(→Channeled abilities: Fixed Sand King sandstorm) Tags: Mobile edit Mobile web edit |
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'''Channeling''' an [[ability]] causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spell. While spells are being channeled, a draining bar will appear on the screen, indicating how much time is left in the channel. |
'''Channeling''' an [[ability]] causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spell. While spells are being channeled, a draining bar will appear on the screen, indicating how much time is left in the channel. |
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− | == Interrupting |
+ | == Interrupting Channeled Abilities == |
If the channeling unit is issued another command, such as to move, stop, or attack, the unit will disrupt the channeled ability. Casting other spells or using items will also interrupt channeling, with the exception of toggled abilities, [[Wind Walk]] abilities, a few other abilities like {{A|Blade Fury|Juggernaut}}, and the items below. |
If the channeling unit is issued another command, such as to move, stop, or attack, the unit will disrupt the channeled ability. Casting other spells or using items will also interrupt channeling, with the exception of toggled abilities, [[Wind Walk]] abilities, a few other abilities like {{A|Blade Fury|Juggernaut}}, and the items below. |
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− | The only items that may be activated while channeling are {{I|Armlet of Mordiggian}}, {{I|Glimmer Cape}}, {{I|Mask of Madness}}, {{I|Observer and Sentry Wards}} (switching only), {{I|Phase Boots}}, {{I|Radiance |
+ | The only items that may be activated while channeling are {{I|Armlet of Mordiggian}}, {{I|Glimmer Cape}}, {{I|Mask of Madness}}, {{I|Observer and Sentry Wards}} (switching only), {{I|Phase Boots}}, {{I|Radiance}}, {{I|Shadow Amulet}}, {{I|Shadow Blade}}, {{I|Shiva's Guard}}, and {{I|Silver Edge}}. Note that even though these items do not interrupt channelings upon cast, their effects after cast (like self-silence) may still interrupt the channeling. Activating any other item will interrupt channeling. |
− | Any disable that would normally prevent a unit from casting the spell in question will also interrupt channeling. This includes [[stun]]s, [[cyclone]]s, [[hex]]es, [[sleep]]s, and getting [[hidden]]. Though they do not prevent casting, most [[root]] effects will also interrupt channeling. [[Silence]] will interrupt channeling from abilities only, while [[mute]] will interrupt channeling from items. Some abilities that forcibly move units, such as {{A|Vacuum|Dark Seer}} or {{A|X Marks the Spot|Kunkka}} (the first applies a ministun while moving units, and the second one is like an uncontrollable blink), will interrupt channeling as well, even if used on friendly units; however, other abilities like {{I|Force Staff}} and {{A|Boulder Smash|Earth Spirit}}, will not interrupt channeling, |
+ | Any disable that would normally prevent a unit from casting the spell in question will also interrupt channeling. This includes [[stun]]s, [[cyclone]]s, [[hex]]es, [[sleep]]s, and getting [[hidden]]. Though they do not prevent casting, most [[root]] effects will also interrupt channeling. [[Silence]] will interrupt channeling from abilities only, while [[mute]] will interrupt channeling from items. Some abilities that forcibly move units, such as {{A|Vacuum|Dark Seer}} or {{A|X Marks the Spot|Kunkka}} (the first applies a ministun while moving units, and the second one is like an uncontrollable blink), will interrupt channeling as well, even if used on friendly units; however, other abilities like {{I|Force Staff}} and {{A|Boulder Smash|Earth Spirit}}, will not interrupt channeling, apply forced movement and not causing an interrupt state. |
If the channel is interrupted before the spell's effects occur, the mana and cooldown will be wasted, and the spell's effect will be cut short, and in some cases will not perform their effects at all. This is in contrast to other, non-channeled spells with high cast times, such as {{A|Assassinate|Sniper}} and {{A|Requiem of Souls|Shadow Fiend}}, which will not expend mana or go on cooldown until the spell has been completed. Certain channeled spells, such as {{A|Illuminate|Keeper of the Light}} and {{A|Powershot|Windranger}}, will still perform their effect even if they are canceled, usually at the cost of damage. |
If the channel is interrupted before the spell's effects occur, the mana and cooldown will be wasted, and the spell's effect will be cut short, and in some cases will not perform their effects at all. This is in contrast to other, non-channeled spells with high cast times, such as {{A|Assassinate|Sniper}} and {{A|Requiem of Souls|Shadow Fiend}}, which will not expend mana or go on cooldown until the spell has been completed. Certain channeled spells, such as {{A|Illuminate|Keeper of the Light}} and {{A|Powershot|Windranger}}, will still perform their effect even if they are canceled, usually at the cost of damage. |
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− | == Channeled |
+ | == Channeled Abilities == |
{{SkillListHead}} |
{{SkillListHead}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Bane |
| source = Bane |
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| name = Fiend's Grip |
| name = Fiend's Grip |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Bane#Fiend's Grip|?value2#}} ({{Symbol|Talent}} {{#show:Bane#Fiend's Grip|?value2 tal#}}) |
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− | | notes = Disables, damages, and drains mana from a single target. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Crystal Maiden |
| source = Crystal Maiden |
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| name = Freezing Field |
| name = Freezing Field |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Crystal Maiden#Freezing Field|?value1#}} |
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− | | notes = Damages and slows nearby enemy units. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Elder Titan |
| source = Elder Titan |
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| name = Echo Stomp |
| name = Echo Stomp |
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− | | trait1 = Channel Time |
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− | | value1 = {{#show:Elder Titan#Echo Stomp|?value1#}} |
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− | | notes = At the end of the duration, sleeps and deals damage to nearby enemy units. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Enigma |
| source = Enigma |
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| name = Black Hole |
| name = Black Hole |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Enigma#Black Hole|?value2#}} |
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− | | notes = Damages, disables, and sucks in enemy units in an area. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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⚫ | |||
⚫ | |||
− | | trait1 = Channel Time |
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− | | value1 = {{#show:Io#Relocate|?value2#}} |
