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Version History[]

Version
Description
  • Increased Reality Rift Cast Range from 550/600/650/700 to 600/650/700/750
  • Increased Chaos Strike Creep Damage Multiplier from 1.9x to 2x
  • Increased Reality Rift Pull Distance from 250/300/350/400 to 300/350/400/450.
  • Reduced Chaos Strike lifesteal from 30%/40%/50%/60% to 24%/36%/48%/60%.
  • Increased Chaos Strike creep damage multiplier from 1.6 to 1.9.
  • Increased base strength from 22 to 24.
  • Increased Chaos Bolt minimum damage from 60/90/120/150 to 90/120/150/180.
  • Increased Chaos Strike creep lifesteal multiplier from 0.5 to 0.6.
  • Reduced base health from 200 to 120.
  • Chaos Bolt
    • Reduced min stun duration from 1.25/1.5/1.75/2 to 1/1.2/1.4/1.6.
    • Reduced max stun duration from 2.2/2.8/3.4/4 to 1.75/2.25/2.75/3.25.
  • Chaos Strike
    • Increased lifesteal from 20%/30%/40%/50% to 30%/40%/50%/60%.
    • Reduced creep lifesteal multiplier from 1 to 0.5.
  • Reduced Chaos Bolt mana cost from 110/120/130/140 to 110 on each level.
  • Increased Chaos Strike min critical damage from 120% to 125%.
  • Chaos Bolt
    • Reduced min damage from 90/110/130/150 to 60/90/120/150.
    • Reduced max damage from 180/220/260/300 to 120/180/240/300.
  • Reduced Chaos Strike lifesteal from 24%/36%/48%/60% to 20%/30%/40%/50%.
  • Increased Chaos Strike creep damage multiplier on proc from 0 to 1.5.
  • Reduced strength gain from 3.4 to 3.2.
  • Increased base health regeneration from 0 to 0.25.
  • Increased Reality Rift cooldown from 15/12/9/6 to 18/14/10/6.
  • Chaos Strike
    • Reduced lifesteal from 25%/40%/55%/70% to 24%/36%/48%/60%.
    • Increased max critical damage from 140%/170%/200%/230% to 140%/175%/210%/245%.
  • Increased base agility from 14 to 18.
  • Increased base armor from 1 to 2.
  • Chaos Strike
    • No longer has a 4-second cooldown.
    • Changed
      from an ensured critical strike to a 30% proc chance.
  • Phantasm
    • No longer grants the illusions 25% magic resistance bonus.
    • Reduced number of illusions from 3 on each level to 1/2/3.
    • Increased illusion damage dealt from 40%/70%/100% to 100% on each level.
    • Reduced mana cost from 125/200/275 to 75/125/175.
    • Reduced cooldown from 125 to 75.
  • Reduced Phantasm cooldown from 145/135/125 to 125 on each level.
  • Increased Reality Rift cast range from 475/550/625/700 to 550/600/650/750.
  • Reduced Phantasm cooldown from 145 on each level to 145/135/125.
  • Increased Reality Rift armor reduction from 2/3/4/5 to 3/4/5/6.
  • Reduced Phantasm illusion damage taken from 350% to 325%.
  • Increased Chaos Strike max critical damage from 140%/165%/190%/215% to 140%/170%/200%/230%.
  • Reduced agility gain from 2.1 to 1.4.
  • All of Chaos Knight's illusions within 600 radius around him now cast a fake Chaos Bolt whenever Chaos Knight casts it.
  • Reality Rift
    • No longer slows movement speed by 10%/20%/30%/40% for 3 seconds.
    • No longer slows attack speed by 30/50/70/90 for 3 seconds.
    • Now reduces armor by 2/3/4/5 for 6 seconds.
    • Increased cooldown from 14/11/8/5 to 15/12/9/6.
  • Reduced Chaos Strike max critical damage from 160%/200%/240%/280% to 140%/165%/190%/215%.
  • Phantasm
    • Phantasm illusions are now strong illusions. [?]
    • Phantasm illusions now have 25% magic resistance bonus. [?]
