Damage is any means by which unit's current health can be reduced. The 3 main damage classifications are Physical, Magical and Pure.
Damage Sources[]
Damage can come from attacks, abilities and items. Attack damage is the damage dealt per attack, and is displayed on the sword icon in the HUD. Generally, damage sources are split into two big categories — Attack Damage and Spell Damage.
Attack damage ( ) is the amount of damage a unit is shown to deal with a regular attack. A unit's total attack damage is the sum of its main attack damage (white) and bonus attack damage (green). Most attack damage are physical damage, however, there are some exceptions to this.
Spell damage ( ) is usually damage dealt in a separate instance from attack damage, with some exceptions. This includes all abilities (including item abilities and attack modifiers) which deal the 3 damage types — magical, physical or pure damage.
Damage Classification[]
All forms of damage in Dota 2 are classified by damage types. There are 3 primary damage types: Physical, Magical, and Pure.
Physical Damage is reduced by Armor or Damage Block, Magical Damage is reduced by Magic Resistance and Magical Damage Barrier, while Pure Damage is not generally reduced by anything (except for damage reduction, e.g. Enrage and Defense Matrix, which affects all damage types).
All 3 damage types have some interaction with other damage-related game mechanics as noted in the table below. Some damage sources may also have the HP Removal flag, causing the damage to ignore some mechanics which would manipulate it otherwise.
Mechanic | Damage Type Interaction | |||||
---|---|---|---|---|---|---|
Physical Attacks | Physical Abilities | Magical Attacks | Magical Abilities | Pure Attacks | Pure Abilities | |
Armor | Reduced | Reduced | - | - | - | - |
Damage Block | Reduced | Normal1 | - | - | - | - |
Magic Resistance | - | - | Reduced | Reduced | - | - |
Magical Damage Barrier | - | - | - | - | ||
Ethereal | Amplified | Amplified | - | - | ||
Evasion | May Miss | - | May Miss | - | May Miss | - |
Invulnerability | No effect on all damage types. | |||||
Damage Manipulation2 | Amplifies, Reduces and Negates all damage types. | |||||
Damage Negation2 |
- 1 Except Moon Glaives, although considered as spell damage, its damage is blocked.
- 2 These categories only count ability effects which directly manipulate damage, reducing (e.g. Bristleback), amplifying (e.g. Bloodrage) or completely negating them (e.g. Refraction). Abilities that amplify or reduce damage by increasing/reducing magic resistance/armor of units are not included.
Debuff Immunity[]
Debuff immunity is a modifier which stops most effects of debuffs' effects on a unit without dispelling the debuffs and without preventing debuffs from being placed on the unit. It also grants resistance against magical damage and immunity against pure and reflected damage, as well as protecting against mana loss.
Debuff immunity inherently grants the unit increased magic resistance, with the amount depending on the source ability. On top of this, it also grants 100% resistance against pure damage and reflected damage, meaning they deal 0 damage. Note that a 0 damage instance is still registered and still may proc on-damage effect, unless it is flagged as HP Removal.
However, these resistances are only granted against abilities that do not pierce debuff immunity. This means if an ability pierces debuff immunity and deals magical, pure, or reflected damage, it completely ignores the resistances granted by the debuff immunity. In case of magic damage, it deals damage as if the magic resistance bonus of the debuff immunity is not present.
Physical damage does not interact with debuff immunity at all, regardless of whether the ability pierces debuff immunity or not.
Physical[]
Most attack damage from all units (including buildings) and certain abilities deal physical damage, unless stated otherwise. The total physical damage dealt to a unit is affected by armor (percentage reductions) and damage block (flat reductions). Units under ethereal are not affected by physical damage.
Some abilities (e.g. Guardian Angel and Cold Embrace) provides physical damage immunity, although they can still be targeted by attacks and abilities.
Physical damage from abilities (and theoretically items) is usually unaffected by defense class. Unless it directly manipulates the attack damage (i.e. attack damage increasing abilities or Exorcism). Physical damage (except for Moon Glaives) from these attack damage increasing abilities are affected by armor, but are not affected by evasion and damage block.
