Changelogs
Version History[]
Version
Description
- Increased agility gain from 2.5 to 2.7.
- Aghanim's Shard upgrade:
- Burning Barrage
- Reduced mana cost from 45 to 40.
- Reduced cooldown from 22 to 17.
- Burning Barrage
- Talents:
- LVL 20+300 Death Pact max health increased to +350.LVL 25-8s Strafe cooldown increased to -9s.
- Increased Strafe archer attack speed bonus multiplier from 0.5 on each level to 0.5/0.55/0.6/0.65.
- Aghanim's Shard upgrade:
- Increased Burning Barrage attack damage as damage from 65% to 75%.
- Talents:
- LVL 20+250 Death Pact max health increased to +300.
- Increased Skeleton Walk cooldown from 18 on each level to 24/21/18.
- Aghanim's Scepter upgrade:
- Burning Army
- Reduced cast range from 1200 to 600.
- Reduced spawn range from 1300 to 900.
- Reduced archers spawn interval from 0.5 to 0.15.
- Skeleton Archer
- Now also increases hero attacks to destroy by 1.
- UNow also increases creep attacks to destroy by 4.
- Burning Army
- Talents:
- LVL 10+20 Tar Bomb damage reduced to +15.LVL 10-3s Skeleton Walk cooldown increased to -4s.LVL 20+200 Death Pact max health increased to +250.LVL 25-7s Strafe cooldown increased to -8s.
- Increased Tar Bomb mana cost from 40/45/50/55 to 45/50/55/60.
- Skeleton Archer
- Reduced Skeleton Walk movement speed bonus from 30%/45%/60% to 25%/40%/55%.
- Increased base agility from 22 to 25.
- Increased base intelligence from 18 to 21.
- Tar Bomb
- Increased projectile speed from 1500 to 2000.
- Increased radius from 275 to 325.
- Increased base strength from 16 to 17.
- Reduced base health from 200 to 120.
- Increased base attack damage from 15‒21 to 19‒25.
- ReplacedBurning Barrage with Strafe.
- MovedBurning Barrage to Ability Upgrade.
- NewStrafe
- Clinkz and his Burning Skeleton Archers gain bonus attack speed and attack range within the radius. Casting Strafe does not break Skeleton Walk invisibility.
- Radius: 1200
- Attack range bonus: 200
- Attack speed bonus: 100/140/180/220
- Skeletons attack speed bonus multiplier: 0.5
- Duration: 3.5
- Cooldown: 30/25/20/15
- Mana cost: 75/80/85/90
- RemovedSearing Arrows.
- Addednew Tar Bomb ability.
- This is now Clinkz' second ability.
- NewTar Bomb
- Clinkz throws a projectile that deals magic damage on impact, commanding Clinkz and all Burning Skeleton Archers in range to attack the target. The area around the target is also covered in tar for 5 seconds. Any enemy that walks across the tar is slowed and receives additional physical damage from all attacks by Clinkz or his Burning Skeleton Archers. The effect persists for 2.5 seconds after leaving the area. Affects buildings.
- Cast range: 1000
- Effect radius: 275
- Impact damage: 40/60/80/100
- Attack damage bonus: 15/25/35/45 (Physical)
- Movement speed slow: 16%/19%/22%/25%
- Tar duration: 5
- Debuff linger duration: 2.5
- Cooldown: 7/6/5/4
- Mana cost: 40/45/50/55
- Death Pact
- Movedto the third ability slot. This is now a basic ability.
- No longer grants 4%/8%/12% target max health as attack damage bonus.
- Now has a max level cap of 4/5/6/6, creeps above these levels can no longer be devoured.
- Changedfrom a fixed 80/70/60 cooldown to 1/1/2/2 charges that have a 40-second replenish time.
- Changedgranting 30%/55%/80% target max health as health bonus to a fixed 125/200/275/350 max health bonus.
- Creates 1 Skeleton Archer in place of the instant killed creep, only one Skeleton Archer can exist from this ability cast.
- UReduced duration from 65 to 45.
- Reduced mana cost from 100 to 60.
- MovedSkeleton Archer unit component from Burning Army to Death Pact.
- Reduced attack damage as archer damage from 30% to 20%.
- Reduced building damage multiplier from 1 to 0.75.
- Skeleton Archer
- No longer auto-attacks targets within range. [?]
- No longer has 1000 health.
- Increased hero attacks to destroy from 2 to 3.
