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Chen, the Holy Knight, is a ranged intelligence hero, whose signature ability, Holy Persuasion, allows him to take control of creeps. Commanding them well requires adept micromanagement and map awareness, but once mastered Chen becomes an effective ganker and one of the game's strongest early pushers. His ability to convert creeps makes it natural for him to spend the laning phase as a jungler, emerging to pick off enemies with his creep army's array of disables. Chen's ultimate Hand of God heals all his creeps and allied heroes wherever they are on the map, allowing him to sustain pushes and secure objectives. And that he must, building up a strong lead before his creeps lose their threat in the late game.

Chen icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2
15 + 2.1
19 + 3.2
Level 0 1 15 25 30
Health 200 700 1260 1900 2140
Health regen 0 2.5 5.3 8.5 9.7
Mana 75 303 831 1359 1575
Mana regen 0.5 1.45 3.69 5.89 6.79
Armor -1 1.5 6.4 11.9 13.98
Att/sec 0.59 0.68 0.85 1.04 1.12
Damage 25‒35 44‒54 88‒98 132‒142 150‒160
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 650
Projectile speed 1100
Attack animation 0.5+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default



 Chen, the Holy Knight
▶️ "You can learn faith at the end of a sword."
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished—or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.


Forces an enemy unit to move slower and for allies to attack it more quickly.
Cast Animation: 0.3+0.77
Cast Range: 800
Target Move Speed Slow: 18%/24%/30%/36% (  30%/36%/42%/48%)
Allies Attack Speed Bonus: 30/60/90/120
Debuff Duration: 5/6/7/8
Buff Duration: 2
  Damage: 250
  Slow and damage amplification persist if debuff was placed before spell immunity and when not dispelled.
  Blocked upon cast.
  modifier_chen_penitence_attack_speed_buff: Dispellable with any dispel.
  modifier_chen_penitence: Dispellable with any dispel.
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.


  • The projectile travels at a speed of 1400.
  • Any allied unit attacking the debuffed enemy gets the attack speed buff. The buff is granted upon starting an attack.
  • Once gained, the buff stays for its full duration, so it can be used against other targets.
  • The buff is granted to any allied unit, including buildings and wards.
  • With the level 10   talent, Penitence first applies the debuff, then the damage.

Holy Persuasion
Enemy Units
Chen takes control of an enemy or neutral creep. If the persuaded creep's base health is naturally below the health minimum, its base health will be raised to the health minimum. Converted creeps will have increased movement speed and bonus damage.

Can be cast on converted creeps to teleport them to Chen. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage dispels the buff.
Cast Animation: 0.3+0.77
Cast Range: 600
Teleport Cast Range: Global
Max Units: 1/2/3/4 (  4/5/6/7)
Creep Min Base Health: 700/800/900/1000 (  1900/2000/2100/2200)
Creep Move Speed Bonus: 10/15/20/25
Attack Damage Bonus: 8/16/24/32 (  24/32/40/48)
Persuasion Creep Max Level: 3/4/5/6
Teleport Delay: 6
  Max Charges: 3
  Charge Replenish Time: 15
  15 (  0)
  Allows Holy Persuasion to target Ancient Creeps, maximum one per level of Hand of God.
  Can persuade spell immune units.
  modifier_chen_holy_persuasion: Dispellable with death only.
  modifier_dominated: Dispellable with death only.
  modifier_chen_test_of_faith_teleport: Dispellable with any dispel.
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.


