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Clinkz icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2
22 + 2.5
18 + 2.2
Level 0 1 15 25 30
Health 200 520 1080 1720 1960
+0.25 +1.85 +4.65 +7.85 +9.05
Mana 75 291 651 1059 1215
+0 +0.9 +2.44 +4.14 +4.79
Armor 0 3.67 9.5 15.67 18.08
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 15‒21 37‒43 72‒78 109‒115 123‒129
Attack Rate 0.59/s 0.72/s 0.92/s 1.14/s 1.23/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4+0.3
Projectile Speed 900
Movement Speed ▶️ 290
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Burning Army
Skeleton Walk
Stalks invisibly to ambush lone enemies.
As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward — Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to empower his shots. The demon's inferno burns within his ribs, with which he now rains Fiery Death upon his foes, Searing His Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal compatriots, incinerating his foe in flames of their hellfire barrage.
Burning Barrage
Searing Arrows
Skeleton Walk
Skeleton Walk
Burning Army
Burning Army
Placeholder Slot
Burning Army
Death Pact
Roles: Carry Carry Escape Escape Pusher Pusher
Complexity: ★★☆


Clinkz minimap icon.pngClinkz, the Bone Fletcher
▶️ "Better to run than curse the road."
At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.


Burning Barrage
Burning Barrage icon.png
Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
Cast Animation: 0.2+0
Cast Range: 750/800/850/900 (Talent 875/925/975/1025)
Arrows Travel Distance: 750/800/850/900 (Talent 875/925/975/1025)
Arrows Collision Radius: 200
Max Channel Time: 1.2/1.6/2/2.4
Number of Arrows: 3/4/5/6 (Talent 6/7/8/9)
Attack Damage as Damage: 65% (Talent 90%)
Cooldown: 30/26/22/18
Mana: 40/55/70/85
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Searing Arrows must be drafted as well for it to get applied.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.


  • The arrows fly at a speed of 1200, and always fly the full distance.
  • The cast range and arrows' travel distance is affected by attack range bonuses, but not by cast range bonuses.
  • Releases the arrows in 0.4/0.4/0.4/0.4 (Talent 0.2/0.23/0.25/0.27)-second intervals, starting immediately upon channel begin.
    • This means it takes total of 0.8/1.2/1.6/2 (Talent 1/1.37/1.75/2.13) seconds to release all arrows.
  • The arrows are released from the tip of the bow, not from Clinkz's center point.
    • This results in the first launched arrow being offset slightly towards Clinkz's left side as compared to the following arrows.
  • Causes Clinkz to perform instant attacks on enemies hit by the arrows.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike, and completely ignore disarms.
    • The instant attacks deal no damage, Burning Barrage's damage comes from the ability itself, but still counts as attack damage.
    • The arrows Searing Arrows based on its current level, but only when Clinkz is still channeling as the instant attacks occur.
    • This means if the channeling gets interrupted, the arrows stop applying Burning Arrows on targets they hit.
    • The Searing Arrows applied by Burning Barrage do not cost any mana and are applied even if Burning Arrows itself is currently not castable.
    • The multishot Talent talent is not applied to Burning Barrage.
  • Reduces Clinkz' total outgoing damage by 35% (Talent 10%) as the instant attacks occur.
  • The arrows provide 200 radius flying vision around them as they travel.

Searing Arrows
Searing Arrows icon.png
Imbues Clinkz's arrows with fire for extra damage.
Cast Range: 600 (Talent 725)
Damage: 24/36/48/60 (Talent 44/56/68/80)
Arrows per Cast: 1 (Talent 2)
Cooldown: 0
Mana: 10
Modifiers [?]
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.


  • The cast range of Searing Arrows is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • The bonus attack range Talent talent increases the cast range to 725.
  • The damage increasing Talent talent immediately upgrades all of Clinkz's currently flying Searing Arrows.
  • With the multishot Talent talent, whenever Searing Arrows is used, a different random target within its cast range is also targeted by a second Searing Arrow.
    • Causes Clinkz to perform an instant attack on the chosen target whenever he launches a Searing Arrow.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
    • Since it uses the ability's cast range, effects which increase its cast range increase the secondary arrows' range as well.
    • The secondary arrow has no target priorities. It simply chooses a random valid target within cast range.
    • Since Searing Arrows affects buildings, the secondary arrows can target buildings as well.

