Hero
Centaur Warrunner | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For the neutral centaur creeps, see Centaur Camp.
Reflects damage back to his attackers. | |
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents and instantly Retaliates their every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede, quickening the pace of the carnage. Once battle is joined, the Centaur Warrunner Stomps and tramples surrounding foes, stunning them just long enough for his battleaxe to sink in. | |
Roles: | Durable Initiator Disabler Nuker Escape |
Complexity: | ★☆☆ |
Contents
Bio[]
▶️ "It is not pride I take in my own power, it is passion."
Lore:
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
Voice:
Abilities[]
Hoof Stomp
Cast Animation: 0.5+0.3
Radius: 330
Damage: 120/180/240/300
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.
Notes:
- Hoof Stomp first applies the debuff, then the damage.
Double Edge
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Cast Animation: 0.3+0.5
Cast Range: 150
Damage Radius: 220
Base Damage: 120/180/240/300
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
Spell Immunity Notes:
Cannot target or affect spell immune enemies.
Self damage pierces spell immunity.
Spell Block / Reflection Notes:
Blocked fully only when primary target.
Self damage negated upon blocked.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.
Notes:
- Double Edge deals magical damage to the targets and to the caster.
- The damage radius is centered around the target, not around Centaur.
- Double Edge first damages the enemies within the area (at a random order), and then the caster.
- The self-inflicted damage is never lethal, so it cannot be used to deny oneself.
- With Aghanim's Shard, the strength bonus is only gained when hitting heroes and clones, excluding illusions and creep-heroes.
- Each hit enemy hero increases its stack count and refreshes the duration of the entire stack.
- Increases the total amount of strength (base and bonus) by 15%/30%/45%/60%/75% with each amount of stacks.
- Double Edge first applies the strength stacks before starting to damage any enemy within its area.
- This means the strength bonus increases Double Edge's damage against all units within the area.
- On each enemy, Double Edge first applies the slow debuff, then the damage.
- Effectively increases Centaur Warrunner's health by 20, health regeneration by 0.1 and 1 main attack damage per point of strength.
- Upon updating the strength values, Centaur Warrunner's current health stays the same.
- These increased stats are removed upon the buff expiring or upon death. He does not keep the current health percentage either.
- This health increase does not count as a heal, so it is unaffected by amplifications.
- Therefore, the health increase is not considered by Ice Blast's percentage health kill threshold and False Promise's delayed health amplification.
Strength as Bonus Retaliate Damage: 20%/26%/32%/38%
Building Damage Percentage: 50%
Aura Linger Duration: 0.5
Break Notes:
If Break is applied by an attack, Retaliate first triggers on that attack before getting disabled.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.
Notes:
- Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
- Does not trigger on instant attacks that cannot proc attack modifier (e.g. Split Shot before learning the
talent and Flak Cannon).
- Does not trigger on the attacks from wards and Undying Zombies.
- Fully works against buildings and allied units, resulting in a deny if the damage kills the ally.
- Deals 7.5/15/22.5/30 (
30/37.5/45/52.5) + 10%/13%/16%/19% strength as damage per triggering instance (before reductions) to buildings.
- Deals 7.5/15/22.5/30 (
- Retaliate is an aura by default, but it affects Centaur Warrunner only, until the
talent is learned. The buff is not visible on self.
- Upon learning the Retaliate aura
talent, the aura starts affecting heroes, clones and creep-heroes. Illusions and other units are not affected.
- Retaliate damage is based on the strength of the target that attacked, not on Centaur Warrunner's.
- Affects invulnerable allies, but not hidden allies.
- The aura's buff lingers for 0.5 seconds.
- Upon learning the Retaliate aura
Cast Animation: 0+0
Effect Radius: 105
Strength as Damage: 175%/250%/325%
Haste Speed: 550
Move Speed Slow: 100%
Debuff Duration: 2.5
Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs. Enemies affected by Stampede are leashed. Increases duration.
Spell Immunity Notes:
Affects spell immune allies.
Does not affect spell immune enemies.
The slow persists if debuff was placed before spell immunity and was not dispelled.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.
Notes:
- Interrupts Centaur Warrunner's channeling abilities upon cast.
- Affects every player-controlled allied unit, except for Couriers, wards, buildings, and Haunt-based illusions.
- Checks Centaur Warrunner's current strength whenever trampling an enemy, so it adapts immediately.
- However, the strength as damage multiplier is set on cast and does not adapt upon leveling up the ability.