The following abilities deal physical damage (summoning abilities and attack damage buffs are not listed):
- Abaddon – Aphotic Shield
- Abaddon – Borrowed Time
- Abaddon – Mist Coil
- Abyssal Blade – Bash1, 2
- Alchemist – Acid Spray
- Alchemist – Unstable Concoction
- Alchemist – Unstable Concoction Throw
- Ancient Apparition – Chilling Touch
- Ancient Apparition – Cold Feet
- Ancient Apparition – Ice Blast
- Ancient Apparition – Ice Vortex
- Anti-Mage – Mana Break1, 2
- Arc Warden – Magnetic Field
- Axe – Battle Hunger
- Axe – Counter Helix
- Axe – Culling Blade
- Batrider – Firefly
- Batrider – Flamebreak
- Batrider – Flaming Lasso
- Batrider – Sticky Napalm
- Battle Fury – Cleave2
- Beastmaster – Call of the Wild Hawk
- Beastmaster – Drums of Slom
- Beastmaster – Primal Roar
- Beastmaster – Wild Axes
- Brewmaster – Thunder Clap
- Bristleback – Quill Spray
- Centaur Warrunner – Double Edge
- Centaur Warrunner – Hitch A Ride
- Centaur Warrunner – Hoof Stomp
- Centaur Warrunner – Retaliate
- Centaur Warrunner – Stampede
- Centaur Warrunner – Work Horse
- Chaos Knight – Chaos Bolt
- Chen – Martyrdom
- Chen – Penitence
- Chipped Vest – Passive
- Cleave – Cleave2
- Dark Seer – Ion Shell
- Dark Seer – Normal Punch
- Dark Seer – Vacuum
- Dark Willow – Bedlam
- Dark Willow – Bramble Maze
- Dark Willow – Shadow Realm
- Dawnbreaker – Starbreaker
- Dazzle – Poison Touch
- Dazzle – Shadow Wave
- Death Prophet – Crypt Swarm
- Death Prophet – Exorcism2
- Death Prophet – Spirit Siphon
- Diffusal Blade – Manabreak1, 2
- Disperser – Manabreak1, 2
- Disruptor – Glimpse
- Disruptor – Static Storm
- Disruptor – Thunder Strike
- Doom – Doom
- Doom – Infernal Blade
- Doom – Scorched Earth
- Dragon Knight – Elder Dragon Form2
- Drow Ranger – Frost Arrows
- Drow Ranger – Marksmanship1, 2
- Drow Ranger – Multishot
- Earthshaker – Aftershock
- Earthshaker – Echo Slam
- Earthshaker – Fissure
- Elder Titan – Astral Spirit
- Elder Titan – Earth Splitter3
- Elder Titan – Echo Stomp3
- Grimstroke – Ink Swell
- Grimstroke – Phantom's Embrace
- Grimstroke – Stroke of Fate
- Invoker – Chaos Meteor
- Invoker – Cold Snap
- Invoker – Deafening Blast
- Invoker – E.M.P.
- Invoker – Ice Wall
- Invoker – Sun Strike
- Invoker – Tornado
- Io – Spirits
- Keeper of the Light – Blinding Light
- Keeper of the Light – Illuminate
- Kunkka – Tidebringer2
- Lance of Pursuit – Hound
- Legion Commander – Overwhelming Odds
- Lich – Chain Frost
- Lich – Frost Blast
- Lich – Sinister Gaze
- Lifestealer – Consume
- Lifestealer – Feast1, 2
- Lion – Earth Spike
- Lion – Finger of Death
- Lone Druid – Entangling Claws
- Lone Druid – Summon Spirit Bear
- Luna – Moon Glaives4
- Magnus – Empower2
- Magnus – Horn Toss
- Magnus – Reverse Polarity
- Magnus – Shockwave
- Magnus – Skewer
- Mana Break – Mana Break1, 2
- Marci – Dispose
- Marci – Rebound
- Marci – Unleash
- Mars – Arena Of Blood
- Mars – Spear of Mars
- Mirana – Sacred Arrow
- Mirana – Starstorm
- Monkey King – Wukong's Command
- Nature's Prophet – Sprout
- Nyx Assassin – Impale
- Nyx Assassin – Mind Flare
- Oracle – False Promise
- Oracle – Fortune's End
- Oracle – Purifying Flames
- Oracle – Rain of Destiny
- Pangolier – Rolling Thunder
- Pangolier – Shield Crash
- Primal Beast – Onslaught
- Primal Beast – Pulverize
- Primal Beast – Trample
- Puck – Dream Coil
- Puck – Illusory Orb
- Puck – Waning Rift
- Pugna – Life Drain
- Pugna – Nether Blast
- Pugna – Nether Ward
- Rattlecage – Reverberate
- Razor – Eye of the Storm
- Rubick – Fade Bolt
- Shadow Blade – Shadow Walk1, 2
- Shadow Demon – Demonic Purge
- Shadow Demon – Disseminate
- Shadow Demon – Shadow Poison
- Silencer – Arcane Curse
- Silencer – Glaives of Wisdom
- Silencer – Last Word
- Silver Edge – Shadow Walk1, 2
- Skeleton Archer – Searing Arrows
- Skeleton Archer – Tar Bomb
- Skull Basher – Bash1, 2
- Slardar – Bash of the Deep1, 2
- Slardar – Slithereen Crush
- Snapfire – Firesnap Cookie
- Snapfire – Lil' Shredder
- Snapfire – Mortimer Kisses
- Snapfire – Scatterblast
- Snapfire – Spit Out
- Sniper – Headshot1, 2
- Techies – Blast Off!
