Dota 2 Wiki
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2
25 + 2.7
21 + 2.2
Level 0 1 15 25 30
Health 20 394 1010 1714 1978
+0.25 +1.95 +4.75 +7.95 +9.15
Mana 80 332 692 1100 1256
+0 +1.05 +2.59 +4.29 +4.94
Armor 0 4.17 10.47 16.97 19.55
Magic Resist 25% 27.1% 30.18% 33.58% 34.88%
Damage Block -






Attack Rate 0.59/s 0.74/s 0.96/s 1.19/s 1.28/s
Attack Range Ranged 600 (750)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.3
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_clinkz
Stalks invisibly to ambush lone enemies.
As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with Hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward — Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to learn their ways and empower his shots and vitality. The demon's inferno burns within his ribs, with which he now rains Fiery Death upon his foes, Searing His Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal compatriots, incinerating his foe in flames of their Hellfire barrage.
Tar Bomb
Death Pact
Death Pact
Burning Army
Burning Army
Burning Barrage
Burning Barrage
Skeleton Walk
Roles: Carry Carry Escape Escape Pusher Pusher
Complexity: Hero ComplexityHero Complexity
Adjectives: Fiery, Horns, Undead, Nose
Legs ( 2 )


Clinkz minimap iconClinkz, the Bone Fletcher
▶️ "Better to run than curse the road."
At the base of the Bleeding Hills stretches a thousand-league wood, a place called the Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from Sixth Hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of Sixth Hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of Hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as Hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying Hell's breath with him on his journey into eternity.


Strafe icon
No Target
(Skeleton Archers)
Clinkz gains attack speed and has bonus attack range. Any current Burning Skeleton Archers skeletons within a 1200 radius of Clinkz also gain bonus attack range and 50%/55%/60%/65% of the attack speed bonus.

Casting Strafe does not break Skeleton Walk invisibility.
Effect Radius: 1200
Attack Range Bonus: 200
Attack Speed Bonus: 100/140/180/220 (Talent 140/180/220/260)
Archer Attack Speed Bonus: 50/77/108/143 (Talent 70/99/132/169)
Duration: 3.5
Cooldown symbol
 30/25/20/15 (Talent 21/16/11/6)
Mana symbol
Modifiers [?]

  • Applies the Strafe buff independently to Clinkz and all Clinkz Skeleton Archer icon Skeleton Archers within 1200 radius upon cast.
    • Fire particles appear on units that received the buff.
    • Dispelling Clinkz does not remove the buff on the Skeleton Archers.
    • The buff is not applied to other player-controlled units.
    • Since the buff is not aura-based, Clinkz can move away from the Skeleton Archers and they independently keep the buff after Strafe is cast.
  • If the Skeleton Archers are idling, Strafe orders all Skeleton Archers within 1200 radius to attack any valid targets within 800 range for its duration.
    • The search range can only be further increased by attack range bonuses of the same range type as the caster.
    • There are no target priorities.
  • Grants the following bonuses upon cast:
    • Increases Clinkz' and the Skeleton Archers' attack range to 800.
    • Increases the Skeleton Archers' attack speed to 200/240/280/320 (Talent 240/280/320/360).

Tar Bomb icon
Enemies / Self
(Skeleton Archer)
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Burning Army Skeleton Archers will deal bonus physical damage.

When the Tar Bomb hits, any Burning Army skeletons within attack range will attack the target.
Cast Range: Affected by Cast Range bonuses. 1000
Max Attack Targets: 1 (Talent 2)
Radius: Affected by AoE Radius bonuses. 325
Impact Damage: 40/60/80/100
Attack Damage Bonus: 15/25/35/45 (Talent 30/40/50/60)
Move Speed Slow: 16%/19%/22%/25%
Debuff Duration: 5
Debuff Linger Duration: 2.5
Talent Instant Attack Radius: Affected by Attack Range bonuses. 600
Cooldown symbol
Mana symbol
Cannot be used by illusions.
Illusion Notes:
Applies to illusions but they do not benefit from Tar Bomb's conditional bonus attack damage.
Modifiers [?]