Skeleton Walk
Skeleton Walk icon.png
No Target
Clinkz moves invisibly through units until the moment he attacks or uses items.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 15%/30%/45%/60%
Invisibility Duration: 25/30/35/40
With Aghanim's Shard Number of Archers: 2
With Aghanim's Shard Archers Duration: 30
Cooldown: 20/19/18/17 (Talent 17/16/15/14)
Mana: 75
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Leaving Skeleton Walk creates 2 Burning Army Skeletons.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Unknown Unit icon.png Skeleton Archers have a minimum 500 attack range.
Searing Arrows must be drafted as well for the Skeleton Archers to gain them.
Upgradable by Aghanim's Shard.
Does not require drafting Burning Army to summon the Skeleton Archers.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.


  • Skeleton Walk does not interrupt Clinkz' channeling abilities upon cast.
  • During the fade time, Clinkz can cast abilities, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon launching an attack, or upon reaching the cast point of items and abilities, except for Death Pact.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.
  • With Aghanim's Shard icon.png Aghanim's Shard, the 2 Unknown Unit icon.png Skeleton Archers spawn 250 range away from Clinkz to his right and left side, facing the same direction.
    • The archers only spawn upon losing the Skeleton Walk buff, no matter how.
    • The archers are the same as the ones summoned by Burning Army and its notes fully apply. See below for their stats.

Skeleton Archer
Clinkz Skeleton Archer model.png
Summoned Ward
Level 1
Duration Ability Duration 30
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Attack Damage Default
Attack Range Ranged 500
Acquisition Range 1000
Attack Speed 0.63 attack(s) per second. 100 • 1.6s BAT
Attack Animation 0.3+0.3
Projectile Speed 900
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 8
Vision Range (G) 800
Bounty Gold 20
Experience 20
Model Scale 1.1
Abilities Searing Arrows
Notes Uncontrollable

Burning Army
Burning Army icon.png
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range.
Cast Animation: 0+0.67
Cast Range: 1200
Spawn Range: 1300
Number of Archers: 5
Archers Spawn Interval: 0.5
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Archers Attack Interval: 1.6
Attack Damage as Archer Damage: 30%
Duration: 30
Cooldown: 80
Mana: 150
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Unknown Unit icon.png Skeleton Archers have a minimum 500 attack range.
Searing Arrows must be drafted as well for the Skeleton Archers to gain them.
Upgradable by Aghanim's Scepter.
Requires drafting Death Pact to be unlocked.
Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.


  • Burning Army can be cast without having to face towards the targeted area.
  • Spawns the archers in the given line one after another, starting immediately upon cast.
    • It takes 2 seconds for all archers to spawn.
  • The first archer spawns at the initial targeted location. Following archers spawn with 312.5 in between each.
    • The archers spawn facing the same direction as Clinkz does as they spawn.
  • The archers cannot be controlled. They automatically attack nearby enemy heroes, regardless of auto-attack settings.
    • The archers only attack heroes, including illusions and clones, excluding creep-heroes.
    • The archers only switch their attack targets when their current target cannot be attacked anymore.
  • The archers' base and bonus attack damage is periodically set equal to 30% of Clinkz' main and bonus attack damage respectively.
  • The attack range of the archers is also periodically set equal to the caster's attack range.
    • For Clinkz', his Skeleton Archers have a minimum 600 (Talent 725) attack range.
  • Skeleton Archers have Searing Arrows, based on its current level.
    • The level for the ability is set for each archer as it spawns. Leveling it afterwards does not update its level on the archers.
    • Although having a mana pool, the archers do not need mana to cast it.
    • The archers fully benefit from the Searing Arrows damage increasing and Searing Arrows multishot Talent talents.
  • The Skeleton Archers' attack damage is not reduced by Damage Block.

Death Pact
Death Pact icon.png
Enemy Units / Self
Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its current health. Does not take Clinkz out of Skeleton Walk.
Cast Animation: 0.2+0.47
Cast Range: 900
Target Max Health as Health Bonus: 30%/55%/80% (Talent 55%/80%/105%)
Target Max Health as Attack Damage Bonus: 4%/8%/12%
Duration: 65
Cooldown: 80/70/60
Mana: 100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Burning Army ability.
Modifiers [?]
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.


