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Centaur Warrunner
Centaur Warrunner icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
27 + 4
15 + 1
15 + 1.6
Level 0 1 15 25 30
Health 200 740 1860 2900 3340
+0.25 +2.95 +8.55 +13.75 +15.95
Mana 75 255 519 855 975
+0 +0.75 +1.87 +3.27 +3.77
Armor 1 3.5 5.83 9.5 10.67
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 36‒38 63‒65 119‒121 171‒173 193‒195
Attack Rate 0.53/s 0.62/s 0.7/s 0.83/s 0.87/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 90 (1.7s BAT)
Attack Animation 0.3+0.3
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 4
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Double Edge
For the neutral centaur creeps, see Centaur Camp.
Reflects damage back to his attackers.
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents and instantly Retaliates their every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede, quickening the pace of the carnage. Once battle is joined, the Centaur Warrunner Stomps and tramples surrounding foes, stunning them just long enough for his battleaxe to sink in.
Hoof Stomp
Double Edge
Double Edge
Roles: Durable Durable Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity: ★☆☆


Centaur Warrunner minimap icon.pngBradwarden, the Centaur Warrunner
▶️ "It is not pride I take in my own power, it is passion."
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.


Hoof Stomp
Hoof Stomp icon.png
No Target
Slams the ground, stunning and damaging nearby enemy units.
Cast Animation: 0.5+0.3
Radius: 330
Damage: 120/180/240/300
Stun Duration: 1.6/1.9/2.2/2.5 (Talent 2.6/2.9/3.2/3.5)
Cooldown: 18/16/14/12
Mana: 100/110/120/130
Modifiers [?]
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.


  • Hoof Stomp first applies the debuff, then the damage.

Double Edge
Double Edge icon.png
Enemies / Self
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Cast Animation: 0.3+0.5
Cast Range: 150
Damage Radius: 220
Base Damage: 120/180/240/300
Strength as Damage: 60%/80%/100%/120% (Talent 100%/120%/140%/160%)
With Aghanim's Shard Max Stacks: 5
With Aghanim's Shard Strength Bonus per Stack: 15%
With Aghanim's Shard Move Speed Slow: 25%
With Aghanim's Shard Slow Duration: 2
With Aghanim's Shard Buff Duration: 15
Cooldown: 4
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
Partially pierces spell immunity.
Cannot target or affect spell immune enemies.
Self damage pierces spell immunity.
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Self damage negated upon blocked.
Modifiers [?]
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.


  • Double Edge deals magical damage to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • Double Edge first damages the enemies within the area (at a random order), and then the caster.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.
  • With Aghanim's Shard icon.png Aghanim's Shard, the Strength attribute symbol.png strength bonus is only gained when hitting heroes and clones, excluding illusions and creep-heroes.
    • Each hit enemy hero increases its stack count and refreshes the duration of the entire stack.
    • Increases the total amount of strength (base and bonus) by 15%/30%/45%/60%/75% with each amount of stacks.
    • Double Edge first applies the strength stacks before starting to damage any enemy within its area.
    • This means the strength bonus increases Double Edge's damage against all units within the area.
    • On each enemy, Double Edge first applies the slow debuff, then the damage.
  • Effectively increases Centaur Warrunner's health by 20, health regeneration by 0.1 and 1 main attack damage per point of strength.
    • Upon updating the strength values, Centaur Warrunner's current health stays the same.
    • These increased stats are removed upon the buff expiring or upon death. He does not keep the current health percentage either.
    • This health increase does not count as a heal, so it is unaffected by amplifications.
      • Therefore, the health increase is not considered by Ice Blast's percentage health kill threshold and False Promise's delayed health amplification.

Retaliate icon.png
(Talent Aura)
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength. Deals half damage to towers.
Base Retaliate Damage: 15/30/45/60 (Talent 60/75/90/105)
Strength as Bonus Retaliate Damage: 20%/26%/32%/38%
Building Damage Percentage: 50%
Aura Linger Duration: 0.5
Talent Aura Radius: 1200
Disabled by Break.
Break Notes:
If Break is applied by an attack, Retaliate first triggers on that attack before getting disabled.
Partially usable by illusions.
Illusion Notes:
Does not work for illusions.
Bestows the aura.
Modifiers [?]
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.


  • Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
  • The Retaliate damage is always dealt right before the attacker's damage is dealt to its target.
  • Fully works against buildings and allied units, resulting in a deny if the damage kills the ally.
    • Deals 7.5/15/22.5/30 (Talent 30/37.5/45/52.5) + 10%/13%/16%/19% Strength attribute symbol.png strength as damage per triggering instance (before reductions) to buildings.
  • Retaliate is an aura by default, but it affects Centaur Warrunner only, until the Talent talent is learned. The buff is not visible on self.
    • Upon learning the Retaliate aura Talent talent, the aura starts affecting heroes, clones and creep-heroes. Illusions and other units are not affected.
    • Retaliate damage is based on the strength of the target that attacked, not on Centaur Warrunner's.
    • Affects invulnerable allies, but not hidden allies.
    • The aura's buff lingers for 0.5 seconds.