  • The projectile travels at a speed of 2000.
  • Tar Bomb first applies the magical impact damage, the debuff, then Clinkz and his Clinkz Skeleton Archer icon Skeleton Archers are given an attack order on the target, regardless of auto-attack settings.
  • Can be cast on and fully affect buildings, but not on allies and ward-type units.
    • If the Skeleton Archers are idling, Tar Bomb orders all Skeleton Archers within 1200 radius to attack the affected targets within 600 (Talent 675) range for its duration.
    • The search range can only be further increased by attack range bonuses of the same range type as the caster.
  • The debuff placed on enemies is provided by an aura and lingers for 2.5 seconds.
    • Grants Clinkz and his Skeleton Archers physical conditional attack damage bonus, despite the attack damage bonus values not being displayed in the HUD.
    • Does not trigger on attacks from other player-controlled units.
    • The attack damage bonus values are considered by critical strike, lifesteal and cleave, and can be reduced by flat reductions (e.g. damage block).
    The multishot Talent talent causes Clinkz to perform an instant attack on a secondary target while attacking the primary enemy target affected by Tar Bomb.
    • The secondary target has to be within the radius for the ability to apply its conditional attack damage bonus.
    • The search radius can be further increased by other attack range bonuses.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
    • The secondary arrow has no target priorities. It simply chooses a random valid target within the search range.
    • Since Tar Bomb affects buildings, the secondary arrows can target buildings but not Outposts.
    • Fully affect Clinkz Skeleton Archer icon Skeleton Archers.
  • Launches Tar Bombs to both primary and secondary targets. Attack order is given on the secondary target.

Death Pact
Death Pact icon
Units / Self
Clinkz consumes the target enemy creep or friendly skeleton and creates a Burning Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.

Archers are immobile and die within several attacks from a hero. Skeletons deal a percentage of Clinkz' damage. Attack range is equal to Clinkz's attack range. Only one archer can be summoned from Death Pact at a time.

Skeletons deal 25% less damage to buildings
Cast Animation: 0.2+0.47
Cast Range: Affected by Cast Range bonuses. 900
Self Max Health Bonus: 175/250/325/400 (Talent 525/600/675/750)
Health Bonus as Self Heal: 100%
Max Creep Level: 4/5/6/6
Max Skeleton Archers per Cast: 1
Hero Attacks to Destroy: 2 (With Aghanim's Scepter 3)
Creep Attacks to Destroy: 8 (With Aghanim's Scepter 12)
Attack Damage as Archer Damage: 20%
Archer Building Damage Multiplier: 0.75
Archer Attack Interval: 1.6
Duration: 45
Charge Replenish Time
 1/1/2/2 (Talent 2/2/3/3)
Cooldown symbol
Mana symbol
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Skeleton Archer Hits to Kill.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Clinkz Skeleton Archer icon Skeleton Archers have a min 500 attack range. Does not require drafting Death Pact icon Death Pact to summon the Skeleton Archers.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

