
Upheaval channeling.
Channeling causes the caster to stop acting for the duration of the the ability.
Channeled abilities may be ended early when the channeling unit performs another action or is interrupted by another ability or disables. While abilities are being channeled, a time remaining bar will appear on the screen, indicating how much time is left in the channel. Silence stops ability channeling, while Mute stops item channeling.
Contents
Interrupting Channeled Abilities[]
Performing the following actions while channeling abilities will interrupt the channel:
- Issuing another command (i.e. to move,
Left Click on ground, stop, attack, A on target).
- Casting other abilities or using items (with certain exceptions).
- Any disables that would normally prevent a unit from casting abilities.
If the channel is interrupted before the ability's effects occur, the mana and cooldown will be wasted, and the ability's effect will be cut short, and in some cases will not perform their effects at all. This is in contrast to other, non-channeled abilities with high cast times (e.g. Assassinate and Requiem of Souls) which will not expend mana or go on cooldown until the ability has been completed. Certain channeled abilities (e.g. Illuminate and Powershot) will still perform their effect even if they are canceled, usually at the cost of damage.
Any disable that would normally prevent a unit from casting the spell in question will also interrupt channeling. This includes stuns, cyclones, hexes, sleeps, and getting hidden. Though they do not prevent casting, most root effects will also interrupt channeling. Silence will interrupt channeling from abilities only, while mute will interrupt channeling from items.
Some abilities that applies Forced Movement (e.g. Vacuum or X Marks the Spot) will interrupt channeling as well, even if used on friendly units; however, other abilities like Force Staff and Boulder Smash, will not interrupt channeling, apply forced movement and not causing an interrupt state.
Usable Abilities While Channeling[]
Toggle-able (On / Off) abilities and abilities granting invisibility generally do not interrupt channeling. The following is a list of abilities that are usable while channeling.
Armlet of Mordiggian – Unholy Strength
Bane – Nightmare End
Bounty Hunter – Shadow Walk
Clinkz – Skeleton Walk
Elder Titan – Return Astral Spirit
Invoker – Ghost Walk
Io – Spirits In
Io – Spirits Out
Io – Overcharge
Juggernaut – Blade Fury
Leshrac – Pulse Nova
Mask of Madness – Berserk
Medusa – Mana Shield
Medusa – Split Shot
Morphling – Attribute Shift
Nyx Assassin – Vendetta
Pudge – Rot
Radiance – Burn
Ring of Basilius – Basilius Aura
Ring of Aquila – Aquila Aura
Shadow Amulet – Fade
Shadow Blade – Shadow Walk
Shiva's Guard – Arctic Blast
Silver Edge – Shadow Walk
Slardar – Guardian Sprint
Storm – Wind Walk
Templar Assassin – Trap
Timbersaw – Return Chakram
Timbersaw – Return Chakram (Aghanim's Scepter)
Troll Warlord – Berserker's Rage
Weaver – Shukuchi
Witch Doctor – Voodoo Restoration
- * Note that even though these items do not interrupt channeling upon cast, their effects after cast (i.e. self-silence) may still interrupt the channeling.
Channeled Abilities[]
Channeled abilities require the caster to stay still while the ability is active.
Bane – Fiend's Grip
Crystal Maiden – Freezing Field
Elder Titan – Echo Stomp
Enigma – Black Hole
Keeper of the Light – Illuminate
Lion – Mana Drain
Meepo – Dig2
Meteor Hammer – Meteor Hammer
Monkey King – Primal Spring
Outpost – Watch Tower
Oracle – Fortune's End
Pirate Hat – Dig
Puck – Phase Shift
Pudge – Dismember
Pugna – Life Drain
Riki – Tricks of the Trade
Shadow Shaman – Shackles
Tinker – Keen Conveyance
Tinker – Rearm
Tiny – Tree Volley1
Town Portal Scroll – Teleport
Trusty Shovel – Dig
Warlock – Upheaval
- Lua error: Found no Cargo data for "Wildwing Ripper - Tornado".
Windranger – Powershot
Witch Doctor – Death Ward
- 1 Requires Aghanim's Scepter.
- 2 Requires Aghanim's Shard.
Version History[]
- Added a new option to require stop or hold command to interrupt own channeling abilities.
Patch History[]
- Fixed status resistance affecting the duration of the next cast of channeled abilities.
- Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel.
- E.g. Casting Nether Swap on a target at the last tick of channeling Town Portal Scroll.
- Fixed a case where channeling would not be interrupted correctly with a non-stun interruption on the very last tick of the channeling duration.
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