- Techies – Proximity Mines
- Techies – Sticky Bomb
- Templar Assassin – Meld
- The Leveller – Demolish
- Timbersaw – Chakram
- Timbersaw – Second Chakram
- Timbersaw – Timber Chain
- Timbersaw – Whirling Death
- Tiny – Tree Grab
- Ursa – Fury Swipes1, 2
- Venomancer – Noxious Plague
- Venomancer – Poison Nova
- Venomancer – Poison Sting
- Venomancer – Venomous Gale
- Visage – Soul Assumption
- Weaver – The Swarm4
- Windranger – Powershot
- Winter Wyvern – Arctic Burn
- Winter Wyvern – Splinter Blast
- 1 Damage is directly added to the total attack damage.
- 2 Damage from these abilities is affected by defense class as well.
- 3 Half of damage dealt is physical, the other half magical.
- 4 Damage dealt is blocked by damage block.
Magical[]
Magical Damage sources primarily come from abilities. The majority of abilities in game deal magical damage, unless stated otherwise. Magical damage is reduced by magic resistance, and its damage is amplified against ethereal units. The majority of abilities in Dota 2 deal magical damage.
- Ancient Black Dragon – Fireball
- Ancient Ice Shaman – Icefire Bomb
- Ancient Thunderhide – Slam
- Anti-Mage – Mana Void
- Arc Warden – Flux
- Arc Warden – Spark Wraith
- Astral Spirit – Echo Stomp
- Blood Grenade – Throw Grenade
- Bloodseeker – Blood Mist
- Bloodseeker – Blood Rite
- Bloodthorn – Pierce
- Bloodthorn – Soul Rend
- Bounty Hunter – Shuriken Toss
- Broodmother – Silken Bola
- Broodmother – Spawn Spiderlings
- Broodmother – Spinner's Snare
- Centaur Conqueror – War Stomp
- Ceremonial Robe – Ceremonial Aura
- Clinkz – Tar Bomb
- Cloak of Flames – Immolate
- Crystal Maiden – Crystal Clone
- Crystal Maiden – Crystal Nova
- Crystal Maiden – Freezing Field
- Crystal Maiden – Frostbite
- Dagon – Energy Burst
- Dagon 1 – Energy Burst
- Dagon 2 – Energy Burst
- Dagon 3 – Energy Burst
- Dagon 4 – Energy Burst
- Dagon 5 – Energy Burst
- Dawnbreaker – Celestial Hammer
- Dawnbreaker – Solar Guardian
- Dragon Knight – Breathe Fire
- Dragon Knight – Dragon Tail
- Dragon Knight – Elder Dragon Form
- Dragon Knight – Fireball
- Dragon Scale – Afterburn
- Dust of Appearance – Reveal
- Earth – Hurl Boulder
- Ember Spirit – Activate Fire Remnant
- Ember Spirit – Flame Guard
- Ember Spirit – Searing Chains
- Enchanted Quiver – Certain Strike
- Enigma – Malefice
- Enigma – Midnight Pulse
- Ethereal Blade – Ether Blast
- Eul's Scepter of Divinity – Cyclone
- Faceless Void – Time Dilation
- Faceless Void – Time Lock
- Fae Grenade – Shadow Brand
- Familiar – Stone Form
- Fire – Permanent Immolation
- Giant's Ring – Giant's Foot
- Gleipnir – Chain Lightning
- Gleipnir – Eternal Chains
- Gyrocopter – Call Down
- Lua error: Found no Cargo data for "Gyrocopter - Call Down (Pre 7.35)".
