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Bad against...[]
- Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
- Power Cogs can negate Stampede.
- Kinetic Field and Glimpse can completely negate Stampede.
- X Marks the Spot negates Stampede.
- Feast is an effective tool against Centaur Warrunner, who generally has high health and low armor, and compensates the reflected damage of Retaliate.
- If activated, Rage can protect Lifestealer from Hoof Stomp, Double Edge, and Stampede.
- Luna's Moon Glaives will not trigger Retaliate if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as Satanic, which lets her heal from the damage of Retaliate, meaning that Retaliate has little effect against her.
- Eclipse can be used to counter-initiate against Centaur Warrunner after he jumps in with Blink Dagger, and initiates with Hoof Stomp. But remember that Centaur Warrunner can resolve this problem by buying Hood of Defiance and it's upgrade Pipe of Insight to diminish its damage. Or Blade Mail to reflect the damage of the Eclipse back at Luna.
- Luna also commonly buys Black King Bar, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the Retaliate), and damage reflect from Blade Mail.
- With high health and rarely buying Linken's Sphere or Black King Bar, Centaur Warrunner is a good target for Reaper's Scythe. However, Centaur Warrunner can resolve this problem by buying Hood of Defiance and it's upgrade Pipe of Insight to diminish its damage.
- Heartstopper Aura will do well against high health heroes such as Centaur Warrunner.
- Centaur has nothing to deal with Refraction that will negate all of his burst damage.
- Psionic Traps provide good vision, making for him harder to initiate.
Others[]
- Winter Wyvern's Arctic Burn can also be a useful tool against Centaur, who generally has very high health. Winter's Curse on Centaur can cause Retaliate to damage allies who are forced to attack him.
- Abilities dealing damage based on a percentage of max health, like Midnight Pulse and Whirling Death.
Items[]
- Radiance's damage over time prevents Centaur Warrunner from blinking and forces him to use Stampede instead.
- Black King Bar, if used well, will save a victim from Centaur Warrunner's onslaught, and besides Retaliate, Centaur Warrunner has nothing else to counter it.
- Rod of Atos can root a hero during Stampede. Rod of Atos can later be upgraded into Gleipnir which can root multiple heroes during Stampede and damage them while also passively providing it's owner a chance to release a chain lightning that can damage Centaur and his allies
- Morbid Mask and it's upgrades Vladmir's Offering, Wraith Pact Mask of Madness and Satanic allow heroes reliant on right-clicks to heal against the damage of Retaliate, which can make Centaur Warrunner struggle even against heroes he naturally counters.
Good against...[]
- Arc Warden cannot take Centaur Warrunner very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
- Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
- Magnetic Field is not very effective against melee heroes. And to make things worse, Magnetic Field also increases Arc Warden and his allies's attack speed, meaning Retaliate will deal more damage.
- Stampede catches Arc Warden easily due to his lack of escape mechanisms. However, Arc Warden can counter this problem with Gleipnir, which is a common item on Arc Warden.
- Whenever Doom casts his ultimate, Centaur Warrunner can cast Stampede and allow the Doomed hero to run away, wasting Doom's ultimate.
- Centaur's low Intelligence makes Mind Flare do low damage.
- With some creative skill builds, Centaur's Hoof Stomp stun duration should always last longer than Spiked Carapace stun, so escaping unscathed is hard for Nyx.
- With Blink Dagger and detection, Centaur can devastate Nyx in the open.
- However, bear in mind that Nyx can also easily initiate on Centaur Warrunner as well if he uses Spiked Carapace in anticipation, and with Vendetta. The damage from Retaliate will be reflected back to Centaur Warrunner, stunning him with no chance to react after he's revealed himself, and should guarantee a successful Impale.
- Pangolier will proc Retaliate several times if he attempts to use Swashbuckle on Centaur Warrunner.
- Centaur can cast Stampede to allow all of his allies to easily avoid Rolling Thunder.
- Centaur's tankiness makes it hard for Pangolier to burst him down in the late game.
