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(→‎Abilities: 7.35d)
 
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{{Hero infobox
 
{{Hero infobox
 
| title = Chaos Knight
 
| title = Chaos Knight
  +
| intern = npc_dota_hero_chaos_knight
 
| icon = File:Chaos Knight minimap icon.png
 
| icon = File:Chaos Knight minimap icon.png
 
| image = File:Chaos Knight icon.png
 
| image = File:Chaos Knight icon.png
 
| primary attribute = Strength
 
| primary attribute = Strength
| strength = 22
+
| strength = 24
| strength growth = 3.4
+
| strength growth = 3.2
 
| agility = 18
 
| agility = 18
 
| agility growth = 1.4
 
| agility growth = 1.4
 
| intelligence = 18
 
| intelligence = 18
 
| intelligence growth = 1.2
 
| intelligence growth = 1.2
| attack damage min = 29
+
| attack damage min = 24
| attack damage max = 59
+
| attack damage max = 54
| health regen = 0
+
| health regen = 0.25
 
| mana regen = 0
 
| mana regen = 0
 
| armor = 2
 
| armor = 2
| magic resistance = 25%
+
| movement speed = 325
| movement speed = 320
+
| attack speed = 100
 
| attack range = 150
 
| attack range = 150
 
| attack point = 0.5
 
| attack point = 0.5
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| sight range night = 800
 
| sight range night = 800
 
| turn rate = 0.6
 
| turn rate = 0.6
| collision size = 24
+
| collision size = 27
| legs = 2
+
| bound radius = 24
| gib type = ethereal
+
| gib type = Ethereal
  +
| hid = 79
  +
| releasedate = 2012-06-11;Beta
  +
| allstars = 2004-03-01
 
}}
 
}}
   
 
{{Hero gameplay
'''Chaos Knight''' is a [[melee]] [[strength]] [[hero]] with one of the highest physical damage output ceilings of all heroes. He is mostly played as a [[carry]] and [[ganker]]. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. [[#Chaos Bolt|Chaos Bolt]] is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. [[#Reality Rift|Reality Rift]] pulls Chaos Knight and his target to a predetermined point along the line between the two and reduces the foe's armor. [[#Chaos Strike|Chaos Strike]] is a [[Critical strike|crit-based]] ability with a proc chance and has random damage values. The four illusions produced by his ultimate [[#Phantasm|Phantasm]], that can deal up to his full attack damage at max level, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. This allows Chaos Knight's physical damage output to be multiplied by up to four during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries and potentially wipe out an entire team by himself.
 
  +
| intro = Has strong but random damage output.
 
| description = Upon the black steed [[Armageddon]], the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "[[Keeper of the Light|The Light]]". Like a roll of unseen dice, the oldest [[Fundamentals|Fundamental]] stuns his targets with a [[Chaos Knight#Chaos Bolt|<span style="font-weight:bold; color:#227722;">Chaotic Bolt</span>]], and then [[Chaos Knight#Chaos Strike|<span style="font-weight:bold; color:#227722;">Strikes</span>]] with life-stealing attacks that deal highly irregular amounts of damage. Those who escape the initial onslaught find themselves in a [[Chaos Knight#Reality Rift|<span style="font-weight:bold; color:#227722;">Reality Rift</span>]], reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his apocalyptic [[Chaos Knight#Phantasm|<span style="font-weight:bold;">Phantasms</span>]] hack their opponents apart with the strength of multiple heroes.
 
| complexity = 1
 
| roles = Carry, Disabler, Durable, Pusher, Initiator
  +
| ability1 = Chaos Bolt;shard
  +
| ability2 = Reality Rift
  +
| ability3 = Chaos Strike
  +
| ability4 =
  +
| ability5 =
  +
| ability6 = Phantasm;aghs
  +
  +
| adjectives = Red, Steed, Nose
  +
| legs = 2
 
}}
   
 
== Bio ==
 
== Bio ==
 
{{Hero bio
 
{{Hero bio
 
| name = Chaos Knight
 
| name = Chaos Knight
  +
| alias = CK
 
| quote = The light shall be blackened, and chaos shall reign.
 
| quote = The light shall be blackened, and chaos shall reign.
 
| soundclip = vo_chaos_knight_chaknight_rare_03.mp3
 
| soundclip = vo_chaos_knight_chaknight_rare_03.mp3
| voice = Barry Dennen ({{tooltip|†|Deceased}})
+
| voice = Barry Dennen
  +
| deceased = true
 
| lore = The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.<br><br>Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
 
| lore = The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.<br><br>Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
 
}}
 
}}
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== Abilities ==
 
== Abilities ==
 
{{Ability
 
{{Ability
  +
| ID = 5426
  +
| intern = chaos_knight_chaos_bolt
 
| name = Chaos Bolt
 
| name = Chaos Bolt
 
| image = File:Chaos Bolt icon.png
 
| image = File:Chaos Bolt icon.png
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| legacy key = C
 
| legacy key = C
   
| bkbblock = Yes
+
| piercesdbi = No
 
| linkenblock = Yes
 
| linkenblock = Yes
| linkentext = Blocked upon impact.
+
| linkentext1 = Blocked upon impact.
 
| disjointable = Yes
 
| disjointable = Yes
   
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| debuff1text = Stunned
 
| debuff1text = Stunned
 
| debuff1dispel = Strong
 
| debuff1dispel = Strong
  +
  +
| alttext = {{Symbol|Illusions Icon}} [[File:Phantasm icon.png|16px|link=Chaos Knight#Phantasm]] '''Phantasm Illusions'''
   
 
| cast point = 0.4
 
| cast point = 0.4
 
| cast backswing = 0.4
 
| cast backswing = 0.4
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
 
| value1 = 500
 
| value1 = 500
| value1 shard = 800
+
| value1 shard = {{#expr:{{#var:Chaos Bolt value1}}+150}}
 
| trait2 = Min Damage
 
| trait2 = Min Damage
| value2 = 90/110/130/150
+
| value2 = 90/120/150/180
 
| trait3 = Max Damage
 
| trait3 = Max Damage
| value3 = 180/220/260/300
+
| value3 = 150/210/270/330
 
| trait4 = Min Stun Duration
 
| trait4 = Min Stun Duration
 
| value4 = 1.25/1.5/1.75/2
 
| value4 = 1.25/1.5/1.75/2
| value4 tal = {{calc|v1+{{show|T|Chaos Knight|talent3right value}}|v1={{#var:Chaos Bolt value4}}}}
+
| value4 tal = {{calc|v1+{{Show|T|Chaos Knight|talent3right value}}|v1={{#var:Chaos Bolt value4}}}}
 
| trait5 = Max Stun Duration
 
| trait5 = Max Stun Duration
| value5 = 2.2/2.8/3.4/4
+
| value5 = 1.75/2.25/2.75/3.25
| value5 tal = {{calc|v1+{{show|T|Chaos Knight|talent3right value}}|v1={{#var:Chaos Bolt value5}}}}
+
| value5 tal = {{calc|v1+{{Show|T|Chaos Knight|talent3right value}}|v1={{#var:Chaos Bolt value5}}}}
 
| trait6 = Number of Phantasm Illusions
 
| trait6 = Number of Phantasm Illusions
 
| value6 shard = 1
 
| value6 shard = 1
| trait7 = Illusion Duration
+
| trait7 = Damage Dealt
  +
| trait7amp = outgoing
| value7 shard = 6
+
| value7 alt shard = 100%
 
| trait8 = Damage Taken
  +
| trait8amp = incoming
  +
| value8 alt shard = 325%
  +
| value8 alt shard tal = {{#expr:{{#explode:{{#var:Chaos Bolt value8 alt shard}}|%}}-{{#explode:{{Show|T|Chaos Knight|talent2left value}}|%}}}}%
  +
| trait9 = Duration
  +
| value9 alt shard = 6
   
| mana = 110/120/130/140
+
| mana = 110
 
| cooldown = 13/12/11/10
 
| cooldown = 13/12/11/10
  +
| cooldown tal = {{calc|v1-{{Show|T|Chaos Knight|talent2right value}}|v1={{#var:Chaos Bolt cooldown}}}}
| aghshard = Chaos Bolt creates {{#var:Chaos Bolt value6 shard}} Phantasm illusion attacking the target for {{#var:Chaos Bolt value7 shard}} seconds. Increases cast range by {{#expr:{{#var:Chaos Bolt value1 shard}}-{{#var:Chaos Bolt value1}}}}.
 
