Dota 2 Wiki
Haunted Colosseum Icon.png
Colosseum is a fast-paced 5 versus 5 match where players must contest five control points across the map to earn points for their team.
Creator:Valve logo.svg
Last update:2017-02-01
Latest version:Unknown
Average duration:20-30 minutes

Colosseum is a ten-player custom game in which two teams must battle over five control points. The map features numerous traps and NPC Behemoths to aid each team in their defense and offense. It was the third custom game created by Valve, in lieu of the traditional Diretide event.


  • Two teams of five players start at bases in the top right and bottom left corner.
  • Items and hero mechanics are generally identical to standard Dota.
  • All heroes start with 2000 gold (2200 if randomed, 1900 if repicked) and gain 5.5 gold and 4 experience per second.

Control Points[]

  • Each side begins with two control points, with one neutral point in the center.
  • Begin capturing a control point by standing on it.
    • The more players standing on a control point, the faster it is captured.
    • If two or more players on both teams are standing on a single point, progress towards its capture will be halted.
  • Capturing a point will grant 200 gold and 200 experience to each hero on the team.
  • The team with more control points gains points over time. The more control points a team has, the faster points are earned.
  • The Glyph of Fortification can be activated to temporarily block all control points from being captured (except for the uncaptured middle one at the beginning), and halt the enemy team's point gain.
  • All control points are visible to every player, providing 500 radius vision and True Sight to both sides.
  • First team to obtain 5,000 points wins.


Haunted Colosseum Behemoths.png
Ancient Creep-Hero
This unit has no mana.
Duration Permanent
Armor Armor 12
Magic Resistance ?
Attack Damage Default
Attack Range Melee 225
Acquisition Range 600
Attack Animation 0.26+0.74
Projectile Speed Instant
Movement Speed 360 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1800
Bounty Gold 0
Experience 0
Model Scale 1
Notes Abilities:
Flaming Fists
Permanent Immolation
Spell Immunity
Granite Aura
True Sight
Chance to drop:
Gold Coin

Behemoths are large NPC allies that help a team push towards the middle (3rd) point.

  • For every 1,000 points earned, a wave of Behemoths is spawned for the enemy team.
  • One enemy Behemoth is spawned for every 1,000 points earned on the opposite team.
    • For example: Earning 4,000 points will spawn a wave of 4 enemy Behemoths.
  • The Behemoths, when not aggroed, walk towards the center point and circle around it.



Some heroes cannot be picked in Colosseum:


Some abilities have been modified for Colosseum.

  • Duel: Grants less bonus damage (5/7/9)
  • Reaper's Scythe: Increases respawn timer by less (20)
  • Flesh Heap: Has smaller radius (225), grants less magic resistance (3%/4%/5%/6%) and less strength per stack (0.5/0.75/1/1.25)
  • Glaives of Wisdom: Deals less intelligence based damage (15%/25%/35%/45%)
  • Take Aim: Grants less attack range (50/100/150/200)
  • Heat-Seeking Missile: Has a smaller search radius (1250)


The following items are disabled:

The following items are modified:


  • Despite being mentioned in the patch notes from Dec. 16, Arcane Rune minimap icon.png Arcane Rune was not added to the rotation


Maps are symmetrical, so that no team is in advantage. There are three maps:

  • Haunted – initial one from Halloween event
  • Temple – less dark, with a dungeon theme
  • Desert – different landscape layout, with a desert theme

Everything listed here is mirrored for the Dire team:

  • Radiant's base is located in the bottom left corner of the map (top right for Dire). It is the safe zone for the team and it includes:
    • A Fountain, located right at the spawn area on the left side. has a healing aura (20% max hp/s, 30 + 20% max mp/s, 1400 radius), has True Sight (1300 radius) and can attack (0.15 BAT, 140-150 dmg, 1400 range)
    • A shop, located right after the spawn area on the left, on an elevated area. It sells all items, including Secret Shop items. Like in regular Dota, both teams can use either shop.
    • A teleporter entrance, located right across from the shop. It instantly teleports the hero towards the exit, which is located close to the 2nd capture point.
      The teleporter can only teleport actual heroes. Non-hero units and illusions cannot use it. It can teleport spell immune, invulnerable and hidden heroes.
      It is possible to use the teleporter in the enemy's base. But regardless of which teleporter is used, Radiant heroes are always teleported to their exit and Dire heroes to theirs.
      The teleport exit has an aura which grants all nearby heroes phased movement. The aura affects any hero that gets close to the exit. It does not affect non-heroes, illusions and spell immune or invulnerable heroes. Its buff lingers for 0.5 seconds.