- UIncreased non-hero attacks to destroy from 8 to 12.
- Skeleton Walk
- Movedto the fourth ability slot. This is now Clinkz' ultimate ability.
- Now summons 2/3/4 Skeleton Archers upon cast, only one pack of Skeleton Archer can exist from this ability cast.
- Rescaled movement speed bonus from 15%/30%/45%/60% to 30%/45%/60%.
- Increased duration from 25/30/35/40 to 35/40/45.
- Increased mana cost from 80 to 80/105/130.
- Rescaled cooldown from 20/19/18/17 to 18.
- Aghanim's Scepter upgrade:
- Skeleton Archer summons sourced from Burning Army do not have a number restriction. [?]
- Aghanim's Shard upgrade:
- OldIncreases Skeleton Walk Skeleton Archer number of summons by 1 upon losing the invisibility in any way.
- NewGrants Clinkz the Burning Barrage ability.
- Applies movement speed slow based on the current level of Tar Bomb.
- Reduced cast range from 750/800/850/900 to 850.
- Reduced arrow travel distance from 750/800/850/900 to 850.
- Increases attack damage as damage from 50%/55%/60%/65% to 65%.
- Reduced cooldown from 30/26/22/18 to 22.
- UReduced mana cost from 45/60/75/90 to 45.
- Skeleton Walk now summons 1 Skeleton Archer upon losing the invisibility in any way.
- Aghanim's Shard upgrade:
- Reduced Skeleton Walk number of archers from 2 to 1.
- Increased Burning Barrage mana cost from 40/55/70/85 to 45/60/75/90.
- Burning Barrage
- Increased number of arrows from 3/4/5/6 to 6 on each level.
- Rescaled max channel time from 1.2/1.6/2/2.4 to 2 on each level.
- Reduced attack damage as damage from 65% on each level to 50%/55%/60%/65%.
- Increased Skeleton Walk mana cost from 75 to 80.
- Talents:
- LVL 15+25% Death Pact target max health as health bonus reduced to +20%.
- Reduced Burning Barrage max channel time from 1.5/1.9/2.3/2.7 to 1.2/1.6/2/2.4.
- Talents:
- LVL 10+1.75 mana regeneration ➜ +20 Searing Arrows damage.LVL 10+12% magic resistance ➜ -3s Skeleton Walk cooldown.LVL 15LVL 15LVL 25+50/+5% Death Pact max health as health/attack damage bonus ➜ +25% Burning Barrage attack damage as damage.
- Increased Burning Barrage attack damage as damage from 60% to 65%.
- Talents:
- LVL 20+2 Burning Barrage arrows increased to +3.
- Reduced agility gain from 2.7 to 2.5.
- Reduced attack range from 625 to 600.
- Burning Barrage
- Increased cast time from 0 to 0.2.
- Increased mana cost from 40/50/60/70 to 40/55/70/85.
- Increased cooldown from 28/24/20/16 to 30/26/22/18.
- Reduced Death Pact target max health as health bonus from 40%/70%/100% to 30%/55%/80%.
- UReduced Searing Arrows cast range from 625 to 600.
- Aghanim's Scepter upgrade:
- Increased Burning Army duration from 20 to 30.
- Aghanim's Shard upgrade:
- Reduced Skeleton Walk archers duration from 45 to 30.
- ReplacedStrafe with Burning Barrage.
- OldStrafe
- Clinkz nimbly attacks with a barrage of arrows. Gains 100% evasion against ranged attackers and dramatically increases attack speed for a short time.
- Cast time: 0
- Attack speed bonus: 90/120/150/180
- Duration: 3/4/5/6
- Mana cost: 70
- Cooldown: 34/30/26/22
- Notes: Does not interrupt channeling abilities upon cast. Does not break Skeleton Walk's invisibility upon cast.
- NewBurning Barrage
- Channels for some time, firing several piercing arrows towards the targeted direction to up to distance away, that hit all enemies dealing damage based on Clinkz's attack damage, and applying all his attack modifiers. Applies the current level of Searing Arrows.
- Cast time: 0
- Max channel time: 1.5/1.9/2.3/2.7
- Cast range: 750/800/850/900
- Arrow travel distance: 750/800/850/900
- Arrow width: 200
- Number of Arrows: 3/4/5/6
- Attack damage as damage: 60%
- Mana cost: 40/50/60/70
- Cooldown: 28/24/20/16
- Notes: The cast range and travel distance of the arrows are affected by attack range bonuses, but not by cast range bonuses. Searing Arrows is always applied based on its current level, without costing any extra mana.