  +
| aghshard = Increases the cast range of Chaos Bolt, and causes it to create a Phantasm illusion to attack the target.
  +
  +
| adtext shard = {{A|Phantasm|Chaos Knight}} must be drafted as well for the illusion to spawn.
  +
  +
| attachments = [[File:Chaos Bolt shard.gif|thumb|250px|{{A|Phantasm|Chaos Knight}} illusion created upon {{Symbol|Aghshard}} Chaos Bolt projectile impact.]]
   
| notes = * Chaos Bolt travels at a speed of 700.
+
| notes = * Chaos Bolt travels at a speed of 700, in a [[w:Parabola|parabolic curve]] toward its target.
   
* [[Stun]] duration and raw damage values are shown above the target's head upon hit (visible to allies and enemies), with the duration being shown as a rounded integer.
+
* [[Stun]] duration and raw damage values are shown above the target's head upon hit, visible to allies and enemies, with the duration being shown as a rounded integer up to two decimal places.
** However, the actual stun duration is not by exact seconds -- it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).
+
** However, the actual stun duration is not by exact seconds it ranges between the min and max values (e.g. {{cf|Level|1}} could stun for {{#expr:{{#explode:{{#var:Chaos Bolt value5}}|/}}-0.03}} seconds).
   
* Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.
+
* Both the damage and stun values are inversely related, the longer the stun is, the less damage it deals, and vice versa.
** This means the damage decreases by {{calc|(v1-v2)/(v3-v4)*0.1 round2|v1={{#var:Chaos Bolt value3}}|v2={{#var:Chaos Bolt value2}}|v3={{#var:Chaos Bolt value5}}|v4={{#var:Chaos Bolt value4}}}} per each additional 0.1 seconds of stun.
+
** This means the damage decreases by {{calc|(v1-v2)/(v3-v4)*0.1 round2|v1={{#var:Chaos Bolt value3}}|v2={{#var:Chaos Bolt value2}}|v3={{#var:Chaos Bolt value5}}|v4={{#var:Chaos Bolt value4}}}} per each additional 0.1 seconds of stun. Has the following values for the damage and stun duration on each level:
** {{#sub:{{#loop:level|0|4|'''Level {{#expr:{{#var:level}}+1}}:''' {{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}}s – {{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}, {{#expr:{{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}}+({{#explode:{{#var:Chaos Bolt value5}}|/|{{#var:level}}}}-{{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}})/4}}s – {{#expr:{{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}-({{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}-{{#explode:{{#var:Chaos Bolt value2}}|/|{{#var:level}}}})/4}}, {{#expr:{{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}}+({{#explode:{{#var:Chaos Bolt value5}}|/|{{#var:level}}}}-{{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}})/2}}s – {{#expr:{{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}-({{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}-{{#explode:{{#var:Chaos Bolt value2}}|/|{{#var:level}}}})/2}}, {{#expr:{{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}}+({{#explode:{{#var:Chaos Bolt value5}}|/|{{#var:level}}}}-{{#explode:{{#var:Chaos Bolt value4}}|/|{{#var:level}}}})*3/4}}s – {{#expr:{{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}-({{#explode:{{#var:Chaos Bolt value3}}|/|{{#var:level}}}}-{{#explode:{{#var:Chaos Bolt value2}}|/|{{#var:level}}}})*3/4}}, {{#explode:{{#var:Chaos Bolt value5}}|/|{{#var:level}}}}s – {{#explode:{{#var:Chaos Bolt value2}}|/|{{#var:level}}}} (stun duration – damage)
+
*** {{#loop:lvl|0|4|{{cf|Level|{{#expr:{{#var:lvl}}+1}}}} {{#loop:f|0|4|{{#expr:{{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value4}}|/|{{#var:lvl}}}}+({{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value5}}|/|{{#var:lvl}}}}-{{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value4}}|/|{{#var:lvl}}}})*({{#var:f}}/4)}}s – {{#expr:{{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value3}}|/|{{#var:lvl}}}}-({{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value3}}|/|{{#var:lvl}}}}-{{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value2}}|/|{{#var:lvl}}}})*({{#var:f}}/4)}},&nbsp;}}{{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value5}}|/|{{#var:lvl}}}}s – {{#explode:{{Show|A|Chaos Knight|Chaos Bolt|value2}}|/|{{#var:lvl}}}}
**}}||-3}}
+
***}}
** With the level 20 {{Symbol|Talent}} talent, since both minimum and maximum value of stun duration are increased evenly, the above damage values remain the same.
+
** {{cf|Talnotes}} Since both the {{Symbol|Talent}} {{ValueColor|1|minimum and maximum value|20tal}} of the stun duration are increased evenly by {{ValueColor|1|{{Show|T|Chaos Knight|talent3right value}}|20tal}}, the above damage values remain the same.
   
 
* The bolt first applies the debuff, then the damage.
 
* The bolt first applies the debuff, then the damage.
   
* All [[illusions]] owned by Chaos Knight within 600 range of the target also cast a fake Chaos Bolt.
+
* All [[illusions]] owned by Chaos Knight within 675 range of the target also cast a fake Chaos Bolt.
 
** They play the whole cast animation and release their fake bolt at the same time the real bolt is released.
 
** They play the whole cast animation and release their fake bolt at the same time the real bolt is released.
** When illusions currently are not having any order and are standing still, they turn to face the target and cast the fake bolt.
+
** When illusions currently do not have any order and are standing still, they turn to face the target and cast the fake bolt.
 
** When illusions are moving or attacking, they continue to do so and do not turn to face the target. They still play the cast animation, overriding their move or attack animations.
 
** When illusions are moving or attacking, they continue to do so and do not turn to face the target. They still play the cast animation, overriding their move or attack animations.
** When canceling the cast, the illusions still play the full cast animation, but do not release the fake bolt.
+
** When canceling the cast, the illusions still play the full cast animation but do not release the fake bolt.
 
** The fake bolts do not interact with anything and do not damage or stun the target.
 
** The fake bolts do not interact with anything and do not damage or stun the target.
   
* With {{I|Aghanim's Shard}}, Chaos Bolt creates {{ValueColor|1|{{#var:Chaos Bolt value6 shard}}|shard}} controllable [[illusion]] upon projectile impact, based on its current level.
+
* {{cf|Shardnotes}} Chaos Bolt now creates {{ValueColor|1|{{#var:Chaos Bolt value6 shard}}|shard}} controllable {{A|Phantasm|Chaos Knight}} [[illusion]] upon projectile impact, based on its current level.
  +
** Does not spawn an illusion, if the projectile gets [[disjoint]]ed, or the target is [[invulnerable]], [[hidden]] or [[spell immune]] upon impact.
** The illusion is a {{A|Phantasm|Chaos Knight}} illusion, so that Phantasm's notes fully apply. If Phantasm is not learned, the illusion does not spawn.
 