  • The targeted unit is instantly killed, counting as a regular last hit or deny, then summons 1 Clinkz Skeleton Archer icon Skeleton Archer on the creep's death position.
    • Only 1 summoned Archer can exist at a time before the previous Skeleton Archer expires. Sucessive casts instantly kills the previous summoned unit.
  • Increases Clinkz' max health without keeping the current health percentage, then heals him for the same amount.
    • When the Death Pact buff expires, Clinkz' max health returns to normal, but his current health is kept, without exceeding his max health.
    • Successive casts of reapply the heal, refresh the duration, and update the ability values.
  • Cannot be cast on ancient creeps and creep-heroes.
    • Cannot be cast on friendly creeps, but can be cast on own observer and sentry wards and own creeps.
  • The archers cannot be controlled. They automatically attack nearby enemy heroes upon spawn, regardless of auto-attack settings.
    • The archers only attack heroes, including illusions and clones, excluding creep-heroes.
    • The archers only switch their attack targets when their current target cannot be attacked anymore.
  • The attack range of the archers is also periodically set equal to the caster's attack range, if they are Ranged ranged heroes.
    • For Clinkz', his Skeleton Archers have a minimum 600 (Talent 675) attack range.
    • For Melee melee heroes, the archers have a minimum 500 attack range.
  • Skeleton Archer have Tar Bomb icon Tar Bomb, based on its current level.
    • The level for the ability is set for each archer as it spawns. Leveling it afterward does not update its level on the archers.
    • Although having a mana pool, the archers do not need mana to cast it.
  • Heroes and creeps deal 4 and 1 damage per hit respectively to Skeleton Archers.
  • The archers have a lower target priority than other units and heroes, so they are attacked by towers and creeps last.
    • Roshan icon Roshan always prioritizes wards if there are no other units within his attack range.

Burning Army
Burning Army icon
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range.
Cast Range: Affected by Cast Range bonuses. 600
Spawn Range: 900
Number of Archers per Cast: 5
Archers Spawn Interval: 0.15
Cooldown symbol
Mana symbol
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Clinkz Skeleton Archer icon Skeleton Archers have a min 500 attack range. Does not require drafting Death Pact icon Death Pact to summon the Skeleton Archers.
Upgradable by Aghanim's Scepter.
Requires drafting Death Pact icon Death Pact to be unlocked.
Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.

  • Can be cast without having to face the targeted area.
  • Spawns the archers in the given line one after another, starting immediately upon cast.
    • It takes 0.6 seconds for all archers to spawn.
  • The first archer spawns at the initial targeted location. Following archers spawn with 212.5 in between each.
    • The archers spawn facing the same direction as Clinkz does as they spawn.
  • The Clinkz Skeleton Archer icon Skeleton Archers' attack properties are based on Rubick minimap icon Rubick's, while their Tar Bomb icon Tar Bomb' ability values are based on Clinkz minimap icon Clinkz' current ability level when acquired.

Burning Barrage
Burning Barrage icon
Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
Cast Range: Affected by Attack Range bonuses. 850 (Talent 925)
Arrows Travel Distance: Affected by Attack Range bonuses. 850 (Talent 925)
Arrows Collision Radius: 200
Max Channel Time: 2
Number of Arrows: 6
Attack Damage as Damage: 75%
Cooldown symbol
Mana symbol
Modifiers [?]
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

  • The arrows fly at a speed of 1200, and always fly the full distance.
  • The cast range and arrows' travel distance can be increased by attack range bonuses, but not by cast range bonuses.
    • With the travel distance and the arrow collision radius, it can hit units up to 1050 (Talent 1125) range away.
  • Releases the arrows in 0.33-second intervals, starting immediately upon channel begin.
    • This means it takes total of 1.67 seconds to release all arrows.
  • The arrows are released from the tip of the bow, not from Clinkz' center point.
    • This results in the first launched arrow being offset slightly towards Clinkz's left side as compared to the following arrows.
  • The average damage dealt can be defined as:
    • expr
      (ΣAtk + Tar Bomb icon 15/25/35/45 + Talent 15) × 75%
    • The attack damage multiplier reduces Clinkz' total outgoing damage for all instant effects triggered by the Burning Barrage attacks, including the following:
  • The arrows also apply Tar Bomb icon Tar Bomb based on its current level when Clinkz is still channeling Burning Barrage as the arrows are airborne.
    • If Tar Bomb is not leveled, its damage and debuff are not applied.
    • Tar Bomb applied by Burning Brrage do not cost any mana, are applied even if the ability itself is currently not castable.
    • The arrows stop applying the Tar Bomb debuff if the channeling is interrupted, or when the arrows are still airborne while the channeling finishes.
  • The arrows provide 300 radius flying vision around them as they travel, this vision does not last.

