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Abilities[]
Berserker's Call
Ability
No Target
No Target
Affects
Enemies / Self
Enemies / Self
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Radius: 300
Armor Bonus: 40
Duration: 2/2.4/2.8/3.2
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.
- Modified values: None.
- Affected units cannot use any spells or items and are forced to attack Axe for its duration.
- Units attempt to follow and attack Axe regardless of distance, vision, obstacles, or status.
- Affected units are still subject to disables and do not gain free pathing.
- The taunt has the same priority as Winter's Curse.
- Same priority means that affected units attack the first taunted unit.
- Affects invisible units and units in the Fog of War. Does not affect invulnerable or hidden units.
- Re-casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
- When Axe dies, the taunt ends immediately.
Battle Rage
Ability
Target Unit
Target Unit
Affects
Allied Heroes
Allied Heroes
Sends target allied unit into a Battle Rage. When affected by Battle Rage, all damage dealt by that unit steals life.
Cast Range: 600
Lifesteal: 12.5%/15%/17.5%/20%
Duration: 10
Mogul Khan's rage propels him through terrifying acts of brutality and destruction.
- Replaces Battle Hunger.
- Lifesteals off of any damage dealt to enemies, not only attacks.
- Does not lifesteal off of damage flagged as HP Removal.
- The lifesteal is based on damage dealt after all reductions.
- Fully stacks with any other source of lifesteal.
- Recasting the spell on the same unit does not stack, but refreshes the duration.
- Modified values: Cooldown, damage and proc chance.
- Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Moon Glaives cannot trigger Counter Helix.
- Can proc on the secondary attacks from other instant attacks.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
- Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
Axe leaps forward into combat. Upon landing, Axe delivers a strike to all enemies in a small area around his position. If an enemy is below the kill threshold, the enemy dies and Axe grants himself and nearby allies a temporary speed bonus.
Cast Range: 500/600/700
Cull Radius: 175/225/275
Leap Distance: 500/600/700
Kill Speed Bonus Radius: 900
Damage: 150/250/300
Kill Move Speed Bonus: 40%
Kill Attack Speed Bonus: 0
Decreases cooldown, increases kill threshold, and increases bonus movement speed duration.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
- Modified values: Added area, added leap. Cast time, cast range, cooldown, mana cost, movement speed bonus, attack speed bonus and scepter upgraded kill threshold.
- Axe leaps to the center of the targeted at a speed of 1000/1100/1200.
- Culls all enemies within the area upon reaching the area. Targets are also decided upon reaching, not upon cast.
- When a target's health is above the threshold, it only applies its regular damage (magical) and plays a different sound.
- Even when a target dies to the regular damage (possible with damage amplifications), the other effects of Culling Blade are not applied.
- When the target's health is below the threshold, it does the following:
- It deals damage to the target equal to the health threshold value, in the form of pure damage (flagged as HP Removal).
- It applies the speed bonus to Axe and nearby allies.
Talents[]
Hero Talents | ||
---|---|---|
+20 All Stats | 25 | +15 Armor |
+30 Movement Speed | 20 | +25 Health Regen |
+250 Health | 15 | +75 Damage |
+3 Mana Regen | 10 | +6 Strength |
Notes:
- Replaced talents: +100 Battle Hunger dps replaced by +20 all stats.
- The mana regen and health regen are added as a bonus and do not benefit illusions.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Patch history[]
Patch
Description
- Added to Dark Moon.