  +
** If it is not leveled, or if the caster does not have Phantasm, the illusion does not spawn. Phantasm notes fully apply.
** The illusion is spawned exactly on the targeted enemy's location, and it automatically starts attacking that enemy.
 
  +
** Dispelling the stun or dying does not remove the illusion.
 
 
** The illusion spawned automatically starts attacking the affected enemy.
 
** Dispelling the stun or dying does not remove already spawned illusions.
  +
  +
* {{cf|Shardnotes}} The Phantasm illusion spawns at different distances depending on the caster and affected target's [[Unit Size#Collision Size|collision size]] as follows:
  +
** The illusion spawns 58-distance away from the affected target in the following conditions:
  +
*** If both the caster and the affected target have the same collision size.
  +
*** If the affected target's collision size is {{G|collision size hero}} while the caster's collision size is {{G|collision size small}} or vice versa.
  +
** The illusion spawns 87-distance away from the affected target only when the target's collision size is greater than the caster's collision size.
  +
  +
| morphnotes = The {{A|Ability Upgrade|Aghanim's Shard}} creates {{A|Phantasm|Chaos Knight}} illusions despite not having the ability.
  +
| soulbind = The damage and stun duration values are independent of each other.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5427
  +
| intern = chaos_knight_reality_rift
 
| name = Reality Rift
 
| name = Reality Rift
 
| image = File:Reality Rift icon.png
 
| image = File:Reality Rift icon.png
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| legacy key = E
 
| legacy key = E
   
| bkbblock = Partially
+
| piercesdbi = Partially
  +
| dbitext1 = Neither pulls nor reduces the armor of debuff immune targets.
| bkbtext = Cannot target or apply its debuff to spell immune units.<br>{{ValueColor|1|Can target and apply its debuff to spell immune units.|20tal}}
 
  +
| dbitext2 = Chaos Knight still teleports next to the target.
  +
| dbitext3 = Fully affects debuff immune targets.;tal
 
| linkenblock = Yes
 
| linkenblock = Yes
  +
| linkentext1 = Applies the [[Spell Reflection|reflected]] Reality Rift first.
 
| rootdisables = Yes
 
| rootdisables = Yes
   
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| cast backswing = 0.5
 
| cast backswing = 0.5
 
| trait1 = Cast Range
 
| trait1 = Cast Range
  +
| trait1amp = castrange
| value1 = 550/600/650/750
+
| value1 = 600/650/700/750
 
| trait2 = Illusion Search Radius
 
| trait2 = Illusion Search Radius
 
| value2 = 1375
 
| value2 = 1375
 
| trait3 = Target Pull Distance
 
| trait3 = Target Pull Distance
| value3 = 250/300/350/400
+
| value3 = 300/350/400/450
  +
| value3 tal = {{calc|v1+{{Show|T|Chaos Knight|talent1left value}}|v1={{#var:Reality Rift value3}}}}
 
| trait4 = Armor Reduction
 
| trait4 = Armor Reduction
| value4 = 3/4/5/6
+
| value4 = 4/5/6/7
 
| trait5 = Duration
 
| trait5 = Duration
 
| value5 = 6
 
| value5 = 6
   
 
| mana = 50
 
| mana = 50
| cooldown = 15/12/9/6
+
| cooldown = 18/14/10/6
   
| notes = * Reality Rift does not [[disjoint]] projectiles.
+
| notes = * Neither [[disjoint]] projectiles for enemies nor for self.
   
* [[Teleport]]s Chaos Knight to a point {{#var:Reality Rift value3}} range away from the target's original position, towards Chaos Knight's original cast location, but not beyond it.
+
* [[Teleport]]s Chaos Knight to a point {{#var:Reality Rift value3}} ({{Symbol|Talent}} {{ValueColor|4|{{#var:Reality Rift value3 tal}}|10tal}}) range away from the target's original position, towards Chaos Knight's original cast location, but not beyond it.
** The target is then teleported 62 range in front of that location, so they effectively get pulled by {{calc|v1-62|v1={{#var:Reality Rift value3}}}} range.
+
** The target is then teleported {{#vardefineecho:Reality Rift offset|62}} range in front of that location, so they effectively get pulled by {{calc|v1-{{#var:Reality Rift offset}}|v1={{#var:Reality Rift value3}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1-{{#var:Reality Rift offset}}|v1={{#var:Reality Rift value3 tal}}}}|10tal}}) range.
** Chaos Knight's illusions are located around the target from random angles, with same distance to it as Chaos Knight.
+
** Chaos Knight's [[illusions]] are also teleported around the target from random angles, with the same distance to it as Chaos Knight.
 
** The location is determined at the beginning of the cast.
 
** The location is determined at the beginning of the cast.
 
** A visual effect while casting denotes the point at which Chaos Knight and his target will land.
 
** A visual effect while casting denotes the point at which Chaos Knight and his target will land.
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* The armor debuff is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
 
* The armor debuff is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
   
* The debuff from successive casts does not stack, only the duration gets refreshed.
+
* The debuff from successive casts does not stack but refreshes the duration.
   
 
* Does not interrupt the target's [[channeling]] abilities.
 
* Does not interrupt the target's [[channeling]] abilities.
  +
  +
* {{cf|Talnotes}} Fully affects {{U|Courier|text=Couriers}} upon learning the {{ValueColor|1|Reality Rift pierces spell immunity|25tal}} {{Symbol|Talent}} [[talent]].
  +
  +
| soulbind = The secondary target is teleported first, next to the primary target, while the attack order is issued against the primary target.
 
}}
 
}}
   
 
{{Ability
 
{{Ability
  +
| ID = 5428
  +
| intern = chaos_knight_chaos_strike
 
| name = Chaos Strike
 
| name = Chaos Strike
 
| image = File:Chaos Strike icon.png
 
| image = File:Chaos Strike icon.png
 
| sound = Chaos Knight Chaos Strike
 
| sound = Chaos Knight Chaos Strike
| description = Chaos Knight's attacks have a chance to deal a critical strike of varying strength, in addition to a lifesteal for percentage of the damage.
+
| description = Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength, in addition to a lifesteal for percentage of the damage. Deals {{#expr:{{#explode:{{#var:Chaos Strike value5}}|%}}}}x damage to creeps.
 
| lore = Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.
 
| lore = Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.
 
| target = Passive
 
| target = Passive
Line 184: Line 245:
 
| legacy key = R
 
| legacy key = R
   
| bkbblock = No
 
 
| breakable = Yes
 
| breakable = Yes
 
| illusionuse = Yes
 
| illusionuse = Yes
| illusiontext = Red critical numbers are before illusion and armor reduction. The lifesteal works for illusions as well.
+
| illusiontext1 = Critical strike values shown are before illusion outgoing damage and armor reduction.
   