Skeleton Walk
Skeleton Walk icon
No Target
(Skeleton Archers)
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Burning Skeleton Archers.
Fade Time: 0.6
Move Speed Bonus: 25%/40%/55%
Invisibility Duration: 30/40/45
Max Skeleton Archers per Cast: 2/3/4
Cooldown symbol
 24/21/18 (Talent 20/17/14)
Mana symbol
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Burning Army ability.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Burning Barrage ability.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Clinkz Skeleton Archer icon Skeleton Archers have a min 500 attack range. Does not require drafting Death Pact icon Death Pact to summon the Skeleton Archers.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Skeleton Walk
Skeleton Walk archers

The archers' formations.

  • Does not interrupt Clinkz' channeling abilities upon cast.
    • The ability particle effects beneath Clinkz can be seen by allies and enemies during the ability's cast point, even while invisible.
  • During the fade time, Clinkz can cast abilities, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon launching an attack, landing a successful attack, or upon reaching the cast point of items and abilities.
  • Grants phased movement while fully invisible, and allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.
  • The archer(s) only spawn upon losing the Skeleton Walk buff, facing the same direction as Clinkz and spawning always in the same formation, no matter how.
    • They are the same as the ones summoned by Death Pact icon Death Pact and its notes fully apply.
    • LEVEL 1
      spawns 2 archers 250 range away from Clinkz to his right and left side, forming a line.
    • LEVEL 2
      spawns 3 archers, with one Archer 30° and 250 range from Clinkz' right, one at 120° and 250 range on the left, and another one 240° and 150 range at the back. One archers are at 350 range from others.
    • LEVEL 3
      spawns 4 archers, 2 archers at the north and east side are 250 range from Clinkz, while the other 2 at the south and west side are 150 range from Clinkz.
  • The Clinkz Skeleton Archer icon Skeleton Archers' attack properties are based on Rubick minimap icon Rubick's, while their Tar Bomb icon Tar Bomb' ability values are based on Clinkz minimap icon Clinkz' current ability level when acquired.


Hero Talents
Tar Bomb icon Tar Bomb Multishot25-9s Strafe icon Strafe Cooldown
+40 Strafe icon Strafe Attack Speed20+350 Death Pact icon Death Pact Health
+1 Death Pact icon Death Pact Charges15+75 Attack Range
-4s Skeleton Walk icon Skeleton Walk Cooldown10+15 Tar Bomb icon Tar Bomb Bonus Attack Damage

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
  • Increased Strafe icon Strafe archer attack speed bonus multiplier from 0.5 on each level to 0.5/0.55/0.6/0.65.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
  • Increased Skeleton Walk icon Skeleton Walk cooldown from 18 on each level to 24/21/18.
  • Aghanim's Scepter icon Aghanim's Scepter upgrade:
    • Burning Army icon Burning Army
      • Reduced cast range from 1200 to 600.
      • Reduced spawn range from 1300 to 900.
      • Reduced archers spawn interval from 0.5 to 0.15.
    • Clinkz Skeleton Archer icon Skeleton Archer
      • Now also increases hero attacks to destroy by 1.
      • U
        Now also increases creep attacks to destroy by 4.

Recommended Items[]

Starting items:

  • Iron Branch icon Iron Branch gives Clinkz much needed attributes. They can either be planted to double the duration of Tangoes, or can later be built into Magic Wand icon Magic Wand.
  • Tango icon Tango gives Clinkz the basic health regeneration to stay longer in lane.
  • Healing Salve icon Healing Salve helps rapidly regenerate after your health drops very low. They can also save Clinkz at the very last second in an emergency.
  • Faerie Fire icon Faerie Fire gives damage which helps Clinkz last hit, but more importantly, allows him to narrowly survive bad situations.
  • Clarity icon Clarity helps Clinkz dominate the lane by harassing your enemies with Searing Arrows.

