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Abilities[]
Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Range: 600
Effect Radius: 275
Stun Duration: 1/1.5/2/2.5
Inanimate rock becomes animate when called by the Stone Giant.
- Modified values: Stun duration.
- Deals 25/45/65/75 (
75/95/115/125) damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
- If a unit is affected by Toss, it takes double damage from Avalanche, which is 50/90/130/150 (
150/190/230/250) per instance.
- No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.
- The stun and damage are applied together. However, the stun does not hit units which are already stunned by Avalanche.
- This means, if a unit is hit by the first instance, it does not get stunned by the remaining 3 unless the stun gets dispelled before.
- No matter which instance hits a unit, the stun always lasts 1/1.5/2/2.5 seconds.
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage: 100/200/300/400
Toss Duration: 1.3
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
- Modified values: Mana cost and damage.
- The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
- The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
- The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
- This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
- If the tossed unit dies in mid-air, it still deals the area damage upon landing.
- Forcefully moves the unit, disabling it and canceling channeling spells and other position changing effects.
- Buildings cannot be targeted, but take 33% damage (33/66/99/132) from a tossed unit landing near them.
- The 20% extra damage, and the further increased values from Grow are only applied to the tossed enemy unit.
- Other enemy units (including buildings) within the radius only take the basic damage.
- Can toss any unit, except ancient creeps and wards.
- Invisible enemy units cannot be tossed, but still take damage from a unit being tossed onto or near them.
- Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
- While in the air, other units may pass below the tossed unit.
- The tossed unit takes 20% more damage (before reductions) from Toss. Grow increases this to 40%/60/80% (
60%/80%/100%).
- Can directly target and toss towards runes, but cannot toss runes.
- The buff or debuff of Toss is hidden, means it is not visible in the HUD.
Damage & Stun Radius: 150
Own Attack Damage as Damage: 25%/50%/75%/100%
Movement Speed Bonus: 20%/30%/40%/50%
Stun Duration: 0.75/1/1.25/1.5
Trample Duration: 4
- Replaces Craggy Exterior.
- Interrupts Tiny's channeling spells on cast.
- Causes Tiny to perform instant attacks on enemies he runs over. This means any attack modifier he has applies normally.
- Can only hit an enemy once per cast.
Grow
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
- Modified values: Tossed unit bonus damage.
- Each level changes Tiny's appearance, making him bigger and making his voice deeper.
- Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
- Increases attack range to 235, grants 50% cleave in a 400 radius, and causes attacks to deal 75% bonus damage to buildings.
- Cleave damage is reduced by armor type but not by armor value.
- Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
- Cleave damage is reduced by Damage Block.
- The complete area is shaped like an isosceles trapezoid in front of Tiny.
- Fully stacks with other sources of cleave. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.
Talents[]
Hero Talents | ||
---|---|---|
+200 Avalanche Damage | 25 | 20% Cooldown Reduction |
+14 Mana Regen | 20 | +25 Attack Speed |
+15 Movement Speed | 15 | +45 Damage |
+10 Intelligence | 10 | +6 Strength |
Notes:
- Replaced talents: None.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The mana regen is added as a bonus and does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.