- Reduced Searing Arrows mana cost from 12 to 10.
- Skeleton Walk invisibility now breaks upon casting the following abilities: [?]
- Rescaled base strength and gain from 14 + 2.2 to 16 + 2.
- Increased turn rate from 0.5 to 0.6.
- Increased Strafe mana cost from 40/50/60/70 to 70 on each level.
- Aghanim's Scepter upgrade:
- Burning Army
- Reduced spawn interval from 0.7 to 0.5.
- Reduced cooldown from 90 to 80.
- Burning Army
- Aghanim's Shard upgrade:
- Reduced Skeleton Walk archers duration from 60 to 45.
- AddedAttribute Bonus.
- Talents:
- LVL 15+25 Searing Arrows damage increased to +30.
- Reduced Death Pact target max health as attack damage bonus from 4%/9%/14% to 4%/8%/12%.
- Talents:
- LVL 15-10s Skeleton Walk cooldown reduced to -7s.
- Reduced base mana regeneration from 0.25 to 0.
- AddedAghanim's Shard upgrade for Clinkz:
- Causes Skeleton Walk to summon 2 Skeleton Archers upon losing the invisibility.
- Talents:
- LVL 10LVL 20
- Reduced Strafe attack speed bonus from 110/140/170/200 to 90/120/150/180.
- Reduced Searing Arrows damage from 30/40/50/60 to 24/36/48/60.
- Death Pact
- Reduced target max health as health bonus from 60%/80%/100% to 40%/70%/100%.
- Reduced target max health as attack damage bonus from 6%/10%/14% to 4%/9%/14%.
- Increased intelligence gain from 1.7 to 2.2.
- Reduced attack point from 0.7 to 0.4.
- AddedStrafe to the first ability slot.
- Strafe
- Clinkz nimbly attacks with a barrage of arrows. Gains 100% evasion against ranged attackers and dramatically increases attack speed for a short time.
- Cast time: 0
- Attack speed bonus: 110/140/170/200
- Duration: 3/4/5/6
- Mana cost: 40/50/60/70
- Cooldown: 34/30/26/22
- Notes: Does not interrupt channeling abilities on cast.
- Searing Arrows
- Increased damage from 25/35/45/55 to 30/40/50/60.
- Increased mana cost from 9/10/11/12 to 12 on each level.
- Skeleton Walk
- No longer grants 70/100/130/160 attack speed for 3 seconds upon losing the invisibility.
- No longer breaks invisibility upon casting the following abilities: [?]
- Increased movement speed bonus from 15%/25%/35%/45% to 15%/30%/45%/60%.
- Increased duration from 20/25/30/35 to 25/30/35/40.
- ReworkedDeath Pact.
- Movedto the fourth ability slot. This is now Clinkz' ultimate ability.
- OldDeath Pact
- Clinkz consumes the target enemy unit or skeleton, gaining max health and armor reduction on attack. If a hero dies under this debuff, Clinkz will gain a permanent damage bonus and Death Pact will be refreshed.
- Cast range: 900
- Permanent attack damage bonus: 5
- Max health bonus: 250/350/450/550
- Armor reduction on attack: 2/3/4/5
- Death Pact duration: 55
- Armor reduction duration: 3
- Mana cost: 60
- Cooldown: 90
- Notes: The target is instantly killed. Can target allied units as well. Also heals Clinkz for the same amount.
- NewDeath Pact
- Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its max health.
- Cast range: 900
- Target max health as health bonus: 60%/80%/100%
- Target max health as attack damage bonus: 6%/10%/14%
- Duration: 65
- Mana cost: 100
- Cooldown: 80/70/60
- Notes: The target is instantly killed. Can target allied units as well. Also heals Clinkz for the same amount.
- ReworkedAghanim's Scepter upgrade:
- OldSkeleton Walk
- Increases movement speed bonus to 45%/55%/65%/75% and unlocks the max movement speed limit.
- Causes it to also summon 2 Skeleton Archers upon losing the invisibility in any way.
- NewGrants Clinkz the Burning Army ability.
- Rescaled the number of archers from 4/5/6 to 5.
- Rescaled mana cost from 125/175/225 to 150.
- UReduced non-hero attacks to destroy from 8 to 7.
- Reduced cooldown from 110 to 90.
- Increased Skeleton Archer health from 8 to 1000. [?]