  • Despite the description, the bonus health and flat bonus attack damage are based on the target's max health, not current health.
    • Increases Clinkz' max health without keeping the current health percentage, then heals him for the same amount.
  • When the Death Pact buff expires, Clinkz' max health returns to normal, but his current health is kept, without exceeding his max health.
  • Successive casts of Death Pact do not stack, but refresh the duration and update the values.
    • The max health increasing Talent talent does not update an already existing buff.
  • With the creep abilities gaining Talent talent, Death Pact can acquire abilities of neutral creeps.
    • Only acquires the ability in the creep's first ability slot, so the following abilities cannot be acquired.
    • The acquired ability is bound to the Death Pact buff, meaning losing it, or devouring a creep with no abilities removes the acquired ability as well.
    • Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
    • The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the ability acquired (see chart).

Neutral Abilities Cast Times[]

The following are active abilities that can be acquired with Death Pact, and their cast animations on Clinkz.

Acquirable Castable Abilities with Death Pact
Neutral Creep Abilities Cast Point Clinkz's Cast Backswing
War Stomp (Centaur Conqueror) icon.png Centaur ConquerorWar Stomp 0.4 0.37
Raise Dead (Dark Troll Summoner) icon.png Dark Troll SummonerRaise Dead 0.3 0.47
Vex (Fell Spirit) icon.png Fell SpiritVex 0 0.77
Intimidate (Giant Wolf) icon.png Giant WolfIntimidate 0.2 0.57
Take Off (Harpy Scout) icon.png Harpy ScoutTake Off 0 0.77
Chain Lightning (Harpy Stormcrafter) icon.png Harpy StormcrafterChain Lightning 0.3 0.47
Thunder Clap (Hellbear Smasher) icon.png Hellbear SmasherThunder Clap 0.4 0.37
Ensnare (Hill Troll) icon.png Hill TrollEnsnare 0.3 0.47
Heal (Hill Troll Priest) icon.png Hill Troll PriestHeal 0.5 0.27
Hurl Boulder (Mud Golem) icon.png Mud GolemHurl Boulder 0.3 0.47
Hurl Boulder (Mud Golem) icon.png Shard GolemHurl Boulder 0.3 0.47
Ogre Smash! (Ogre Bruiser) icon.png Ogre BruiserOgre Smash! 2.7 0
Ice Armor (Ogre Frostmage) icon.png Ogre FrostmageIce Armor 0.56 0.21
Purge (Satyr Banisher) icon.png Satyr BanisherPurge 0.2 0.57
Mana Burn (Satyr Mindstealer) icon.png Satyr MindstealerMana Burn 0.3 0.47
Shockwave (Satyr Tormenter) icon.png Satyr TormenterShockwave 0.5 0.27
Seed Shot (Warpine Raider) icon.png Warpine RaiderSeed Shot 0.2 0.57
Tornado (Wildwing) icon.png WildwingTornado 0.4 0.37
Hurricane (Wildwing Ripper) icon.png Wildwing RipperHurricane 0 0.77


Hero Talents
Searing Arrows Multishot25+25% Burning Barrage Damage
+3 Burning Barrage arrows20+125 Attack Range
Death Pact Steal creep abilities15+25% Death Pact Health
-3s Skeleton Walk Cooldown10+20 Searing Arrows Damage

Recent Changes[]

Main Article: Clinkz/Changelogs
Level 10 left talent changed: +1.75 mana regen ➜ +20 Searing Arrows damage.
Level 10 right talent changed: +12% magic resistance ➜ -3s Skeleton Walk cooldown.
Level 15 left talent changed: +30 Searing Arrows damage ➜ Death Pact acquires neutral creep abilities. [?]
Level 15 right talent changed: -5s Skeleton Walk cooldown ➜ +25% Death Pact target max health as health bonus.
Level 25 right talent changed: +50/+5% Death Pact max health as health/attack damage bonus ➜ +25% Burning Barrage attack damage as damage.
Level 20 left talent: +2 Burning Barrage arrows increased to +3.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives Clinkz the basic health regeneration to stay longer in lane.
  • Healing Salve icon.png Healing Salve can save Clinkz at the very last second in an emergency.
  • Clarity icon.png Clarity helps Clinkz dominate the lane by harassing your enemies with Searing Arrows.