    • Reduced illusion damage dealt from 50%/75%/100% to 40%/70%/100%.
    • Increased illusion damage taken from 260% to 350%.
  • Reworked
    Aghanim's Scepter upgrade:
    • Phantasm
      • Old
        • Reduces cooldown to 110.
        • Reduces illusion damage taken to 180%.
        • Adds unit-targeting ability with 1200 cast range, allowing targeting ally heroes to create illusions of them under Chaos Knight's control.
      • New
        Creates 1 illusion of all ally heroes on the map, and an extra illusion of Chaos Knight, all under his control. Allies are not interrupted and not turned invulnerable during the split time.
  • Increased Chaos Strike max critical damage from 160%/195%/230%/265% to 160%/200%/240%/280%.
  • Reduced Chaos Bolt mana cost from 140 on each level to 110/120/130/140.
  • Reduced strength gain from 3.7 to 3.4.
  • Chaos Bolt
    • Increased min damage from 60/90/120/150 to 90/110/130/150.
    • Increased max damage from 180/210/240/270 to 180/220/260/300.
    • Increased min stun duration from 1/1/2/2 to 1.25/1.5/1.75/2.
    • Rescaled max stun duration from 2/3/4/4 to 2.2/2.8/3.4/4.
    • Increased cooldown from 10 on each level to 13/12/11/10.
  • Aghanim's Scepter upgrade:
    • Now also reduces Phantasm illusion damage taken to 180%.
  • Reduced Chaos Strike lifesteal from 40%/50%/60%/70% to 25%/40%/55%/70%.
  • Increased strength gain from 3.2 to 3.7.
  • Reality Rift
    • Reduced movement speed slow from 15%/25%/35%/45% to 10%/20%/30%/40%.
    • Increased slow duration from 2 to 3.
  • Chaos Strike
    • Rescaled lifesteal from 50%/55%/60%/65% to 40%/50%/60%/70%.
    • Increased max critical damage from 160%/190%/220%/250% to 160%/195%/230%/265%.
    • Reduced cooldown from 7/6/5/4 to 4 on each level.
  • Increased Chaos Strike lifesteal from 35%/45%/55%/65% to 50%/55%/60%/65%.
  • Increased Chaos Strike lifesteal from 35%/40%/45%/50% to 35%/45%/55%/65%.
  • Reduced Chaos Strike cooldown from 8/7/6/5 to 7/6/5/4.
  • Increased Phantasm illusion damage dealt from 40%/70%/100% to 50%/75%/100%.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Chaos Bolt
    • Reduced projectile speed from 1000 to 700.
    • Reduced min damage from 75/100/125/150 to 60/90/120/150.
    • Reduced max damage from 200/225/250/275 to 180/210/240/270.
  • Reality Rift
    • No longer reduces armor by 1/3/5/7 for 8 seconds.
    • Now slows movement speed by 15%/25%/35%/45% and attack speed by 30/50/70/90 for 2 seconds.
    • Changed
      from moving the target a random spot of 30% ‒ 80% distance between Chaos Knight and the target to a fixed 250/300/350/400 distance.
    • Reduced cast range from 550/600/650/700 to 475/550/625/700.
    • Rescaled cooldown from 18/14/10/6 to 20/15/10/5.
  • Reworked
    Chaos Strike.
Old
Chaos Strike
Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for 75% of the damage.
Proc chance: 12%
Proc Lifesteal: 75%
Critical Damage: 125%/175%/225%/275%
Notes: Fully works for illusions.
New
Chaos Strike
Chaos Knight's attacks deal a critical strike of varying strength, in addition to a lifesteal for a part of the damage.
Minimum critical damage: 120%
Maximum critical damage: 160%/190%/220%/250%
Lifesteal: 35%/40%/45%/50%
Cooldown: 8/7/6/5
Notes: Fully works for illusions.
  • Phantasm
    • No longer has a 50% chance to spawn an extra illusion.
    • Increased number of illusions from 1/2/3 to 3 on each level.
    • Reduced illusion damage dealt from 100% on each level to 40%/70%/100%
    • Reduced duration from 42 to 30.
