Hero
Centaur Warrunner | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For the neutral centaur creeps, see Centaur Camp.
Reflects damage back to his attackers. | |
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents and instantly Retaliates their every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, the Work Horse rouses his allies, and sometimes Hitching them on his back for a ride, to charge down enemies in a wild Stampede, quickening the pace of the carnage. Once battle is joined, the Centaur Warrunner Stomps and tramples surrounding foes, stunning them just long enough for his battleaxe to sink in. | |
Roles: | Durable Initiator Disabler Nuker Escape |
Complexity: | |
Adjectives: | Bearded, Horns, Nose Legs ( 4 )
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Bio[]
▶️ "It is not pride I take in my own power, it is passion."
Lore:
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
Voice:
Abilities[]
Hoof Stomp
Windup Time: 0.5
Damage: 70/140/210/280
Self Disarm Duration: 0.5
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.
- During the wind-up, Hoof Stomp is canceled in the following conditions:
- When Centaur Warrunner turns invulnerable or hidden, or upon death.
- When casting other abilities, including item abilities.
- When issuing a Hold Position (H) or Cancel Current Action (S) command.
- Additionally, Centaur Warruner is disarmed during the wind-up.
- Hoof Stomp first applies the debuff, then the damage.
Double Edge
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Base Damage: 120/180/240/300
Self Damage Multiplier: 1
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
Spell Block / Reflection Notes:
Blocked fully only when primary target.
Self damage negated upon blocked.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.
- The damage radius is centered around the target, not around Centaur.
- Double Edge first apply the movement speed slow, the self Strength bonus, then damage the enemies within the area at a random order, and then the self-damage.
- The strength bonus is only granted when hitting heroes and clones, excluding illusions and creep-heroes.
- Each hit enemy hero increases its stack count and refreshes the duration of the entire stack.
- Increases the total amount of strength (base and bonus) by 15%/30%/45%/60%/75% with each amount of stacks.
- Since Double Edge first applies the strength stacks before the damage, the strength as damage multiplier effectively increases to the following values per stack upon cast:
- Effectively increases Centaur Warrunner's health by 22, health regeneration by 0.1 and 1 main attack damage per point of strength.
- Upon updating the strength values, Centaur Warrunner's current health stays the same.
- These increased stats are removed upon the buff expiring or upon death. He does not keep the current health percentage either.
- This health increase does not count as a heal, so it is unaffected by amplifications.
- Therefore, the health increase is not considered by Ice Blast's percentage health kill threshold and False Promise's delayed health amplification.
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength. Deals half damage to towers.
Strength as Bonus Damage Returned: 16%/24%/32%/40%
Building Damage Multiplier: 0.5
Aura Linger Duration: 0.5
Break Notes:
If Break is applied by an attack, Retaliate first triggers on that attack before getting disabled.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.
- Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
- Can proc on the secondary attacks from other instant attacks.
- Except from the following instant attacks that cannot proc attack modifiers: Split Shot (without the Split Shot uses modifiers talent) and Flak Cannon.
- Cannot proc on attacks from wards and Undying Zombies.
- Cannot proc on spell damage.
- Fully works against buildings and allied units, resulting in a deny if the damage kills the ally.
- Deals 7.5/12.5/17.5/22.5 ( 30/35/40/45) + 8%/12%/16%/20% strength as damage per triggered instance (before reductions) to buildings.
- Retaliate is an aura by default, but it affects Centaur Warrunner only, until the talent is learned. The buff is not visible on self.
- Retaliate damage is based on the strength of the target that is attacked, not on Centaur Warrunner's.
- The aura's buff lingers for 0.5 seconds.
- TALENTUpon learning the Retaliate aura talent, the aura starts affecting heroes.
- Treat clones and creep-heroes as heroes, illusions as creeps.
- Affects invulnerable allies, but not hidden allies.
- Retaliate damage is still sourced to Centaur Warrunner, and not to the ally bestowing the aura.
Work Horse
FQ
Stampede Duration: 3.5/4/4.5
Cart Distance: 150
Total Cart Duration: 8
- Requires Aghanim's Scepter to be unlocked.
- Grants only Centaur Warrunner the Stampede buff based on its current level upon cast.
- If Stampede is not learned, Work Horse deals an instance of 0 damage.
- Fully procs on-damage effects if no abilities are on cooldown, such as Corrosive Skin, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- If cast while already in Stampede, its duration gets extended by the same value instead.
- Each successive cast increases the Stampede duration. There is no limit to how often this can be done.
- Stampede notes fully apply.
- The cart created is always 150 range behind Centaur Warrunner.
- The cart has a fixed 8-second duration and the Hitch A Ride cast does not increase the cart duration.
- The ability's cooldown starts upon the cart disappearing, not upon cast.
- Does not grant the Hitch A Ride sub-ability.
Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of melee heroes by 200.
Melee Attack Range Bonus: 200
Break Distance: 600
Total Cart Duration: 8
Requires drafting Stampede to be unlocked.
The needs of Bradwarden's ample pride pale greatly in the face of his demand for victory.
- Requires Aghanim's Scepter to be unlocked.
- Replaces Work Horse until the sub-ability is used, the ally hero is unmounted, or until the total cart duration ends.
- The ally hero is instantly pulled onto the cart, in an arc with a height of ≈110, and varying lengths. The mount always takes 0.5 seconds.
- The ally hero is now rooted during the mount duration.
- The cart created is always 150 range behind Centaur Warrunner.
- Moving beyond this range pulls or turns the cart along with the mounted ally hero.
- Since the distance between the ally hero and the cart is 90, the maximum distance between the mounted ally and Centaur is 240.