- Gyrocopter – Homing Missile
- Gyrocopter – Rocket Barrage
- Harpy Stormcrafter – Chain Lightning
- Havoc Hammer – Havoc
- Hawk – Dive Bomb
- Hellbear Smasher – Thunder Clap
- Hoodwink – Bushwhack
- Hoodwink – Decoy
- Hoodwink – Hunter's Boomerang
- Hoodwink – Sharpshooter
- Huskar – Burning Spear
- Huskar – Inner Fire
- Huskar – Life Break
- Jakiro – Dual Breath
- Jakiro – Ice Path
- Jakiro – Liquid Fire
- Jakiro – Liquid Frost
- Jakiro – Macropyre
- Javelin – Pierce
- Juggernaut – Blade Fury
- Keeper of the Light – Illuminate (Spirit Form)
- Khanda – Empower Spell
- Kunkka – Ghostship
- Kunkka – Tidal Wave
- Kunkka – Torrent
- Kunkka – Torrent Storm
- Lina – Dragon Slave
- Lina – Laguna Blade
- Lina – Light Strike Array
- Luna – Eclipse
- Luna – Lucent Beam
- Lycan Lane Wolf – Cripple
- Lycan Wolf – Cripple
- Maelstrom – Chain Lightning
- Martyr's Plate – Martyrdom
- Medusa – Cold Blooded
- Medusa – Mystic Snake
- Meepo – MegaMeepo Fling
- Meepo – Poof Lua error: Error in "where" parameter: the string "#" cannot be used within #cargo_query..
- Meteor Hammer – Meteor Hammer
- Minor Imp – Eldritch Explosion
- Mjollnir – Chain Lightning
- Mjollnir – Static Charge
- Monkey King – Primal Spring
- Monkey King Bar – Pierce
- Morphling – Adaptive Strike (Agility)
- Morphling – Waveform
- Mud Golem – Hurl Boulder
- Muerta – Dead Shot
- Muerta – Parting Shot
- Muerta – Pierce the Veil
- Muerta – The Calling
- Naga Siren – Rip Tide
- Nature's Prophet – Wrath of Nature
- Necronomicon Warrior – Last Will
- Necrophos – Death Pulse
- Necrophos – Death Seeker
- Necrophos – Heartstopper Aura
- Necrophos – Reaper's Scythe
- Night Stalker – Crippling Fear
- Night Stalker – Void
- Ogre Bruiser – Ogre Smash!
- Ogre Magi – Fire Shield
- Ogre Magi – Fireblast
- Ogre Magi – Ignite
- Ogre Magi – Unrefined Fireblast
- Ogre Seal Totem – Ogre Seal Flop
- Orb of Corrosion – Corrosion
- Orb of Venom – Poison Attack
- Orchid Malevolence – Soul Burn
- Outworld Destroyer – Astral Imprisonment
- Outworld Destroyer – Sanity's Eclipse
- Overwhelming Blink – Overwhelming Blink
- Parasma – Witch Blade
- Phantom Lancer – Spirit Lance
- Phoenix – Icarus Dive
- Phoenix – Launch Fire Spirit
- Phoenix – Sun Ray
- Phoenix – Supernova
- Phylactery – Empower Spell
- Plague Ward – Poison Sting
- Psionic Trap – Trap
- Pudge – Dismember
- Pudge – Rot
- Queen of Pain – Scream of Pain
- Queen of Pain – Shadow Strike
- Radiance – Burn
- Razor – Plasma Field
- Razor – Storm Surge
- Revenant's Brooch – Phantom Province
- Roshan – On The Move
- Roshan – Roar of Retribution
- Roshan – Slam
- Satyr Mindstealer – Mana Burn
- Satyr Tormenter – Shockwave
- Shadow Fiend – Requiem of Souls
- Shadow Fiend – Shadowraze (Far)
- Shadow Fiend – Shadowraze (Medium)
- Shadow Fiend – Shadowraze (Near)
- Shard Golem – Hurl Boulder
- Shiva's Guard – Arctic Blast
- Slime Vial – Spill
- Sniper – Assassinate
- Sniper – Concussive Grenade
- Sniper – Shrapnel
- Spectre – Reality
- Spectre – Spectral Dagger
- Spirit Breaker – Greater Bash
- Spirit Breaker – Nether Strike
- Spirit Vessel – Soul Release
- Storm – Dispel Magic
- Stormcrafter – Bottled Lightning
- Tempest Double – Flux
- Tempest Double – Magnetic Field
- Tempest Double – Spark Wraith
- Templar Assassin – Psionic Projection
- Templar Assassin – Trap
- Tidehunter – Dead in the Water
- Tidehunter – Gush
- Tidehunter – Ravage
- Tinker – March of the Machines