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− | | notes = Teleports the caster and the {{A|Tether|Io|text=Tethered}} ally to the targeted point. |
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⚫ | |||
− | {{SkillListRich |
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| source = Keeper of the Light |
| source = Keeper of the Light |
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| name = Illuminate |
| name = Illuminate |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Keeper of the Light#Illuminate|?value4#}} |
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− | | notes = When the channel ends or is canceled, releases a wave that deals damage based on how long it was channeled. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Lion |
| source = Lion |
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| name = Mana Drain |
| name = Mana Drain |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Lion#Mana Drain|?value3#}} |
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− | | notes = Drains mana from a single target. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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+ | | source = Meepo |
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⚫ | |||
+ | | nametext = Dig<sup>2</sup> |
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⚫ | |||
+ | {{SkillListLite |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | {{SkillListLite |
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| source = Monkey King |
| source = Monkey King |
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| name = Primal Spring |
| name = Primal Spring |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Monkey King#Primal Spring|?value4#}} |
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− | | notes = When the channel ends or is canceled, Monkey King jumps towards the target area and deals damage and slows based on the time spent channeling. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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+ | | source = Outpost |
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⚫ | |||
⚫ | |||
+ | {{SkillListLite |
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| source = Oracle |
| source = Oracle |
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| name = Fortune's End |
| name = Fortune's End |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Oracle#Fortune's End|?value3#}} ({{Symbol|Talent}} {{#show:Oracle#Fortune's End|?value3 tal#}}) |
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− | | notes = Builds up a projectile that disables equal to channel duration but always does the same damage. Fires projectile if canceled. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | {{SkillListLite |
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| source = Puck |
| source = Puck |
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| name = Phase Shift |
| name = Phase Shift |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Puck#Phase Shift|?value1#}} |
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− | | notes= Renders the caster invulnerable and untargetable for the duration. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Pudge |
| source = Pudge |
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| name = Dismember |
| name = Dismember |
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− | | trait1 = Max Channel Time (Hero) |
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− | | value1 = {{#show:Pudge#Dismember|?value2#}} ({{Symbol|Talent}} {{#show:Pudge#Dismember|?value2 tal#}}) |
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− | | trait2 = Max Channel Time (Non-Hero) |
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− | | value2 = {{#show:Pudge#Dismember|?value3#}} ({{Symbol|Talent}} {{#show:Pudge#Dismember|?value3 tal#}}) |
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− | | notes = Disables and damages a single target. Heals the caster equal to the amount of damage dealt. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Pugna |
| source = Pugna |
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| name = Life Drain |
| name = Life Drain |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Pugna#Life Drain|?value2#}} |
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− | | notes = Drains health from a single target. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Riki |
| source = Riki |
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| name = Tricks of the Trade |
| name = Tricks of the Trade |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Riki#Tricks of the Trade|?value2#}} ({{Symbol|Aghanim}} {{#show:Riki#Tricks of the Trade|?value2 aghs#}}) |
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− | | notes= Renders the caster invulnerable and untargetable for the duration and causes it to attack an enemy heroes within range every second. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Sand King |
| source = Sand King |
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| name = Epicenter |
| name = Epicenter |
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− | | trait1 = Channel Time |
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− | | value1 = {{#show:Sand King#Epicenter|?value1#}} |
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− | | notes = At the end of the duration, slows and deals damage to nearby enemy units for 3 seconds. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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⚫ | |||
− | | name = Darude Sand Storm |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Sand King#Sand Storm|?value1#}} |
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− | | notes = Turns the caster invisible and deals damage to nearby enemy units. |
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⚫ | |||
− | {{SkillListRich |
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| source = Shadow Shaman |
| source = Shadow Shaman |
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| name = Shackles |
| name = Shackles |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Shadow Shaman#Shackles|?value2#}} ({{Symbol|Talent}} {{#show:Shadow Shaman#Shackles|?value2 tal#}}) |
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− | | notes = Disables and deals damage to a single target. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Tinker |
| source = Tinker |
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| name = Rearm |
| name = Rearm |
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− | | trait1 = Channel Time |
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− | | value1 = {{#show:Tinker#Rearm|?value1#}} |
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− | | notes = At the end of the duration, refreshes the caster's cooldowns. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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⚫ | |||
+ | | name = Tree Volley |
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+ | | nametext = Tree Volley<sup>1</sup> |
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⚫ | |||
+ | {{SkillListLite |
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⚫ | |||
