Sounds
Attacks[]
Regular attacks[]
Movement[]
- Play on each step while moving. Consists of one footstep sound and one foley sound.
- ▶️ Footstep 1 (20%-40% vol)
- ▶️ Footstep 2 (20%-40% vol)
- ▶️ Footstep 3 (20%-40% vol)
- ▶️ Footstep 4 (20%-40% vol)
- ▶️ Footstep 5 (20%-40% vol)
- ▶️ Footstep 6 (20%-40% vol)
- ▶️ Footstep 7 (20%-40% vol)
- ▶️ Foley 1 (10%-40% vol)
- ▶️ Foley 2 (10%-40% vol)
- ▶️ Foley 3 (10%-40% vol)
- ▶️ Foley 4 (10%-40% vol)
- ▶️ Foley 5 (10%-40% vol)
Abilities[]
Battery Assault[]
- ▶️ Loop sound starts playing upon cast, until Battery Assault stops (50% vol)
- Launch sounds play on each released shrapnel
- ▶️ Impact sound plays a split second after launch sound when the shrapnels hit a unit (80%-100% vol)
Power Cogs[]
- ▶️ Plays on Clockwerk's location upon cast and lasts until all spawned cogs are gone
- ▶️ Shock sound plays when a unit gets shocked by a cog
- ▶️ Destroy sound plays when a cog gets destroyed with attacks (expiring does not play a sound)
Rocket Flare[]
- ▶️ Plays on Clockwerk upon cast.
- ▶️ Loop sound starts playing upon cast, until the rocket reaches the targeted area and explodes
- ▶️ Plays at the targeted location when the rocket explodes
- ▶️ Full sound example
Hookshot[]
- ▶️ Plays on Clockwerk upon cast
- ▶️ Plays on the latched target. This causes the cast sound to stop
- ▶️ Plays on Clockwerk while he moves to the latched target
- ▶️ Plays on the target upon taking damage and stun. This causes the retract sound to stop
- ▶️ Full sound example
Overclocking[]
Other[]
- ▶️ Plays when Clockwerk dies (60% vol)
- ▶️ Plays on Clockwerk upon taunt begin.