  • Increased Phantasm cooldown from 130 to 145.
  • Increased strength gain from 2.9 to 3.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Reality Rift
    • Reduced cast time from 0.4 to 0.3.
    • Reduced cooldown from 24/18/12/6 to 18/14/10/6.
  • Increased Chaos Strike lifesteal from 65% to 75%.
  • Increased Phantasm illusion damage taken from 200% to 260%.
  • Reality Rift
    • No longer grants self 60/100/140/180 attack damage bonus for 1.2 seconds or for 1 attack upon cast.
    • Now reduces the target's armor by 3/4/5/6 for 8 seconds upon cast.
    • Can no longer be cast while rooted.
  • Chaos Strike
    • No longer reduces the target's armor by 5 for 8 seconds upon proccing.
    • Now grants 50% lifesteal on a proccing attack. [?]
    • Increased proc chance from 10% to 12%.
  • Added
    Aghanim's Scepter upgrade for Chaos Knight:
    • Phantasm
      • Reduces cooldown to 110.
      • Adds unit-targeting functionality with a 1200-cast range, allowing targeting ally heroes to create illusions of them under Chaos Knight's control.
      • Adds ↓↓ Double-tapping functionality.
  • Removed
    Attribute Bonus.
  • Reduced Phantasm cooldown from 140 to 130.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased attack range from 128 to 150.
  • Increased base health from 150 to 180.
  • Increased Reality Rift damage from 60/80/100/120 to 60/100/140/180.
  • Chaos Strike
    • Now also reduces the target's armor by 5 for 8 seconds on a proccing attack. [?]
    • Reduced critical damage from 150%/200%/250%/300% to 125%/175%/225%/275%.
  • Increased Chaos Bolt min damage from 1/50/75/100 to 75/100/125/150.
  • Reality Rift
    • Increased damage from 25/50/75/100 to 60/80/100/120.
    • Reduced mana cost from 70 to 50.
  • Increased Phantasm duration from 34 to 42.
  • Increased Phantasm duration from 24 to 34.
  • Phantasm now has a 50% chance to create one extra illusion when cast.
  • Chaos Bolt damage and stun values are now inversely related.
  • Chaos Bolt now stuns upon projectile hit, instead of upon cast. [?]
  • Changed
    Chaos Knight hull type from DOTA_HULL_SIZE_HERO to DOTA_HULL_SIZE_HERO_SMALL.
  • Phantasm
    • Reduced mana cost from 175/225/275 to 125/200/275.
    • Reduced cooldown from 180/160/140 to 140 on each level.
  • Increased base strength from 17 to 20.
  • Increased attack range from 100 to 128.
  • Chaos Bolt
    • Increased min damage from 1 on each level to 1/50/75/100.
    • Increased max damage from 200 on each level to 200/225/250/275.
    • Now displays the amount of damage dealt as a floating text above the target.
  • Updated Chaos Strike ability tooltips.
  • Fixed ability interactions between Hidden sources (e.g. Phantasm) and the Courier delivering items to the hidden hero.
  • Added
    new Bound Radius mechanic. [?]
    • Chaos Knight has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
Old
Blink Strike
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Cast point: 0.4
Cast range: 800
Damage: 30/60/90/120
Mana cost: 50
Cooldown: 30/20/10/5
Notes: Deals the damage immediately upon teleporting to the target. Can be cast on allies without dealing the damage.
New
Reality Rift
The Chaos Knight rips open the fabric of time and space and draws himself and his victim closer to each other. Chaos Knight may bring any illusion or phantasms of himself along through the rift of reality. Traveling through this rift will enhance the Chaos Knight's damage for one hit.
Cast point: 0.4
Cast range: 550/600/650/700
Illusion search radius: 1375
Attack damage bonus: 25/50/75/100
Number of attacks: 1
Damage bonus duration: 1.2
Mana cost: 50
Cooldown: 24/18/12/6
Notes: Cannot be cast on allies. Chaos Knight and the target are moved to a random spot within 30% ‒ 80% of the distance between them. Grants Chaos Knight and all pulled illusions a raw damage bonus for one attack, but illusions cannot make use of it.