Early game:

  • Magic Wand icon.png Magic Wand helps against enemies that can spam spells.
  • Soul Ring icon.png Soul Ring can offset Clinkz's mana expenditure from Searing Arrows.
  • Blight Stone icon.png Blight Stone helps in early ganking or pushing, as well as harassing enemies in lane. It can be upgraded into a Desolator icon.png Desolator or a Medallion of Courage icon.png Medallion of Courage, the latter also providing some much needed mana regeneration. It's not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion of Courage, and immediately get a second Blight Stone.

Mid game:

  • Power Treads icon.png Power Treads's agility and attack speed bonus help Clinkz get kills.
  • Orchid Malevolence icon.png Orchid Malevolence solves Clinkz's mana problems associated with using Searing Arrows and allows you to silence heroes. It allows Clinkz to gank more effectively and disable enemies' abilities in fights.
  • Desolator icon.png Desolator stacks with Searing Arrows, which adds more killing capabilities, and helps dispose of heroes with a low health pool more quickly.
  • Aghanim's Shard icon.png Aghanim's Shard creates Burning Army skeletons when Clinkz breaks Skeleton Walk, greatly improving his teamfight presence.

Late game:

  • Bloodthorn icon.png Bloodthorn is a natural upgrade from Orchid Malevolence, and grants active True Strike and critical damage on top of silence, enhancing Clinkz's ability to shred heroes.
  • Monkey King Bar icon.png Monkey King Bar improves Clinkz's attack damage and Pierce to reliably bring down heroes with evasion.
  • Black King Bar icon.png Black King Bar counters enemy disables so Clinkz can continue to output damage.

Situational items:

  • Butterfly icon.png Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade 1 icon.png Diffusal Blade's mana break allows Clinkz to quickly burn his target's mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets within range of Burning Army.
  • Daedalus icon.png Daedalus's critical multiplier massively increases Clinkz's damage output.
  • Blink Dagger icon.png Blink Dagger paired up with Scythe of Vyse icon.png Scythe of Vyse or Nullifier icon.png Nullifier may help you catch some of the most elusive heroes in the game. Consider it if your innate mobililty isn't enough.
  • Scythe of Vyse icon.png Scythe of Vyse is comparable to Orchid Malevolence icon.png Orchid Malevolence; it offers less damage output but provides a stronger disable.
  • Solar Crest icon.png Solar Crest enables Clinkz to shred through the enemy's armor, and to better protect himself once the active has expired.
  • Dragon Lance icon.png Dragon Lance helps keep enemies within range of Burning Army. It also upgrades into Hurricane Pike icon.png Hurricane Pike for some mobility and extra attributes.
  • Eye of Skadi icon.png Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes.
  • Linken's Sphere icon.png Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  • Moon Shard icon.png Moon Shard will greatly increase Clinkz's raw damage output, which is useful if you're only looking to take down enemy buildings.
  • Nullifier icon.png Nullifier shuts down Glimmers, Force staffs etc., grants bonus damage, and can heavily help you kill a hero even when his supports are there to help him.
  • Satanic icon.png Satanic grants enormous Lifesteal that synergizes nicely with Clinkz's immense damage output, giving him an edge in manfights.
  • Aghanim's Scepter icon.png Aghanim's Scepter unlocks Burning Army, multiplying Clinkz's damage output in larger battles and letting him set up large hazard zones.
  • Divine Rapier icon.png Divine Rapier is your only option in some games, when other DPS items aren't enough. It should be picked up for incredible damage, preferrably after a Roshan kill. Paired up with Burning Army and Multishot it can shred both enemy supports and cores.






  • Bone Fletcher's alternate/fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line ▶️ "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The clinkz's bow has been made by his grandfather's bones.
  • The phrase ▶️ "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11.
  • Clinkz's phrase ▶️ "Ashes to ashes." is a reference to a common christian saying, popularized by the Book of Common Prayer "[...]we therefore commit his body to the ground; earth to earth, ashes to ashes, dust to dust;[...]".