- Talents:
- LVL 10LVL 10LVL 15+12 Searing Arrows damage increased to +25.LVL 15LVL 20LVL 20+100 attack range increased to +125.LVL 25+3s Skeleton Walk attack speed duration ➜ +50/+5% Death Pact target max health as health/attack damage bonus.
- Reduced Searing Arrows damage from 30/40/50/60 to 25/35/45/55.
- Talents:
- LVL 10+8 strength increased to +9.LVL 10+6 agility increased to +7.LVL 15-24s Burning Army cooldown increased to -30s.LVL 20+275 Death Pact max health increased to +325.
- Talents:
- LVL 10+10 strength reduced to +8.LVL 10+8 agility reduced to +6.LVL 15+15 Searing Arrows damage reduced to +12.LVL 15-30s Burning Army cooldown reduced to -24s.LVL 20+350 Death Pact max health reduced to +275.LVL 25+125 attack range reduced to +100.LVL 25+4s Skeleton Walk attack speed duration reduced to +3s.
- Searing Arrows
- Increased damage from 20/30/40/50 to 30/40/50/60.
- Increased mana cost from 6/8/10/12 to 9/10/11/12.
- Death Pact no longer has creep level restriction of 2/3/4/5.
- Increased Burning Army total attack damage as archer damage from 28% to 30%.
- Increased Burning Army total attack damage as archer damage from 24%/26%/28% to 28% on each level.
- Increased Death Pact max health bonus from 200/300/400/500 to 250/350/450/550.
- Reduced attack range from 650 to 625.
- UReduced Searing Arrows cast range from 650 to 625.
- ReplacedStrafe with Death Pact.
- OldStrafe
- Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge projectiles.
- Attack speed bonus: 110/160/210/260
- Duration: 3.5
- Mana cost: 75/80/85/90
- Cooldown: 30/25/20/15
- NewDeath Pact
- Consumes the target creep, or skeleton, gaining maximum health, and armor reduction on attacks. Killing an enemy affected by the armor reduction permanently grants Clinkz attack damage.
- Cast range: 900
- Creep max level: 3/4/5/6
- Max health bonus: 200/300/400/500
- Attack armor reduction: 2/3/4/5
- Armor reduction duration: 3
- Permanent attack damage bonus per kill: 5
- Death Pact buff duration: 55
- Mana cost: 60
- Cooldown: 90
- Notes: Takes the first ability slot. Can only target enemy creeps, or Skeleton Archers. Instantly kills the target. The damage bonus is granted when an enemy hero dies with the debuff, no matter who kills it. The buff is undispellable.
- Skeleton Walk now grants 70/100/130/160 attack speed for 4 seconds upon losing the invisibility in any way. [?]
- ChangedBurning Army archer attack damage from 80%/100%/120% of hero main attack damage to 24%/26%/28% of hero total attack damage.
- Talents:
- LVL 20+16 health regeneration ➜ +350 Death Pact max health.LVL 25
- Increased strength gain from 1.9 to 2.2.
- Reduced agility gain from 3 to 2.7.
- Reduced Burning Army spawn interval from 0.8 to 0.7.
- Increased base strength from 12 to 14.
- Searing Arrows
- Reduced damage from 30/40/50/60 to 20/30/40/50.
- Reduced mana cost from 12 on each level to 6/8/10/12.
- Talents:
- LVL 15+20 Searing Arrows damage reduced to +15.
- Increased base mana regeneration from 0 to 0.25.
- Burning Army
- Rescaled attack interval from 1.75/1.6/1.45 to 1.6 on each level.
- Rescaled hero main attack damage as archer attack damage from 100% on each level to 80%/100%/120%.
- AddedAghanim's Scepter upgrade for Clinkz:
- Skeleton Walk
- Increases movement speed bonus to 45%/55%/65%/75% and unlocks the max movement speed limit.
- Causes it to also summon 2 Skeleton Archers upon losing the invisibility in any way.
- Skeleton Walk
- Talents:
- LVL 15+30 Searing Arrows damage reduced to +20.
- Increased agility gain from 2.6 to 3.
- Reduced base movement speed from 295 to 290.
- Burning Army
- Changedattack damage type from Piercing to Hero.
- Increased attack interval from 1.5/1.35/1.2 to 1.75/1.6/1.45.
- Increased attack range from 640 to 650.
- UIncreased Searing Arrows cast range from 640 to 650.
- Reduced Burning Army attack interval from 1.65/1.5/1.35 to 1.5/1.35/1.2.
