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Treant Protector
Treant Protector
25 + 3.3
15 + 2
17 + 1.8
Level 0 1 15 25 30
Health 120 670 1682 2672 3068
+0.25 +2.5 +6.66 +10.71 +12.37
Mana 75 279 579 939 1071
+0 +0.85 +2.11 +3.61 +4.16
Armor -1 1.5 6.17 11.5 13.5
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

62
70

87
95

133
141

178
186

196
204

Attack Rate 0.53/s 0.61/s 0.75/s 0.92/s 0.98/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.6 + 0.4
Projectile Speed Instant
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800
Gib Type Default
Internal Not Provided


Abilities[]

Overgrowth
Ability
No Target
Affects
Enemies
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: 275/300/350/400
Duration: 2/2.5/3/3.5
 15 (Talent 12.75)
 75
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Eyes In The Forest ability. When Overgrowth is cast, it is also cast around Eye of the Forest.
Buff/Debuff
Modifiers
Overgrowth
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

  • Modified values: Changed to basic ability, max levels from 3 to 4. Cooldown, mana cost, duration and radius.
  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
    • Provides True Sight over the targets.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.


Leech Seed
Ability
Passive
Affects
Enemies / Allies
Damage
Magical
When the cooldown is ready, Leech Seed causes Treant's next attack to plant a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.
Radius: 500
Pulse Interval: 0.75
Damage per Pulse: 15/30/45/60
Heal per Pulse: 15/30/45/60
Move Speed Slow: 28%
Duration: 4.5
 10/9/8/7 (Talent 8.5/7.65/6.8/5.95)
Buff/Debuff
Modifiers
Leech Seed
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

  • Modified values: Mana cost, Cooldown
  • The proccing attack has True Strike and can therefore not miss.
  • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after the debuff is applied, resulting in 6 pulses.
  • Can deal up to 90/180/270/360 damage (before reductions) and heal a single unit up to 90/180/270/360 health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400 and cannot be disjointed.
  • Always emits 6 pulses, even when the target dies earlier.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.


Living Armor
Affects
Allies
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Animation: 0.5+0.4
Cast Range: Global
Damage Block Instances: 10/15/20/25 (Talent 15/20/25/30)
Damage Block: 20/40/60/80
Health Regeneration Bonus: 4/8/12/16
Duration: 15
 30/24/18/12 (Talent 25.5/20.4/15.3/10.2)
 50
Buff/Debuff
Modifiers
Living Armor
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

  • Modified values: Damage block instances.
  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
  • Can heal the target for up to 60/120/180/240 health if the armor stays for its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 200/600/1200/2000 (Talent 300/800/1500/2400) damage.


Great Protector
Ability
No Target
Affects
Self
Treant plants his roots and grows in size, gaining large amounts of bonus strength while losing movement speed.
Strength Bonus: 50/100/150
Movement Speed: 150
Duration: 10/11/12
 45 (Talent 38.25)
 125
Buff/Debuff
Modifiers
Great Protector

  • Replaces Nature's Guise.
  • Interrupts Treant Protector's channeling spells upon cast.
  • Grants 2.5/5/7.5 strength in 0.05 second intervals, so it needs 1 second to grant the full strength bonus.
  • Also heals Treant Protector by 20 health per point of strength.
  • Grants a total of 1000/2000/3000 health and 1.5/3/4.5 health regeneration.
  • Sets Treant Protector's movement speed to 150. It does not slow by 150.
  • Increases Treant Protector's size by 60%/80%/100%.


Eyes In The Forest
Affects
Trees / Enemies
Damage
Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 275/300/350/400 radius of an enchanted tree will be entangled.
Cast Animation: 0.2+0.83
Cast Range: 160
Overgrowth Radius: 275/300/350/400
Overgrowth Damage per Second: 0
 25 (Talent 21.25)
 100
One can never be too certain who, or what, might need protecting.

  • Modified values: Overgrowth radius and Overgrowth damage per second.
  • There is no limit on how many enchanted trees can be up at one time.
  • An enchanted tree has no expire time; it lasts until destroyed.
  • Enchanted trees have distinct icons on the minimap. Just like buildings, it is colored green if allied, and red if not.


Talents[]

Hero Talents
+5 Living Armor Block Instances25+40 Movement Speed
+65 Damage2015% Cooldown Reduction
+25 Movement Speed15+10 Strength
+2 Mana Regen10+30 Attack Speed
Notes:
  • Replaced talents: Gold income bonus replaced by strength bonus and respawn time reduction replaced by movement speed bonus.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
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