- Stampede first applies the damage, then the debuff.
- The damage is sourced to each buffed ally, meaning certain on-damage effects (e.g. Blade Mail) react to the buffed ally rather than to Centaur Warrunner.
- The sound effect is global and can be heard by enemies even through the Fog of War.
- With Aghanim's Scepter, Stampede provides unobstructed movement that allows allies to move over impassable terrain and causes them to destroy trees around them for the duration.
- Does not destroy trees around allies who have the perch modifier from Tree Dance, meaning allies sitting on trees do not get their trees destroyed by themselves.
- It also applies generic incoming damage reduction on the allies. Stacks additively with other sources of generic incoming damage manipulation.
- The reduction affects all damage the allies take that is not flagged as HP removal.
- It also causes the debuff to leash enemies, preventing them from casting certain mobility abilities.
Talents[]
Hero Talents | ||
---|---|---|
+1s Hoof Stomp Duration | 25 | Gains Retaliate Aura |
-25s Stampede Cooldown | 20 | +45 Retaliate Damage |
+40% Double Edge Strength Damage | 15 | +15 Strength |
+20 Movement Speed | 10 | +5 Health Regen |
Notes:
- The strength talent effectively grants Centaur Warrunner 300 health, 1.5 health regeneration, and 15 main attack damage.
Recent Changes[]
Main Article: Centaur Warrunner/Changelogs
Version
Description
- Reduced strength gain from 4.6 to 4.
- Increased base armor from 0 to 1.
- Increased Hoof Stomp damage from 100/150/200/250 to 120/180/240/300.
- Aghanim's Scepter upgrade:
- Aghanim's Shard upgrade:
- Double Edge now applies the strength bonus before dealing damage, instead of after.
Talents:
- Increased Double Edge damage radius from 190 to 220.
Talents:
- Level 20 left talent: -20s Stampede cooldown increased to -25s.
- Increased health regeneration from 0 to 0.25.
- Reduced Hoof Stomp stun duration from 1.7/2/2.3/2.6 to 1.6/1.9/2.2/2.5.
- Stampede
- Increased own strength as damage from 150%/225%/300% to 175%/250%/325%.
- Increased slow duration from 2.3 to 2.5.
Recommended Items[]
Starting items:
- Tango increases your survivability in lane with health regeneration.
- Healing Salve also restores health.
- Iron Branch gives cheap attributes and builds into Magic Wand; alternatively, it can be used with Tango for more healing.
- Enchanted Mango provides health regeneration and compensates for Centaur's low mana pool during laning stage.
Early game:
- Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand.
- Tranquil Boots gives big movement speed boost and health regeneration, which help to recover from the Double Edge self-damage.
- Bracer grants a little attribute and especially strength boost, thus compensating for the Double Edge health cost.
Mid game:
- Magic Wand gives attributes and more burst health and mana restoration.
- Blink Dagger is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
- Hood of Defiance grants health regeneration and magic resistance to reduce the self-inflicted Double Edge damage.
Late game:
- Heart of Tarrasque grants extra survivability from the bonus health and regeneration, and the strength also increases damage done by attacks, Double Edge, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal.
- Pipe of Insight helps to sustain a lot of magical damage in team fights (particularly, to protect teammates from magical nukes) as well as to reduce the Double Edge health cost.
Situational items:
- Phase Boots are an alternative boot choice for better initiation and tankiness during early game.
- Aghanim's Scepter allows Centaur's team, being under the effect of Stampede, to go through impassable terrain when ganking or escaping from ganks. Besides, Stampede damage reduction is a great benefit if the team is vulnerable to high burst damage; it helps to set up a better team fight and survive through it.
- Vanguard is a good purchase if dealing with a lot of physical attack damage. It can be naturally upgraded to Crimson Guard for more team survivability or to Abyssal Blade for additional reliable disabling.
- Assault Cuirass provides Centaur's team with extra armor and attack speed as well as allows dealing more Retaliate damage to enemies (particularly, to towers).
- Blade Mail's damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in fights rather than you.
- Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.
- Black King Bar may be necessary to guarantee initiations on disable-heavy teams.
- Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.
- Vladmir's Offering provides armor, mana regeneration, and lifesteal to complement Retaliate. Typically played as an offlaner and appreciated for his tankiness, Centaur is a decent aura bearer.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- In DotA, Bradwarden's hero title was Centaur Warchief.
- Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
- Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.