
Damage is any means by which unit's current health can be reduced. The 3 main damage classifications are Physical, Magical and Pure.
Contents
Damage Sources[]
Damage can come from attacks, abilities and items. Attack damage is the damage dealt per attack, and is displayed on the sword icon in the HUD. Generally, damage sources are split into two big categories — Attack Damage and Spell Damage.
Attack damage ( main attack damage (white) and bonus attack damage (green). Most attack damage are physical damage, however, there are some exceptions to this.
) is the amount of damage a unit is shown to deal with a regular attack. A unit's total attack damage is the sum of itsSpell damage ( attack damage, with some exceptions. This includes all abilities (including item abilities and attack modifiers) which deal the 3 damage types — magical, physical or pure damage.
) is usually damage dealt in a separate instance fromDamage Classification[]
All forms of damage in Dota 2 are classified by damage types. There are 3 primary damage types: Physical, Magical, and Pure.
Physical Damage is reduced by Armor or Damage Block, Magical Damage is reduced by Magic Resistance and Magical Damage Barrier, while Pure Damage is not generally reduced by anything (except for damage reduction, e.g. Enrage and Defense Matrix, which affects all damage types).
All 3 damage types have some interaction with other damage-related game mechanics as noted in the table below. Some damage sources may also have the HP Removal flag, causing the damage to ignore some mechanics which would manipulate it otherwise.
Mechanic | Damage Type Interaction | |||||
---|---|---|---|---|---|---|
Physical Attacks | Physical Abilities | Magical Attacks | Magical Abilities | Pure Attacks | Pure Abilities | |
Armor | Reduced | Reduced | - | - | - | - |
Damage Block | Reduced | Normal1 | - | - | - | - |
Magic Resistance | - | - | Reduced | Reduced | - | - |
Magical Damage Barrier | - | - | ![]() |
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- | - |
Ethereal | ![]() |
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Amplified | Amplified | - | - |
Evasion | May Miss | - | May Miss | - | May Miss | - |
Invulnerability | ![]() | |||||
Damage Manipulation2 | Amplifies, Reduces and Negates all damage types. | |||||
Damage Negation2 |
- 1 Except Moon Glaives, although considered as spell damage, its damage is blocked.
- 2 These categories only count ability effects which directly manipulate damage, reducing (e.g. Bristleback), amplifying (e.g. Bloodrage) or completely negating them (e.g. Refraction). Abilities that amplify or reduce damage by increasing/reducing magic resistance/armor of units are not included.
Spell Immunity[]

Spell immunity (formerly known as magic immunity) is a modifier which prevents most spells to target the affected unit. This includes single-targeted, area of effect, passive and active abilities.
Spell immunity itself does not interact with damage at all. If an ability pierces spell immunity and has a damage component, its damage will still be applied normally, regardless of its damage type. Therefore, spell immunity only governs if an ability has any effect, not its damage types (nor its damage values).
A 0 damage instance is still registered and still may proc on-damage effect, unless it is flagged as HP Removal.
If an ability does not pierce spell immunity, it does not attempt to damage spell immune units either, regardless of the damage type. In order for an ability to damage spell immune units, it must be set to pierce spell immunity, or it must be already affecting it in case of buffs/debuffs.
Physical[]
Most attack damage from all units (including buildings) and certain abilities deal physical damage, unless stated otherwise. The total physical damage dealt to a unit is affected by armor (percentage reductions) and damage block (flat reductions). Units under ethereal are not affected by physical damage.
Some abilities (e.g. Guardian Angel and Cold Embrace) provides physical damage immunity, although they can still be targeted by attacks and abilities.
Physical damage from abilities (and theoretically items) is usually unaffected by defense class. Unless it directly manipulates the attack damage (i.e. attack damage increasing abilities or Exorcism). Physical damage (except for Moon Glaives) from these attack damage increasing abilities are affected by armor, but are not affected by evasion and damage block.
