A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user. | ||||||||||||||||||||||||||||||
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Main Article: Dagon
Ability[]
Energy Burst
Emits a powerful burst of magical damage upon a targeted enemy unit. Heals the caster 75% of damage dealt by Dagon. Upgradable.
Cast Range: 850
Damage as Heal: 75%
Effect Delay: 0
- Places a debuff on the target, which applies the damage upon expiring. The debuff lasts 0 seconds.
- Due to server tick rates, the debuff effectively lasts 0.033 seconds. It is not possible to have a 0-second duration modifier or effect delay.
- This means the damage can be avoided by being invulnerable or hidden as the debuff expires.
- This also means that multiple casts during the same server tick do not stack and only refresh the debuff.
- Casting on a unit that is not a hero, ancient creep, or creep-hero, instantly kills it.
- Instantly kills regular illusions regardless of any status effects, except when affected by Shallow Grave.
- The damage dealt can be defined as EXPR
100% × CurrentHP
- Does not heal when instant killing illusions.
- The healing value is based on the damage dealt, amplifying or reducing the damage affects the healing value.
- The healing value can still be subjected to heal manipulation.
- Energy Burst first applies the damage, the damage as heal, then the spell lifesteal.
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