Centaur Conqueror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Centaur Conqueror is a neutral creep found in:
Abilities[]
War Stomp
Cast Animation: 0.4+0.57
Radius: 250
Damage: 25
Hero Stun Duration: 2
Non-Hero Stun Duration: 3
Notes:
- The stomp first applies the debuff, then the damage.
- As a neutral unit:
- The centaur only casts this ability when there are 3 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 3 invulnerable units, however, it does when it is aggroed.
- All 3 units must be valid targets for the ability. Units which are not affected by the ability do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Has a cast backswing of 0.37 when cast by Clinkz (acquired through talent-upgraded Death Pact).
Recent Changes[]
Version
Description
- Increased base attack time from 1.5 to 2.
- Increased attack speed from 100 to 135.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 53‒62
to 56‒62
.
- CHANGEDdefense class from Basic to Default. [?]