The following abilities deal physical damage (summoning abilities and attack damage buffs are not listed):
Abyssal Blade – Bash1, 2
Alchemist – Acid Spray
Alchemist – Unstable Concoction
Alchemist – Unstable Concoction Throw
Anti-Mage – Mana Break1, 2
Axe – Battle Hunger
Bash – Bash1, 2
Battle Fury – Cleave2
Blade Mail – Damage Return (Passive)
Brigand's Blade – Dark Mercy
Bristleback – Quill Spray
Bruiser's Maul – Bash1, 2
Centaur Warrunner – Retaliate
Chipped Vest – Passive
Cleave – Cleave2
Clinkz – Searing Arrows
Dazzle – Bad Juju
Dazzle – Poison Touch
Dazzle – Shadow Wave
Death Prophet – Exorcism2
Diffusal Blade – Manabreak1, 2
Dragon Knight – Elder Dragon Form2
Drow Ranger – Frost Arrows
Drow Ranger – Marksmanship1, 2
Drow Ranger – Multishot
Elder Titan – Earth Splitter3
Elder Titan – Echo Stomp3
Kunkka – Tidebringer2
Lifestealer – Feast1, 2
Luna – Moon Glaives4
Magnus – Empower2
Mirana – Mana Break1, 2
Monkey King – Wukong's Command
Primal Beast – Trample
Razor – Eye of the Storm
Riki – Cloak and Dagger1, 2
Shadow Blade – Shadow Walk1, 2
Shadow Shaman – Mass Serpent Ward
Silver Edge – Shadow Walk1, 2
Skeleton Archer – Searing Arrows
Skull Basher – Bash1, 2
Slardar – Bash of the Deep1, 2
Slardar – Slithereen Crush
Sniper – Headshot1, 2
Sven – Great Cleave2
Templar Assassin – Meld
The Leveller – Demolish
Tiny – Tree Grab
Ursa – Fury Swipes1, 2
Weaver – Mana Break1, 2
Weaver – The Swarm4
- 1 Damage is directly added to the total attack damage.
- 2 Damage from these abilities is affected by defense class as well.
- 3 Half of damage dealt is physical, the other half magical.
- 4 Damage dealt is blocked by damage block.
Magical[]
Magical Damage sources primarily come from abilities. The majority of abilities in game deal magical damage, unless stated otherwise. Magical damage is reduced by magic resistance, and its damage is amplified against ethereal units. The majority of abilities in Dota 2 deal magical damage.
Abaddon – Aphotic Shield
Abaddon – Mist Coil
Ancient Apparition – Chilling Touch
Ancient Apparition – Cold Feet
Ancient Apparition – Ice Blast
Ancient Black Dragon – Fireball
Ancient Ice Shaman – Icefire Bomb
Ancient Thunderhide – Slam
Anti-Mage – Mana Void
Arc Warden – Flux
Arc Warden – Spark Wraith
Astral Spirit – Echo Stomp
Batrider – Firefly
Batrider – Flamebreak
Batrider – Flaming Lasso
Batrider – Sticky Napalm
Beastmaster – Primal Roar
Beastmaster – Wild Axes
Blast Rig – Hair Trigger
Bloodseeker – Blood Mist
Bloodthorn – Soul Rend
Bounty Hunter – Shuriken Toss
Brewmaster – Thunder Clap
Broodmother – Silken Bola
Broodmother – Spawn Spiderlings
Broodmother – Spinner's Snare
Centaur Conqueror – War Stomp
Centaur Warrunner – Double Edge
Centaur Warrunner – Hoof Stomp
Centaur Warrunner – Stampede
Ceremonial Robe – Ceremonial Aura
Chaos Knight – Chaos Bolt
Cloak of Flames – Immolate
Clockwerk – Battery Assault
Clockwerk – Hookshot
Clockwerk – Power Cogs
Clockwerk – Rocket Flare
Crystal Maiden – Crystal Nova
Crystal Maiden – Freezing Field
Crystal Maiden – Frostbite
Dagon – Energy Burst
Dagon 1 – Energy Burst
Dagon 2 – Energy Burst
Dagon 3 – Energy Burst
Dagon 4 – Energy Burst
Dagon 5 – Energy Burst
Dark Seer – Ion Shell
Dark Seer – Normal Punch
Dark Seer – Vacuum