Stampede icon.png
No Target
Allies / Enemies
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Cast Animation: 0+0
Effect Radius: 105
Strength as Damage: 175%/250%/325%
Haste Speed: 550
Move Speed Slow: 100%
Debuff Duration: 2.5
Stampede Duration: 3.5/4/4.5 (With Aghanim's Scepter 4.5/5/5.5)
With Aghanim's Scepter Ally Incoming Damage Reduction: 20%/25%/30%
Cooldown: 100 (Talent 75)
Mana: 150/200/250
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs. Enemies affected by Stampede are leashed. Increases duration.
Partially pierces spell immunity.
Affects spell immune allies.
Does not affect spell immune enemies.
The slow persists if debuff was placed before spell immunity and was not dispelled.
Modifiers [?]
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.


  • Interrupts Centaur Warrunner's channeling abilities upon cast.
  • Affected allies become phased and hasted, meaning they cannot be slowed below the hasted value.
  • Checks Centaur Warrunner's current Strength attribute symbol.png strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength as damage multiplier is set on cast and does not adapt upon leveling up the ability.
  • Stampede first applies the damage, then the debuff.
  • The damage is sourced to each buffed ally, meaning certain on-damage effects (e.g. Blade Mail icon.png Blade Mail) react to the buffed ally rather than to Centaur Warrunner.
  • The sound effect is global and can be heard by enemies even through the Fog of War.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Stampede provides unobstructed movement that allows allies to move over impassable terrain and causes them to destroy trees around them for the duration.
    • Does not destroy trees around allies who have the perch modifier from Tree Dance, meaning allies sitting on trees do not get their trees destroyed by themselves.
    • It also applies generic incoming damage reduction on the allies. Stacks additively with other sources of generic incoming damage manipulation.
    • The reduction affects all damage the allies take that is not flagged as HP removal.
    • It also causes the debuff to leash enemies, preventing them from casting certain mobility abilities.


Hero Talents
+1s Hoof Stomp Duration25Gains Retaliate Aura
-25s Stampede Cooldown20+45 Retaliate Damage
+40% Double Edge Strength Damage15+15 Strength attribute symbol.png Strength
+20 Movement Speed10+5 Health Regen

Recent Changes[]

Level 15 right talent changed: +5 armor ➜ +15 Strength attribute symbol.png strength.
Level 20 right talent: +50 Retaliate damage reduced to +45.
Level 20 left talent: -20s Stampede cooldown increased to -25s.
  • Increased health regeneration from 0 to 0.25.
  • Reduced Hoof Stomp stun duration from 1.7/2/2.3/2.6 to 1.6/1.9/2.2/2.5.
  • Stampede
    • Increased own strength as damage from 150%/225%/300% to 175%/250%/325%.
    • Increased slow duration from 2.3 to 2.5.

Recommended Items[]

Starting items:

  • Tango icon.png Tango increases your survivability in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores health.
  • Iron Branch icon.png Iron Branch gives cheap attributes and builds into Magic Wand; alternatively, it can be used with Tango for more healing.
  • Enchanted Mango icon.png Enchanted Mango provides health regeneration and compensates for Centaur's low mana pool during laning stage.

Early game:

  • Magic Stick icon.png Magic Stick can increase your survivability in lane, and can be later turned into a Magic Wand icon.png Magic Wand.
  • Tranquil Boots (Active) icon.png Tranquil Boots gives big movement speed boost and health regeneration, which help to recover from the Double Edge self-damage.
  • Bracer icon.png Bracer grants a little attribute and especially strength boost, thus compensating for the Double Edge health cost.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and more burst health and mana restoration.
  • Blink Dagger icon.png Blink Dagger is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
  • Hood of Defiance icon.png Hood of Defiance grants health regeneration and magic resistance to reduce the self-inflicted Double Edge damage.

Late game:

  • Heart of Tarrasque icon.png Heart of Tarrasque grants extra survivability from the bonus health and regeneration, and the strength also increases damage done by attacks, Double Edge, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal.
  • Pipe of Insight icon.png Pipe of Insight helps to sustain a lot of magical damage in team fights (particularly, to protect teammates from magical nukes) as well as to reduce the Double Edge health cost.

Situational items:

  • Phase Boots icon.png Phase Boots are an alternative boot choice for better initiation and tankiness during early game.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Centaur's team, being under the effect of Stampede, to go through impassable terrain when ganking or escaping from ganks. Besides, Stampede damage reduction is a great benefit if the team is vulnerable to high burst damage; it helps to set up a better team fight and survive through it.
  • Vanguard icon.png Vanguard is a good purchase if dealing with a lot of physical attack damage. It can be naturally upgraded to Crimson Guard icon.png Crimson Guard for more team survivability or to Abyssal Blade icon.png Abyssal Blade for additional reliable disabling.
  • Assault Cuirass icon.png Assault Cuirass provides Centaur's team with extra armor and attack speed as well as allows dealing more Retaliate damage to enemies (particularly, to towers).
  • Blade Mail icon.png Blade Mail's damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in fights rather than you.
  • Heaven's Halberd icon.png Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.
  • Black King Bar icon.png Black King Bar may be necessary to guarantee initiations on disable-heavy teams.
  • Lotus Orb icon.png Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.
  • Vladmir's Offering icon.png Vladmir's Offering provides armor, mana regeneration, and lifesteal to complement Retaliate. Typically played as an offlaner and appreciated for his tankiness, Centaur is a decent aura bearer.






  • In DotA, Bradwarden's hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.