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Ancient Courier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A Courier is a unit that transports items from the shops to the heroes. Every player gets a courier at the beginning of the match. The courier starts out walking but gains the ability to fly at higher levels.
Additional Information[]
- The Courier has 6 inventory slots and 3 backpack slots.
- All items are muted and darkened out in its inventory, except for Smoke of Deceit.
- Neutral items are automatically placed in the Courier's backpack slots. Therefore, it can only deliver 3 neutral items at a time.
- The designated Town Portal Scroll slot is disabled for the Courier, the item is treated as a regular item on the Courier.
- Items which drop on death area dropped by the Courier as well when killed while carrying such items.
- Items that cannot be placed in backpacks may not be placed in the Courier's backpack as well.
- The Courier is unable to interact with Runes.
- Couriers are invulnerable while affected by the fountain's Rejuvenation Aura.
- Against a Courier:
- The Courier cannot be healed or regenerate health by any method besides the fountain's Rejuvenation Aura.
Unit Type[]
Couriers are their own unique unit type. Couriers are spell immune and considered as ancient units so that their ability interactions fully apply. Couriers are also not considered Heroes, hence they are completely unaffected by abilities only affecting heroes, just like regular creeps.
Certain abilities may not be cast on or affect Couriers because they may be prevented by spell immunity, or the ability interactions are restricted because they cannot interact with ancient units. Some piercing spell immunity abilities are also unable to affect couriers. These interactions are usually documented within the abilities' notes.
Item Interactions[]
- Cannot pick this item up from the ground.
- Cannot replenish Regenerate charges.
- Can assemble this item in its inventory.
- Cannot pick this item up from the ground.
- Cannot be given by another unit.
- True Sight does not work when the item is in its inventory.
- Disguise can be used by the Courier, applying its effects upon cast.
Innate Abilities[]
Passive
Self
- Couriers level up with their owners, granting various flat bonuses immediately per level.
- The Courier respawns at its faction's fountain after its respawn time. All items the Courier carried while dead are inaccessible to the player.
- Denying the Courier does not grant the enemy team a gold bounty.
- The Courier's gold bounty is granted as unreliable gold to all enemy heroes, and can be defined as expr
25 + 5/LVL
.
- The Courier does not have any vision inside Roshan's pit.
- For the number of bonuses granted on each level, please refer to the chart below.
- Besides these level bonuses, the Courier is granted additional effects at certain levels:
- Spell Immunity and the phased movement are granted as soon as the game starts.
- LEVEL 4
- The Courier gains the flying modifier, turning into a flying unit with flying vision, and uses the minimap icon.
- When the Courier gains the flying modifier, the Flying Courier replaces the original unit, disjointing all attacks ( melee or ranged alike) targeted at the original unit.
- LEVEL 10Unlocks the Speed Burst ability.
- LEVEL 20Unlocks the Shield ability.
- The morph modifier is still present, but disabled. It used to cause the Courier's model to change to a custom courier based on which player uses it.
- expr
- Movement speed:
290 + 10/LVL
- Respawn time:
60 + 6/LVL
- Movement speed:
Passive
Self
- Spell immunity is either gained through a passive ability, a status buff or a visual indicator.
- With a status buff, it is possible for enemies to check the buff and ‼ Ping the remaining duration of the unit.
Passive
Self
- The permanent phased movement is granted by a status buff.
- The Courier can phase through other units, including wards, but not through buildings.
- The self movement speed slow applies when the following items are in the Courier's inventory or backpack.
- Clarity, Enchanted Mango, Faerie Fire, Healing Salve and Tango.
- The movement speed slow does not stack while delivering multiple and/or different consumables.
- This restriction does not apply in Turbo Mode.
Passive
Self
- This mechanic is exclusive to Turbo Mode.
- In Turbo Mode, the Courier starts at Level 6, and levels up subsequently with its owner when the hero reaches level 6.
- The Courier neither have the Speed Burst nor the Shield ability.
- The 1100 hasted movement speed and invulnerable modifier are granted as soon as the game starts.
- The Courier does not accept any move orders, except using its abilities to move around. Items within the Stash are checked in 5-second intervals and are automatically delivered to the owner.
- Auto Deliver has Autocast on by default.
Active Abilities[]
No Target
Self
- Retrieves the items from the stash within 650 range of the Shopkeeper (i.e. the Base Shop). When the items are retrieved, the courier automatically gets the Transfer Items order.
- Always travels to the Secret Shop on its faction's side of the map, even if the Secret Shop on the enemy side of the map is closer.
- The Courier moves as close as possible to the Shopkeeper.
No Target
Self
- Returns the items to the stash within 650 range of the Shopkeeper (i.e. the Base Shop). When the items are returned, the Courier moves to the fountain.
- Does not move locked items to the stash.
No Target
Self
- Requires hero LEVEL 10to be unlocked.
- Grants the Courier hasted movement, meaning it cannot be slowed while affected.
- The Courier does not have a max movement speed limit. Therefore, Speed Burst will always be applied on the Courier.
- At Level 30, the Courier has 870 movement speed upon cast.
- This ability is not available in Turbo Mode.
- The Courier permanently has 1100 hasted movement instead.
Toggle
Self
- This ability replaces Speed Burst and it is only available in Turbo Mode.
- This ability has Autocast on by default.
- Interrupts Transfer Items upon toggling On / Off.
- Causes the Courier to automatically deliver items if there are any in its inventory or in the stash.
No Target
Self
- After delivering the items, the courier automatically returns to the faction's fountain.
- On both factions, the Courier always walks to a spot 400 range in front of the Shopkeeper, slightly to its right side.
- When used while having no items in the inventory, the Courier just moves to the fountain.
- The error sound plays if the Courier could not deliver all items due to a full inventory on the hero.
- Except for Aghanim's Shard, the item is automatically consumed by its owner upon delivery.
- When the hero dies before the transfer finishes, the courier automatically gets the Return Items order.
- Does not transfer locked items.
No Target
Self
- Requires hero LEVEL 20to be unlocked.
- Grants the Courier invulnerability for the duration.
- This ability is not available in Turbo Mode.
- The Courier is granted a permanent invulnerability buff instead.
Hotkeys[]
These hotkeys are for generic shop commands like courier orders, opening/closing shop, buying items, etc.
Settings | Preset templates | |||
---|---|---|---|---|
Name | Default / WASD / Legacy / MMO |
HoN | LoL | Smite |
Basic | ||||
Select Courier |
F2 | C | K | |
Courier Deliver Items |
F3 | ` | X | L |
Purchase Quickbuy |
F5 | [ | O | |
Advanced | ||||
Courier Speed Burst |
||||
Purchase Sticky
|
F8 | ] | P | |
Take Stash Items
|
||||
Open Shop
|
F4 | B | P | I |
Gallery[]
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks.
- Courier can no longer be healed and they can't regenerate health, except in the fountain.
- No longer have vision when inside Roshan's pit.
- Reduced respawn time from
60 + 7 × CurrentLVL
to60 + 6 × CurrentLVL
.
</div> </div>