Dark Willow – Bedlam
Dark Willow – Bramble Maze
Dark Willow – Shadow Realm
Dawnbreaker – Celestial Hammer
Dawnbreaker – Solar Guardian
Death Prophet – Crypt Swarm
Death Prophet – Spirit Siphon
Disruptor – Static Storm
Disruptor – Thunder Strike
Doom – Infernal Blade
Doom – Scorched Earth
Dragon Knight – Breathe Fire
Dragon Knight – Dragon Tail
Dragon Knight – Elder Dragon Form
Dragon Knight – Fireball
Dragon Scale – Afterburn
Dust of Appearance – Reveal
Earth – Hurl Boulder
Earth Spirit – Boulder Smash
Earth Spirit – Enchant Remnant
Earth Spirit – Geomagnetic Grip
Earth Spirit – Magnetize
Earth Spirit – Rolling Boulder
Earthshaker – Aftershock
Earthshaker – Echo Slam
Earthshaker – Fissure
Elder Titan – Astral Spirit
Elder Titan – Earth Splitter
Elder Titan – Echo Stomp
Ember Spirit – Activate Fire Remnant
Ember Spirit – Flame Guard
Ember Spirit – Searing Chains
Enchanted Quiver – Certain Strike
Enigma – Malefice
Enigma – Midnight Pulse
Ethereal Blade – Ether Blast
Eul's Scepter of Divinity – Cyclone
Faceless Void – Time Dilation
Faceless Void – Time Lock
Fae Grenade – Shadow Brand
Familiar – Stone Form
Fire – Permanent Immolation
Giant's Ring – Giant's Foot
Gleipnir – Chain Lightning
Gleipnir – Eternal Chains
Grimstroke – Ink Swell
Grimstroke – Phantom's Embrace
Grimstroke – Stroke of Fate
Gyrocopter – Call Down
Gyrocopter – Homing Missile
Gyrocopter – Rocket Barrage
Harpy Stormcrafter – Chain Lightning
Hawk – Dive Bomb
Hellbear Smasher – Thunder Clap
Hoodwink – Bushwhack
Hoodwink – Hunter's Boomerang
Hoodwink – Sharpshooter
Huskar – Burning Spear
Huskar – Inner Fire
Huskar – Life Break
Invoker – Chaos Meteor
Invoker – Cold Snap
Invoker – Deafening Blast
Invoker – EMP
Invoker – Ice Wall
Invoker – Tornado
Io – Spirits
Jakiro – Dual Breath
Jakiro – Ice Path
Jakiro – Liquid Fire
Jakiro – Liquid Frost
Jakiro – Macropyre
Javelin – Pierce
Juggernaut – Blade Fury
Keeper of the Light – Blinding Light
Keeper of the Light – Illuminate
Keeper of the Light – Illuminate (Spirit Form)
Kunkka – Ghostship
Kunkka – Tidal Wave
Kunkka – Torrent
Kunkka – Torrent Storm
Legion Commander – Overwhelming Odds
Leshrac – Lightning Storm
Leshrac – Pulse Nova
Leshrac – Split Earth
Lich – Chain Frost
Lich – Frost Blast
Lifestealer – Consume
Lina – Dragon Slave
Lina – Laguna Blade
Lina – Light Strike Array
Lion – Earth Spike
Lion – Finger of Death
Lone Druid – Entangling Claws
Luna – Eclipse
Luna – Lucent Beam
Lycan Lane Wolf – Cripple
Lycan Wolf – Cripple
Maelstrom – Chain Lightning
Magnus – Horn Toss
Magnus – Reverse Polarity
Magnus – Shockwave
Magnus – Skewer
Marci – Dispose
Marci – Rebound
Marci – Unleash
Mars – Arena Of Blood
Mars – Spear of Mars
Medusa – Cold Blooded
Medusa – Mystic Snake
Meteor Hammer – Meteor Hammer
Mirana – Sacred Arrow
Mirana – Starstorm
Mjollnir – Chain Lightning
Mjollnir – Static Charge
Monkey King – Primal Spring
Monkey King Bar – Pierce
Morphling – Adaptive Strike (Agility)
Morphling – Waveform
Mud Golem – Hurl Boulder
Naga Siren – Rip Tide
Nature's Prophet – Wrath of Nature
Necronomicon Warrior – Last Will
Necrophos – Death Pulse
Necrophos – Heartstopper Aura
Necrophos – Reaper's Scythe
Night Stalker – Void
Nyx Assassin – Impale
Nyx Assassin – Mana Burn
Ogre Bruiser – Ogre Smash!