+ | | name = Teleport |
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+ | }} |
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+ | {{SkillListLite |
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⚫ | |||
+ | | name = Dig |
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+ | }} |
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+ | {{SkillListLite |
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| source = Warlock |
| source = Warlock |
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| name = Upheaval |
| name = Upheaval |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Warlock#Upheaval|?value3#}} |
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− | | notes = Slows enemy units in an area. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Wildwing Ripper |
| source = Wildwing Ripper |
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| name = Tornado |
| name = Tornado |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Wildwing Ripper#Tornado|?value2#}} |
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− | | notes = Creates a controllable Tornado that slows and deals damage to nearby enemy units. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Windranger |
| source = Windranger |
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| name = Powershot |
| name = Powershot |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Windranger#Powershot|?value4#}} |
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− | | notes = When the channel ends or is canceled, deals damage and destroys trees in a line. If it is canceled early, the damage will be greatly reduced. |
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}} |
}} |
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+ | {{SkillListLite |
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− | {{SkillListRich |
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| source = Witch Doctor |
| source = Witch Doctor |
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| name = Death Ward |
| name = Death Ward |
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− | | trait1 = Max Channel Time |
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− | | value1 = {{#show:Witch Doctor#Death Ward|?value2#}} |
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− | | notes = Creates a Death Ward that attacks nearby enemy heroes. |
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}} |
}} |
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{{SkillListTail}} |
{{SkillListTail}} |
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+ | {{Footnote|1|Requires {{I|Aghanim's Scepter}}.}} |
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+ | {{Footnote|2|Requires {{I|Aghanim's Shard}}.}} |
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− | == |
+ | == Version History == |
− | {{SkillListHead}} |
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− | {{SkillListRich |
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⚫ | |||
⚫ | |||
− | | trait1 = Channel Time |
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− | | value1 = {{#show:Boots of Travel#Teleport|?value4#}} |
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− | | notes = Teleports the caster to a friendly non-hero unit (/hero when upgraded) at the end of the duration. |
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⚫ | |||
− | {{SkillListRich |
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⚫ | |||
⚫ | |||
− | | trait1 = Channel Time |
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− | | value1 = {{#show:Meteor Hammer#Meteor Hammer|?value2#}} |
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− | | notes = At the end of the duration, drops a meteor at the target area, damaging and stunning enemy units and buildings. |
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⚫ | |||
− | {{SkillListRich |
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⚫ | |||
⚫ | |||
− | | trait1 = First Channel Time |
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− | | value1 = {{#show:Town Portal Scroll#Teleport|?value4#}} |
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− | | trait2 = Second Channel Time |
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− | | value2 = {{#show:Town Portal Scroll#Teleport|?value5#}} |
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− | | trait3 = Following Channel Time Increase |
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− | | value3 = {{#show:Town Portal Scroll#Teleport|?value6#}} |
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− | | notes = Teleports the caster to a friendly building at the end of the duration. |
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⚫ | |||
− | {{SkillListTail}} |
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− | |||
− | == Version history == |
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{{VersionTableStart}} |
{{VersionTableStart}} |
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{{VersionTableElement|7.07| |
{{VersionTableElement|7.07| |
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}} |
}} |
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{{VersionTableEnd}} |
{{VersionTableEnd}} |
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+ | |||
+ | == Patch History == |
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+ | {{PatchTableStart}} |
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+ | {{PatchTableElement|2018-11-27| |
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+ | * Fixed status resistance affecting the duration of the next cast of channeled abilities. |
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+ | }} |
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+ | {{PatchTableElement|2018-08-03| |
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+ | * Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel. |
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+ | ** E.g. Casting {{A|Nether Swap|Vengeful Spirit}} on a target at the last tick of channeling {{I|Town Portal Scroll}}. |
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+ | }} |
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+ | {{PatchTableElement|2017-06-02| |
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+ | * Fixed a case where channeling would not be interrupted correctly with a non-stun interruption on the very last tick of the channeling duration. |
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+ | }} |
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+ | {{PatchTableEnd}} |
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{{MechanicsNav}} |
{{MechanicsNav}} |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
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+ | [[pt:Canalização]] |
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[[ru:Прерываемые способности]] |
[[ru:Прерываемые способности]] |
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[[zh:持续施法]] |
[[zh:持续施法]] |
Revision as of 21:32, 14 May 2021
Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spell. While spells are being channeled, a draining bar will appear on the screen, indicating how much time is left in the channel.
