Centaur Conqueror | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Centaur Conqueror is a neutral creep found in:
Abilities
War Stomp
Radius: 250
Damage: 25
Hero Stun Duration: 2
Non-Hero Stun Duration: 3
- The stomp first applies the debuff, then the damage.
- As a neutral unit:
- The centaur only casts this spell when there are 3 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
- All 3 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Version history
Version
Description
- Increased gold bounty from 48-56 to 53-62.
- Reduced gold bounty from 53-62 to 48-56.
- Reduced experience bounty from 95 to 90.
- Reduced gold bounty from 66-78 to 53-62.
- Reduced experience bounty from 119 to 95.
- Increased mana regeneration from 0 to 1.
- The centaur camps in the large neutral creep camps now spawns 2 Centaur Courser. [?]
- Changed attack damage type from Chaos to Hero.
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- Increased neutral creep Centaur's aura by 5%
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Increased the cooldown on the neutral creeps' Warstomp.
- No longer ressurect