 
| buff1 = modifier_chaos_knight_chaos_strike
 
| buff1 = modifier_chaos_knight_chaos_strike
Line 194: Line 254:
   
 
| trait1 = Proc Chance
 
| trait1 = Proc Chance
| value1 = 30%
+
| value1 = 33.33%
| value1 tal = {{#expr:{{#explode:{{#var:Chaos Strike value1}}|%}}+{{show|T|Chaos Knight|talent4right value}}}}%
+
| value1 tal = {{#expr:{{#explode:{{#var:Chaos Strike value1}}|%}}+{{Show|T|Chaos Knight|talent4right value}}}}%
 
| trait2 = Min Critical Damage
 
| trait2 = Min Critical Damage
| value2 = 120%
+
| value2 = 125%
 
| trait3 = Max Critical Damage
 
| trait3 = Max Critical Damage
| value3 = 140%/170%/200%/230%
+
| value3 = 140%/175%/210%/245%
 
| trait4 = Lifesteal
 
| trait4 = Lifesteal
| value4 = 25%/40%/55%/70%
+
| value4 = 24%/36%/48%/60%
  +
| value4 tal = {{calc|v1+{{Show|T|Chaos Knight|talent1right value}}/100|v1={{#var:Chaos Strike value4}}|%}}
  +
| trait5 = Creep Damage Multiplier
  +
| value5 = 2
  +
| trait6 = Creep Lifesteal Multiplier
  +
| value6 = 0.3
   
| notes = * Increases attack damage by an average of {{calc|{{#var:Chaos Strike value1}}*(({{#var:Chaos Strike value2}}+v1)/2-1)|v1={{#var:Chaos Strike value3}}|%}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|{{#var:Chaos Strike value1 tal}}*(({{#var:Chaos Strike value2}}+v1)/2-1)|v1={{#var:Chaos Strike value3}}|%}}|25tal}}).
+
| notes = * Increases attack damage by an average of {{calc|{{#var:Chaos Strike value1}}*(({{#var:Chaos Strike value2}}+v1)/2-1) round4|v1={{#var:Chaos Strike value3}}|%}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|{{#var:Chaos Strike value1 tal}}*(({{#var:Chaos Strike value2}}+v1)/2-1) round4|v1={{#var:Chaos Strike value3}}|%}}|25tal}}) against heroes.
  +
** Increases attack damage by an average of {{calc|({{#var:Chaos Strike value1}}*(({{#var:Chaos Strike value2}}+v1)*{{#var:Chaos Strike value5}}/2-1)) round4|v1={{#var:Chaos Strike value3}}|%}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|{{#var:Chaos Strike value1 tal}}*(({{#var:Chaos Strike value2}}+v1)*{{#var:Chaos Strike value5}}/2-1) round4|v1={{#var:Chaos Strike value3}}|%}}|25tal}}) against creeps.
  +
** Treats [[clones]], [[illusions]], [[creep-heroes]] and {{U|Roshan}} as heroes.
   
  +
* A critical strike proc is determined during Chaos Knight's [[attack point]].
* The proc chances of multiple [[crit]] sources stack.
 
  +
** When a critical strike procs, Chaos Knight uses a specific attack animation, and particle effects appear on his weapon.
  +
 
* The proc chances of multiple [[critical strike]] sources stack.
 
** If two sources of critical strike proc at the same time, the higher multiplier has priority.
 
** If two sources of critical strike proc at the same time, the higher multiplier has priority.
   
* Stacks additively with other sources of [[lifesteal]].
+
* Stacks additively with other [[lifesteal]] sources.
   
* Cannot proc against [[wards]], [[buildings]] and allies.
+
* Does not proc against [[wards]], [[buildings]] and allies.
 
* The sound and particles play upon start of the attack, not when the attack lands.
 
   
 
* Chaos Strike uses [[pseudo-random distribution]].
 
* Chaos Strike uses [[pseudo-random distribution]].
 
}}
 
}}
   
[[File:Phantasm formation.png|thumb|250px|The illusions' formations.]]
 
 
{{Ability
 
{{Ability
  +
| ID = 5429
  +
| intern = chaos_knight_phantasm
 
| name = Phantasm
 
| name = Phantasm
 
| image = File:Phantasm icon.png
 
| image = File:Phantasm icon.png
Line 230: Line 299:
 
| key = R
 
| key = R
 
| legacy key = T
 
| legacy key = T
 
| bkbblock = No
 
   
 
| buff1 = modifier_chaos_knight_phantasm
 
| buff1 = modifier_chaos_knight_phantasm
Line 245: Line 312:
 
| buff4text = Hidden modifier
 
| buff4text = Hidden modifier
 
| buff4dispel = Death
 
| buff4dispel = Death
  +
  +
| alttext = {{Symbol|Illusions Icon}} [[File:Phantasm icon.png|16px]] '''Phantasm Illusions'''
   
 
| cast point = 0.4
 
| cast point = 0.4
Line 253: Line 322:
 
| value2 = 1/2/3
 
| value2 = 1/2/3
 
| value2 aghs = 2/3/4
 
| value2 aghs = 2/3/4
| trait3 = Illusion Damage Dealt
+
| trait3 = Damage Dealt
| value3 = 100%
+
| trait3amp = outgoing
  +
| value3 alt = 100%
| trait4 = Illusion Damage Taken
 
| value4 = 325%
+
| trait4 = Damage Taken
  +
| trait4amp = incoming
  +
| value4 alt = 325%
  +
| value4 alt tal = {{#expr:{{#explode:{{#var:Phantasm value4 alt}}|%}}-{{#explode:{{Show|T|Chaos Knight|talent2left value}}|%}}}}%
 
| trait5 = Duration
 
| trait5 = Duration
| value5 = 30
+
| value5 alt = 30
| value5 tal = {{#expr:{{#var:Phantasm value5}}+{{show|T|Chaos Knight|talent4left value}}}}
+
| value5 alt tal = {{#expr:{{#var:Phantasm value5 alt}}+{{Show|T|Chaos Knight|talent4left value}}}}
| trait6 = Number of Illusions From Each Ally
+
| trait6 = Effect Radius
| value6 aghs = 1
+
| value6 aghs = Global
  +
| trait7 = Number of Illusions per Ally
  +
| value7 aghs = 1
   
| mana = 75/125/175
+
| mana = 100/200/300
 
| cooldown = 75
 
| cooldown = 75
| aghanimsupgrade = Creates an illusion of allied heroes. Creates an additional illusion for Chaos Knight as well.
+
| aghanimsupgrade = Creates an illusion of allied heroes {{lc:{{#var:Phantasm value6 aghs}}}}ly. Creates an additional illusion for Chaos Knight as well.
  +
 
| attachments = [[File:Phantasm formation.png|thumb|250px|Phantasm illusions' formations.]]
   
| notes = * Applies a [[basic dispel]] on Chaos Knight and [[disjoint]]s projectiles upon cast.
+
| notes = * Phantasm first [[disjoint]]s projectiles upon cast, then applies a [[basic dispel]] on Chaos Knight after the split time.
   
* Chaos Knight is [[invulnerable]], [[hidden]] and [[spell immune]] during the split time.
+
* Chaos Knight is [[invulnerable]], [[hidden]] and [[spell immune]] during the {{#var:Phantasm value1}}-second split time.
  +
** Also provides 400 radius [[flying vision]] around Chaos Knight upon cast during the split time.
   
  +
* After the {{#var:Phantasm value1}} seconds split time, Chaos Knight reappears with his [[illusions]].
* Resets current attack and ability targeting priorities on Chaos Knight.
 
 
** The reappear locations are based on Chaos Knight's position upon cast, with one appearing at the cast location, and the others north, east, south, or west from that point.
  +
** This means when spawning {{#explode:{{#var:Phantasm value2}}|/|2}} illusions, the formation is T-shaped and when spawning {{ValueColor|1|{{#explode:{{#var:Phantasm value2 aghs}}|/|2}}|aghs}} illusions, it is shaped like a plus.
  +
*** For Chaos Knight, when the number of illusions spawned is ≥ 3, two random illusions may spawn in the same coordinates, and one of them will be pushed {{G|clear space distance}}-distance away.
   
* After the split time, Chaos Knight reappears with his [[illusions]].
+
* Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
  +
** All Phantasm-based illusions have a {{cf|expr}} <code>{{G|illusion bounty level factor}} × Illusion<sub>LVL</sub></code> [[Illusion#Bounty|bounty]].
** The reappear locations are based on Chaos Knight's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
 
  +
** The illusions spawn at different distances depending on the caster's [[collision size]] as follows:
** This means when spawning 3 illusions, the formation is T-shaped.
 