  • Applies a basic dispel on the target which removes buffs and debuffs.
  • When persuading a new creep while already having the maximum amount, the oldest persuaded creep (including ancient creeps) dies.
    • When persuading an ancient creep while already having the maximum amount of them, the oldest persuaded ancient creep dies.
    • The death is not credited to anyone so that no one gets experience from it.
  • When the unit's maximum health is below the minimum health threshold, its maximum and current health are increased by the difference.
    • This current health increase does not count as a heal. The unit has its health set to a value.
    • The health of creeps that are currently persuaded does not increase further upon leveling up Holy Persuasion or upon choosing the minimum health upgrading talent.
  • Fully restores the creep's mana upon persuading.
  • Can only teleport units persuaded with Holy Persuasion. Cannot teleport any other unit under Chen's control.
    • Disjoints projectiles upon teleporting.
    • Cannot target invulnerable or hidden allies, but can teleport them if they turned invulnerable or hidden after cast.
    • The teleport locations are based on Chen's position upon teleporting, with the persuaded unit appearing 120 range to his north, east, south, or west.
    • The very first persuaded unit teleported to Chen teleports randomly north, south, east, or west, and following persuaded units continue counterclockwise.
    • If Chen is dead as the buff expires, the teleport does not happen.
    • Damage greater than 0 (before reductions) from any player (including allies, excluding self) or   Roshan dispels the effect.
    • Gives the target a stop command after teleporting it, canceling channeling abilities and stopping queued orders.
    • ↓↓ Double-tapping automatically teleport all units under the caster's control (excluding wards, illusions, clones and non-ancient creep-heroes) get teleport to the caster.
    • Unlike directly targeting a creep to teleport, ↓↓ Double-tapping or   Portrait-casting does affect invulnerable and hidden units.
  • With   Aghanim's Scepter, Holy Persuasion allows ancient creeps to be persuaded per level of   Hand of God.
    • Ancient creeps are included in the maximum allowed units, so it does not allow Chen to have more creeps persuaded.
    • Can be cast on ancient creeps without having Hand of God leveled for no result, wasting the mana and cooldown.

Divine Favor
(  Target Unit)
Passively provides an aura that grants increased health regeneration and amplifies all health restore by a percentage.
  Cast Animation: 0.3+0.94
Aura Radius: 1200
Health Regen Bonus: 1.25/2.5/3.75/5
Heal and Health Regen Amplification: 6%/10%/14%/18%
Aura Linger Duration: 0.5
  Cast Range: 600
  Teleport Delay: 6
  Allows Divine Favor to be cast on allies, teleporting them back home after 6 seconds. Cannot target spell immune allies. Cast Range: 600
  Aura pierces spell immunity. Cannot target spell immune allies.
  modifier_chen_divine_favor_aura: Undispellable. Persists death.
  modifier_chen_divine_favor: Undispellable. Persists death.
  modifier_chen_divine_favor_teleport: Dispellable with any dispel.
Chen's zeal is infectious, blessing his allies with vitality and compelling them to his side.


  • Can regenerate up to 75/150/225/300 health in one minute.
    • With Divine Favor's health regeneration amplification, it heals up to 79.5/165/256.5/354.
  • The aura's buff lingers for 0.5 seconds.
  • Does not affect invulnerable units.
  • With   Aghanim's Shard, Divine Favor turns into an active ability. The passive aura is still present.
    • Can teleport any allied unit, own units and lane creeps. Cannot be cast on self.
    • Cannot target invulnerable or hidden allies, but can teleport them if they turned invulnerable or hidden after cast.
    • Unlike Holy Persuasion's teleport, Divine Favor's teleport is not dispelled upon taking damage.
    • The teleport location is a point right in front of the team's fountain.
    • Gives the target a stop command after teleporting it, canceling channeling abilities and stopping queued orders.
    • Disjoints projectiles upon teleporting.

Hand of God
No Target
Heals all allied heroes on the map as well as all units under Chen's control.
Cast Animation: 0.3+0.93
Radius: Global
Heal: 275/450/625 (  555/730/905)
  Max Ancient Creeps Count: 1/2/3
  160/140/120 (  120/100/80)
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.


  • All units owned by Chen are healed, including his illusions, summons (except for non-ancient creep-heroes) and persuaded or dominated units.
  • Does not heal any allied non-hero units or illusions, except for hero clones.
  • With   Divine Favor's heal amplification, Hand of God heals for the following values on each level:
    • Level 1: 291.5/302.5/313.5/324.5 (  588.3/610.5/632.7/654.9)
    • Level 2: 477/495/513/531 (  773.8/803/832.2/861.4)
    • Level 3: 662.5/687.5/712.5/737.5 (  959.3/995.5/1031.7/1067.9)
  • The voice line upon cast is global for allies and not audible for enemies.


