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Gyrocopter
Gyrocopter
18 + 1.8
24 + 2.8
19 + 2.1
Level 0 1 15 25 30
Health 120 516 1066 1726 1968
+0.25 +1.87 +4.14 +6.84 +7.83
Mana 75 303 651 1047 1191
+0 +0.95 +2.42 +4.07 +4.7
Armor 1 5 11.53 18.2 20.87
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

13
23

37
47

76
86

116
126

132
142

Attack Rate 0.59/s 0.73/s 0.96/s 1.2/s 1.29/s
Attack Range Ranged 365 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.2 + 0.97
Projectile Speed 3000
Move Speed ▶️ 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Along with Underlord, Gyrocopter does not have 1800 vision like other heroes in Dark Moon.

Abilities[]

Rocket Barrage
Ability
No Target
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Search Radius: 400
Rockets per Second: 12
Damage per Rocket: 7/12/17/22
Barrage Duration: 3
 7/6.5/6/5.5 (Talent 5.6/5.2/4.8/4.4)
 90
Buff/Debuff
Modifiers
Rocket Barrage
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

  • Modified values: Rockets per second.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.083 second intervals, resulting in 36 damage instances.
  • Can deal a total of 252/432/612/792 damage (before reductions), assuming all rockets hit.
Homing Missile
Summoned Ward
100
+0
This unit has no mana.
Level 2
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Vision Range (G) 400
Bounty Gold 2030
Experience 20
Notes Uncontrollable

Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cast Animation: 0.3+0.5
Cast Range: 1050
Hero Attacks to Destroy: 3/3/4/5
Tower Attacks to Destroy: 6/6/8/10
Minimum Damage: 150/300/450/600
Maximum Damage: 150/300/450/600
Stun Duration: 2.4/2.7/3/3.3
Number of Charges: 0 (Talent 3)
Charge Replenish Time: 0 (Talent 20/17/14/11)
 20/17/14/11 (Talent 0)
 60/70/80/90
Buff/Debuff
Modifiers
Stunned
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

  • Modified values: Mana cost, minimum damage, maximum damage (both match) and stun duration
  • Homing Missile's initial speed is 340 and increases by 20 per second.
  • Since there are no enemy heroes, only the towers at the map edge could destroy the missile.
  • The missile's speed keeps on increasing until it hits the target or is destroyed.
  • The missile is placed 150 range in front of Gyrocopter and starts moving 3 seconds after cast.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants no vision over the target, the missile follows and hits invisible units.
  • When the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • When choosing the cooldown reducing talent, the cooldown of Homing Missile is 16/13.6/11.2/8.8, considering no other sources of reductions.
    • The talent also affects the charge replenish time.


Flak Cannon
Ability
No Target
Affects
Enemies
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Search Radius: 600/650/700/750
Number of Attacks: 3/4/5/6 (Talent 7/8/9/10)
Duration: 15
 30 (Talent 24)
 50
Buff/Debuff
Modifiers
Flak Cannon
Death
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

  • Modified values: Search radius.
  • Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
    • The flaks have no count limit. All valid nearby targets get attacked.
  • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
  • The projectiles from the instant attacks travel at a speed of 800, and can be disjointed like regular attacks.
  • Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
    • However, they still count as regular attacks. Damage done by Flak Cannon does not count as spell damage.
    • They are also affected by armor type, and blocked by Damage Block like regular attacks.
    • If Gyrocopter is blinded, the flaks can miss, unless he has True Strike. They can also miss to evasion.
  • Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War in range.
    • However, attacking couriers, wards or buildings still causes flaks to hit all valid targets within the radius.
  • The number of attacks left is visible (to everyone) on the buff icon.


Call Down
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds.
Cast Animation: 0.3+0.5
Cast Range: 1000
Effect Radius: 600
Missile One Damage: 200/275/350
Missile Two Damage: 100/150/200
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 4
Side Gunner Attack Range: 0 (With Aghanim's Scepter 600)
Side Gunner Attack Interval: 0 (With Aghanim's Scepter 1.1)
 55/50/45 (Talent 44/40/36)
 125
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds a Side Gunner that at random attacks enemy units within a 600 radius every 1.1 seconds.
Buff/Debuff
Modifiers
Call Down Slow
'Bombs away!'

  • Modified values: None.
  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds after cast.
  • Can deal a total of 300/425/550 damage (before reductions), assuming both missiles hit.
  • The visual areal indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.
  • The Side Gunner granted by Aghanim's Scepter is not bound to any of Gyrocopter's spells.
    • The Side Gunner performs an instant attack in the set interval. Its target is chosen completely randomly.
    • Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores disarms.
    • It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. stunned or while channeling.
    • Unlike Flak Cannon, the Side Gunner can proc any attack modifier or any on-hit effect like a regular attack.
    • If Gyrocopter is blinded, the gunner can miss, unless he has True Strike. It can also miss to evasion.
    • The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack.
    • The Side Gunner does not attack when Gyrocopter is hidden, invisible or affected by Break.
    • However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
    • The Side Gunner does not attack wards and couriers, but does attack buildings. Only attacks units Gyrocopter has vision over.


Talents[]

Hero Talents
+4 Flak Cannon Attacks253 Homing Missile Charges
20% Cooldown Reduction20+25 Movement Speed
+30 Damage15+10% Magic Resistance
+150 Health10+6% Spell Amplification
Notes:
  • Replaced talents: None.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
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