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Collision size ( ) is a unit's internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their graphical model. Phased status allows units to ignore collision size.

Mechanics

The collision sizes of units is not directly set by a number in their data. Instead, collision sizes are standardized for all units, with the use of bounds hull names.

The following hull sizes exist, corresponding to the following collision sizes (from largest to smallest):

Hull Name Size
DOTA_HULL_SIZE_BUILDING 298
DOTA_HULL_SIZE_TOWER 144
DOTA_HULL_SIZE_FILLER 96
DOTA_HULL_SIZE_HUGE 80
DOTA_HULL_SIZE_HERO 24
DOTA_HULL_SIZE_REGULAR
DOTA_HULL_SIZE_SIEGE
16
DOTA_HULL_SIZE_SMALL 8
DOTA_HULL_SIZE_SMALLEST 2

Collision Size Comparison

Heroes

Heroes Collision size
Hoodwink minimap iconLycan minimap iconMeepo minimap iconMonkey King minimap iconNaga Siren minimap iconPhantom Lancer minimap icon 18
Abaddon minimap iconAlchemist minimap iconAncient Apparition minimap iconAnti-Mage minimap iconArc Warden minimap iconAxe minimap iconBane minimap iconBatrider minimap iconBeastmaster minimap iconBloodseeker minimap iconBounty Hunter minimap iconBrewmaster minimap iconBristleback minimap iconBroodmother minimap iconCentaur Warrunner minimap iconChaos Knight minimap iconChen minimap iconClinkz minimap iconClockwerk minimap iconCrystal Maiden minimap iconDark Seer minimap iconDark Willow minimap iconDawnbreaker minimap iconDazzle minimap iconDeath Prophet minimap iconDisruptor minimap iconDoom minimap iconDragon Knight minimap iconDrow Ranger minimap iconEarth Spirit minimap iconEarthshaker minimap iconElder Titan minimap iconEmber Spirit minimap iconEnchantress minimap iconEnigma minimap iconFaceless Void minimap iconGrimstroke minimap iconGyrocopter minimap iconHuskar minimap iconInvoker minimap iconIo minimap iconJakiro minimap iconJuggernaut minimap iconKeeper of the Light minimap iconKunkka minimap iconLegion Commander minimap iconLeshrac minimap iconLich minimap iconLifestealer minimap iconLina minimap iconLion minimap iconLone Druid minimap iconLuna minimap iconMagnus minimap iconMarci minimap iconMars minimap iconMedusa minimap iconMirana minimap iconMorphling minimap iconMuerta minimap iconNature's Prophet minimap iconNecrophos minimap iconNight Stalker minimap iconNyx Assassin minimap iconOgre Magi minimap iconOmniknight minimap iconOracle minimap iconOutworld Destroyer minimap iconPangolier minimap iconPhantom Assassin minimap iconPhoenix minimap iconPrimal Beast minimap iconPuck minimap iconPudge minimap iconPugna minimap iconQueen of Pain minimap iconRazor minimap iconRiki minimap iconRubick minimap iconSand King minimap iconShadow Demon minimap iconShadow Fiend minimap iconShadow Shaman minimap iconSilencer minimap iconSkywrath Mage minimap iconSlardar minimap iconSlark minimap iconSnapfire minimap iconSniper minimap iconSpectre minimap iconSpirit Breaker minimap iconStorm Spirit minimap iconSven minimap iconTechies minimap iconTemplar Assassin minimap iconTerrorblade minimap iconTidehunter minimap iconTimbersaw minimap iconTinker minimap iconTiny minimap iconTreant Protector minimap iconTroll Warlord minimap iconTusk minimap iconUnderlord minimap iconUndying minimap iconUrsa minimap iconVengeful Spirit minimap iconVenomancer minimap iconViper minimap iconVisage minimap iconVoid Spirit minimap iconWarlock minimap iconWeaver minimap iconWindranger minimap iconWinter Wyvern minimap iconWitch Doctor minimap iconWraith King minimap iconZeus minimap icon 27

Units

Units Collision size
Fiend's Gate 112
Astral Spirit, Beetle, Courier, Earth, Eidolon, Fire, Healing Ward, Jex, Lycan Lane Wolf, Lycan Wolf, Mega Ranged Creep, Minor Imp, Necronomicon Archer, Nether Ward, Nimbus, Observer Ward, Phantom, Proximity Mine, Psionic Trap, Ranged Creep, Roshan's Banner, Sentry Ward, Skeleton Archer, Skeleton Warrior, Spiderite, Spiderling, Spin Web, Storm, Super Ranged Creep, Void 18
Alpha Wolf, Ancient Black Dragon, Ancient Black Drake, Ancient Frostbitten Golem, Ancient Granite Golem, Ancient Ice Shaman, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Boar, Centaur Conqueror, Centaur Courser, Dark Troll Summoner, Fell Spirit, Ghost, Giant Wolf, Harpy Scout, Harpy Stormcrafter, Hawk, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Homing Missile, Ignis Fatuus, Kobold, Kobold Foreman, Kobold Soldier, Mars Soldier, Mud Golem, Ogre Bruiser, Ogre Frostmage, Phoenix Sun, Plague Ward, Roshan, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Spirit Bear, Sticky Bomb, Tempest Double, Tormentor, Vhoul Assassin, Warlock Golem, Warpine Raider, Wildwing, Wildwing Ripper 27
Anchor, Death Ward, Familiar, Flagbearer Creep, Forged Spirit, Ice Spire, Lookout, Mega Flagbearer Creep, Mega Melee Creep, Melee Creep, Necronomicon Warrior, Serpent Ward, Super Flagbearer Creep, Super Melee Creep, Tombstone, Tornado, Treant 36
Undying Zombie, Wraith King Skeleton 4
Mega Siege Creep, Siege Creep, Super Siege Creep 40
Power Cog 80