- Tinker – Warp Flare
- Tiny – Avalanche
- Tiny – Toss
- Tormentor – The Shining
- Tornado – Tempest
- Treant Protector – Eyes In The Forest
- Treant Protector – Leech Seed
- Treant Protector – Nature's Grasp
- Treant Protector – Overgrowth
- Troll Warlord – Whirling Axes (Melee)
- Troll Warlord – Whirling Axes (Ranged)
- Underlord – Firestorm
- Urn of Shadows – Soul Release
- Ursa – Earthshock
- Vengeful Spirit – Magic Missile
- Vengeful Spirit – Nether Swap
- Vengeful Spirit – Wave of Terror
- Vhoul Assassin – Envenomed Weapon
- Viper – Corrosive Skin
- Viper – Nethertoxin
- Viper – Nosedive
- Viper – Poison Attack
- Viper – Viper Strike
- Void – Astral Pull
- Void Spirit – Aether Remnant
- Void Spirit – Astral Step
- Void Spirit – Dissimilate
- Void Spirit – Resonant Pulse
- Warlock – Shadow Word
- Warlock – Upheaval
- Warlock Golem – Permanent Immolation
- Warpine Raider – Seed Shot
- Weaver – Shukuchi
- Wind Waker – Cyclone
- Witch Blade – Witch Blade
- Witch Doctor – Maledict
- Witch Doctor – Paralyzing Cask
- Witch Doctor – Voodoo Restoration
- Wraith King – Wraithfire Blast
Pure[]
Pure Damage is a damage type that is not reduced by Armor or Magic Resistance. It is also not amplified by magical damage amplification abilities, fully ignores Armor and Damage Block. It does not affect invulnerable units.
There are a few sources that can manipulate Pure Damage, with Dispersion being one of them. This mechanic is called damage reduction. Pure damage affects units with Spell Immunity (because spell immunity does not block damage), but that does not mean that an ability that deals pure damage is able to target spell immune units.
For example, Laser deals pure damage, but cannot be cast on units with spell immunity.
- Bloodseeker – Bloodrage
- Bloodseeker – Rupture
- Enchantress – Impetus
- Enigma – Black Hole
- Meepo – Ransack
- Nyx Assassin – Vendetta
- Omniknight – Hammer of Purity
- Omniknight – Purification
- Outworld Destroyer – Arcane Orb
- Pudge – Meat Hook
- Pudge Wars Reborn – Meat Hook
- Pudge Wars Reborn – Sun Strike
- Queen of Pain – Sonic Wave
- Spectre – Desolate
- Spectre – Reality
- Spectre – Spectral Dagger
- Templar Assassin – Psi Blades
- Tinker – Laser
- Warlock Golem – Flaming Fists
- Witch Doctor – Death Ward
- Witch Doctor – Voodoo Switcheroo
- 1 Mist Coil deals pure damage to the caster, but magical damage to the target.
- 2 Requires a talent.
- 3 Requires Aghanim's Scepter.
- 4 Requires Aghanim's Shard.
Flags[]
Several abilities have certain flags that cause them to behave differently in certain situations, all abilities can be flagged, regardless of damage types. Examples of flags include the HP Removal, the No-reflection, the No-Spell-Lifesteal and the No-Spell-Amplification flag.
HP Removal[]
Abilities with the HP Removal flag ignore and do not trigger any on-damage effects, making them unable to interrupt Blink Dagger or cancel consumables (e.g. Clarity). Their damage also cannot be amplified or negated by most forms of generic damage manipulation and damage negation. In some cases, their damage ignores invulnerability as well. Damage ignored this way is still registered as such and may be counted for statistic purposes.
The ability's damage values are still affected by damage classification as usual (i.e. Magical damage with HP Removal can still be affected by magic resistance and magical damage barriers).