Ogre Magi – Fire Shield
Ogre Magi – Fireblast
Ogre Magi – Ignite
Ogre Magi – Unrefined Fireblast
Oracle – Fortune's End
Oracle – Purifying Flames
Oracle – Rain of Destiny
Orb of Corrosion – Corrosion
Orb of Venom – Poison Attack
Orchid Malevolence – Soul Burn
Outworld Destroyer – Astral Imprisonment
Outworld Destroyer – Sanity's Eclipse
Overwhelming Blink – Overwhelming Blink
Pangolier – Roll Up
Pangolier – Rolling Thunder
Pangolier – Shield Crash
Phantom Lancer – Spirit Lance
Phoenix – Fire Spirits
Phoenix – Icarus Dive
Phoenix – Sun Ray
Phoenix – Supernova
Primal Beast – Onslaught
Primal Beast – Pulverize
Psionic Trap – Trap
Puck – Dream Coil
Puck – Illusory Orb
Puck – Waning Rift
Pudge – Dismember
Pudge – Rot
Pugna – Life Drain
Pugna – Nether Blast
Pugna – Nether Ward
Queen of Pain – Scream of Pain
Queen of Pain – Shadow Strike
Radiance – Burn
Razor – Plasma Field
Revenant's Brooch – Phantom Province
Revenant's Brooch – Witch Blade
Riki – Blink Strike
Riki – Sleeping Dart
Roshan – Slam
Rubick – Fade Bolt
Sand King – Burrowstrike
Sand King – Caustic Finale
Sand King – Epicenter
Sand King – Sand Storm
Satyr Mindstealer – Mana Burn
Satyr Tormenter – Shockwave
Shadow Demon – Demonic Purge
Shadow Demon – Shadow Poison
Shadow Fiend – Requiem of Souls
Shadow Fiend – Shadowraze (Far)
Shadow Fiend – Shadowraze (Medium)
Shadow Fiend – Shadowraze (Near)
Shadow Shaman – Ether Shock
Shadow Shaman – Shackles
Shard Golem – Hurl Boulder
Shiva's Guard – Arctic Blast
Silencer – Arcane Curse
Silencer – Last Word
Skywrath Mage – Arcane Bolt
Skywrath Mage – Concussive Shot
Skywrath Mage – Mystic Flare
Slark – Dark Pact
Slark – Pounce
Snapfire – Firesnap Cookie
Snapfire – Mortimer Kisses
Snapfire – Scatterblast
Snapfire – Spit Out
Sniper – Assassinate
Sniper – Concussive Grenade
Sniper – Shrapnel
Spectre – Shadow Step
Spectre – Spectral Dagger
Spirit Bear – Entangling Claws
Spirit Breaker – Greater Bash
Spirit Breaker – Nether Strike
Spirit Vessel – Soul Release
Storm – Dispel Magic
Storm Spirit – Ball Lightning
Storm Spirit – Overload
Storm Spirit – Static Remnant
Stormcrafter – Bottled Lightning
Sven – Storm Hammer
Techies – Blast Off!
Techies – Proximity Mines
Techies – Sticky Bomb
Tempest Double – Flux
Tempest Double – Spark Wraith
Templar Assassin – Psionic Projection
Templar Assassin – Trap
Tidehunter – Gush
Tidehunter – Ravage
Timbersaw – Flamethrower
Tinker – Heat-Seeking Missile
Tinker – Warp Flare
Tiny – Avalanche
Tiny – Toss
Tornado – Tempest
Treant Protector – Leech Seed
Treant Protector – Nature's Grasp
Treant Protector – Overgrowth
Troll Warlord – Berserker's Rage
Troll Warlord – Whirling Axes (Melee)
Troll Warlord – Whirling Axes (Ranged)
Tusk – Ice Shards
Tusk – Snowball
Tusk – Walrus Kick
Underlord – Firestorm
Undying – Decay
Undying – Soul Rip
Urn of Shadows – Soul Release
Ursa – Earthshock
Vengeful Spirit – Magic Missile
Vengeful Spirit – Nether Swap
Vengeful Spirit – Wave of Terror
Venomancer – Poison Nova
Venomancer – Poison Sting
Venomancer – Venomous Gale
Viper – Corrosive Skin
Viper – Nethertoxin
Viper – Poison Attack
Viper – Viper Strike
Visage – Soul Assumption
Void Spirit – Aether Remnant
Void Spirit – Astral Step
Void Spirit – Dissimilate
Void Spirit – Resonant Pulse
Warlock – Shadow Word
Warlock Golem – Permanent Immolation
Warpine Raider – Seed Shot
Weaver – Shukuchi
Wind Waker – Cyclone
Windranger – Powershot
Winter Wyvern – Arctic Burn
Winter Wyvern – Splinter Blast
Witch Blade – Witch Blade
Witch Doctor – Maledict
Witch Doctor – Paralyzing Cask
Witchbane – Subjugate
Wraith King – Wraithfire Blast
Wraith Pact – Wraith's Reprisal
Zeus – Arc Lightning
Zeus – Heavenly Jump
Zeus – Lightning Bolt
Zeus – Nimbus
Zeus – Static Field
Zeus – Thundergod's Wrath
Pure[]
Pure Damage is a damage type that is not reduced by Armor or Magic Resistance. It is also not amplified by magical damage amplification abilities, fully ignores Armor and Damage Block. It does not affect invulnerable units.