  • Reduced Phantasm cooldown from 180 on each level to 180/160/140.
  • Fixed hero attack animations and attack effects.
  • Fixed Chaos Bolt stun duration at lower levels. [?]
  • Reduced Phantasm illusion damage taken from 200%/250%/300% to 200% on each level.
  • Chaos Bolt now deals a minimum 1 to a maximum of 200 damage.
  • Chaos Bolt
    • Fixed ability Hotkey.
    • No longer deals 50/100/150/200 damage.
    • Increased min stun duration from 1 on each level to 1/1/1/2.
    • Reduced max stun duration from 5 on each level to 2/3/4/4.
  • Fixed Chaos Strike Hotkey.
  • Reduced Chaos Strike critical damage from 155%/210%/265%/320% to 150%/200%/250%/300%.
  • Fixed Chaos Strike ability icon disappearing when pausing the game.
Old
Critical Strike
Nessaj's mojo gives him a chance to deal bonus damage.
Evasion: 11%/0%/0%/0%
Proc chance: 1%/11%/11%/11%
Critical damage: 1100%/150%/250%/333%
New
Chaos Strike
Each of Chaos Knight's attacks has a chance to deal bonus damage.
Proc chance: 12%
Critical damage: 155%/210%/265%/320%
  • Updated hero model.
  • Reduced base strength from 23 to 21.
  • Blink Strike
    • No longer has a 0.3-second effect delay.
    • Now blinks closer to the target.
  • Updated Critical Strike ability tooltips.
  • Rescaled base attack damage from 28‒36 to 6‒66.
  • Reduced attack point from 0.56 to 0.5.
  • Increased attack backswing from 0.41 to 0.5.
  • Increased cast point from 0.452 to 0.6.
  • Reduced cast backswing from 1.008 to 0.2.
  • Blink Strike
    • Now makes the caster face the target after blinking.
    • Fixed not going into cooldown when used.
    • Added a 0.3-second effect delay to the damage, so it does not happen instantly upon blinking.
Old
About 11
Summons 11 copies of the Chaos Knight from alternate dimensions. The illusions deal very little damage.
Split time: 0.5
Number of illusions: 9
Illusion damage dealt: 2%/4%/6%
Illusion damage taken: 100%
Duration: 15/20/25
Mana cost: 175/225/275
Cooldown: 180
New
Phantasm
Summon several copies of the Chaos Knight from alternate dimensions. the illusions deal full damage, but take extra damage.
Split time: 0.5
Number of illusions: 1/2/3
Illusion damage dealt: 100%
Illusion damage taken: 200%/250%/300%
Duration: 20
Mana Cost: 170/225/275
Cooldown: 180
Notes: Chaos Knight is invulnerable during the split time. The positions of Chaos Knight and the illusions are shuffled.
  • Rescaled Chaos Bolt mana cost from 115/130/145/155 to 140 on each level.
  • Increased base health from 100 to 150.
  • Chaos Bolt
    • Increased cast range from 420 to 500.
    • Reduced damage from 75/150/220/290 to 50/100/150/200.
    • Reduced mana cost from 125/140/150/165 to 115/130/145/155.
  • Increased Blink Strike attack damage bonus from 150% to 175%.
  • Removed
    Aghanim's Scepter upgrade for Chaos Knight.
    • No longer increases About 11 illusion damage dealt from 2%/4%/6% to 10%/20%/30%.
  • Reduced base mana from 224 to 208.
  • Increased Critical Strike critical damage from 1100%/150%/233%/333% to 1100%/150%/250%/367%.
  • Increased base attack damage from 53‒63 to 53‒69.
  • Increased base attack time from 1.55 to 1.7.
  • Reduced base armor from 2 to 1.
  • Chaos Bolt
    • Reduced damage from 75/170/265/325 to 75/150/220/290.
    • Reduced cast range from 600 to 420.
    • Rescaled mana cost from 130/140/150/160 to 125/140/150/165.
