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Damage Block
 
 

Kraken Shell icon.png

Damage Block is a mechanic that reduces physical attack damage a unit takes by a flat amount. Most damage block abilities are chance-based and passive.

Mechanics[]

Axe minimap icon.png Axe blocking damage with Vanguard icon.png Vanguard.
The ocre number displays the total amount of damage blocked.

Damage block reduces any physical damage a unit takes from attacks or from cleave, with the exception of damage dealt by attacks from ward-type units. Damage block does not trigger against physical spell damage, with the exception of the abilities listed here. Unlike armor, damage block reduces a fixed amount of damage, instead of a percentage.

When damage block triggers, it blocks damage before other damage reducing effects do. This means that the higher the unit's armor is, the less effective damage block gets. See total attack damage for the complete calculation.

All chance-based sources of damage block use pseudo-random distribution.

Innate Damage Block[]

Damage Block (Melee)
Can be used by illusions. Pierces spell immunity.
Unknown icon.png
Ability
Passive
Affects
Self
Grants a 50% chance to block 16 damage from incoming attacks on melee heroes.
Proc Chance: 50%
Blocked Damage: 16


Notes:

  • All melee heroes have this innate damage block ability by default.
  • Stacks with all other sources of Damage Block.


Blocked Spell Damage[]

The following abilities' damage is blocked by Damage Block.

1Only returned/reflected physical damage is blocked. Magical and pure damage is not blocked.

Not Blocked Instant Attacks[]

The following abilities' instant attacks' damage is not blocked by Damage Block.

Visual Feedback[]

When a damage block occurs, a ocher-colored negative number pops up on the unit, with a shield icon on the right side of the -x number. This number shows the exact amount of damage blocked.

Stacking[]

The proc chances of all sources of Damage Block work independently from each other.

When multiple sources of Damage Block proc on the same attack, only the one with the highest blocked damage value takes effect. This results in multiplicative stacking behaviour.

The probability of proccing any damage block when you have multiple damage block sources can be expressed as:

With being the Proc Chance of the source of Damage Block.

Examples[]

Example 1
Huskar minimap icon.png Huskar has two Vanguard icon.png Vanguards in his inventory. What is the probability that one of them will proc when he is attacked?
As Vanguard icon.png Vanguard has a Damage Block proc chance of 60%, the probability of Damage Block proccing when he is attacked is:
Example 2
Warlock minimap icon.png Warlock is affected by Guard and he has one Vanguard icon.png Vanguard in his inventory. What is the probability for each source of Damage Block to proc?
The Proc Chance and Damage Block for both sources are:
  • Guard from Crimson Guard: 100% chance, 70 damage blocked
  • Vanguard icon.png Vanguard: 60% chance, 32 damage blocked on a ranged hero like Warlock minimap icon.png Warlock
As Guard procs on every hit, and it's blocked damage value is greater than that of Vanguard icon.png Vanguard, only Guard's block will ever take effect,
and Vanguard icon.png Vanguard will have no effect on damage blocked.

Sources[]

Abilities Using Damage Block Rules[]

The following abilities follow the same targeting rules as damage block, meaning they react on everything damage block does. Note that the damage blocking itself done by these abilities is not considered damage block.

Recent Changes[]

Version
Description
  • Damage Block (Melee)
    • Now works against player-controlled units again.
    • Now follows the same stacking rules as other sources of Damage Block, instead of fully stacking with all of them.
    • Reduced proc chance from 100% to 50%.
    • Increased blocked damage from 8 to 16.


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