  +
*** The illusions spawned are 135-distance or 90-distance away if the caster's collision size is {{G|collision size hero}} or {{G|collision size small}} respectively.
** The distance in between each is 135 range.
 
  +
*** {{cf|Aghsnotes}} For {{ValueColor|1|ally heroes|aghs}}, the illusions spawned are {{ValueColor|1|81|aghs}}-distance or {{ValueColor|1|54|aghs}}-distance away if the affected ally's collision size is {{G|collision size hero}} or {{G|collision size small}} respectively, following the same collision size notes if the illusions spawned are too close to each other.
** Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
 
   
 
* Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
 
* Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
  +
** Also stops all ongoing targeted orders of other units that have been issued before Phantasm was cast.
   
* Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
+
* Successive casts replace the Phantasm illusions from the previous cast, no matter under whose control they are, except for the following situations:
  +
** When the illusion is {{A|Enchant|Enchantress|text=Enchanted}}.
  +
** When the illusion(s) are affected by hidden or invulnerability sources.
   
* Phantasm illusions are [[strong illusion]]s, meaning they cannot be instantly killed by abilities which normally kill illusions instantly.
+
* Phantasm illusions are [[strong illusion]]s, meaning they cannot be instantly killed by abilities that normally kill illusions instantly.
   
* With {{I|Aghanim's Scepter}}, Phantasm creates {{ValueColor|1|{{#var:Phantasm value6 aghs}}|aghs}} illusion of every allied hero as well, which are under Chaos Knight's control.
+
* {{cf|Aghsnotes}} Phantasm now creates {{ValueColor|1|{{#var:Phantasm value7 aghs}}|aghs}} illusion of every ally hero, {{ValueColor|1|{{#var:Phantasm value6 aghs}}ly|aghs}}, under Chaos Knight's control.
 
** Does not affect invulnerable or hidden allies.
** Applies a [[basic dispel]] on affected ally heroes as well, but it does not disjoint projectiles for them.
 
  +
** Treat [[clones]] and the {{U|Spirit Bear}} as heroes and [[creep-heroes]] as creeps.
** Does not turn the ally invulnerable or hidden either, and it does not interrupt their current orders.
 
 
** Applies a [[basic dispel]] on affected allied heroes, but does not disjoint projectiles.
** The allies and the illusions use the same formation as Chaos Knight does, and get their positions shuffled with their illusions as well.
 
 
** Neither turn ally heroes invulnerable nor hidden. Therefore, it neither interrupts their current orders nor disjoints projectiles for them.
** Affects all allied heroes, including [[clone]]s. Does not affect invulnerable or hidden allies.
 
  +
** The same illusion formation notes apply to these illusions as well.
 
}}
 
}}
   
Line 297: Line 381:
   
 
== Recent Changes ==
 
== Recent Changes ==
{{main|Chaos Knight/Changelogs}}
+
{{Main|Chaos Knight/Changelogs|Chaos Knight/Old Abilities|Chaos Knight/Lore|l1=Changelogs|l2=Old Abilities|l3=Hero Lore}}
 
{{Recent changes wrapper}}
 
{{Recent changes wrapper}}
   
 
== Recommended Items ==
 
== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
{{#lst:Chaos Knight/Guide|items}}
+
{{#lst:Chaos Knight/Guide|Items}}
   
== Gameplay ==
+
== Dota Plus Progress ==
  +
{{Main|Chaos Knight/Relics#Challenges|l1=Hero Challenges}}
{{Hero gameplay
 
  +
<!-- To edit this table, go to the hero's Relic page -->
| complexity = 1
 
  +
{{#lst:Chaos Knight/Relics|Table}}
| roles = Carry, Disabler, Durable, Pusher, Initiator
 
| description = Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a <span style="color:#008ae6">'''Chaos Bolt'''</span>, then deals unpredictable damage in the form of <span style="color:#008ae6">'''Chaos Strikes'''</span>. Those who escape the initial onslaught find themselves in a <span style="color:#008ae6">'''Reality Rift'''</span>, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his <span style="color:#cc33ff">'''Phantasms'''</span> hack their opponents apart with the strength of multiple heroes.
 
}}
 
 
<div class="infostripe gradient_gameplay">
 
<div>[[File:Guide icon.png|128px|link=Chaos Knight/Guide]]<br>[[Chaos Knight/Guide|Strategy & Tips]]</div>
 
<div>[[File:Counters icon.png|128px|link=Chaos Knight/Counters]]<br>[[Chaos Knight/Counters|Counters &<br>Matchups]]</div>
 
</div>
 
 
== Audio ==
 
<div class="infostripe gradient_audio">
 
<div>[[File:Responses icon.png|128px|link=Chaos Knight/Responses]]<br>[[Chaos Knight/Responses|Responses]]</div>
 
<div>[[File:Sounds icon.png|128px|link=Chaos Knight/Sounds]]<br>[[Chaos Knight/Sounds|Sounds]]</div>
 
</div>
 
 
== History ==
 
<div class="infostripe gradient_history">
 
<div>[[File:Lore icon.png|128px|link=Chaos Knight/Lore]]<br>[[Chaos Knight/Lore|Lore]]</div>
 
<div>[[File:Old Abilities icon.png|128px|link=Chaos Knight/Old Abilities]]<br>[[Chaos Knight/Old Abilities|Old Abilities]]</div>
 
<div>[[File:Changelogs icon.png|128px|link=Chaos Knight/Changelogs]]<br>[[Chaos Knight/Changelogs|Changelogs]]</div>
 
</div>
 
   
 
== Equipment ==
 
== Equipment ==
Line 334: Line 398:
 
== Trivia ==
 
== Trivia ==
 
* {{A|Chaos Strike|Chaos Knight}}'s ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical.
 
* {{A|Chaos Strike|Chaos Knight}}'s ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical.
  +
 
* Chaos Knight's lore and responses draw many references to the [[w:Four Horsemen of the Apocalypse|Four Horsemen of the Apocalypse]], and his ultimate is a literalisation of it.
 
* Chaos Knight's lore and responses draw many references to the [[w:Four Horsemen of the Apocalypse|Four Horsemen of the Apocalypse]], and his ultimate is a literalisation of it.
  +
* The line <sm2>vo_chaos_knight_chaknight_ally_03.mp3</sm2> "''Ah, Tidehunter, can I offer you a seabiscuit?''" is a reference to [[w:Seabiscuit|Seabiscuit]], a famous American racehorse.
+
* <sm2>vo_chaos_knight_chaknight_ally_03.mp3</sm2> "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to [[w:Seabiscuit|Seabiscuit]], a famous American racehorse.
* Fitting his theme, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
 
  +
 
* Fitting his theme of randomness, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
  +
 
* Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
 
* Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
  +
* {{H|Enigma}}, {{H|Chaos Knight}}, {{H|Keeper of the Light}}, and {{H|Io}} together represent the four [[w:fundamental interaction|fundamental forces]] of the universe with Chaos Knight representing the [[w:strong interaction|strong interaction]], the force that binds quarks to make protons and neutrons. It is also one of the forces present in the detonation of a nuclear bomb, a weapon commonly seen as a tool of widespread death and destruction.
+
* {{H|Enigma}}, Chaos Knight, {{H|Keeper of the Light}}, and {{H|Io}} together represent the four [[w:fundamental interaction|fundamental forces]] of the universe with Chaos Knight representing the [[w:strong interaction|strong interaction]], the force that binds quarks to make protons and neutrons. It is also one of the forces present in the detonation of a nuclear bomb, a weapon commonly seen as a tool of widespread death and destruction.
** Fitting to his theme, the strong force is the most powerful among the four fundamental forces, but its strength is very limited in far distances. Hence his status as a melee strength hero whose role is that of a hard carry, one of the most powerful roles in the game. Furthermore, his Reality Rift spell brings an enemy hero into Chaos Knight's effective melee range, just like how the strong force binds quarks together with its strength.
+
** Fitting to his theme, the strong force is the most powerful among the four fundamental forces, but its strength is very limited in far distances. Hence his status as a melee strength hero whose role is that of a hard carry. Furthermore, his Reality Rift spell brings an enemy hero into Chaos Knight's effective melee range, just like how the strong force binds quarks together with its strength.
** The uncertainty principle determines the range of the strong nuclear force. This is the reason why Chaos Knight's weaknesses includes his varying attack damage and Chaos Bolt's random stun duration, as well as the basis for his random Chaos Strike.
+
** The [[w:uncertainty principle|uncertainty principle]] determines the range of the strong nuclear force. This is the reason why Chaos Knight's abilities and damage are so random.
*** Furthermore, {{H|Enigma}} references the uncertainty principle when killing {{H|Chaos Knight}}: <sm2>vo_enigma_enig_rival_11.mp3</sm2> "''Chaos Knight: so limited by uncertainty.''"
+
*** Furthermore, {{H|Enigma}} references the uncertainty principle when killing {{H|Chaos Knight}}: <sm2>vo_enigma_enig_rival_11.mp3</sm2> "Chaos Knight: so limited by uncertainty."
* Chaos Knight's mount's name is [[Armageddon]].
 
  +
* Chaos Knight's one of the death responses, <sm2>vo_chaos_knight_chaknight_death_10.mp3</sm2> "''Armageddon…out of here.''" may be a reference drawn from the film "Bruce Almighty" where, towards the end of the film the doomsayer (homeless man with handwritten signboard, often with typos) holds a sign "ARMAGEDON OUTA HERE". It works as a cheeky wordplay on "I'mma gettin' out of here"; reflecting on something that doesn't quite cease to be amazing, even while calling for a closure.
 
 
* Chaos Knight's default mount's name is [[Armageddon]].
* Chaos Knight's response upon killing Dragon Knight, <sm2>vo_chaos_knight_chaknight_rival_11.mp3</sm2> "''You did need a steed, didn't you?''", answers to one of his lines when he moves: <sm2>vo_dragon_knight_drag_move_06.mp3</sm2> "''I need no steed''".
 
  +
 
* One of Chaos Knight's death responses, <sm2>vo_chaos_knight_chaknight_death_10.mp3</sm2> "Armageddon…out of here." may be a reference drawn from the film "Bruce Almighty" where, towards the end of the film the doomsayer (homeless man with handwritten signboard, often with typos) holds a sign "ARMAGEDON OUTA HERE". It works as a cheeky wordplay on "I'mma gettin' out of here"; reflecting on something that doesn't quite cease to be amazing, even while calling for a closure.
  +
 
* Upon killing {{H|Dragon Knight}}, <sm2>vo_chaos_knight_chaknight_rival_11.mp3</sm2> "You did need a steed, didn't you?", answers to one of his lines when he moves: <sm2>vo_dragon_knight_drag_move_06.mp3</sm2> "I need no steed".
   
 
== Gallery ==
 
== Gallery ==

Latest revision as of 05:48, 28 March 2024

Chaos Knight
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 3.2
18 + 1.4
18 + 1.2
Level 0 1 15 25 30
Health 120 648 1616 2584 2980
+0.25 +2.65 +7.13 +11.53 +13.33
Mana 75 291 483 771 867
+0 +0.9 +1.74 +2.94 +3.34
Armor 2 5 8.27 12.6 14.1
Magic Resist 25% 26.8% 28.48% 30.88% 31.68%
Damage Block 16 (50%)
Damage

24
54

48
78

92
122

136
166

154
184

Attack Rate 0.59/s 0.69/s 0.81/s 0.96/s 1.02/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed Instant
Move Speed ▶️ 325 (Nighttime 355)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal npc_dota_hero_chaos_knight
Has strong but random damage output.
Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Chaotic Bolt, and then Strikes with life-stealing attacks that deal highly irregular amounts of damage. Those who escape the initial onslaught find themselves in a Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his apocalyptic Phantasms hack their opponents apart with the strength of multiple heroes.
Chaos Bolt
Chaos Bolt
Reality Rift
Chaos Strike
Phantasm
Phantasm
Roles: Carry Carry Disabler Disabler Durable Durable Pusher Pusher Initiator Initiator
Complexity: Hero Complexity
Adjectives: Red, Steed, Nose
Legs ( 2 )


Bio

Chaos Knight minimap iconChaos Knight
▶️ "The light shall be blackened, and chaos shall reign."
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.

Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
Alias:
CK
Voice:

Abilities

Chaos Bolt
Chaos Bolt icon
Affects
Enemies
Damage
Magical
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cast Animation: 0.4+0.4
Cast Range: Affected by Cast Range bonuses. 500 (With Aghanim's Shard 650)
Min Damage: 90/120/150/180
Max Damage: 150/210/270/330
Min Stun Duration: 1.25/1.5/1.75/2 (Talent 1.85/2.1/2.35/2.6)
Max Stun Duration: 1.75/2.25/2.75/3.25 (Talent 2.35/2.85/3.35/3.85)
With Aghanim's Shard Number of Phantasm Illusions: 1
Illusions Phantasm icon Phantasm Illusions
With Aghanim's Shard Damage Dealt: 100%
With Aghanim's Shard Damage Taken: 325% (With Aghanim's Shard and Talent 225%)
With Aghanim's Shard Duration: 6
Cooldown symbol
 13/12/11/10 (Talent 10/9/8/7)
Mana symbol
 110
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increases the cast range of Chaos Bolt, and causes it to create a Phantasm illusion to attack the target.
Blocked by Linken's Sphere.
Blocked upon impact.
Buff/Debuff
Modifiers [?]
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Phantasm icon Phantasm must be drafted as well for the illusion to spawn.
Even Chaos Knight cannot predict this manifest of unholy energy.
Chaos Bolt shard

Phantasm icon Phantasm illusion created upon Upgradable by Aghanim's Shard. Chaos Bolt projectile impact.