- Talents:
- LVL 20+100 attack range increased to +125.
- Burning Army
- Increased cast range from 800 to 1200.
- Reduced attack interval from 1.8/1.65/1.5 to 1.65/1.5/1.35.
- Reduced base health regeneration from 1.75 to 0.25.
- Reduced base mana regeneration from 0.9 to 0.
- ReplacedDeath Pact with Burning Army.
- OldDeath Pact
- Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit points as max health and damage.
- Cast range: 400
- Target current health as attack damage bonus: 4%/6%/8%
- Target current health as health bonus: 40%/60%/80%
- Duration: 65
- Mana cost: 100
- Cooldown: 85
- NewBurning Army
- Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability and attack only heroes. Base damage is equal to your hero's base damage. Attack range is equal to your hero's attack range.
- Cast range: 800
- Spawn range: 1300
- Number of skeletons: 4/5/6
- Spawn interval: 0.8
- Attack interval: 1.8/1.65/1.5
- Duration: 20
- Mana cost: 125/175/225
- Cooldown: 110
- Notes: Uses vector targeting. The Skeleton Archers spawn one by one in the marked row. The skeletons cannot be controlled.
- Talents:
- LVL 20+16 health regeneration increased to +20.
- Reduced base strength from 14 to 12.
- Increased Searing Arrows mana cost from 10 to 12.
- Talents:
- LVL 20+20 health regeneration reduced to +16.LVL 25+4s/+4 Strafe duration/disjoint instances reduced to +3s/+3.
- Strafe
- Reduced mana cost from 90 on each level to 75/80/85/90.
- Reduced cooldown from 45/35/25/15 to 30/25/20/15.
- Increased base armor from -1 to 0.
- Strafe
- Now also disjoints projectile from non-player units.
- Increased attack speed bonus from 80/140/200/260 to 110/160/210/260.
- Increased base intelligence and gain from 16 + 1.55 to 18 + 1.7.
- Increased base health regeneration from 1.5 to 1.75.
- ChangedStrafe from
only having 4 disjoint instances
todisjointing every disjointable projectile
while active.
- Reduced agility gain from 3.3 to 2.6.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 300 to 295.
- Increased turn rate from 0.4 to 0.5.
- ReworkedStrafe.
- OldStrafe
- Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
- Attack speed bonus: 130
- Duration: 4/6/8/10
- Mana cost: 90
- Cooldown: 40/35/30/25
- Notes: Does not interrupt channeling abilities upon cast. Attack speed always lasts the full duration
- NewStrafe
- Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge a certain amount of projectiles.
- Attack speed bonus: 80/140/200/260
- Disjoint stacks: 3
- Max duration: 3
- Mana cost: 90
- Cooldown: 45/35/25/15
- Notes: Does not interrupt channeling abilities upon cast. Disjoints projectiles while active. The disjoint occurs when the projectile reaches Clinkz. The attack speed bonus is lost when all disjoint charges are used up.
- Death Pact
- Reduced target current health as attack damage bonus from 5%/7%/9% to 4%/6%/8%.
- Reduced target current health as health bonus from 50%/70%/90% to 40%/60%/80%.
- Talents:
- LVL 10+10% magic resistance ➜ +5 armor.LVL 10LVL 20LVL 2020% evasion ➜ +100 attack range.LVL 25LVL 25+125 attack range ➜ +4s/+4 Strafe duration/disjoint instances.
- Increased Skeleton Walk movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
- Death Pact
- Increased target current health as attack damage bonus from 5%/6.5%/8% to 5%/7%/9%.
- Increased target current health as health bonus from 50%/65%/80% to 50%/70%/90%.
- Increased strength gain from 1.6 to 1.9.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Death Pact
- Increased cooldown from 45/30/15 to 85 on each level.
- Increased duration from 35 to 65.
- Reduced Death Pact cooldown from 45/35/25 to 45/30/15.
- RemovedAttribute Bonus.
- addedTalents:
- Increased attack range from 630 to 640.
- Increased Searing Arrows cast range from 630 to 640.
- Reduced Skeleton Walk cooldown from 20 on each level to 20/19/18/17.
- Reduced Death Pact cooldown from 45/40/35 to 45/35/25.
- Increased attack range from 600 to 630.
- UIncreased Searing Arrows cast range from 600 to 630.
- Searing Arrows is no longer a Unique Attack Modifier.
- Reduced Death Pact cooldown from 45 on each level to 45/40/35.
