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Abilities[]
Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Provides vision of its target.
Damage Radius: 240
Damage per Strike: 40/60/80/100
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
- Modified values: None.
- When the target avoids the damage by turning invulnerable or hidden, it still deals damage around it.
- Reveals the target through the Fog of War for its duration.
- Strikes the target in 2 second intervals, starting immediately when the debuff is placed, resulting in 4 (
8) strikes.
- Can deal up to 160/240/320/400 (
320/480/640/800) damage to a single unit (before reductions).
- The debuff persists through death. If the target dies, it continues to apply damage at its death location.
- Provides 400 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
- The visual effects of the spell do not appear when the target enters the Fog of War.
- Successive casts on the same unit do not stack, using it on an enemy already affected only refreshes the duration.
Glimpse
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Teleports all enemy units in the target area back to where they were 4 seconds ago.
Radius: 300
Playing with electricity can have unexpected results.
- Modified values: Unit target to area target, mana cost, cooldown
- Glimpse does not instantly move the targets back. Projectile spawn from the targets which travel towards their marks.
- The projectiles travel at a speed of 600, or reach their marks in 1.8 seconds, whichever is faster.
- The locations at which the targets land after Glimpse is marked with a blue visual effect which is visible to everyone.
- The projectiles provide 300 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
- Does not move spell immune units, but can move invulnerable and hidden units.
- The targets are given a stop command as soon as they are moved back, effectively canceling channeling spells.
Kinetic Field
Ability
Target Area
Target Area
Affects
Enemies
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Field Radius: 340
Effect Delay: 1.2/1/0.8/0.6
Duration: 3/4/5/6
The stryder is immune to the gale-force winds that will consume its adversaries.
- Modified values: Effect delay and duration.
- The effect delay is not included in the field's duration. The actual duration starts right after the delay.
- Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
- The slow gets exponentially stronger towards the visible barrier, which has a 340 radius.
- This effectively causes enemy units touching the barrier to come to halt.
- The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
- The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9.
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- Only prevents enemies from walking out of or into the area. Forced movement is not prevented and can thus get units in or out.
- A unit affected by Kinetic Field cannot be pushed with Force Staff or an allied Hurricane Pike.
- This includes enemy units inside the field, and enemy units affected by the slow aura, no matter if in or outside.
- This means an enemy not affected by the barrier at all can be pushed through it.
- Since spell immune units are fully unaffected, a self-cast Force Staff is not prevented for spell immune heroes.
- Provides 325 range ground vision at the center of the area during the effect delay and the field's duration.
Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Storm Radius: 450/500/550
A summer squall in Druud is a hardship that only an Oglodi can survive.
- Modified values: Mana cost, cooldown and radius.
- The silence is provided by an aura, which lingers for 0.5 seconds, or until the storm ends, whichever is shorter.
- Silences (
and mutes) invulnerable units, but not hidden units.
- Deals damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 20 (
28) damage instances.
- This is how much damage each interval deals (before reductions) on each level:
- Level 1: 2/5/7/10/12/15/17/20/22/25/27/30/32/35/37/40/42/45/47/50 (
/52/55/57/60/62/65/67/70) damage
- Level 2: 3/6/9/12/15/18/21/25/28/31/34/37/40/43/46/50/53/56/59/62 (
/65/68/71/75/78/81/84/87) damage
- Level 3: 3/7/11/15/18/22/26/30/33/37/41/45/48/52/56/60/63/67/71/75 (
/78/82/86/90/93/97/101/105) damage
- Level 1: 2/5/7/10/12/15/17/20/22/25/27/30/32/35/37/40/42/45/47/50 (
- Can deal up to 520/648/780 (
1009/1257/1512) damage to a single unit (before reductions).
Talents[]
Hero Talents | ||
---|---|---|
+30% Magic Resistance | 25 | +4 Thunder Strike Hits |
+10% Spell Amplification | 20 | 15% Cooldown Reduction |
+40 Movement Speed | 15 | +200 Health |
+12 All Stats | 10 | +100 Cast Range |
Notes:
- Replaced talents: Gold income bonus replaced by +12 all stats and respawn time reduction replaced by 40 movement speed.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The talent increases the number of Thunder Strike strikes by increasing its duration by 8 seconds.