Whenever a hero dies, it has a chance to drop a treat. Each treat has a [ Info Needed ] chance of dropping and a hero can only drop one treat per death. This means it is possible to not drop a treat at all. Behemoths also have a chance of dropping one of the gold treats, but also may drop nothing. Treats disappear in 10 seconds when not picked up.

Bonus Effect Image
Gold Coin
  • Instantly Grants 100 gold.
Haunted Colosseum Bonus Gold.jpg
  • Instantly grants 300 gold.
  • Only dropped by Behemoths
Haunted Colosseum Bonus Candy.jpg
Health Treat Haunted Colosseum Bonus Health.jpg
Mana Treat Haunted Colosseum Bonus Mana.jpg


Traps are activated by stepping on buttons placed nearby the trap. Only heroes, Tempest Double, and the current auras-bearing Panda from Primal Split are able to activate them.

Damage dealt by team-based traps is attributed to the hero who activated it, but it cannot be returned or reflected.

Trap Effect Locations Image
Fire Trap
  • Team-based trap. Affects units of the enemy team.
  • The color of the fire depends on the team it belongs to.
  • Deals 400 magical damage in a cone.
  • Same range, widths and travel speed as Breathe Fire.
  • Trigger cooldown: 2 seconds
  • Radiant:
    • To the west of the 1st point, firing towards east.
    • To the north of the 2nd point, one firing towards south, one towards east.
    • To the south-east of the 2nd point, one firing towards south, one towards east.
  • Mirrored on Dire's side
Haunted Colosseum Trap Fire.jpg
Venom Trap
  • Team-based trap. Affects units of the enemy team.
  • Places a debuff on units in a line. Lasts for 15 seconds.
  • The debuff slows by 50% and deals magical damage.
  • Deals 100 damage in 6 second intervals, starting immediately.
  • Same range, width and slow decay rate as Venomous Gale
  • Trigger cooldown: 4 seconds
  • Radiant: Towards north-west from map center, right at the stairs, firing towards east.
  • Dire: Towards south-east from map center, right at the stairs, firing towards west.
Haunted Colosseum Trap Venom.jpg
Spike Trap
  • Neutral trap. Affects units from any team.
  • Deals 600 physical damage and stuns for 1.63 seconds.
  • Has a 1 second delay before its effects. 200 effect radius.
  • Damages and stuns players on both teams.
  • Has no button, triggers 1.2 seconds after any player walks over it.
  • Trigger cooldown: 5 seconds
  • To the south of Radiant's 2nd point, right at the stairs.
  • To the north of Dire's 2nd point, right at the stairs.
  • To the north, east, south and west of the center point.
Haunted Colosseum Trap Spike.jpg
  • Neutral trap with team-based triggers. Affects heroes from any team.
  • Hit heroes are instantly killed. The credits go to the triggering hero.
  • There are 2 Pendulums, both working independent from each other.
  • One can be triggered only by Radiant, the other only by Dire.
  • The Pendulum swings across the center point and back.
  • The Pendulum starts swinging 3 seconds after triggering.
  • Trigger cooldown: 16 seconds
  • To the east and west of the center point.
    • Both swing towards the center.
    • The Pendulums hit heroes between the candles and the spike traps.
    • The distance between the candles and the traps is 2000. The width is 150.
    • The Pendulums can also hit heroes at the opposing side at the other trigger.
Haunted Colosseum Trap Pendulum.jpg
  • Neutral trap with team-based triggers. Affects heroes from any team.
  • Hit heroes are instantly killed. The credits go to the triggering hero.
  • There are 2 boulders, both rolling independent from each other.
  • One can be triggered only by Radiant, the other only by Dire.
  • The Boulder rolls across the highground in the middle and down to the opposing team Boulder-trap trigger.
  • The Boulder starts rolling 3 seconds after triggering.
  • Trigger cooldown: 16 seconds
  • [ Info Needed ]
Desert Colosseum Trap Boulder.jpg