- Searing Arrows
- Now pierces spell immunity.
- Increased damage from 20/30/40/50 to 30/40/50/60.
- Increased mana cost from 8 to 10.
- Death Pact
- Increased target current health as attack damage bonus from 4%/6%/8% to 5%/6.5%/8%.
- Increased target current health as health bonus from 50%/60%/70% to 50%/65%/80%.
- Increased Strafe attack speed bonus from 90 to 110.
- Reduced Searing Arrows cooldown from 2/0/0/0 to 0 on each level.
- Increased Skeleton Walk movement bonus from 10%/20%/30%/40% to 11%/22%/33%/44%.
- Addedto Captain's Mode.
- Addednew Bound Radius mechanic. [?]
- Clinkz has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Clinkz has the
- Reduced Death Pact attack damage bonus from 6%/7%/8% to 4%/6%/8% of target's current health.
- Removedfrom Captain's Mode.
- ReworkedDeath Pact.
- OldDeath Pact
- Kills a target unit, returning a percentage of its life.
- Cast range: 400
- Target's current health as heal: 50%/100%/150%
- Mana cost: 100
- Cooldown: 20
- Notes: Heals Clinkz by the given values upon cast. Can be set to autocast.
- NewDeath Pact
- Kills a target unit and gains bonus damage and health capacity based on that target's current health.
- Cast range: 400
- Target's current health as health bonus: 50%/60%/70%
- Target's current health as damage bonus: 6%/7%/8%
- Duration: 35
- Mana cost: 100
- Cooldown: 45
- Notes: Increases current and maximum health and damage. The bonuses last for 35 seconds. Upon expiring, the maximum health bonus is lost, but the current health increase stays. The damage is added as base damage, so illusions do benefit from it.
- Reduced Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0.
- Strafe
- Increased attack speed bonus from 50/60/70/80 to 90 on each level.
- Reduced duration from 4/6/8/10 to 10 on each level.
- Strafe
- Increased attack speed bonus from 20/40/60/80 to 50/60/70/80.
- Increased cooldown from 30 on each level to 60/50/40/30.
- Increased Searing Arrows damage from 10/20/30/40 to 20/30/40/50.
- Death Pact
- Can now be cast on any non-hero unit, instead of only allied non-hero units.
- Updated ability effects to indicate the healed value.
- Death Pact
- Increased target current health as heal from 55%/95%/135% to 50%/100%/150%.
- Reduced mana cost from 120/200/280 to 100 on each level.
- AddedSearing Arrows Unique Attack Modifier ability notes.
- Addedfun name.
- Updated Searing Arrows ability tooltips.
- Reduced Searing Arrows cooldown from 4/3/0/0 to 2/2/0/0.
- Increased Skeleton Walk movement speed bonus from 7%/14%/21%/28% to 10%/20%/30%/40%.
- Reduced Death Pact mana cost from 185/255/305 to 120/200/280.
- Reduced Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0.
- Updated hero description.
- Updated Skeleton Walk ability buff tooltip.
- Searing Arrows
- Fixed ability interactions with Skeleton Walk.
- Increased cooldown from 0 on each level to 4/3/2/0.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 7%/14%/21%/28%.
- Increased Searing Arrows mana cost from 5 to 8.
- Death Pact can no longer be cast on Couriers.
- Increased Skeleton Walk movement speed bonus from 10%/15%/20%/30% to 10%/20%/30%/40%.
- Increased base movement speed from 280 to 300.
- Strafe
- Reduced mana cost from 80/90/100/110 to 90 on each level.
- Reduced cooldown from 45/40/40/35 to 30 on each level.
- Increased Searing Arrows damage from 8/16/24/32 to 10/20/30/40.
- Reduced base movement speed from 300 to 280.
- UReduced attack range from 675 to 600.
- Reduced Strafe attack speed bonus from 55/70/85/100 to 20/40/60/80.
- Searing Arrows
- UReduced cast range from 675 to 600.
- Reduced mana cost from 13 to 5.
- Reduced base movement speed from 310 to 300.
- Increased attack range from 600 to 675.
- UIncreased Searing Arrows cast range from 600 to 675.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/35% to 10%/15%/20%/30%.
- Rescaled Strafe attack speed bonus from 40/70/95/110 to 55/70/85/100.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 10%/20%/30%/35%.
- Updated hero model.
- Increased attack point from 0.3 to 0.7.
- Reduced attack backswing from 0.7 to 0.3.