There are a few sources that can manipulate Pure Damage, with Dispersion being one of them. This mechanic is called damage reduction. Pure damage affects units with Spell Immunity (because spell immunity does not block damage), but that does not mean that an ability that deals pure damage is able to target spell immune units.
For example, Laser deals pure damage, but cannot be cast on units with spell immunity.
Axe – Counter Helix
Axe – Culling Blade
Bane – Brain Sap
Bane – Fiend's Grip
Bane – Nightmare
Bloodseeker – Blood Rite
Bloodseeker – Bloodrage
Bloodseeker – Rupture
Bloodstone – Bloodpact
Doom – Doom
Enchantress – Impetus
Enigma – Black Hole
Invoker – Sun Strike
Leshrac – Diabolic Edict
Lone Druid – Summon Spirit Bear
Meepo – Poof
Meepo – Ransack
Nyx Assassin – Vendetta
Omniknight – Hammer of Purity
Omniknight – Purification
Oracle – False Promise
Outworld Destroyer – Arcane Orb
Phantom Assassin – Fan of Knives
Pudge – Meat Hook
Queen of Pain – Sonic Wave
Silencer – Glaives of Wisdom
Spectre – Desolate
Templar Assassin – Psi Blades
Timbersaw – Chakram
Timbersaw – Second Chakram
Timbersaw – Timber Chain
Timbersaw – Whirling Death
Tinker – Laser
Warlock Golem – Flaming Fists
- 1 Mist Coil deals pure damage to the caster, but magical damage to the target.
- 2 Requires a
talent.
- 3 Requires Aghanim's Scepter.
- 4 Requires Aghanim's Shard.
Flags[]
Several abilities have certain flags that cause them to behave differently in certain situations, all abilities can be flagged, regardless of damage types. There are two different flags used — the HP Removal and the No-reflection flag.
HP Removal[]
Abilities with the HP Removal flag fully ignore any form of damage manipulation (with a few exceptions listed below), damage from these abilities cannot be amplified, reduced nor negated. It also ignores and do not trigger any on-damage effects, making them unable to cancel consumables (e.g. Clarity). In some cases, it ignores invulnerability as well. Damage ignored this way is still registered as such and may be counted for statistic purposes.
However, the ability's damage values can still be affected by its damage classification as usual (i.e. Magical damage with HP Removal can still be affected by magic resistance and magical damage barriers).
- 1 These abilities delay damage. The delayed damage is pure and has the HP Removal flag.
- 2 Current health as cost is considered HP Removal to the caster.
Setting Health[]
Besides healing and damaging, a unit's health may also be directly altered by setting it to certain values. Health altered this way is neither registered as a heal, nor as damage, and therefore is ignored by anything that reacts on healing and damage. It can also never be lethal, and can never set the health beyond the unit's maximum health.
HP Removal is not the same as Setting Health. HP Removal is still damage, but flagged to bypasses several but not all on-damage effects, and can still be lethal.
