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Clinkz
Clinkz icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2
22 + 2.5
18 + 2.2
Level 0 1 15 25 30
Health 200 520 1080 1720 1960
Health regen 0.25 1.85 4.65 7.85 9.05
Mana 75 291 651 1059 1215
Mana regen 0 0.9 2.44 4.14 4.79
Armor 0 3.67 9.5 15.67 18.08
Att/sec 0.59 0.72 0.92 1.14 1.23
Damage 15‒21 37‒43 72‒78 109‒115 123‒129
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 900
Attack animation 0.4+0.3
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2
Gib type Default

Clinkz, the Bone Fletcher, is a ranged agility hero specializing in ambushing lone enemies due to his high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Death Pact which consumes an enemy unit or creep for bonus health and damage. Searing Arrows provide huge bonus damage, greatly injuring enemies. To aid his assault, Clinkz can summon a Burning Army of fiery bone archers who cut down his foes with powerful arrows.

Bio[]

Clinkz minimap icon.pngClinkz, the Bone Fletcher
▶️ "Better to run than curse the road."
At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

Abilities[]

Burning Barrage
Burning Barrage icon.png
Affects
Enemies
Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
Cast Animation: 0.2+0
Cast Range: 750/800/850/900 (Talent 875/925/975/1025)
Arrows Travel Distance: 750/800/850/900 (Talent 875/925/975/1025)
Arrows Collision Radius: 200
Max Channel Time: 1.5/1.9/2.3/2.7
Number of Arrows: 3/4/5/6 (Talent 6/7/8/9)
Attack Damage as Damage: 65%
Cooldown: 30/26/22/18
Mana: 40/55/70/85
Modifiers
Buff modifier_clinkz_piercing_arrow: Dispellable with death only.
Buff modifier_projectile_vision: Dispellable with death only.
Buff modifier_clinkz_piercing_arrow_damage_reduction: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Searing Arrows must be drafted as well for it to get applied.
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Notes:

  • The arrows fly at a speed of 1200, and always fly the full distance.
  • The cast range and arrows' travel distance is affected by attack range bonuses, but not by cast range bonuses.
  • Releases the arrows in 0.5/0.48/0.46/0.45 (Talent 0.25/0.27/0.29/0.3)-second intervals, starting immediately upon channel begin.
    • This means it takes total of 1/1.43/1.84/2.25 (Talent 1.25/1.63/2.01/2.4) seconds to release all arrows.
  • The arrows are released from the tip of the bow, not from Clinkz's center point.
    • This results in the first launched arrow being offset slightly towards Clinkz's left side as compared to the following arrows.
  • Causes Clinkz to perform instant attacks on enemies within hit by the arrows.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike, and completely ignore disarms.
    • The arrows always apply the current level of Searing Arrows, regardless of whether they are currently castable or not.
    • The Searing Arrows applied by Burning Barrage do not cost any mana.
    • The Searing Arrows multishot Talent talent is not applied to these Searing Arrows.
  • The arrows provide 200 radius flying vision around them as they travel.


Searing Arrows
Searing Arrows icon.png
Affects
Enemies
Imbues Clinkz's arrows with fire for extra damage.
Cast Range: 600 (Talent 725)
Damage: 24/36/48/60 (Talent 54/66/78/90)
Arrows per Cast: 1 (Talent 2)
Cooldown: 0
Mana: 10
Modifiers
Buff modifier_clinkz_searing_arrows: Undispellable. Persists death.
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

Notes:

  • The cast range of Searing Arrows is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • The Talent bonus attack range talent increases the cast range to 725.
  • The damage increasing Talent talent immediately upgrades all of Clinkz's currently flying Searing Arrows.
  • With the level 25 Talent talent, whenever Searing Arrows is used, a different random target within its cast range is also targeted by a second Searing Arrow.
    • Causes Clinkz to perform an instant attack on the chosen target whenever he launches a Searing Arrow.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
    • Since it uses the ability's cast range, effects which increase its cast range increase the secondary arrows' range as well.
    • The secondary arrow has no target priorities. It simply chooses a random valid target within cast range.
    • Since Searing Arrows affects buildings, the secondary arrows can target buildings as well.


