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Disruptor
Disruptor
19 + 1.9
15 + 1.4
22 + 2.5
Level 0 1 15 25 30
Health 120 538 1110 1792 2056
+0.25 +1.96 +4.35 +7.14 +8.18
Mana 75 339 759 1203 1371
+0 +1.1 +2.85 +4.7 +5.43
Armor -1 1.5 4.77 9.1 10.6
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

27
31

49
53

84
88

121
125

135
139

Attack Rate 0.59/s 0.68/s 0.79/s 0.94/s 1/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed 1200
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800
Gib Type Default
Internal Not Provided


Abilities[]

Thunder Strike
Affects
Enemies
Damage
Magical
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Provides vision of its target.
Cast Range: 800 (Talent 900)
Damage Radius: 240
Number of Strikes: 4 (Talent 8)
Damage per Strike: 40/60/80/100
Duration: 6 (Talent 14)
 12/11/10/9 (Talent 10.2/9.35/8.5/7.65)
 130
Buff/Debuff
Modifiers
Thunder Strike
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

  • Modified values: None.
  • When the target avoids the damage by turning invulnerable or hidden, it still deals damage around it.
  • Reveals the target through the Fog of War for its duration.
  • Strikes the target in 2 second intervals, starting immediately when the debuff is placed, resulting in 4 (Talent 8) strikes.
  • Can deal up to 160/240/320/400 (Talent 320/480/640/800) damage to a single unit (before reductions).
  • The debuff persists through death. If the target dies, it continues to apply damage at its death location.
  • Provides 400 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
  • The visual effects of the spell do not appear when the target enters the Fog of War.
  • Successive casts on the same unit do not stack, using it on an enemy already affected only refreshes the duration.


Glimpse
Affects
Enemies
Teleports all enemy units in the target area back to where they were 4 seconds ago.
Cast Animation: 0.05+0.83
Cast Range: 600/1000/1400/1800 (Talent 700/1100/1500/1900)
Radius: 300
 15/13/11/9 (Talent 12.75/11.05/9.35/7.65)
 40
Buff/Debuff
Modifiers
Glimpse Thinker
Death
Playing with electricity can have unexpected results.

  • Modified values: Unit target to area target, mana cost, cooldown
  • Glimpse does not instantly move the targets back. Projectile spawn from the targets which travel towards their marks.
    • The projectiles travel at a speed of 600, or reach their marks in 1.8 seconds, whichever is faster.
  • The locations at which the targets land after Glimpse is marked with a blue visual effect which is visible to everyone.
  • The projectiles provide 300 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
  • The targets are given a stop command as soon as they are moved back, effectively canceling channeling spells.


Kinetic Field
Affects
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cast Range: 900 (Talent 1000)
Field Radius: 340
Effect Delay: 1.2/1/0.8/0.6
Duration: 3/4/5/6
 13/12/11/10 (Talent 11.05/10.2/9.35/8.5)
 70
Buff/Debuff
Modifiers
Kinetic Field
Death
The stryder is immune to the gale-force winds that will consume its adversaries.

  • Modified values: Effect delay and duration.
  • The effect delay is not included in the field's duration. The actual duration starts right after the delay.
  • Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
    • The slow gets exponentially stronger towards the visible barrier, which has a 340 radius.
    • This effectively causes enemy units touching the barrier to come to halt.
    • The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
    • The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Only prevents enemies from walking out of or into the area. Forced movement is not prevented and can thus get units in or out.
  • A unit affected by Kinetic Field cannot be pushed with Force Staff or an allied Hurricane Pike.
    • This includes enemy units inside the field, and enemy units affected by the slow aura, no matter if in or outside.
    • This means an enemy not affected by the barrier at all can be pushed through it.
    • Since spell immune units are fully unaffected, a self-cast Force Staff is not prevented for spell immune heroes.
  • Provides 325 range ground vision at the center of the area during the effect delay and the field's duration.


Static Storm
Affects
Enemies
Damage
Magical
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Range: 800 (Talent 900)
Storm Radius: 450/500/550
Maximum Damage per Second: 200/250/300 (With Aghanim's Scepter 280/350/420)
Duration: 5 (With Aghanim's Scepter 7)
 30 (Talent 25.5)
 175
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Mutes items and increases duration.
Buff/Debuff
Modifiers
Static Storm
Death
A summer squall in Druud is a hardship that only an Oglodi can survive.

  • Modified values: Mana cost, cooldown and radius.
  • The silence is provided by an aura, which lingers for 0.5 seconds, or until the storm ends, whichever is shorter.
  • Deals damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 20 (Upgradable by Aghanim's Scepter. 28) damage instances.
  • This is how much damage each interval deals (before reductions) on each level:
    • Level 1: 2/5/7/10/12/15/17/20/22/25/27/30/32/35/37/40/42/45/47/50 (Upgradable by Aghanim's Scepter. /52/55/57/60/62/65/67/70) damage
    • Level 2: 3/6/9/12/15/18/21/25/28/31/34/37/40/43/46/50/53/56/59/62 (Upgradable by Aghanim's Scepter. /65/68/71/75/78/81/84/87) damage
    • Level 3: 3/7/11/15/18/22/26/30/33/37/41/45/48/52/56/60/63/67/71/75 (Upgradable by Aghanim's Scepter. /78/82/86/90/93/97/101/105) damage
  • Can deal up to 520/648/780 (Upgradable by Aghanim's Scepter. 1009/1257/1512) damage to a single unit (before reductions).


Talents[]

Hero Talents
+30% Magic Resistance25+4 Thunder Strike Hits
+10% Spell Amplification2015% Cooldown Reduction
+40 Movement Speed15+200 Health
+12 All Stats10+100 Cast Range
Notes:
  • Replaced talents: Gold income bonus replaced by +12 all stats and respawn time reduction replaced by 40 movement speed.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The talent increases the number of Thunder Strike strikes by increasing its duration by 8 seconds.
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