Venomancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abilities[]
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Gale Radius: 125
Initial Damage: 25/50/75/100
Damage over Time: 10/40/70/100
Move Speed Slow: 50%
Duration: 15
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
- Modified values: None.
- The gale travels at a speed of 1200, taking 0.71 seconds to reach max distance.
- The slow decreases over time. Hit units regain 1% of their movement speed in 0.3 second intervals, starting immediately as the buff is applied.
- A unit with less than 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
- After the initial damage, it deals damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Venomous Gale can deal up to 75/250/425/600 damage to a single unit (before reductions).
- The debuff from successive casts does not stack, only the duration gets refreshed.
- Does not stack with Scourge Gale either.
- Venomous Gale's debuff takes priority.
- The projectile has 280 radius flying vision. This vision does not last.
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
- Modified values: None.
- The damage from Poison Sting is flagged as HP Removal, so it does not trigger any on-damage effects.
- The damage ticks in 1 second intervals, starting immediately when the debuff is placed, resulting in 7/10/13/16 damage ticks.
- The debuff from successive attacks does not stack, only the duration gets refreshed.
- Can deal up to 42/120/234/384 damage (before reductions).
Plague Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Plague Ward
Ability
Target Point
Target Point
Damage
Physical
Physical
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
Ward Duration: 40
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
- Modified values: None.
- Plague Wards automatically attack enemies within their attack range, using default auto-attack rules.
- It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
- It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
- Plague Wards' attacks apply Poison Sting on enemies. The debuff stacks with that of Venomancer's own attacks, but their effects do not stack.
- This means that wards place a separate Poison Sting debuff on attacked enemies and do not refresh the debuff from Venomancer's attacks.
- However, the debuff placed by a ward is muted (does not damage or slow) if the enemy is also affected by Venomancer's debuff.
- The damage source of the wards' Poison Sting is set to be Venomancer, not the wards themselves.
- Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps last.
Scourge Ward
Ability
Target Point
Target Point
Damage
Physical
Physical
Summons a scourge ward to attack enemy units and structures. The ward is immune to magic. Scourge Wards can use a less powerful version of Venomous Gale, and the level is equivalent to the level of Venomancer's Venomous Gale.
Ward Duration: 40
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
- Levels up together with Plague Ward, using a 5th ability slot.
- Scourge Wards are bigger than Plague Wards, and have an orange tint on them.
- Scourge Wards automatically attack enemies within their attack range, using default auto-attack rules.
- It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
- It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
- Scourge Wards have a lower target priority than units and heroes, so they are attacked by the creeps last.
Radius: 575
Nova Width: 255
Duration: 16
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
- Modified values: Cooldown and mana cost.
- Interrupts Venomancer's channeling spells upon cast.
- The ring expands with a speed of 500.
- Poison Nova can hit units up to 830 range away (575 travel distance + 255 width).
- Despite the nova having a width, units between the ring and Venomancer still get hit, even when not within 255 width of the nova ring (such as blinking into the area some time after the spell is cast).
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 17 instances.
- Does not tick when affected units turn spell immune, so that Blink Dagger is not disabled.
- Poison Nova can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
- Can deal up to 510/935/1360 ( 1020/1445/1870) damage to a single unit (before reductions).
- The debuff from successive casts does not stack, only the duration gets refreshed.
Scourge Ward ability[]
Scourge Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Cast Range: 700
Max Travel Distance: 700
Gale Radius: 125
Initial Damage: 0
Damage over Time: 5/20/35/50
Move Speed Slow: 15%
Duration: 10
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
- The gale travels at a speed of 1200, taking 0.583 seconds to reach max distance.
- Can hit units up to 825 range away (travel distance + radius).
- The slow decreases over time. Hit units regain 1% of their movement speed in 0.3 second intervals, starting immediately as the buff is applied.
- A unit with less than 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
- Deals damage over time in 3 second intervals, resulting in overall 3 damage instances.
- Can deal up to 15/60/105/150 damage to a single unit (before reductions).
- The debuff from successive casts does not stack, only the duration gets refreshed.
- Does not stack with Venomous Gale either.
- Venomous Gale's debuff takes priority.
- The projectile has 400 radius flying vision. This vision does not last.
Talents[]
Hero Talents | ||
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3x Plague Ward HP/Damage | 25 | 10% Spell Amplification |
+15% Magic Resistance | 20 | +75 Damage |
+150 Cast Range | 15 | +175 Health |
+20 Movement Speed | 10 | +20% XP Gain |
Notes:
- Replaced talents: -60 respawn time replaced by 10% spell amplification.
- The cast range talent also affects the effect range of Venomous Gale.
- The cast range and spell amplification talents do not affect Scourge Gale in any way.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The 3x Plague Ward health/damage talent does not affect Scourge Wards.
Patch history[]
Patch
Description
- Added to Dark Moon.