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Leshrac
Leshrac
16 + 1.5
23 + 1.7
26 + 5
Level 0 1 15 25 30
Health 120 472 934 1528 1726
+0.25 +1.69 +3.58 +6.01 +6.87
Mana 75 387 1227 1971 2295
+0 +1.3 +4.8 +7.9 +9.25
Armor 2 5.83 9.8 14.63 16.38
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

15
19

41
45

111
115

173
177

200
204

Attack Rate 0.59/s 0.72/s 0.86/s 1.03/s 1.1/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed 900
Move Speed ▶️ 325 (Nighttime 355)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800
Gib Type Default
Internal Not Provided


Leshrac is the only hero who has more than just night vision range increased. His armor is increased from 0 to 2 and his intelligence gain per level is increased from 3 to 5.

Abilities[]

Split Earth
Affects
Enemies
Damage
Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Animation: 0.7+0.67
Cast Range: 750/800/850/900
Effect Radius: 120/200/280/360
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
 9
 70/75/80/85
Buff/Debuff
Modifiers
Stunned
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

  • Modified values: Cast range, mana cost, damage and radius.
  • Split Earth destroys trees within the affected radius.
  • Has no visual or audio indicator during the effect.


Diabolic Edict
Ability
No Target
Affects
Enemies
Damage
Physical
Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Deals 40% more damage to towers. Lasts 10 seconds.
Cast Animation: 0.5+0.87
Radius: 500
Number of Explosions: 60 (Talent 110)
Unit Damage per Explosion: 16/32/48/64
Duration: 10
 20
 70/80/90/100
Buff/Debuff
Modifiers
Diabolic Edict
Death
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

  • Modified values: cooldown, mana cost, damage per explosion and number of explosions.
  • The radius is always centered at Leshrac's current position, not at the cast location.
  • Randomly selects nearby valid units for each explosion. There are no priorities.
  • When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. These random explosions deal no damage.
  • Creates explosions in 0.166 (Talent 0.0909) second intervals, starting immediately as the spell is cast, resulting in 60 (Talent 110) explosions.
  • Can deal up to 960/1920/2880/3840 (Talent 1760/3520/5280/7040) damage to a single unit (before reductions).
  • When Leshrac dies, the explosions still occur at his location.


Lightning Storm
Affects
Enemies
Damage
Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for a duration.
Cast Animation: 0.45+0.77
Cast Range: 800/900/1000/1100
Jump Distance: 475
Number of Jumps: 6/10/14/18
Effect Delay: 0.15
Damage: 75/150/225/300
Move Speed Slow: 75%
Slow Duration: 0.7/0.8/0.9/1 (Talent 2.7/2.8/2.9/3)
 4
 60/70/80/90
Buff/Debuff
Modifiers
Lightning Storm
Death
Lightning Storm Slow
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

  • Modified values: Cast range, mana cost, damage, number of jumps, jump distance and effect/jump delay.
  • The lightning hits the initial target after the 0.15 second effect delay and then jumps to other targets in 0.15 second intervals, so hitting all targets takes 0.9/1.5/2.1/2.7 seconds.
  • Because of the effect delay, the initial lightning can be avoided with spell immunity, invulnerability or becoming hidden. However, this does not prevent it from jumping.
  • Can never hit the same unit twice per cast.
  • The Lightning Storm buff is a hidden buff required for the lightning to jump.


Pulse Nova
Does not pierce spell immunity. RV
Ability
Toggle
Affects
Enemies
Damage
Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Damage Radius: 650
Mana Cost per Second: 20/35/50
Damage per Second: 120/160/200 (With Aghanim's Scepter 200/230/260)
 1
 50/70/90
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage per second.
Buff/Debuff
Modifiers
Pulse Nova
Death
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

  • Modified values: Mana cost, mana cost per second, radius and damage.
  • The toggling of Pulse Nova is not registered as a spell cast and thus does not proc any on-cast effects.
  • Pulse Nova does not interrupt Leshrac's channeling spells upon toggling.
  • Deals damage in 1 second intervals, starting immediately upon toggling the spell on.
  • Drains mana in the same intervals, so activating it basically costs 70/105/140 mana.
  • However, when having less than 70/105/140 mana and toggling it on, it will still deal 1 damage instance and then toggle itself off.


Talents[]

Hero Talents
+2s Lightning Storm Slow Duration25+50 Diabolic Edict Explosions
+12 Strength20+5% Spell Amplification
+8% Magic Resistance15+400 Mana
+15 Movement Speed10+125 Health
Notes:
  • Replaced talents: None.
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Patch history[]

Patch
Description
  • Added to Dark Moon.
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