Skeleton Walk
Skeleton Walk icon.png
Ability
No Target
Affects
Self
Clinkz moves invisibly through units until the moment he attacks or uses items.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 15%/30%/45%/60%
Invisibility Duration: 25/30/35/40
With Aghanim's Shard Number of Archers: 2
With Aghanim's Shard Archers Duration: 30
Cooldown: 20/19/18/17 (Talent 15/14/13/12)
Mana: 75
Aghanim's Shard upgrade: Causes Skeleton Walk to create two Burning Army Skeletons.
Modifiers
Buff modifier_clinkz_wind_walk: Dispellable with death only.
Buff modifier_clinkz_burning_army: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Unknown Unit icon.png Skeleton Archers have a minimum 500 attack range.
Searing Arrows must be drafted as well for the Skeleton Archers to gain them.
Upgradable by Aghanim's Shard.
Does not require drafting Burning Army to summon the Skeleton Archers.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Notes:

  • Skeleton Walk does not interrupt Clinkz' channeling abilities upon cast.
  • During the fade time, Clinkz can cast abilities, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon launching an attack, or upon reaching the cast point of items and abilities, except for Death Pact.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.
  • With Aghanim's Shard icon.png Aghanim's Shard, the 2 Unknown Unit icon.png Skeleton Archers spawn 250 range away from Clinkz to his right and left side, facing the same direction.
    • The archers only spawn upon losing the Skeleton Walk buff, no matter how.
    • The archers are the same as the ones summoned by Burning Army. See below for their stats.


Skeleton Archer
Clinkz Skeleton Archer model.png
Summoned Ward
1000
+0
100
+0
Level 1
Duration Ability Duration 8
Armor Defense Class Basic
0
Magic Resistance 0%
Status Resistance 0%
Attack Damage Attack Class Hero
5
Attack Range Ranged 500
Acquisition Range 900
Attack Animation 0.3+0.3
Projectile Speed 900
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 8
Vision Range (G) 800
Bounty Gold 20
Experience 20
Model Scale 1.1
Abilities Searing Arrows
Notes Uses current level of Searing Arrows

Burning Army
Burning Army icon.png
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range.
Cast Animation: 0+0.67
Cast Range: 1200
Spawn Range: 1300
Number of Archers: 5
Archers Spawn Interval: 0.5
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Archers Attack Interval: 1.6
Archers Attack Damage: 30%
Duration: 30
Cooldown: 80
Mana: 150
Modifiers
Buff modifier_clinkz_burning_army_thinker: Undispellable. Persists death.
Buff modifier_clinkz_burning_army: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Unknown Unit icon.png Skeleton Archers have a minimum 500 attack range.
Searing Arrows must be drafted as well for the Skeleton Archers to gain them.
Upgradable by Aghanim's Scepter.
Requires drafting Death Pact to be unlocked.
Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.

Notes:

  • Burning Army can be cast without having to face towards the targeted area.
  • Spawns the archers in the given line one after another, starting immediately upon cast.
    • It takes 2 seconds for all archers to spawn.
  • The first archer spawns at the initial targeted location. Following archers spawn with 312.5 in between each.
    • The archers spawn facing the same direction as Clinkz does as they spawn.
  • The archers cannot be controlled. They automatically attack nearby enemy heroes, regardless of auto-attack settings.
    • The archers only attack heroes, including illusions and clones, excluding creep-heroes.
    • The archers only switch their attack targets when their current target cannot be attacked anymore.
  • The archers' base attack damage is periodically set equal to Clinkz' main attack damage.
    • The archers also gain bonus damage for raw damage bonuses Clinkz has.
  • The attack range of the archers is also periodically set equal to the caster's attack range.
  • The archers have Searing Arrows, based on its current level.
    • The level for the ability is set for each archer as it spawns. Leveling it afterwards does not update its level on the archers.
    • Although having a mana pool, the archers do not need mana to cast it.
    • The archers fully benefit from the Searing Arrows damage increasing and Searing Arrows multishot Talent talents.
  • The Skeleton Archers' attack damage is not reduced by Damage Block.