Interrupting Channeled Abilities
If the channeling unit is issued another command, such as to move, stop, or attack, the unit will disrupt the channeled ability. Casting other spells or using items will also interrupt channeling, with the exception of toggled abilities, Wind Walk abilities, a few other abilities like Blade Fury, and the items below.
The only items that may be activated while channeling are Armlet of Mordiggian, Glimmer Cape, Mask of Madness, Observer and Sentry Wards (switching only), Phase Boots, Radiance, Shadow Amulet, Shadow Blade, Shiva's Guard, and Silver Edge. Note that even though these items do not interrupt channelings upon cast, their effects after cast (like self-silence) may still interrupt the channeling. Activating any other item will interrupt channeling.
Any disable that would normally prevent a unit from casting the spell in question will also interrupt channeling. This includes stuns, cyclones, hexes, sleeps, and getting hidden. Though they do not prevent casting, most root effects will also interrupt channeling. Silence will interrupt channeling from abilities only, while mute will interrupt channeling from items. Some abilities that forcibly move units, such as Vacuum or X Marks the Spot (the first applies a ministun while moving units, and the second one is like an uncontrollable blink), will interrupt channeling as well, even if used on friendly units; however, other abilities like Force Staff and Boulder Smash, will not interrupt channeling, apply forced movement and not causing an interrupt state.
If the channel is interrupted before the spell's effects occur, the mana and cooldown will be wasted, and the spell's effect will be cut short, and in some cases will not perform their effects at all. This is in contrast to other, non-channeled spells with high cast times, such as Assassinate and Requiem of Souls, which will not expend mana or go on cooldown until the spell has been completed. Certain channeled spells, such as Illuminate and Powershot, will still perform their effect even if they are canceled, usually at the cost of damage.
Channeled Abilities
- Bane – Fiend's Grip
- Crystal Maiden – Freezing Field
- Elder Titan – Echo Stomp
- Enigma – Black Hole
- Keeper of the Light – Illuminate
- Lion – Mana Drain
- Meepo – Dig2
- Meteor Hammer – Meteor Hammer
- Monkey King – Primal Spring
- Outpost – Watch Tower
- Oracle – Fortune's End
- Pirate Hat – Dig
- Puck – Phase Shift
- Pudge – Dismember
- Pugna – Life Drain
- Riki – Tricks of the Trade
- Sand King – Epicenter
- Shadow Shaman – Shackles
- Tinker – Rearm
- Tiny – Tree Volley1
- Town Portal Scroll – Teleport
- Trusty Shovel – Dig
- Warlock – Upheaval
- Lua error: Found no Cargo data for "Wildwing Ripper - Tornado".
- Windranger – Powershot
- Witch Doctor – Death Ward
- 1 Requires Aghanim's Scepter.
- 2 Requires Aghanim's Shard.
Version History
- Added a new option to require stop or hold command to interrupt own channeling abilities.
Patch History
- Fixed status resistance affecting the duration of the next cast of channeled abilities.
- Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel.
- E.g. Casting Nether Swap on a target at the last tick of channeling Town Portal Scroll.
- Fixed a case where channeling would not be interrupted correctly with a non-stun interruption on the very last tick of the channeling duration.