Buildings

Buildings Collision size
Effigy Building, Lotus Pool, Outpost, Twin Gate 112
Fountain, Tower (Tier 1), Tower (Tier 2), Tower (Tier 3), Tower (Tier 4) 144
Melee Barracks, Ranged Barracks 160
Watcher 18
Ancient 314.73/389.96

Area of Effect

Ability area target indicator

Indicator of area target spells

Collision size affects the size of an area of effect, if an ability is cast as a ground-targeted ability, the affected target's collision size is also considered as a buffer range for ability, and therefore increasing the ability's maximum area of effect range.

However, if an ability is cast centered on the caster (with ↓↓ Double-tapping), the caster's collision size is ignored and no buffer range is added.

The maximum area of effect for area-targeted abilities is defined as:

With aoeb being the base effect radius and colt the target's collision size.

Example 1
What is the maximum area of effect range if Dark Seer minimap icon Dark Seer casts Surge icon Surge with level 25 Talent on Abaddon minimap icon Abaddon?
Range values:
  • Level 25 Surge icon Surge Talent talent radius: 350
Collision size values:
Surge icon Surge in this example has a maximum area of effect range of 377 in this example.
Example 2
Invoker minimap icon Invoker with Aghanim's Scepter icon Aghanim's Scepter used Sun Strike icon Cataclysm. What's the maximum area range for enemy Meepo minimap icon Meepo and Abaddon minimap icon Abaddon?


Abilities

Abilities Based on Collision Size
  • Fissure icon
    Fissure Pathing Block Radius: 24
    The segments have a collision size of 24, and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
    This means the actual length of the Fissure can only be a factor of 56.25.
    The length factor is defined as

Ignoring Collision Size

Shukuchi icon

Phased is a status that allows units to pass through other units, ignoring collision size. Phased units can freely walk through any other unit, including wards, but excluding buildings and trees. Other units can also walk through a stationary phased unit as if it is not there.

There are two different kinds of phased movement, pathing through units, and the rare kind which allows the unit to walk through anything, including buildings, cliffs and trees, which is more commonly referred to as unobstructed movement.

Flying movement is similar to phased movement, with only very small differences, one being that flying units hover a certain distance above the ground.

Abilities Providing Phased Movement

These abilities provide phased movement which allows moving through units:

1 Shadow Fiend becomes phased during the cast time of Requiem of Souls icon Requiem of Souls.

Abilities Providing Unobstructed Movement

Free pathing (also known as unobstructed movement or flying movement) allow affected units to path through buildings, cliffs and trees, on top of allowing them to path through other units. There is no limit to their movement and nothing will block them, all sources of flying give units unobstructed movement. Uphill miss chance does not apply to flying units.

The following abilities provide unobstructed movement:

1 Requires Aghanim's Scepter icon Aghanim's Scepter.
2 Requires Aghanim's Shard icon Aghanim's Shard.
3 Requires Talent talent.
4 Illusions created by these abilities have unobstructed pathing.

Tree-walking

The following abilities grants tree-walking, a buff that allows unobstructed movement through trees.

Tree-walking Granting Abilities

Permanently Phased

The following units are permanently phased:

Permanently Phased Units

Flying Movement

Abilities that turn the caster into a flying unit

Trees

Main Article: Trees

Trees are a prominent terrain feature in Dota 2. They make up a large amount of the map and are very prominent in the forests that separate the lanes and border the map. Trees block vision and are normally impassable.

Despite the varying appearance and apparent size of the various trees, all permanent trees have an block size of a 128x128 unit square.

Planted Trees

Planted trees have a smaller collision size and block less vision than regular trees.

Planted Tree Sources
  • Acorn Shot (Secondary) icon
    Creates a tree when targeting the ground.
  • Decoy icon
    Send a decoy illusion to the target location. When the illusion is attacked or hit by a unit-targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack icon Bushwhack to enemy heroes around it.
  • Iron Branch icon
    Consumes the item upon cast and plants a tree, with a smaller collision size.
    Tango icon Tango doubles the health regeneration bonus duration when cast on an Ironwood Tree.
  • Sprout icon
    Creates a ring of trees around the targeted point or unit.

Version History

Version
Description
  • Reduced Meepo minimap icon Meepo's collision size from 24 to 8

Patch History

Patch
Description
  • Reduced DOTA_HULL_SIZE_SMALLEST size value from 4 to 2.
  • Added new collision size: DOTA_HULL_SIZE_SMALLEST (4)


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