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Radiant and Dire shrines

Shrines were small supportive buildings outside the bases on the map. The Radiant had a shrine between the 3 neutral camps in secondary jungle, behind the ramp towards Roshan's pit, while the Dire had a shrine in the main jungle, on the higher ground between the 2 neutral camps, behind the ramp towards Roshan's pit. The shrines were invulnerable until any of the team's tier 3 tower was destroyed.

Shrines had no vision and no True Sight. This means the shrines did not serve as free wards. However, since they were regular buildings, they could be teleported to with Town Portal Scroll icon.png Town Portal Scrolls and Boots of Travel 1 icon.png Boots of Travel, although with a lower teleport radius.

Filler Building Radiant 1 model.png
This unit has no mana.
Level 0
Armor Defense Class Structure
Magic Resistance 0%
Collision Size 96
Vision Range (G) 0
Bounty Gold
125 Team
Experience 0
Abilities Sanctuary

Building Health Deny Health Health Regeneration Armor Backdoor Protection
Shrine 1750 175 5 17 Yes

Shrines granted no gold to whoever made the last hit, but did grant a team bounty to the entire team. Denying Shrines did not reduce the team bounty.

Building Team Bounty Deny Bounty Team Total Denied Total
Shrine 125 Gold 125 Gold 625 Gold 625 Gold

Shrine Ability[]

Sanctuary icon.png
Passive / Aura
Generates an aura that provides increased health and mana regeneration to nearby allies when activated.
Activation Distance: 150
Aura Radius: 500
Base Health Regen Bonus: 90
Max Health as Health Regen Bonus: 2%
Base Mana Regen Bonus: 50
Max Mana as Mana Regen Bonus: 2%
Aura Linger Duration: 0.5
Duration: 5
Cooldown: 240
Buff modifier_filler_thinker: Undispellable. Persists death.
Buff modifier_filler_heal_aura: Undispellable. Persists death.
Buff modifier_filler_heal: Undispellable. Persists death.


  • Whenever this ability is off cooldown, the shrine emits particle effects and a looping sound. Its minimap icon also starts glowing.
  • While ready, the Alt highlights the aura's radius with a blue circle. This circle disappears when on cooldown after the aura expired.
  • A shrine can be activated by ordering the hero to follow it. A follow order is given by right-clicking, or by pressing the move hotkey and selecting the shrine as a target.
    • Once the hero is within the activation range, the shrine gets activated, if the follow command is still active.
    • Can only be activated by allied heroes and clones. No other unit can activate it.
    • Since a hero executing a move order is required to activate it, it cannot be activated while stunned, taunted, slept, cycloned and hidden.
  • Once activated, the shrine emits an aura which applies the restoring effects. The aura's buff lingers for 0.5 seconds.
  • The aura affects all allied units which are not wards or buildings. However, it does not affect invulnerable or hidden allies.
  • Can regenerate up to 495 + 11% of a unit's max health and up to 275 + 11% of a unit's max mana over its full duration.
  • All shrines are on cooldown until the 7 minute mark of the game.