On-Damage Effects[]
Besides all sources of damage manipulation and spell lifesteal, the following abilities do not react on damage which has the HP Removal flag:
Aegis of the Immortal – Expire Restore
Bane – Nightmare
Batrider – Sticky Napalm
Blade Mail – Damage Return
Blink Dagger – Blink
Bloodthorn – Soul Rend
Bottle – Regenerate
Bristleback – Bristleback
Broodmother – Spin Web
Clarity – Replenish
Elder Titan – Echo Stomp
Healing Salve – Salve
Invoker – Cold Snap
Lifestealer – Open Wounds
Mjollnir – Static Charge
Monkey King – Tree Dance
Monkey King – Mischief
Nyx Assassin – Spiked Carapace
Orchid Malevolence – Soul Burn
Regeneration Rune – Regeneration
Spirit Bear – Return
Tidehunter – Kraken Shell
Urn of Shadows – Soul Release
Viper – Corrosive Skin
Visage – Soul Assumption
Visage – Gravekeeper's Cloak
Warlock – Fatal Bonds
No-reflection[]
The no-reflection flag causes on-damage events not to interact with the damage of abilities which have the no-reflection flag. This is to prevent infinite damage loops in case of 2 opposing heroes with Blade Mails.
The following abilities do not react to abilities with the No-reflection flag:
Instant Kill[]
This mechanic kill units without the actual use of damage. Similar to HP Removal, the instant kill effect ignore almost all damage manipulations and can only be prevented by a few abilities.
The most prominent example that uses this mechanic is expiring summoned units and illusions, which are killed once their set duration ends. Summons and illusions that get replaced on cast are killed this way as well. Min health via damage manipulation does not prevent instant kill.
Abilities that prevents or bypass instant killing usually have its special interactions hard-coded into the abilities.
- Instantly kills debuffed enemy heroes who drop below the threshold.
- Instantly kills the target if their current health is below the threshold.
- Instantly kills the caster if all brewlings die.
- Instantly kills the Spirit Bear upon leveling up the ability, replacing it with a higher level bear.
Instantly kills the Spirit Bear if the caster dies. This restriction is removed when acquring Aghanim's Scepter. - Instantly kills all other Meepoes when one of the Meepoes die.
- Instantly kills the caster and the targeted ally if the Phoenix Sun is destroyed.
Illusions[]
These abilities instantly destroy illusions when used on them, unless the illusions are strong illusions.
- 1 Instantly kills the target upon landing if it is not a hero or a clone.
- 2 Requires a
talent.
- 3 Requires Aghanim's Scepter.
- 4 Requires Aghanim's Shard.
- 5 Kills illusions on the first tick, not upon cast.
Creeps[]
Axe – Culling Blade5
Chen – Holy Persuasion1
Doom – Devour
Enchantress – Enchant1
Enigma – Demonic Conversion
Hand of Midas – Transmute
Helm of the Dominator – Dominate1
Helm of the Overlord – Dominate1
Lifestealer – Consume
Mirana – Sacred Arrow
Pudge – Meat Hook
Snapfire – Gobble Up3,6
Snapfire – Spit Out3,6
- 1 Instantly kills the oldest captured unit if the max amount of units gets exceeded.
- 2 Requires a
talent.
- 3 Requires Aghanim's Scepter.
- 4 Requires Aghanim's Shard.
- 5 Instantly kills the target if their current health is below the threshold.
- 6 Instantly kills the target upon landing if it is not a hero or a clone.
Damage Manipulation[]
Damage manipulation is a mechanic that alters damage values, either increasing or reducing it. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic resistance are the most common damage manipulators, affecting incoming physical and magical damage respectively. Besides armor and magic resistance, a general damage manipulator exists, which is used by almost all other sources of damage manipulation. This manipulator is more flexible, and can amplify or reduce any kind of damage and may affect attack damage, spell damage, or both at the same time.
Trivia[]
The following damage types were removed in version 6.82.
Composite[]
Composite damage (also known as mixed damage) was a damage type that was reduced by both armor and magic resistance. It pierced spell immunity and did not affect ethereal units. This damage type was used by Acid Spray, Wild Axes, Diabolic Edict, Summon Spirit Bear's backlash damage, Land Mines and Suicide Squad, Attack!.
All of them were changed to physical damage, except for the backlash damage from the Spirit Bear, which was changed to pure damage.
Universal[]
Universal damage was a damage type that pierced spell immunity and was affected by magic resistance. This damage type was previously used by Pulverize, Doom, Echo Slam's initial damage, Midnight Pulse, Laguna Blade, March of the Machines and Flaming Fists.
Doom, Midnight Pulse, Flaming Fists and Laguna Blade were changed to deal pure damage, allowing them to still pierce spell immunity, while Pulverize, Echo Slam's initial damage and March of the Machines were changed to deal magical damage, and thus no longer pierce spell immunity.
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