Early game:

  • Magic Wand icon Magic Wand helps against enemies that can spam spells, and gives some attributes.
  • Wraith Band icon Wraith Band pads out Clinkz's attributes to help with harassing and last-hitting.
  • Power Treads icon Power Treads's versatility is greatly appreciated on Clinkz. The additional attack speed also helps him farm.

Mid game:

  • Orchid Malevolence icon Orchid Malevolence solves Clinkz's mana problems associated with using Searing Arrows and allows you to silence heroes. It allows Clinkz to gank more effectively and disable enemies' abilities in fights.
  • Phylactery icon Phylactery grants a relatively cheap boost to mana and single-target damage, as Tar Bomb can reliably and repeatedly proc Empower Spell.

Late game:

  • Bloodthorn icon Bloodthorn is a natural upgrade from Orchid Malevolence, and grants active True Strike and critical damage on top of silence, enhancing Clinkz's ability to shred heroes.
  • Monkey King Bar icon Monkey King Bar improves Clinkz's attack damage and Pierce to reliably bring down heroes with evasion.
  • Khanda icon Khanda is an upgrade to Phylactery that grants more damage with a stronger Empower Spell and Critical Strike.
  • Black King Bar icon Black King Bar counters enemy disables so Clinkz can continue to output damage.

Situational items:

  • Dragon Lance icon Dragon Lance extends the effective range of Skeleton Archers to help with positioning. It also upgrades into Hurricane Pike icon Hurricane Pike for some mobility and extra attributes.
  • Desolator icon Desolator provides more pushing power and burst damage, letting Clinkz quickly demolish buildings and heroes with the armor reduction.
  • Butterfly icon Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade icon Diffusal Blade's mana break allows Clinkz to quickly burn his target's mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets within range of Burning Army.
  • Gleipnir icon Gleipnir allows Clinkz to lock enemies down within range of his attacks, Skeleton Archers, and potentially Burning Barrage. The Chain Lightning procs easily from Strafe's attack speed bonus.
  • Daedalus icon Daedalus's critical multiplier massively increases Clinkz's damage output.
  • Scythe of Vyse icon Scythe of Vyse is comparable to Bloodthorn as a mana boost and active disable; it offers no damage but provides better lockdown and mana regeneration.
  • Eye of Skadi icon Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes.
  • Linken's Sphere icon Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  • Nullifier icon Nullifier shuts down buffs like Glimmer Cape and Ghost Scepter, grants bonus damage, and can heavily help you kill a hero even when his supports are there to help them.
  • Satanic icon Satanic grants enormous Lifesteal that synergizes nicely with Clinkz's immense damage output, giving him an edge in manfights.
  • Divine Rapier icon Divine Rapier is your only option in some games, when other items aren't enough. It should be picked up for incredible damage, preferrably after a Roshan kill. Paired up with Burning Army and Multishot it can shred both enemy supports and cores. However, it is a risky investment.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Death Pact icon Death Pact Health Gained
Relic Rare icon
Kills During Death Pact icon Death Pact
Relic Rare icon
Damage with Burning Army icon Burning Army
Relic agility icon
Crit Damage
Relic agility icon
Damage From Invisibility
Relic agility icon
Silences Leading To Kills
Relic agility icon
Animal Courier Radiant minimap icon Courier Kills
Relic agility icon
Triple Kills
Relic agility icon
Godlike Sprees
Relic agility icon
Mega Kill Streaks
Relic agility icon
Towers Destroyed
Relic agility icon
Kill Assists
Relic agility icon
Plus Hero Badge 1
Plus Hero Badge 2
Plus Hero Badge 3
Plus Hero Badge 4
Plus Hero Badge 5
Plus Hero Badge 6



  • Bone Fletcher's alternate/fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • ▶️ "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • Clinkz' bow has been made by his grandfather's bones.
  • ▶️ "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" Proverbs 5:11.
  • ▶️ "Ashes to ashes." is a reference to a common christian saying, popularized by the Book of Common Prayer "[...]we therefore commit his body to the ground; earth to earth, ashes to ashes, dust to dust;[...]".