- Reduced cast backswing from 0.83 to 0.51.
- Rescaled Death Pact mana cost from 255 on each level to 185/255/305.
- Increased Death Pact mana cost from 105/155/200 to 255 on each level.
- Increased base mana regeneration increased from 0.1 to 0.25.
- Reduced base health regeneration from 0.5 to 0.25.
- Death Pact can no longer be cast on ancient creeps.
- Fixed Death Pact Research Required bug.
- Increased Searing Arrows mana cost from 11 to 13
- Increased Strafe cooldown from 40/35/30/25 to 45/40/40/35.
- Reduced strength gain from 1.7 to 1.4.
- Increased base intelligence and gain from 15 +1.5 to 16 + 1.75.
- Increased strength gain from 1.5 to 1.7.
- Reduced agility gain from 3.1 to 3.
- Rescaled base intelligence and gain from 16 + 1.25 to 15 + 1.5.
- Increased base attack damage from 15‒23 to 15‒21.
- Increased base attack time from 1.5 to 1.7.
- Death Pact
- Can be casted even at full health.
- Is no longer castable on enemy units.
- AddedAutocast functionality.
- Now has an autocast range of 50.
- Reduced cast range from 800 to 400.
- Reduced target current health as heal from 55%/95%/145% to 55%/95%/135%.
- Reduced cooldown from 40 to 20.
- Increased mana cost from 100 to 105/155/200.
- Searing Arrows
- Reduced bonus damage from 10/20/30/40 to 8/16/24/32.
- Increased mana cost from 10 to 11.
- Skeleton Walk
- No longer deals bonus damage.
- Increased bonus movement speed from 10% on each level to 10%/20%/30%/40%.
- Strafe
- Reduced bonus attack speed 50/80/115/150 to 40/70/100/120.
- Reduced duration from 13 to 10.
- Increased Death Pact cooldown from 15 to 20.
- RemovedAghanim's Scepter upgrade for Clinkz.
- No longer reduces Death Pact mana cost to 75/110/150 and increases target current health as heal to 65%/105%/160%.
- Increased strength gain from 1.4 to 1.5
- Reduced intelligence gain from 1.75 to 1.25
- Death Pact
- Increased mana cost from 105 to 105/155/200.
- Reduced cooldown from 40 to 20.
- AddedAghanim's Scepter upgrade for Clinkz:
- Death Pact
- Reduces mana cost to 75/110/150.
- Increases target current health as heal to 65%/105%/160%.
- Death Pact
- Skeleton Walk
- Reduced movement speed bonus from 10%/20%/30%/40% to 10% on each level.
- Now deals 15/30/45/65 damage.
- Increased base attack damage from 15‒17 to 15‒23.
- Reduced base attack time from 1.75 to 1.5.
- Increased Strafe cooldown from 12 on each level to 40/35/30/25.
- Skeleton Walk
- No longer deals 25/50/75/100 damage.
- Reduced bonus movement speed from 25%/50%/75%/100% to 10%/20%/30%/40%
- Increased duration from 20/25/30/30 to 20/25/30/35.
- Death Pact can now be cast on enemy units.
- Reduced base attack damage from 17‒19 to 15‒17.
- Addeda 4th level to all basic abilities.
- Strafe
- Rescaled attack speed bonus from 45/90/135 to 50/80/115/150.
- Increased mana cost from 50 to 100.
- Reduced cooldown from 35 to 12.
- Skeleton Walk
- Rescaled fade time from 1/0.75/0.5 to 1/0.75/0.5/0.5.
- Rescaled damage from 25/50/75 to 25/50/75/100.
- Rescaled movement speed bonus from 25/50/75% to 25/50/75/100%.
- Rescaled duration from 25/25/30 to 20/25/30/30.
- Reduced cooldown from 22 to 20.
- Rescaled Searing Arrows damage from 10/20/30 to 10/20/30/40.
- Death Pact
- Increased mana cost from 100 to 105.
- Reduced cooldown from 40 to 15.
- Strafe
- No longer reduces self movement speed by 200.
- Reduced attack speed bonus 50/100/150 to 45/90/135.
- Reduced base attack damage from 20‒22 to 17‒19.
- Increased base attack time from 1.7 to 1.75.
- Reduced agility gain from 3.25 to 3.1.
- Strafe
- Now reduces self movement speed by 200 while ability is active.
- Reduced attack speed bonus from 100/150/210 to 50/100/150.
