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Item
 
 

Clarity is an item purchasable at the Base Shop, under Consumables.

Available in the Base Shop
Clarity
Clarity icon.png
Clear water that enhances the ability to meditate.
Consumables
Cost 50 Gold
Sell Value Full price refunded within 10s. 25 Gold  / Count
Stacks NO LIMIT / Inventory Slot
Active Replenish
Charges 1 INIT
Bonus ?
Shareable No
Usage Alert ? No
Recipe
Clarity (50)

Additional Information[]

  • Can be cast on allies with Ctrl.

Ability[]

Replenish
Grants 6 mana regeneration to the target for 25 seconds.

If the unit is attacked by an enemy hero or Roshan, the effect is lost.
Cast Range: 250
Mana Regen Bonus: 6
Duration: 25
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_clarity_potion

Notes:

  • The owner does not have to face the target to use this on it.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • Can regenerate up to 150 mana over its full duration.
  • Damage greater than 0 from any player (including allies, excluding self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.


Recommended Heroes[]

Crystal Maiden icon.png
  • Combined with Arcane Aura, Clarity allows Crystal Maiden to use her abilities much more often than most heroes during the laning phase.
Earthshaker icon.png
  • Clarity is needed to offset Earthshaker's low mana, which is often not enough to cast more than one or two Fissures.
Enigma icon.png
Nature's Prophet icon.png
  • Clarity helps a jungling Nature's Prophet maintain enough mana to summon Treants through Nature's Call.
Omniknight icon.png
  • Clarity is usually required to supplement Omniknight's low mana, at least until he has a Soul Ring icon.png Soul Ring or Arcane Boots icon.png Arcane Boots.
Storm Spirit icon.png
  • Clarity helps Storm Spirit cast Static Remnant throughout the game, allowing him to both farm the lane and the jungle without sacrificing mana for fights and ganks.
Techies icon.png
  • Clarity is essential for Techies to lay down extra mines during the early game, especially before the horn.
Treant Protector icon.png
  • Clarity will usually regenerate Treant Protector for its full amount, due to his passive invisibility.
  • Clarity allows Treant Protector to constantly shield and heal allies and structures with Living Armor.
Vengeful Spirit icon.png
  • Clarity helps with Vengeful Spirit's low mana pool, as an extra Magic Missile can mean the difference between life and death.
Zeus icon.png
  • Clarity helps Zeus spam Arc Lightning in the mid lane, allowing him to get more last hits.

Others[]

Tips[]

  • Clarity's effect is dispelled upon taking player damage, so do not use it in the middle of combat.
    • In some situations however, it may be worth it to use it in combat. Even one second of regeneration can be enough to squeeze out one more ability, which can prevent deaths or result in kills.
  • Although it regenerates quite a lot of mana, it takes long to do so. It is best used while doing other out-of-combat things, so you do not stand and wait for it to finish regenerating.
    • This makes them perfect for roaming heroes, who can use a Clarity while moving between the lanes, allowing them to roam for longer and not have to retreat to the fountain to refill their mana.
    • They are also great for jungling heroes who can use them while killing neutral creeps.
  • Due to its low cost, don't hesitate to buy and use a Clarity on an ally in lane, especially if it will give them enough mana to get off another escape or nuke ability.
  • You could also buy it for speeding up regenerating mana in your fountain.

Gallery[]

Recent Changes[]

Main Article: Clarity/Changelogs
Version
Description
  • [U] Replenish no longer has a 250 cast range buffer.
  • Reduced Replenish duration from 30 to 25. [?]
  • Replenish
    • Increased mana regeneration bonus from 4.5 to 6.
    • Reduced duration from 50 to 30.
    • Total mana restored from 225 to 180.


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