Death Pact
Death Pact icon.png
Affects
Enemy Units / Self
Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its current health. Does not take Clinkz out of Skeleton Walk.
Cast Animation: 0.2+0.47
Cast Range: 900
Target Max Health as Health Bonus: 30%/55%/80% (Talent 80%/105%/130%)
Target Max Health as Attack Damage Bonus: 4%/8%/12% (Talent 9%/13%/17%)
Duration: 65
Cooldown: 80/70/60
Mana: 100
Aghanim's Scepter upgrade: Grants a new ability: Burning Army.
Modifiers
Buff modifier_clinkz_death_pact_passive: Undispellable. Persists death.
Buff modifier_clinkz_death_pact: Dispellable with death only.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

Notes:

  • Despite the description, the bonuses are based on the target's maximum health, not current health.
  • The targeted unit is instantly killed, counting as a regular last hit or deny.
  • Increases Clinkz' maximum health without keeping the current health percentage, then heals Clinkz for the same amount.
  • When the Death Pact buff expires, Clinkz' maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
  • The attack damage bonus is added as raw attack damage, so it is not affected by most percentage-based damage increasing or reducing effects.
  • Successive casts of Death Pact do not stack, but refresh the duration and update the values.
    • The health and damage increasing Talent talent does not update an already existing buff.


Talents[]

Hero Talents
Searing Arrows Multishot25+50/5% Death Pact Health/Damage
+3 Burning Barrage arrows20+125 Attack Range
+30 Searing Arrows Damage15-5s Skeleton Walk Cooldown
+1.75 Mana Regen10+12% Magic Resistance
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Clinkz's magic resistance to 34%.

Recent Changes[]

Main Article: Clinkz/Changelogs
Version
Description
  • Increased Burning Barrage attack damage as damage from 60% to 65%.
  • Talents:
Level 20 left talent: +2 Burning Barrage arrows increased to +3.
Old Strafe
Clinkz nimbly attacks with a barrage of arrows. Gains 100% evasion against ranged attackers and dramatically increases attack speed for a short time.
Cast time: 0
Attack speed bonus: 90/120/150/180
Duration: 3/4/5/6
Mana cost: 70
Cooldown: 34/30/26/22
Notes: Does not interrupt channeling abilities on cast. Does not break Skeleton Walk's invisibility upon cast.
New Burning Barrage
Channels for some time, firing several piercing arrows towards the targeted direction to up to distance away, that hit all enemies dealing damage based on Clinkz's attack damage, and applying all his attack modifiers. Applies the current level of Searing Arrows.
Cast time: 0
Max channel time: 1.5/1.9/2.3/2.7
Cast range: 750/800/850/900
Arrow travel distance: 750/800/850/900
Arrow width: 200
Number of Arrows: 3/4/5/6
Attack damage as damage: 60%
Mana cost: 40/50/60/70
Cooldown: 28/24/20/16
Notes: The cast range and travel distance of the arrows is affected by attack range bonuses, but not by cast range bonuses. Searing Arrows is always applied based on its current level, without costing any extra mana. Breaks Skeleton Walk's invisibility upon cast.
Level 10 right talent changed: +8 Agility attribute symbol.png agility ➜ +12% magic resistance.
Level 15 right talent: -7s Skeleton Walk cooldown reduced to -5s.
Level 20 left talent changed: -10s Strafe cooldown ➜ +2 Burning Barrage arrows.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives Clinkz the basic health regeneration to stay longer in lane.
  • Healing Salve icon.png Healing Salve can save Clinkz at the very last second in an emergency.
  • Clarity icon.png Clarity helps Clinkz dominate the lane by harassing your enemies with Searing Arrows.

Early game:

  • Magic Wand icon.png Magic Wand helps against enemies that can spam spells.
  • Soul Ring icon.png Soul Ring can offset Clinkz's mana expenditure from Searing Arrows.
  • Blight Stone icon.png Blight Stone helps in early ganking or pushing, as well as harassing enemies in lane. It can be upgraded into a Desolator icon.png Desolator or a Medallion of Courage icon.png Medallion of Courage, the latter also providing some much needed mana regeneration. It's not unheard of to get both these items. You can therefore get an early Blight Stone, finish a Medallion of Courage, and immediately get a second Blight Stone.