- Skeleton Walk
- Rescaled damage from 25/70/125 to 25/50/75.
- Rescaled duration from 15/30/45 to 25/25/30.
- Rescaled damage from 25/70/125 to 25/50/75.
- Reduced cooldown from 30 to 22.
- Reduced mana cost from 75/75/55 to 75 on each level.
- Created
Patch History[]
Patch
Description
- Death Pact
- Updated talent tooltips.
- Fixed ability interactions between the Spirit Bear and ward-type units that require a fixed amount of attacks to destroy. (e.g. Skeleton Archer).
- Reduced versus scale from 0.79 to 0.65.
- Reduced loadout scale from 0.75 to 0.65.
- Addednew Adjectives attributes. [?]
- Clinkz has the following values: Fiery
1
, Horns1
, Undead1
, Legs2
and Nose1
.
- Clinkz has the following values: Fiery
- ChangedSkeleton Archer unit type from
DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT
toDOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD
.
-
- Fixed vector targeting abilities (e.g. Burning Army) malfunctioning.
- Fixed ability interactions between Shadow Walk and Burning Barrage.
- Updated Burning Barrage ability tooltips.
-
- Updated the following ability descriptions:
-
- Fixed Searing Arrows Multishot considering Outpost as a valid target.
- Updated Death Pact ability notes.
- Updated Burning Barrage ability spell immunity tooltips.
-
- Fixed casting Cyclone on units with Phased movement (i.e. Skeleton Walk) resulting getting stuck on another unit when Cyclone ends.
- Fixed Tornado acquired by Death Pact having permanent duration.
- Fixed ability interactions between Death Pact, Spell Steal and Summon Spirit Bear causing potential server crashes.
- Fixed ability not correctly checking the target when you cast it on a Spirit Bear controlled by the caster.
- Updated default hero model.
- Updated Burning Barrage ability tooltips.
- Fixed Burning Barrage number of wave counts to be integers instead of floats.
- Added Burning Barrage ability attack sound.
- Updated default hero model and animations.
- Updated default hero model and attack animations.
- Updated default hero model.
- Added new ability behavior flag:
DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING
- Added flag to Burning Army.
- Added lore text to Burning Army.
-
- Fixed Death Pact sounds missing.
- Added new workshop templates for Skeleton Archer.
- Added Skeleton Archer to loadout slots.
- Added an animation to Skeleton Archer.
- Strafe
- Fixed fake projectiles from Spirit Lance and Ensnare causing charges to be consumed.
- Fixed disjointing allied projectiles.
- Fixed ability being unable to disjoint Bedlam and Marksmanship projectiles. [?]
- Improved Death Pact's visual effect to be more visible.
- Strafe
- Fixed animation not being rendered correctly
- Adjusted the effects color and radius of the particles.
- Updated and optimized animation sets.
-
- Updated default item build.
- Added Arcane Rune responses.
- Skeleton Walk effects no longer play at the caster's last known position when they are in Fog of War.
- Fixed Searing Arrows always requiring a small amount of mana to do damage, even if the mana cost was already paid for.
-
- Fixed Searing Arrows dealing damage through abilities like Refraction.
- Fixed Searing Arrows now proccing damage block on its own (instead of just with the attack one time).
- Fixed ability interactions between Searing Arrows and spell immunity.
-
- Fixed Searing Arrows missing its sound effects.
- Autocast abilities now check target type rules consistently.
- This should prevent Searing Arrows from hitting Observer and Sentry Wards.
- Fixed Death Pact healing Clinkz under Ice Blast debuff.
-
- Fixed cast backswing behaviors for the following abilities:
- UAdded teleport animations.
-
- Fixed abilities with 0 cast point (i.e. Skeleton Walk) missing its ability effects.
- Fixed having 1 more armor than intended.
- Fixed Searing Arrows not stacking with Cold Attack.
- Fixed a bug with level 2 Death Pact not gaining the 0.5% damage buff.
- Addedto Captain's Mode.
- UAdded injured animations.
- Searing Arrows
- Fixed not being able to cast ability manually on buildings.
- Fixed ability Autocast working while silenced or Doomed.
- Fixed bonus damage being treated as a separate damage instance (it could get reduced twice by damage block sources).
- Fixed Skeleton Walk invisibility getting dispeled by Tornado.
- Death Pact
- Fixed ability being dispelable.
- Fixed not being castable on spell immune units.
- AddedClinkz.
- UUpdated default hero textures.