- The cart has a fixed -second duration and the Hitch A Ride cast does not increase the cart duration.
- While hitching, the ally hero on the cart is ≈80 distance above the ground.
- If the target is already a flying unit or has flying movement while hitching, its total z-axis will be equal to the cart height and the ascending height.
- While hitching, the ally hero is phased and fully untargetable.
- Any attack or ability targeting the mounted hero that is already in its attack or cast animation gets canceled.
- Does not prevent Spell Reflection from reflecting abilities back at the mounted ally hero.
- Does not disjoint projectiles.
- Certain abilities can bypass unselectability conditionally, while almost every other ability treats the mounted ally hero as if it were invisible.
- If Centaur Warrunner teleports a distance greater than 600, the cart disappears and the ally hero is unmounted.
- Hitch A Ride has the highest priority in the group position changing effect abilities, making only the following abilities able to unmount the ally:
- Teleport sources (e.g. Blink).
- Walrus PUNCH!, Walrus Kick, Pulverize and Will-O-Wisp.
- If the ally hero gets teleported any distance (even at 0 range), the cart disappears.
- The cart also disappears when either Centaur or the mounted ally hero dies.
- However, the cart does not disappear when Centaur is hidden.
- Hitch A Ride has the highest priority in the group position changing effect abilities, making only the following abilities able to unmount the ally:
- If the caster does not have Work Horse, Hitch A Ride does nothing to the ally, consuming mana and wasting the cooldown.
- Does not grant Work Horse if this sub-ability is the last cast ability.
Stampede Radius: Global
Strength as Damage: 200%/250%/300%
Ally Haste Speed: 550
Enemy Move Speed Slow: 100%
Debuff Duration: 3
Stampede Duration: 3.5/4/4.5
Grants the Work Horse ability.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.
- Interrupts Centaur Warrunner's channeling abilities upon cast.
- Affects every player-controlled allied unit, except for the following units:
- Grants affected allies phased and haste movement, meaning they cannot be slowed below the hasted value.
- Affects invulnerable and hidden units as well.
- Checks Centaur Warrunner's current strength whenever trampling an enemy, so it adapts immediately.
- However, the strength as damage multiplier is set upon cast and does not adapt upon leveling up the ability.
- The strength as damage multiplier is not capped at 0 strength, meaning if the Centaur has negative strength, it deals 0 damage per second.
- Fully procs on-damage effects (e.g. Corrosive Skin) when the caster has 0 strength, except for abilities that have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- Stampede first applies the damage, then the debuff.
- The damage is sourced to each buffed ally, meaning certain on-damage effects (e.g. Blade Mail) react to the buffed ally rather than to Centaur Warrunner.
- The sound effect is Global and can be heard by enemies even through the Fog of War.
Talents[]
Hero Talents | ||
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+0.8s Hoof Stomp Duration | 25 | Gains Retaliate Aura |
-25s Stampede Cooldown | 20 | +45 Retaliate Damage |
+30% Double Edge Strength Damage | 15 | +12 Strength |
+20 Movement Speed | 10 | +4 Health Regen |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Hoof Stomp Damage from 90/160/230/300 to 70/140/210/280
Talents
Level 10 Talent Health Regen decreased from +5 to +4- Reduced Hoof Stomp damage from 120/180/240/300 to 90/160/230/300.
- Talents:
- LVL 15+40% Double Edge strength as damage reduced to +35%.
- Increased base movement speed from 300 to 310.
- Reduced Stampede cooldown from 100 to 90.
- Aghanim's Scepter upgrade:
- Reduced Work Horse cooldown from 30 to 24.
</div> </div>
Recommended Items[]
Starting items:
- Tango increases your survivability in lane with health regeneration.
- Healing Salve also restores health.
- Iron Branch gives cheap attributes and builds into Magic Wand; alternatively, it can be used with Tango for more healing.
- Enchanted Mango provides health regeneration and compensates for Centaur's low mana pool during laning stage.
- Ring of Protection allows Centaur to withstand more hits in lane, letting him trade more effectively with Retaliate.
Early game:
- Regular Stick can't increase a thing, but can be later turned into a Magic Wand.
- Bracer grants a little attribute and especially strength boost, thus compensating for the Double Edge health cost.
- Vanguard helps Centaur stay in lane with the damage block and health regen. It can be naturally upgraded to Crimson Guard for more team survivability or to Abyssal Blade for additional reliable disabling.
Mid game:
- Magic Wand gives attributes and more burst health and mana restoration.
- Blink Dagger is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
- Pipe of Insight helps to sustain a lot of magical damage in team fights (particularly, to protect teammates from magical nukes) as well as to reduce the Double Edge health cost.
- Crimson Guard is a natural build-up from Vanguard, and helps further mitigate physical damage to Centaur and his team.
Late game:
- Heart of Tarrasque grants extra survivability from the bonus health and regeneration, and the strength also increases damage done by attacks, Double Edge, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal.
- Overwhelming Blink adds further damage to Centaur's initiation, and grants a decent boost to Strength for health and damage.
- Black King Bar may be necessary to guarantee initiations on disable-heavy teams.
Situational items:
- Phase Boots are an alternative boot choice for better initiation and tankiness during early game.
- Assault Cuirass provides Centaur's team with extra armor and attack speed as well as allows dealing more Retaliate damage to enemies.
- Blade Mail's damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in fights rather than you.
- Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.
- Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- In DotA, Bradwarden's hero title was Centaur Warchief.
- Bradwarden is the name of a centaur in the first "DemonWars Saga" trilogy by R.A. Salvatore.
- Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after the community requested that the animation reflects the ability name.