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Abilities[]
Proximity Mine | |||||||||||||||||||||||||||||||||||||||
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Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 2.5 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Trigger Radius: 400
Damage Radius: 400
Activation Delay: 0
Detonation Delay: 2.5
Damage: 225/400/575/750
The bane of Toterin!
- Modified values: Cooldown, mana cost, detonation delay and activation delay.
- Proximity Mines are visible during the activation delay.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
- The mines only detonate when an enemy stands within its trigger radius for 2.5 seconds
- This means quickly entering and leaving the area does not cause them to trigger.
- Proximity Mines can be triggered by invisible, but not by invulnerable or hidden units.
- Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
- When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
- The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
- Provides 300 radius flying vision at its location for 1 second after detonating.
- The damage is based on the current level of Proximity Mines, rather than its level as the mine was placed.
Stasis Trap | |||||||||||||||||||||||||||||||||||||||
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Ability
Target Area
Target Area
Affects
Enemies
Enemies
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Trigger Radius: 400
Root Radius: 600
Activation Delay: 2
The scourge of Trapper Town!
- Modified values: None.
- Roots the targets, preventing them from moving and casting certain mobility spells.
- Does not interrupt the targets' channeling spells.
- Does not provide True Sight over the targets.
- The traps only root enemies when they get triggered, not when they are destroyed by attacks.
- When a stasis trap triggers, all other stasis traps owned by the player within 600 radius of the triggering trap are destroyed.
- Despite this, the traps can still be placed within 600 range of each other.
- Stasis traps do not trigger on spell immune, invisible, invulnerable, or hidden units.
- However, invisible units are rooted when within range as a trap is triggered.
- Provides 600 radius flying vision at its location for 1 second after detonating.
- The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates.
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 25% of their max health.
Radius: 400
Max Health as Self Damage: 25%
Leap Duration: 1
Silence Duration: 4/5/6/7
Where we going?
- Modified values: Cast range, cooldown, damage, health cost and leap duration.
- The leap always takes 1 second, so the speed varies between 0 and 1000/1200/1400/1600 (
1200/1400/1600/1800).
- Other units can pass below Techies during the leap.
- The self damage is lethal, so that Techies can deny themselves with this ability.
- The self damage is flagged as HP Removal and therefore cannot be blocked or altered by most sources of damage manipulation.
- Destroys trees within 400 radius around Techies upon landing.
Minefield Sign
Affects
Allied Units
Allied Units
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Max Signs: 1
Duration: 180
Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
Watch your step!
- Modified values: None.
- This is an innate ability and cannot be learned or leveled.
- The cast of Minefield Sign is not registered as a spell cast and thus does not proc any on-cast effects.
- Only one sign can exist on the map at a time.
- Planting a second sign causes the previous one to immediately disappear (although there is a visual delay).
- The sign has no collision and cannot block unit pathing.
- Aghanim's Scepter grants the Minefield Sign an aura, applying invisibility which is immune to True Sight and has a 0-second fade time.
- The aura only affects Proximity Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
- The aura affects the mines of all allied players, not just the ones of Techies himself, but not enemy mines.
- The aura's invisibility hides Proximity Mines and Stasis Traps during their initial activation delay.
- The aura's invisibility hides the Remote Mines during their initial 2-second invisibility fade time.
- The aura's invisibility prevents enemies from seeing Proximity Mines even within its trigger range, or from seeing Remote Mines during their detonation delay.
- The aura's buff lingers for 0.5 seconds.
Remote Mine | ||||||||||||||||||||||||||||||||||||
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Remote Mines
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0.25
Mine Duration: 240
The downfall of Dredger's Bight!
- Modified values: Duration.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
- Remote mines can be instantly detonated after placing them, but detonate with a very short delay.
- The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
- The mines can be stacked on one spot and cannot block unit pathing.
- Provides 500 radius flying vision at its location for 3 seconds after detonating.
- The damage is based on the level of Remote Mines as the mine was placed, and not as it detonates.
- However, they do upgrade/downgrade when picking up/dropping Aghanim's Scepter.
- Level 2 mines are 10% bigger than level 1 mines, and level 3 mines are 20% bigger than level 1 mines.
Focused Detonate
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
Why light one fuse when you can light them all?
- Modified values: None.
- Focused Detonate is unlocked when Remote Mines is learned.
- The cast of Focused Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
- Focused Detonate can be cast without having to face towards the targeted area.
- This ability can be used while Techies is dead, but not while Techies is disabled.
- If there are no remote mines within the search radius, nothing happens, wasting the cooldown.
Remote Mine ability[]
Pinpoint Detonate
Ability
No Target
No Target
Affects
Enemies
Enemies
Detonate all selected remote mines.
- Modified values:
- This is cast from the mine itself, making it possible to detonate mines when unable to use Focused Detonate due to disables.
- The cast of Pinpoint Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
- Detonates all selected remote mines with a 0.03 seconds delay from each other.
Talents[]
Hero Talents | ||
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+400 Blast Off! Damage | 25 | 25% Cooldown Reduction |
+20 All Stats | 20 | +15 Health Regen |
+200 Cast Range | 15 | +25% XP Gain |
+2 Mana Regen | 10 | +20 Movement Speed |
Notes:
- Replaced talents: Gold income bonus replaced by 15 health regen and respawn time reduction replaced by 20 All Stats.
- The mana and health regen is added as a bonus and does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
Patch history[]
Patch
Description
- Reduced Remote Mines duration from 600 to 240.