  • Chaos Bolt travels at a speed of 700, in a parabolic curve toward its target.
  • Stun duration and raw damage values are shown above the target's head upon hit, visible to allies and enemies, with the duration being shown as a rounded integer up to two decimal places.
    • However, the actual stun duration is not by exact seconds — it ranges between the min and max values (e.g.
      LEVEL 1
      could stun for 1.72 seconds).
  • Both the damage and stun values are inversely related, the longer the stun is, the less damage it deals, and vice versa.
    • This means the damage decreases by 12/12/12/12 per each additional 0.1 seconds of stun. Has the following values for the damage and stun duration on each level:
      • LEVEL 1
        1.25s – 150, 1.375s – 135, 1.5s – 120, 1.625s – 105, 1.75s – 90
      • LEVEL 2
        1.5s – 210, 1.6875s – 187.5, 1.875s – 165, 2.0625s – 142.5, 2.25s – 120
      • LEVEL 3
        1.75s – 270, 2s – 240, 2.25s – 210, 2.5s – 180, 2.75s – 150
      • LEVEL 4
        2s – 330, 2.3125s – 292.5, 2.625s – 255, 2.9375s – 217.5, 3.25s – 180
    • TALENT
      Since both the Talent minimum and maximum value of the stun duration are increased evenly by 0.6, the above damage values remain the same.
  • The bolt first applies the debuff, then the damage.
  • All illusions owned by Chaos Knight within 675 range of the target also cast a fake Chaos Bolt.
    • They play the whole cast animation and release their fake bolt at the same time the real bolt is released.
    • When illusions currently do not have any order and are standing still, they turn to face the target and cast the fake bolt.
    • When illusions are moving or attacking, they continue to do so and do not turn to face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation but do not release the fake bolt.
    • The fake bolts do not interact with anything and do not damage or stun the target.
  • Chaos Bolt now creates 1 controllable Phantasm icon Phantasm illusion upon projectile impact, based on its current level.
    • Does not spawn an illusion, if the projectile gets disjointed, or the target is invulnerable, hidden or spell immune upon impact.
    • If it is not leveled, or if the caster does not have Phantasm, the illusion does not spawn. Phantasm notes fully apply.
    • The illusion spawned automatically starts attacking the affected enemy.
    • Dispelling the stun or dying does not remove already spawned illusions.
  • The Phantasm illusion spawns at different distances depending on the caster and affected target's collision size as follows:
    • The illusion spawns 58-distance away from the affected target in the following conditions:
      • If both the caster and the affected target have the same collision size.
      • If the affected target's collision size is 27 while the caster's collision size is 18 or vice versa.
    • The illusion spawns 87-distance away from the affected target only when the target's collision size is greater than the caster's collision size.
  • The Aghanim's Shard icon Ability Upgrade creates Phantasm icon Phantasm illusions despite not having the ability.


Reality Rift
Reality Rift icon
Affects
Enemies / Self
Teleports you, any images you have and the target unit to a point along the line between the two of you. Reduces armor of the enemy unit for 6 seconds.
Cast Animation: 0.3+0.5
Cast Range: Affected by Cast Range bonuses. 600/650/700/750
Illusion Search Radius: 1375
Target Pull Distance: 300/350/400/450 (Talent 525/575/625/675)
Armor Reduction: 4/5/6/7
Duration: 6
Cooldown symbol
 18/14/10/6
Mana symbol
 50
Partially pierces debuff immunity.
Neither pulls nor reduces the armor of debuff immune targets.
Chaos Knight still teleports next to the target.
Talent
Fully affects debuff immune targets.
Blocked by Linken's Sphere.
Applies the reflected Reality Rift first.
Buff/Debuff
Modifiers [?]
modifier_chaos_knight_reality_rift_debuff
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

  • Neither disjoint projectiles for enemies nor for self.
  • Teleports Chaos Knight to a point 300/350/400/450 (Talent 525/575/625/675) range away from the target's original position, towards Chaos Knight's original cast location, but not beyond it.
    • The target is then teleported 62 range in front of that location, so they effectively get pulled by 238/288/338/388 (Talent 463/513/563/613) range.
    • Chaos Knight's illusions are also teleported around the target from random angles, with the same distance to it as Chaos Knight.
    • The location is determined at the beginning of the cast.
    • A visual effect while casting denotes the point at which Chaos Knight and his target will land.
      • Also plays a visual effect at the location of any nearby allied illusions while casting, even illusions not actually owned by Chaos Knight.
      • If the enemy has vision of Chaos Knight or the target, these visual effects can be seen through the Fog of War.
    • Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
  • When cast on Roshan icon Roshan, Chaos Knight and his illusions still get moved, but Roshan does not.
  • The armor debuff is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
  • The debuff from successive casts does not stack but refreshes the duration.
  • Does not interrupt the target's channeling abilities.
  • TALENT
    Fully affects Animal Courier Radiant minimap icon Couriers upon learning the Reality Rift pierces spell immunity Talent talent.


Chaos Strike
Chaos Strike icon
Ability
Passive
Affects
Enemies / Self
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength, in addition to a lifesteal for percentage of the damage. Deals 2x damage to creeps.
Proc Chance: 33.33% (Talent 43.33%)
Min Critical Damage: 125%
Max Critical Damage: 140%/175%/210%/245%
Lifesteal: 24%/36%/48%/60% (Talent 59%/71%/83%/95%)
Creep Damage Multiplier: 2
Creep Lifesteal Multiplier: 0.3
Can be used by illusions.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
Buff/Debuff
Modifiers [?]
modifier_chaos_knight_chaos_strike
Undispellable
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

  • Increases attack damage by an average of 10.83%/16.67%/22.5%/28.33% (Talent 14.08%/21.67%/29.25%/36.83%) against heroes.
    • Increases attack damage by an average of 54.99%/66.66%/78.33%/89.99% (Talent 71.49%/86.66%/101.83%/116.99%) against creeps.
    • Treats clones, illusions, creep-heroes and Roshan icon Roshan as heroes.
  • A critical strike proc is determined during Chaos Knight's attack point.
    • When a critical strike procs, Chaos Knight uses a specific attack animation, and particle effects appear on his weapon.
  • The proc chances of multiple critical strike sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Stacks additively with other lifesteal sources.


Phantasm
Phantasm icon
Ability
No Target
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are strong illusions that deal damage, but take damage.
Split Time: 0.5
Number of Illusions: 1/2/3 (With Aghanim's Scepter 2/3/4)
With Aghanim's Scepter Effect Radius: Global
With Aghanim's Scepter Number of Illusions per Ally: 1
Illusions Phantasm icon Phantasm Illusions
Damage Dealt: 100%
Damage Taken: 325% (Talent 225%)
Duration: 30 (Talent 40)
Cooldown symbol
 75
Mana symbol
 100/200/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Creates an illusion of allied heroes globally. Creates an additional illusion for Chaos Knight as well.
Buff/Debuff
Modifiers [?]
modifier_chaos_knight_phantasm
Death
modifier_chaos_knight_phantasm_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.
Phantasm formation

Phantasm illusions' formations.


  • Phantasm first disjoints projectiles upon cast, then applies a basic dispel on Chaos Knight after the split time.
  • After the 0.5 seconds split time, Chaos Knight reappears with his illusions.
    • The reappear locations are based on Chaos Knight's position upon cast, with one appearing at the cast location, and the others north, east, south, or west from that point.
    • This means when spawning 3 illusions, the formation is T-shaped and when spawning 4 illusions, it is shaped like a plus.
      • For Chaos Knight, when the number of illusions spawned is ≥ 3, two random illusions may spawn in the same coordinates, and one of them will be pushed 58-distance away.
  • Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
    • All Phantasm-based illusions have a
      expr
      2 × IllusionLVL bounty.
    • The illusions spawn at different distances depending on the caster's collision size as follows:
      • The illusions spawned are 135-distance or 90-distance away if the caster's collision size is 27 or 18 respectively.
      • For ally heroes, the illusions spawned are 81-distance or 54-distance away if the affected ally's collision size is 27 or 18 respectively, following the same collision size notes if the illusions spawned are too close to each other.
  • Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
    • Also stops all ongoing targeted orders of other units that have been issued before Phantasm was cast.
  • Successive casts replace the Phantasm illusions from the previous cast, no matter under whose control they are, except for the following situations:
    • When the illusion is Enchant icon Enchanted.
    • When the illusion(s) are affected by hidden or invulnerability sources.
  • Phantasm illusions are strong illusions, meaning they cannot be instantly killed by abilities that normally kill illusions instantly.
  • Phantasm now creates 1 illusion of every ally hero, Globally, under Chaos Knight's control.
    • Does not affect invulnerable or hidden allies.
    • Treat clones and the Lone Druid Spirit Bear icon Spirit Bear as heroes and creep-heroes as creeps.
    • Applies a basic dispel on affected allied heroes, but does not disjoint projectiles.
    • Neither turn ally heroes invulnerable nor hidden. Therefore, it neither interrupts their current orders nor disjoints projectiles for them.
    • The same illusion formation notes apply to these illusions as well.