Mid game:

  • Power Treads icon.png Power Treads's agility and attack speed bonus help Clinkz get kills.
  • Orchid Malevolence icon.png Orchid Malevolence solves Clinkz's mana problems associated with using Searing Arrows and allows you to silence heroes. It allows Clinkz to gank more effectively and disable enemies' abilities in fights.
  • Desolator icon.png Desolator stacks with Searing Arrows, which adds more killing capabilities, and helps dispose of heroes with a low health pool more quickly.
  • Aghanim's Shard icon.png Aghanim's Shard creates Burning Army skeletons when Clinkz breaks Skeleton Walk, greatly improving his teamfight presence.

Late game:

  • Bloodthorn icon.png Bloodthorn is a natural upgrade from Orchid Malevolence, and grants active True Strike and critical damage on top of silence, enhancing Clinkz's ability to shred heroes.
  • Monkey King Bar icon.png Monkey King Bar improves Clinkz's attack damage and Pierce to reliably bring down heroes with evasion.
  • Black King Bar icon.png Black King Bar counters enemy disables so Clinkz can continue to output damage.

Situational items:

  • Butterfly icon.png Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade 1 icon.png Diffusal Blade's mana break allows Clinkz to quickly burn his target's mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets within range of Burning Army.
  • Daedalus icon.png Daedalus's critical multiplier massively increases Clinkz's damage output.
  • Blink Dagger icon.png Blink Dagger paired up with Scythe of Vyse icon.png Scythe of Vyse or Nullifier icon.png Nullifier may help you catch some of the most elusive heroes in the game. Consider it if your innate mobililty isn't enough.
  • Scythe of Vyse icon.png Scythe of Vyse is comparable to Orchid Malevolence icon.png Orchid Malevolence; it offers less damage output but provides a stronger disable.
  • Solar Crest icon.png Solar Crest enables Clinkz to shred through the enemy's armor, and to better protect himself once the active has expired.
  • Dragon Lance icon.png Dragon Lance helps keep enemies within range of Burning Army. It also upgrades into Hurricane Pike icon.png Hurricane Pike for some mobility and extra attributes.
  • Eye of Skadi icon.png Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes.
  • Linken's Sphere icon.png Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  • Moon Shard icon.png Moon Shard will greatly increase Clinkz's raw damage output, which is useful if you're only looking to take down enemy buildings.
  • Nullifier icon.png Nullifier shuts down Glimmers, Force staffs etc., grants bonus damage, and can heavily help you kill a hero even when his supports are there to help him.
  • Satanic icon.png Satanic grants enormous Lifesteal that synergizes nicely with Clinkz's immense damage output, giving him an edge in manfights.
  • Aghanim's Scepter icon.png Aghanim's Scepter unlocks Burning Army, multiplying Clinkz's damage output in larger battles and letting him set up large hazard zones.
  • Divine Rapier icon.png Divine Rapier is your only option in some games, when other DPS items aren't enough. It should be picked up for True strike and incredible damage, preferrably after a Roshan kill. Paired up with Burning Army and Multishot it can shred both enemy supports and cores.

Gameplay[]

Roles: Carry Carry Escape Escape Pusher Pusher
Complexity: ★★☆
Playstyle: As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to empower his shots. The demon's inferno burns within his ribs, with which he now lights Searing Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal archers, incinerating his foes in the flames of their hellfire barrage.


Audio[]

History[]

Equipment[]

Trivia[]

  • Bone Fletcher's alternate/fun name was "Clinkz Eastwood", a pun on the name of famed actor Clint Eastwood.
  • The line ▶️ "Better to run than curse the road." is a reference to a Wolof (Senegal) proverb, "Better to walk than curse the road".
  • The clinkz's bow has been made by his grandfather's bones .
  • The phrase ▶️ "Thy Flesh Consumed." may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible "And thou mourne at the last, when thy flesh and thy body are consumed" PROVERBS 5:11.
  • Clinkz's phrase ▶️ "Ashes to ashes." is a reference to a common christian saying, popularized by the Book of Common Prayer "[...]we therefore commit his body to the ground; earth to earth, ashes to ashes, dust to dust;[...]".

Gallery[]

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