  • Reduced Critical Strike critical damage from 1100%/200%/300%/400% to 1100%/150%/233%/333%.
  • Increased About 11 mana cost from 175 on each level to 175/225/275.
  • Reduced strength gain from 3.3 to 3.
  • Increased agility gain from 2.1 to 2.3.
  • Reduced base armor from 3 to 2.
  • Increased base attack damage from 18‒28 to 29‒39.
  • Reduced base armor from 5 to 3.
  • Increased Chaos Bolt mana cost from 125/135/140/150 to 130/140/150/160.
  • Reduced Critical Strike critical damage from 1100%/300%/400%/500% to 1100%/200%/300%/400%.
  • Rescaled Chaos Bolt mana cost from 150 on each level to 125/135/140/150.
  • About 11
    • Reduced duration from 15/30/45 to 15/20/25.
    • Reduced mana cost from 125 to 175.
  • Added
    a 4th level to all basic abilities.
  • Chaos Bolt
    • Rescaled damage from 75/170/265 to 75/170/265/325.
    • Increased mana cost from 90 to 150.
    • Reduced cooldown from 13 to 10.
  • Blink Strike
    • Now orders the caster to attack the target.
    • Now grants the caster 150% bonus attack damage for one attack.
    • Rescaled mana cost from 60/40/20 to 40.
    • Rescaled cooldown from 30/10/5 to 30/20/10/3.
  • Critical Strike
    • Rescaled evasion from 11%/0%/0% to 11%/0%/0%/0%.
    • Rescaled proc chance from 1%/11%/11% to 1%/11%/11%/11%.
    • Rescaled critical damage from 1100%/300%/500% to 1100%/300%/400%/500%.
  • Chaos Bolt
    • Fixed creating an invisible unit.
    • Fixed the stun not working if the enemy unit moved more than 600 units after the stun was casted.
  • Critical Strike
    • Increased proc chance from 1%/3%/6% to 1%/11%/11%.
    • Reduced bonus damage from 1100%/1100%/1100% to 1100%/300%/500%.
Old
Bash
Gives a chance that an attack will do bonus damage and stun an opponent for a short time.
Proc chance: 20%/30%/40%
Bonus damage: 25
Stun duration: 1
New
Chaos Bolt
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time.
Cast range: 600
Damage: 75/170/265
Min stun duration: 1
Max stun duration: 7
Projectile Speed: 1500
Mana cost: 90
Cooldown: 13
  • Created

Patch History[]

Patch
Description
  • Increased versus scale from 0.72 to 0.79.
  • Increased loadout scale from 0.72 to 0.79.
  • Added
    new Adjectives attributes. [?]
    • Chaos Knight has the following values: Red 1, Steed 1, Legs 2 and Nose 1.
  • Updated default hero model.
  • Fixed +200 Talent Reality Rift pull distance to be integers instead of floats.
  • Updated default hero model.
  • Updated default hero model.
  • Increased max polygon counts.
  • Updated default hero model.
  • Updated Phantasm cast sound effect.
  • Lowered the volume and max distance of Chaos Knight's rare idle throw and catch sounds.
  • Fixed Reality Rift cast range being 475/550/625/700 instead of 550/600/650/700.
  • Fixed Reality Rift cast range being 475/550/625/700 instead of 550/600/650/700.
  • Typing CK in the hero selection now highlights Chaos Knight.
  • Fixed Phantasm cooldown being 120, instead of 130 as stated in 6.88.
  • Moved all of Chaos Knight's particles onto individual loadout items (i.e. the mount, helmet, and others), as well as support for local attachments, so that new items can support different positions based on new mounts of helms.
  • Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds.
  • Updated default hero portrait.
  • Chaos Bolt
    • Fixed being able to dodge ability projectile.
    • Fixed ability projectile speed.
    • Fixed the possible stun values of ability.
  • Reality Rift
    • Fixed being able to move Roshan with ability.
    • Fixed ability teleporting all illusions instead of just teleporting Chaos Knight's illusions.
  • Phantasm illusions now expire when new ones are created.