- 1 Maximum health as cost per second is considered HP Removal to the caster.
- 2 This ability delays damage. The delayed damage is Pure and has the HP Removal flag.
Setting Health[]
Besides healing and damaging, a unit's health may also be directly altered by setting it to certain values. Health altered this way is neither registered as a heal, nor as damage, and therefore is ignored by anything that reacts to healing and damage. It can also never be lethal, and can never set the health beyond the unit's max health. When casting the following abilities with lesser health than the health cost, the caster's goes down to 1HP.
HP Removal is not the same as Setting Health. HP Removal is still damage, but flagged to bypasses several but not all on-damage effects, and can still be lethal.
On-Damage Effects[]
Besides all sources of damage manipulation and spell lifesteal, the following abilities do not react on damage which has the HP Removal flag:
- Aegis of the Immortal – Expire Restore
- Lua error: Found no Cargo data for "Bane - Nightmare".
- Batrider – Sticky Napalm
- Blade Mail – Damage Return
- Blink Dagger – Blink
- Bloodthorn – Soul Rend
- Bottle – Regenerate
- Bristleback – Bristleback
- Clarity – Replenish
- Elder Titan – Echo Stomp
- Healing Salve – Salve
- Invoker – Cold Snap
- Invoker – Ghost Walk
- Lifestealer – Open Wounds
- Mjollnir – Static Charge
- Monkey King – Tree Dance
- Monkey King – Mischief
- Nyx Assassin – Spiked Carapace
- Orchid Malevolence – Soul Burn
- Regeneration Rune – Regeneration
- Spirit Bear – Return
- Tidehunter – Kraken Shell
- Urn of Shadows – Soul Release
- Viper – Corrosive Skin
- Visage – Soul Assumption
- Visage – Gravekeeper's Cloak
- Warlock – Fatal Bonds
No-reflection[]
On-damage events of certain abilities do not to interact with the damage of abilities which have the no-reflection flag. This is to prevent infinite damage loops in case of 2 opposing heroes with Blade Mails.
- 1 Triggers on damage effects of all abilities, except from the following list.
- 2 Does not trigger on damage effects.
- 3 Flagged as HP Removal.
The following abilities do not react to abilities with the No-reflection flag:
No-Spell-Lifesteal[]
Abilities with the no-spell-lifesteal flag cannot spell lifesteal, even though their damage is categorised as spell damage.
- Arcanist's Armor – Mega Shield
- Battle Fury – Cleave
- Blade Mail – Damage Return
- Chipped Vest – Passive
- Kunkka – Tidebringer
- Luna – Moon Glaives
- Magnus – Empower
- Nyx Assassin – Spiked Carapace
- Silencer – Glaives of Wisdom1
- Lua error: Found no Cargo data for "Storm Spirit - Overload".
- Lua error: Found no Cargo data for "Sven - Great Cleave".
- Templar Assassin – Psi Blades
- Tiny – Tree Grab
- Tiny – Tree Throw
- Witch Doctor – Death Ward3
- Witch Doctor – Voodoo Switcheroo3
- 1 The damage of the bouncing attacks is unable to spell lifesteal. The -based damage is able to spell lifesteal, including that of the bounces.
- 2 The damage of the bouncing attacks is unable to spell lifesteal. However, Overload's area damage is able to spell lifesteal, including that of the bounces.
- 3 The damage of the bouncing attacks count as spell damage, but is unable to spell lifesteal.
No-Spell-Amplification[]
Abilities with the no-spell-amplification flag ignore all sources of spell damage amplification (except for Hunter's Boomerang), even though their damage is categorised as spell damage.
- Arcanist's Armor – Mega Shield
- Battle Fury – Cleave
- Blade Mail – Damage Return
- Chipped Vest – Passive
- Kunkka – Tidebringer
- Luna – Moon Glaives
- Magnus – Empower
- Necrophos – Heartstopper Aura
- Nyx Assassin – Spiked Carapace
- Silencer – Glaives of Wisdom1
- Lua error: Found no Cargo data for "Storm Spirit - Overload".
- Lua error: Found no Cargo data for "Sven - Great Cleave".
- Templar Assassin – Psi Blades
- Tiny – Tree Grab
- Tiny – Tree Throw
- Witch Doctor – Death Ward3
- Witch Doctor – Voodoo Switcheroo3
- 1 The damage of the bouncing attacks is unaffected by spell damage amplification. The -based damage is fully affected, including that of the bounces.