  • Zoning abilities like Plague Ward, Mass Serpent Ward, Ice Path, Supernova, Tombstone, March of the Machines and Wall of Replica are effective in preventing enemy players from advancing to capture points.
  • Necrophos minimap icon.png Necrophos' Reaper's Scythe can significantly hinder enemy pushes by increasing their respawn time.
  • The map's numerous pillars and elevations allows Storm Spirit minimap icon.png Storm Spirit, Ember Spirit minimap icon.png Ember Spirit, Earth Spirit minimap icon.png Earth Spirit to make good use of their mobility, as well as Pudge minimap icon.png Pudge's Meat Hook.
  • Song of the Siren coupled with Glyph of Fortification can greatly delay enemy attempts to capture points.
  • Techies minimap icon.png Techies' mines are useful in defending points, but can be weak during the early game.
  • Treants and Spiderlings can be used to block off stairs.
  • Dazzle minimap icon.png Dazzle's Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Weave". provides excellent defense and offense when contesting a control point.
  • Mekansm icon.png Mekansm and Pipe of Insight icon.png Pipe of Insight are valuable items to sustain pushes and control points in enemy territory.
  • There are 2 big impassable gaps between the team spawn areas and the area of the 4th point on both sides. This gaps are completely impassable, even for units with unobstructed movement. However, with blinks or pseudo blinks (e.g. Time Walk, heroes can jump over it, by targeting the abyss so that the target point is closer towards the other side. Since the gaps are impassable, the caster gets moved to the next passable location, which is the other side when done correctly.
  • All trap buttons can be pushed by all heroes, regardless of team. This includes the enemy's pendulum trigger. Doing so will put the button on cooldown without triggering the trap, making enemies unable to use them for a while. Push the enemy's trap buttons whenever you can to prevent them from using it for a while.
  • Arc Warden minimap icon.png Arc Warden's Tempest Double counts as a hero and thus can be used to capture points faster.

Known bugs[]

  • Because of the teleporter being able to teleport hidden units, it causes strange interactions with spells which forcefully move a unit to certain location. The teleport cancels out the forced movement, so that the hero appears at the teleport exit at the end of the spell.
    • When Lifestealer minimap icon.png Lifestealer gets teleported while having a unit Infested, he no longer pops out automatically once the unit dies and has to manually use Consume to get out, which causes him to appear at the teleporter exit.
    • When Brewmaster minimap icon.png Brewmaster's Primal Split spirits enter the teleport area, Brewmaster gets teleported. This causes him to appear at the teleporter exit once the spell expires, instead of the spirits' position.
    • When rolling over the teleport exit with Snowball, the Snowball gets canceled, with everyone in the Snowball appearing at the teleporter exit.

Update history[]

  • Added Underlord minimap icon.png Underlord.
  • Fixed fire and poison traps.
  • Adjusted Legion Commander's Duel to steal to correct amount of bonus damage.
  • Renamed from “Haunted Colosseum” to “Colosseum”
  • Added new map: Desert Colosseum
    • Added new trap: The Boulder Trap
  • Added non-Halloween themed version of Haunted Colosseum: Temple Colosseum
  • Desert and Temple maps remove Halloween event items and Behemoths
    • Instead of Health Treats, killed heroes will spawn Rejuvenation Potions
    • Instead of Mana Treats, killed heroes will spawn Mango Juice

Gameplay Changes:

  • Added Arc Warden minimap icon.png Arc Warden
  • Behemoths now have a 1 minute duration
  • Behemoths are now immune to Infest
  • Enabled Arcane Rune

Bug Fixes:

  • Fixed bug for multiple gold bonuses per player when capturing a point
  • Added Nature's Prophet minimap icon.png Nature's Prophet.
  • Fixed pendulum triggers being disabled too early.
  • Added "The Battle Begins" announcer line.
  • Increased chance for pumpkin head Behemoths to spawn.
  • Creating Haunted Colosseum.
  • Created Test.


External links[]