Hero Talents
+280   Hand of God Heal25+3   Holy Persuasion Max Units and Charges
+1200   Holy Persuasion Minimum Health20-40s   Hand of God Cooldown
+12%   Penitence Slow15+16   Holy Persuasion Damage
+175 Health10  Penitence Deals 250 Damage
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent ChangesEdit

Main Article: Chen/Changelogs
Level 10 left talent changed: +175 cast range ➜ +175 health.
Level 10 right talent changed: +175 health  Penitence deals 250 magical damage.
Level 15 left talent changed: +16   Holy Persuasion creep attack damage ➜ +12%   Penitence movement speed slow.
Level 15 right talent changed: +12%   Penitence movement speed slow ➜ +16   Holy Persuasion creep attack damage.
Level 20 left talent: +800   Holy Persuasion minimum creep health increased to +1200.
Level 20 right talent: -24s   Hand of God cooldown increased to -40s.
  • Removed   Divine Favor active component.
    • Can no longer be cast on allies to teleport them to Chen. [?]
    • Can no longer be cast on Chen to teleport all persuaded creeps to him. [?]
  • Added new   Holy Persuasion active component.
    • Can now be cast on already persuaded creeps to teleport them to Chen.
    • Can now be cast on self to teleport all persuaded creeps to Chen.
    • Has a global cast range and a teleport delay of 6 seconds.
  • Added   Aghanim's Shard upgrade for   Chen:
Can be cast on allies to teleport them to the team's fountain after a delay.
Cast time: 0.2
Cast range: 500
Teleport delay: 6
Mana cost: 200
Cooldown: 35
Notes: Cannot target spell immune allies. Does not dispel on damage like the teleport of Holy Persuasion. Dispellable.
  • Talents:
Level 10 left talent: +150 cast range increased to +175.
Level 10 right talent: +150 health increased to +175.
Level 15 right talent changed: -32s   Divine Favor cooldown ➜ +12%   Penitence movement speed slow.
Level 25 right talent changed: +4   Holy Persuasion max units ➜ +3   Holy Persuasion max units and charges.
  • Talents:
Level 10 left talent: +200 cast range reduced to +150.
Level 10 right talent: +200 health reduced to +150.
Level 15 left talent: +20   Holy Persuasion creep attack damage reduced to +16.
Level 15 right talent: -40s   Divine Favor cooldown reduced to -32s.
Level 20 left talent: +1000   Holy Persuasion minimum creep health reduced to +800.
Level 20 right talent: -30s   Hand of God cooldown reduced to -24s.
Level 25 left talent: +350   Hand of God heal reduced to +280.
Level 25 right talent: +5   Holy Persuasion max units reduced to +4.

Recommended ItemsEdit

Starting items:

  •   Tango gives Chen the ability to sustain his health. Generally converted creeps should be used to tank neutral camps while jungling, however, so health regeneration can be skipped for other items. Therefore, you should share your Tango with your teammates right at the start of the game.
  •   Clarity is useful for replenishing Chen's mana pool, which is important given how frequently Chen must cast Holy Persuasion while jungling. Keeping Chen's mana up allows him to jungle continuously.
  •   Iron Branch grants attribute bonuses for some more health, mana, and damage; use this item with Tango to double health restoration.
  •   Smoke of Deceit aids Chen and allied units in early rotations with invisibility and movement speed.
  •   Observer Ward is crucial to purchase regularly as Chen, both as a support and as a pusher. Providing map vision to his team allows Chen to keep an eye on enemy movements, which in turn allows him to position himself and his creeps to best meet the threat, or to push an undefended tower.

Early game:

  •   Boots of Speed give Chen more movement speed, crucial for moving between jungle camps faster, as well as for extra mobility while rotating for ganks with his creeps. Getting within range to cast Penitence on an enemy hero can slow them enough for follow-ups.
  •   Medallion of Courage applies an armor debuff on enemy target to kill them faster, especially when combined with Penitence's attack speed buff. It also applies an armor buff on an allied unit that may allow them to tank tower hits when pushing. Chen can upgrade the item to   Solar Crest later on if he wants the slow.

Mid game:

  •   Arcane Boots replenishes Chen's and his creeps' mana pools, ensuring that abilities are always ready to be used. Furthermore, keeping allies' mana pools topped up allows them to use their abilities more often, useful when pushing towers.
  •   Mekansm, purchased early enough, allows Chen to push down towers quickly as he can heal his creeps and teammates to prevent the enemy from easily defending. In teamfights, it gives Chen an additional ability with which to heal his team, on top of Hand of God and Divine Favor.

