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Techies
Techies
17 + 2
14 + 1.3
22 + 2.9
Level 0 1 15 25 30
Health 120 494 1110 1814 2078
+0.25 +1.78 +4.3 +7.18 +8.26
Mana 75 339 819 1311 1515
+0.02 +1.12 +3.15 +5.2 +6.03
Armor 5 7.33 10.37 14.53 15.95
Magic Resist 25% 27.2% 31.26% 35.36% 37.01%
Damage Block -
Damage

7
9

29
31

69
71

110
112

127
129

Attack Rate 0.59/s 0.67/s 0.78/s 0.92/s 0.97/s
Attack Range Ranged 700 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed 900
Move Speed ▶️ 270 (Nighttime 300)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800
Gib Type Default
Internal Not Provided


Abilities[]

Proximity Mine
Summoned Ward
1
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 8
Vision Range (G) 64
Bounty Gold 30
Experience 0
Notes Phased
Abilities:
Invisibility

Proximity Mines
Affects
Enemies
Damage
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 2.5 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast Range: 100 (Talent 300)
Trigger Radius: 400
Damage Radius: 400
Activation Delay: 0
Detonation Delay: 2.5
Damage: 225/400/575/750
 12/10/8/6 (Talent 9/7.5/6/4.5)
 70/80/90/100
The bane of Toterin!

  • Modified values: Cooldown, mana cost, detonation delay and activation delay.
  • Proximity Mines are visible during the activation delay.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines only detonate when an enemy stands within its trigger radius for 2.5 seconds
    • This means quickly entering and leaving the area does not cause them to trigger.
  • Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
    • When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • The damage is based on the current level of Proximity Mines, rather than its level as the mine was placed.
Stasis Trap
Summoned Ward
100
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 8
Vision Range (G) 0
Bounty Gold 10
Experience 6
Notes Phased
Abilities:
Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Invisibility".

Stasis Trap
Affects
Enemies
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Cast Range: 150 (Talent 350)
Trigger Radius: 400
Root Radius: 600
Activation Delay: 2
 20/16/13/10 (Talent 15/12/9.75/7.5)
 80/110/140/160
Buff/Debuff
Modifiers
Stasis Trap Stunned
The scourge of Trapper Town!

  • Modified values: None.
  • Roots the targets, preventing them from moving and casting certain mobility spells.
    • Does not interrupt the targets' channeling spells.
  • Does not provide True Sight over the targets.
  • The traps only root enemies when they get triggered, not when they are destroyed by attacks.
  • When a stasis trap triggers, all other stasis traps owned by the player within 600 radius of the triggering trap are destroyed.
    • Despite this, the traps can still be placed within 600 range of each other.
  • Provides 600 radius flying vision at its location for 1 second after detonating.
  • The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates.


Blast Off!
Affects
Enemies / Self
Damage
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 25% of their max health.
Cast Range: 1000/1200/1400/1600 (Talent 1200/1400/1600/1800)
Radius: 400
Max Health as Self Damage: 25%
Area Damage: 600/900/1200/1500 (Talent 1000/1300/1600/1900)
Leap Duration: 1
Silence Duration: 4/5/6/7
 26/22/18/14 (Talent 19.5/16.5/13.5/10.5)
 100/125/150/175
Buff/Debuff
Modifiers
Suicide Leap
Death
Silence
Where we going?

  • Modified values: Cast range, cooldown, damage, health cost and leap duration.
  • The leap always takes 1 second, so the speed varies between 0 and 1000/1200/1400/1600 (Talent 1200/1400/1600/1800).
  • Other units can pass below Techies during the leap.
  • The self damage is lethal, so that Techies can deny themselves with this ability.
  • Destroys trees within 400 radius around Techies upon landing.


Minefield Sign
Ability
Target Area
(Upgradable by Aghanim's Scepter. Aura)
Affects
Allied Units
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Cast Range: 10 (Talent 210)
Effect Radius: 0 (With Aghanim's Scepter 125)
Max Signs: 1
Duration: 180
 360 (Talent 270)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
Buff/Debuff
Modifiers
Minefield Sign Aura
Death
Watch your step!

  • Modified values: None.
  • This is an innate ability and cannot be learned or leveled.
  • The cast of Minefield Sign is not registered as a spell cast and thus does not proc any on-cast effects.
  • Only one sign can exist on the map at a time.
    • Planting a second sign causes the previous one to immediately disappear (although there is a visual delay).
  • The sign has no collision and cannot block unit pathing.
  • Aghanim's Scepter grants the Minefield Sign an aura, applying invisibility which is immune to True Sight and has a 0-second fade time.
    • The aura only affects Proximity Mines, Stasis Traps and Remote Mines. Other kinds of wards are not affected.
    • The aura affects the mines of all allied players, not just the ones of Techies himself, but not enemy mines.
    • The aura's invisibility hides Proximity Mines and Stasis Traps during their initial activation delay.
    • The aura's invisibility hides the Remote Mines during their initial 2-second invisibility fade time.
    • The aura's invisibility prevents enemies from seeing Proximity Mines even within its trigger range, or from seeing Remote Mines during their detonation delay.
    • The aura's buff lingers for 0.5 seconds.
Remote Mine
Summoned Ward
200
+0
This unit has no mana.
Level 1
Duration Ability Duration 240
Armor Armor 0
Magic Resistance 0%
Collision Size 24
Vision Range (G) 700
Bounty Gold 10
Experience 6
Notes Phased
Abilities:
Pinpoint Detonate
Invisibility

Remote Mines
Affects
Enemies
Damage
Magical
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.
Cast Range: 500 (Talent 700) (With Aghanim's Scepter 700, With Aghanim's Scepter and Talent 900)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0.25
Damage: 300/450/600 (With Aghanim's Scepter 450/600/750)
Mine Duration: 240
 10 (Talent 7.5)
 200/240/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage and cast range.
The downfall of Dredger's Bight!

  • Modified values: Duration.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • Remote mines can be instantly detonated after placing them, but detonate with a very short delay.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Can have up to 22 (Talent 29) remote mines at a time with the default cast time, cooldown and duration.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • The damage is based on the level of Remote Mines as the mine was placed, and not as it detonates.
  • Level 2 mines are 10% bigger than level 1 mines, and level 3 mines are 20% bigger than level 1 mines.


Focused Detonate
Affects
Enemies
Detonate all remote mines in the target area.
Cast Range: Global
Radius: 700
 1 (Talent 0.75)
Why light one fuse when you can light them all?

  • Modified values: None.
  • The cast of Focused Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Focused Detonate can be cast without having to face towards the targeted area.
  • This ability can be used while Techies is dead, but not while Techies is disabled.
  • If there are no remote mines within the search radius, nothing happens, wasting the cooldown.


Remote Mine ability[]

Pinpoint Detonate
Ability
No Target
Affects
Enemies
Detonate all selected remote mines.
 0
Kablooey!

  • Modified values:
  • This is cast from the mine itself, making it possible to detonate mines when unable to use Focused Detonate due to disables.
  • The cast of Pinpoint Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Detonates all selected remote mines with a 0.03 seconds delay from each other.


Talents[]

Hero Talents
+400 Blast Off! Damage2525% Cooldown Reduction
+20 All Stats20+15 Health Regen
+200 Cast Range15+25% XP Gain
+2 Mana Regen10+20 Movement Speed
Notes:
  • Replaced talents: Gold income bonus replaced by 15 health regen and respawn time reduction replaced by 20 All Stats.
  • The mana and health regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.

Patch history[]

Patch
Description
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