Talents

Hero Talents
+10s Phantasm icon Phantasm Duration25+10% Chaos Strike icon Chaos Strike Chance
Reality Rift icon Reality Rift Pierces Debuff Immunity20+0.6 Min/Max Chaos Bolt icon Chaos Bolt Duration
-100% Phantasm icon Phantasm Illusion Incoming Damage15-3s Chaos Bolt icon Chaos Bolt Cooldown
+225 Reality Rift icon Reality Rift Pull Distance10+35% Chaos Strike icon Chaos Strike Lifesteal

Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Increased Reality Rift icon Reality Rift Cast Range from 550/600/650/700 to 600/650/700/750
  • Increased Chaos Strike icon Chaos Strike Creep Damage Multiplier from 1.9x to 2x
  • Increased Reality Rift icon Reality Rift Pull Distance from 250/300/350/400 to 300/350/400/450.
  • Reduced Chaos Strike icon Chaos Strike lifesteal from 30%/40%/50%/60% to 24%/36%/48%/60%.


Recommended Items

Starting items:

  • Tango icon Tango helps to stay in the lane.
  • Healing Salve icon Healing Salve restores a lot of health quickly to stay in the lane.
  • Enchanted Mango icon Enchanted Mango provides passive health regeneration and can be used to restore mana.
  • Quelling Blade icon Quelling Blade boosts bonus attack damage against creeps, helpful when farming.

Early game:

  • Bracer icon Bracer fills the much needed require of health at laning and pushing stages, grants strength to bear damage and dole out.
  • Magic Wand icon Magic Wand provides chip attributes and provides burst health and mana regen that can often be enough to survive.


  • Armlet of Mordiggian icon Armlet of Mordiggian most cost effective item for Chaos Knight. It provides a large amount of strength, which will transfer to his illusions if it is activated before Phantasm is used. As Chaos Knight's main source of damage is his illusions, this allows them to stick around much longer. Beware that armlet, however, does not provide any extra mana or mana regen to sustain the high manacost skill and tiny mana pool. Without any active skills available, Chaos Knight is not very useful in a fight.

Mid game:

  • Power Treads icon Power Treads provide tankiness with strength, which transfer to his illusions, and allow him to tread switch for mana.
  • Echo Sabre icon Echo Sabre's double attacks will bring down enemies quicker; giving Chaos Knight strength and mana regeneration to stay in battles longer. Also reduces his wide attack damage randomization by double attacks.
  • Black King Bar icon Black King Bar provides a bit of tankiness and a bit of damage on top of much prized spell immunity. As spell immunity does not transfer to illusions, this is best when picked up against teams that can easily isolate the real Chaos Knight and either lock him down for a long period of time or burst him down with single target magical damage.

Late game:

  • Heart of Tarrasque icon Heart of Tarrasque makes Chaos Knight and his illusions very durable, and gives them a nice damage boost. This also enables you to keep Armlet of Mordiggian permanently on, as the heart will regen faster than the health loss, resulting in a large amount of bonus strength, damage, and attack speed at all times.
  • Assault Cuirass icon Assault Cuirass is a very strong pickup, giving Chaos Knight and the illusions armor and the much needed attack speed.

Situational items:

  • Heaven's Halberd icon Heaven's Halberd is a strong pickup for Chaos Knight late game, if there are strong right-click heroes on the enemy team, or when Sange icon Sange was brought instead of Armlet.
  • Manta Style icon Manta Style is a strong pickup on Chaos Knight if the enemy team does not have a way to clear out your illusions. They're weaker than Phantasm illusions, however, combined with a level 3 Phantasm, Reality Rift will completely surround and trap any enemy that does lack mobility, cleave or area damage; this often guarantees a kill. Do not rush this item, Chaos Knight does not have enough health to ensure that the illusions will last and will just waste mana.
  • Abyssal Blade icon Abyssal Blade as a mid-late game choice can give you secondary disabler also a way to engage without worrying about distance. Effectively giving you a secondary and more reliable Reality Rift to zip between targets.
  • Satanic icon Satanic gives strength, which increases durability and damage. Its active ability allows Chaos Knight to stay in the fight much longer. Note that illusions do not lifesteal.
  • Shadow Blade icon Shadow Blade is a good alternative to the Blink Dagger. It provides a similar tool for initiation, and also gives a nice boost to attack speed for you and your army. It also upgrades in the Silver Edge icon Silver Edge that gives attributes and break.
  • Eye of Skadi icon Eye of Skadi is the most efficient stat item in the game, second only to Armlet of Mordiggian icon Armlet of Mordiggian; It makes you and your illusions far stronger by giving you 25 strength and 25 agility, and with 25 intelligence it almost single-handedly fixes any mana issues Chaos Knight could have by giving nearly 600 points of raw mana and some regen.
  • Bloodthorn icon Bloodthorn is a powerful item to further increase the single target damage output and to counter heroes with evasion. The attack speed bonus is also beneficial to Chaos Knight himself and his illusions, while the extra intelligence and mana regeneration bonus fix his low mana issue, allowing Chaos Knight to cast his spell more often.

Dota Plus Progress

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Four Second Chaos Bolt icon Chaos Bolts
Relic Rare icon
Chaos Strike icon Chaos Strike Life Stolen
Relic Rare icon
Phantasm icon Phantasm Debuffs Purged
Relic strength icon
Phantasm icon Phantasm Illusion Damage
Relic strength icon
Damage With Active Armlet of Mordiggian icon Armlet of Mordiggian
Relic strength icon
Stuns Leading To Kills
Relic strength icon
Channels Cancelled
Relic strength icon
Triple Kills
Relic strength icon
Mega Kill Streaks
Relic strength icon
Towers Destroyed
Relic strength icon
Kill Assists
Relic strength icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment

Trivia

  • Chaos Strike icon Chaos Strike's ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical.
  • ▶️ "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to Seabiscuit, a famous American racehorse.
  • Fitting his theme of randomness, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
  • Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
  • Enigma minimap icon Enigma, Chaos Knight, Keeper of the Light minimap icon Keeper of the Light, and Io minimap icon Io together represent the four fundamental forces of the universe with Chaos Knight representing the strong interaction, the force that binds quarks to make protons and neutrons. It is also one of the forces present in the detonation of a nuclear bomb, a weapon commonly seen as a tool of widespread death and destruction.
    • Fitting to his theme, the strong force is the most powerful among the four fundamental forces, but its strength is very limited in far distances. Hence his status as a melee strength hero whose role is that of a hard carry. Furthermore, his Reality Rift spell brings an enemy hero into Chaos Knight's effective melee range, just like how the strong force binds quarks together with its strength.
    • The uncertainty principle determines the range of the strong nuclear force. This is the reason why Chaos Knight's abilities and damage are so random.
      • Furthermore, Enigma minimap icon Enigma references the uncertainty principle when killing Chaos Knight minimap icon Chaos Knight: ▶️ "Chaos Knight: so limited by uncertainty."
  • Chaos Knight's default mount's name is Armageddon.
  • One of Chaos Knight's death responses, ▶️ "Armageddon…out of here." may be a reference drawn from the film "Bruce Almighty" where, towards the end of the film the doomsayer (homeless man with handwritten signboard, often with typos) holds a sign "ARMAGEDON OUTA HERE". It works as a cheeky wordplay on "I'mma gettin' out of here"; reflecting on something that doesn't quite cease to be amazing, even while calling for a closure.

Gallery