Late game:

  •   Aghanim's Scepter grants Chen the ability to cast Holy Persuasion on ancient creeps, giving him more tools to push and help his team with powerful auras going into the late game.
  •   Guardian Greaves combines Mekansm and Arcane Boots, saving Chen an inventory slot. The aura gives Chen's team a survivability advantage in fights, while the active can heal them, restore mana, and remove debuffs from Chen that may be preventing him from supporting his team.
  •   Holy Locket is a strong pick giving you an enhanced HP and Mana pool, some extra stats, increased HP regeneration and an active that restores up to 300 HP and mana when fully charged. The real strength in this item relies in the 35% heal amplification it gives (that stacks with Divine Favor aura), which also applies to Mekansm and Guardian Greaves; granting huge amounts of burst healing, greatly increasing your survivability and supporting ability.

Situational items:

  •   Sentry Ward should be purchased regularly alongside Observer Wards in order to deny the enemy map vision. Furthermore, it may be necessary to purchase these to remove any enemy wards that may be blocking Chen's neutral camps, preventing him from farming during the laning stage.
  •   Vladmir's Offering is a strong teamfight and pushing aura that greatly benefits Chen's creeps and allies. The armor aura greatly increases survivability against physical attacks and tower hits, and the mana aura lets them recover mana more readily for casting spells. The lifesteal can allow creeps, both converted and allied lane creeps, as well as heroes, to maintain their HP during pushes and become a bigger threat against towers.
  •   Helm of the Dominator gives one more creep, good attributes, as well as attack speed and health regeneration aura.
  •   Drum of Endurance gives Chen attributes, increasing his survivability and giving him a larger mana pool. The active can allow Chen and his creeps to move more swiftly to chase down a gank target or escape enemy pursuers.
  •   Pipe of Insight is a powerful teamfight item. It grants increased magic resistance to Chen, while providing an aura that gives his team and his creeps health regeneration and magic resistance. The active can be used to protect his congregation, preventing the enemy from instantly bursting them down with magic nukes.
  •   Solar Crest allows Chen to apply an armor debuff on the enemy from range. Alternatively, Chen can use it to grant allied target armor, attack speed, and movement speed, keeping them alive and buffing them during fights and pushes.
  •   Ghost Scepter allows Chen to temporary ignore physical damage, crucial for enhancing his survivability in fights. The inability to attack is of little hindrance to Chen, since he relies on casting his spells and using his creeps' abilities more than on his physical attacks.
  •   Glimmer Cape gives Chen yet another way to protect his teammates from the enemy, cloaking them in invisibility while also increasing their magic resistance. The active can also be cast on a converted creep to help it get closer to an enemy to initiate with a disable.
  •   Force Staff is powerful in Chen's hands. It gives him more intelligence and health regeneration, allowing Chen to cast his spells more readily. The active can quickly re-position Chen either to initiate or escape, and do the same for allies. The active can also be cast on a creep to give it a quick burst of movement to get within range for a disable.
  •   Eul's Scepter of Divinity is a cheap mana item that gives Chen some powerful benefits. The increased intelligence and mana regen help Chen to cast his spells more frequently, and the bonus movement speed helps him with mobility for ganking, chasing and escaping. The active also allows him to make himself temporarily invulnerable if jumped on by the enemy, can remove debuffs from himself, or can be cast on an enemy to disable them long enough for a creep to disable them further.
  •   Heaven's Halberd is a survivability and support item that gives Chen increased utility. The extra strength, status resistance, and evasion help Chen to survive against enemy attacks, and the active allows him to disarm the enemy from range, preventing them from attacking.
  •   Shiva's Guard gives Chen a powerful teamfight aura while also giving him powerful benefits. The bonus intelligence greatly increases the size of his mana pool, while the armor helps with his survivability against physical damage. The aura reduces the effectiveness of enemy attacks, and the active ability can slow their movement speed and apply a damage nuke to them.
  •   Scythe of Vyse gives Chen all-around attributes and greatly increased casting ability. The Hex gives Chen a targeted instant hard-disable which is very powerful in teamfights and ganks, as it can set up chain-disables with Chen's creeps.


Roles:   Support   Jungler   Pusher
Complexity: ★★★
Playstyle: Converted at swordpoint after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform Holy Persuasions, compelling packs of beasts to fight for his cause. His allies are graced with Divine Favor, while foes are forced to atone through the magnified pains of Penitence. Chen's devotion does not go unrewarded. The Hand of God aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows.





  • Chen's fun names in DotA were Chechen and Jackie Chen, a pun on the name of the famed actor Jackie Chan.
  • Chen's death quote ▶️ "My Leg" refers to a Spongebob Squarepants running gag.