wall of Replica illusions.
  • Changed how Dark Seer minimap icon.png Dark Seer's illusions look — smaller and illusion color for both teams.
  • Added more movement lines.
  • Fixed Vacuum to allow pulling of units through buildings.
  • Fixed Vacuum to properly stun vacuumed units while they are being moved, so it will now interrupt channels such as teleports.
  • Vacuum now destroys trees around the targeted area.
  • Now resumes his previous movement if he casts Surge on himself.