- Hoof Stomp and Double Edge can often burst down Phantom Assassin from early to mid game.
- Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner. Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a Ring of Health. Stifling Dagger will also trigger Retaliate and Blur cannot evade Retaliate.
- Centaur Warrunner's tankiness in combination with armour items that Axe often purchases like Blade Mail, Crimson Guard, Assault Cuirass and Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
- Centaur Warrunner just has to be careful about Fan of Knives from Aghanim's Shard and Coup de Grace, as Fan of Knives can disable Retaliate even if Centaur Warrunner is spell immune.
- His illusions will kill themselves in a few hits because of Retaliate. The nukes from Hoof Stomp and Double-Edge should be enough to clear them for a large portion of the game
- Centaur Warrunner's small mana pool makes Diffusal Blade's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
- Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with Doppelganger.
- Headshot and Shrapnel slow is ineffective against a team with haste (which Stampede gives).
- Commonly picked up mobility items and hasted movement during his Stampede (as well as his high health pool) make him extremely hard to kill from a distance, damaging Sniper with Retaliate and Blade Mail if he has one.
- A low health pool and no escape mechanism makes him an easy target for Centaur Warrunner's burst damage and initiation (even making his team possible initiators with Stampede).
- Focus Fire grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
- Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.
Others[]
- Troll Warlord's high speed attack makes Retaliate deal a lot of damage to him.
- Night Stalker is all about right-clicks. His nuke, Void is also not that threatning once you have Hood of Defiance, your core item.
- Anti-Mage's Mana Void won't do a lot of damage because Centaur has a low mana pool. Mana Break is also relatively ineffective against him.
- Heroes who are reliant on illusions: Chaos Knight, Phantom Lancer, Naga Siren.
Items[]
- Lotus Orb can be a "double-edged sword" against Centaur as it gives him a chance to deal Double Edge's damage twice. However, Lotus Orb can dispel Stampede's slow.
- Diffusal Blade and Scythe of Vyse cannot slow hastened heroes during Stampede.
Works well with...[]
- Aphotic Shield negates some of the self-damage dealt by Double Edge, as well as providing a reliable additional aoe nuke when the shield breaks.
- Vacuum makes a perfect setup for Hoof Stomp and Double Edge.
- Ion Shell provides Centaur Warrunner with even more damage against melee heroes.
- Moonlight Shadow can help Centaur set up an initiation.
- Hoof Stomp's long stun makes Sacred Arrow easier to land.
- Warcry makes Centaur Warrunner even tankier against attacks.
- Snowball allows for easy initiation which can be followed up with Hoof Stomp.
- Toss allows for a quick initiation which can be followed up with Hoof Stomp.
- Wave of Terror amplifies damage dealt by Retaliate.
- Nether Swap can position Centaur into enemies or pull enemies into Centaur for a Hoof Stomp initiation.
- Ink Swell can unleash its full power when combined with Stampede or even Hoof Stomp, since both are AoE and the first depends of more than one enemy hero near.
Others[]
- Any hero that can make enemies silent or drain their mana therefore force them to attack physically like Lion, Keeper Of the Light , Death Prophet, Silencer, Skywrath mage, Antimage and armed with Diffusal Blade heroes like Arc Warden, Mirana, Troll Warlord, Riki, Phantom Lancer, Weaver, Juggernut, Naga Siren, Spectre
- Heroes who can reduce enemy damage so they take much more damage than deal: Bane, Razor, Underlord
Items[]
- Guardian Greaves provides HP and mana for Centaur Warrunner. The passive also provides him with HP regeneration and bonus armor.
- Lotus Orb removes dispels from Centaur Warrunner and also reflects back any targeted spell at him while he initiates.
- Linken's Sphere protects Centaur Warrunner from disables as he initiates.
- Assault Cuirass increases Centaur Warrunner's armor and attack speed and decreases the enemy's.
- Crimson Guard and Pipe of Insight makes Centaur Warrunner more durable against physical and magical attacks.