- 2 The damage of the bouncing attacks is unaffected by spell damage amplification. However, Overload's area damage is fully affected, including that of the bounces.
- 3 The damage of the bouncing attacks counts as spell damage, but is unaffected by spell damage amplification.
No-multiplier[]
The no-multiplier flag causes generic damage manipulation to not interact with the flagged damage.
- 1 Maximum health as cost per second has the no-multiplier flag.
- 2 This ability delays damage. The delayed damage has the no-multiplier flag.
- 3 Current health as cost per second has the no-multiplier flag.
Instant Kill[]
This mechanic kill units without the actual use of damage. Similar to HP Removal, the instant kill effect ignores almost all damage manipulations and can only be prevented by a few abilities.
The most prominent example that uses this mechanic is expiring summoned units and illusions, which are killed once their set duration ends. Summons and illusions that get replaced on cast are killed this way as well. Min health via damage manipulation does not prevent instant kill.
Abilities that prevent or bypass instant killing usually have special interactions hard-coded into the abilities.
- Instantly kill debuffed enemy heroes who drop below the threshold.
- Instantly kill the target if their current health is below the threshold.
- Instantly kill the caster if all brewlings die.
- Instantly kill the Spirit Bear upon leveling up the ability, replacing it with a higher level bear.
Instantly kills the Spirit Bear if the caster dies. This restriction is removed when acquring Aghanim's Scepter. - Instantly kill all other Meepoes when one of the Meepoes die.
- Instantly kills the caster and the targeted ally if the Phoenix Sun is destroyed.
Illusions[]
These abilities instantly destroy illusions when used on them, unless the illusions are strong illusions.
- Dagon – Energy Burst
- Dazzle – Poison Touch4
- Disruptor – Glimpse
- Lion – Hex
- Lion – Mana Drain
- Muerta – Parting Shot
- Pudge – Meat Hook
- Pugna – Life Drain5
- Scythe of Vyse – Hex
- Lua error: Found no Cargo data for "Shadow Shaman - Hex".
- 1 Instantly kills the target upon landing if it is not a hero or a clone.
- 2 Requires a talent.
- 3 Requires Aghanim's Scepter.
- 4 Requires Aghanim's Shard.
- 5 Kills illusions on the first tick, not upon cast.
Creeps[]
- 1 Instantly kills the oldest captured unit if the max amount of units gets exceeded.
- 2 Requires a talent.
- 3 Requires Aghanim's Scepter.
- 4 Requires Aghanim's Shard.
- 5 Instantly kills the target if their current health is below the threshold.
- 6 Instantly kills the target upon landing if it is not a hero or a clone.
Forced Kill[]
The following abilities use the instant kill mechanic to forcefully remove or kill its unit(s) from the game when certain conditions are met.
- Instantly kills the Spirit Bear upon Lone Druid's death.
Aghanim's Scepter removes this restriction. - If any of the Meepo Clones die, they all die.
- Instantly kills the Minor Imp when it reaches its target.
- Undying - [[Undying#|]]Instantly kill all Undying Zombies when the Tombstone is destroyed or expires.
Damage Manipulation[]
Damage manipulation is a mechanic that alters damage values, either increasing or reducing it.
Trivia[]
The following damage types were removed in version 6.82.
Composite[]
Composite damage (also known as mixed damage) was a damage type that was reduced by both armor and magic resistance. It pierced spell immunity and did not affect ethereal units. This damage type was used by Acid Spray, Wild Axes, Diabolic Edict, Summon Spirit Bear's backlash damage, Land Mines and Suicide Squad, Attack!.
All of them were changed to physical damage, except for the backlash damage from the Spirit Bear, which was changed to pure damage.
Universal[]
Universal damage was a damage type that pierced spell immunity and was affected by magic resistance. This damage type was previously used by Pulverize, Doom, Echo Slam's initial damage, Midnight Pulse, Laguna Blade, March of the Machines and Flaming Fists.
Doom, Midnight Pulse, Flaming Fists and Laguna Blade were changed to deal pure damage, allowing them to still pierce spell immunity, while Pulverize, Echo Slam's initial damage and March of the Machines were changed to deal magical damage, and thus no longer pierce spell immunity.