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Version History[]

Version
Description
  • Increased Backdoor Protection incoming damage reduction from 40% to 50%.
  • Unknown Unit icon.png Outposts
    • Reduced vision range from 700 to 500.
    • Watch Tower
      • Changed experience gain formula from 20XP/min - 50XP to 2XP/min.
      • Reduced experience gain interval from 600 to 60.
      • Compared to the previous version at 10/20/30/40 minutes, total ExperienceXP given per player changed from 150/500/1050/1800XP to 110/420/930/1640XP.
      • Reduced True Sight radius from 700 to 500.
  • Towers
    • Reduced base attack time from 1 to 0.9.
    • Increased base attack speed from 100 to 110.
    • Reduced last hit bounty from 135‒225Gold on each tier to 75‒165/95‒185/115‒205/135‒225 Gold. [?]
    • Reduced attack damage from 100‒120/195‒205/195‒205/195‒205 to 88‒92/170‒174/170‒174/170‒174.
  • Fountain Damage now increases its damage by 3 for each hit.
  • Unknown Unit icon.png Outposts
    • Can no longer be captured by the enemy until an opposing Tower Radiant icon.png Tower (Tier 2) is destroyed.
    • Channeling an Outpost to capture it now provides vision around the channeling hero to the enemy team.
    • Alt now displays the Outposts' vision range.
  • Changed all buildings' team Gold Gold bounties from reliable to unreliable.
  • Towers
    • Increased health from 1800/2000/2000/2100 to 1800/2500/2500/2600. [?]
    • Increased attack damage from 100‒120/170-180/170-180/170-180 to 100‒120/195‒205/195‒205/195‒205. [?]
    • Tower Protection now also grant 1/3/3/3 bonus health regeneration while ability is active.
  • Towers
    • Reduced last hit bounty from 150‒250Gold to 135‒225Gold.
    • Reduced team bounty from 100/120/140/160 Gold to 90/110/125/145 Gold.
  • Reduced Effigy (Filler Buildings) last hit gold bounty from 75 Gold to 68 Gold.
  • Barracks
    • Reduced last hit bounty from 100‒150Gold to 90‒135Gold.
    • Reduced Unknown Unit icon.png Melee Barracks team bounty from 175 Gold to 155 Gold.
    • Reduced Unknown Unit icon.png Ranged Barracks team bounty from 100 Gold to 90 Gold.
  • Increased Unknown Unit icon.png Fountain attack damage from 270‒280 to 290‒310.
  • Removed Unknown Unit icon.png Shrines.
    • All previous Shrines are now replaced with Effigy (Filler Buildings).
  • Unknown Unit icon.png Outposts
    • Moved the side lanes' meeting point to the primary jungles on Radiant icon.png Radiant and Dire icon.png Dire side.
    • Now start as owned by the respective teams, instead of starting out neutral.
    • Can now be captured right away, rather than only after the 10th minute mark.
    • Changed vision type from flying to ground.
    • Reduced vision range from 1400 to 700.
    • Increased Watch Tower True Sight radius from 500 to 700.
  • Unknown Unit icon.png Shrines
    • Removed Shrine in the Radiant icon.png Radiant safelane forest.
    • Removed Shrine in the Dire icon.png Dire offlane forest.
    • Sanctuary
      • Increased initial cooldown from 390 to 510.
      • Reduced following cooldown from 300 to 240.
  • Watch Tower
    • Changed experience gain formula from 15XP/min to 20XP/min - 50XP.
    • Increased experience gain interval from 300 to 600.
    • The experience gain now increases in 10-minute intervals, instead of being smoothed down to 1 experience.
    • Compared to the previous version at 10/20/30/40 minutes, total experience given per player changed from 225/750/1575/2700XP to 150/500/1050/1800XP.
  • Reduced Watch Tower experience gain per minute from 18XP to 15XP.
  • Towers
    • Increased night vision from 800 to 1100.
    • Tower Radiant icon.png Tower (Tier 2)
      • Increased health from 1900 to 2000.
      • Increased base armor from 15 to 16.
      • Increased attack damage from 142‒162 to 170‒180.
    • Denied towers now grant 50% of the team bounty to the enemy team.
  • Unknown Unit icon.png Fountain
  • Glyph of Fortification
    • Increased multishot targets from 2 to 4.
    • Increased duration from 6 to 7.
  • Added Unknown Unit icon.png Outposts.
    • There are two outposts located on the map, one on each side lane, approximately where the side lanes of the Radiant icon.png Radiant and Dire icon.png Dire meet. [?]
    • Outposts start out as neutral buildings. Keyboard White Mouse Right.png Right Click an Outpost begins channeling. When the channel successful, the team gains control over the outpost. The channeling time gets shorter the more allies channeling it.
    • Once captured, the capturing team gains ExperienceXP initially upon capturing it, and then in 5-minute intervals on the game clock.
    • The experience is based on the game time, starting at 0 and increasing by 1XP every 2.4 seconds or 25XP/min.
    • Captured outposts provide 1400 radius flying vision and 500 radius True Sight around them.
    • Captured outposts can be teleported to. Town Portal Scroll icon.png Town Portal Scroll take 3 seconds longer to channel, plus the extra channel time for previous recent teleports to the building.
    • Outposts cannot be captured before the 10th minute mark. It takes 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 heroes to capture it. Only heroes and clones may capture it.
    • Outposts are indestructible. Attacking them causes no damage.
  • Removed Tower Armor Bonus.
  • Towers
    • Rescaled base armor from 17/19/19/19 to 12/14/14/21.
    • Increased health from 1600 on each tier to 1800/1900/2000/2100.
  • Unknown Unit icon.png Ancient
    • Reduced base armor from 18 to 13.
    • Increased health from 4250 to 4500.
  • Fountain Damage
    • Now have 25% accuracy on its attacks. [?]
    • Fountain damage now cancel consumables, and disables items (i.e. Blink Dagger icon.png Blink Dagger, Heart of Tarrasque icon.png Heart of Tarrasque) and other abilities that are disabled by player-based damage.
  • Unknown Unit icon.png Shrines
    • Reduced armor from 24 to 17.
    • Sanctuary
      • Now additionally heals 2% of max health and mana per second.
      • Increased base health regeneration bonus from 75 to 90.
      • Increased base mana regeneration bonus from 30 to 50.
  • Reduced Effigy (Filler Buildings) armor from 14 to 10.
  • Barracks
    • Added new sound effects that plays when all of a team's barracks are destroyed.
    • Unknown Unit icon.png Melee Barracks
      • Reduced armor from 18 to 13.
      • Increased health from 2000 to 2200.
    • Unknown Unit icon.png Ranged Barracks
      • Reduced armor from 12 to 9.
      • Increased health from 1200 to 1300.
  • Glyph of Fortification is now on cooldown until the game timer hits 3:00.
    • Has a 5 minutes cooldown, the first 2 minutes of which are during the pre-horn phase.
  • Denied towers no longer grant 50% of the team bounty to the enemy team.
  • Increased Unknown Unit icon.png Ancient health regeneration from 8 to 12.
  • Increased Unknown Unit icon.png Melee Barracks team bounty from 225 Gold to 175 Gold.
  • Reduced towers team bounty from 120/200/200/200 Gold to 100/120/140/160 Gold.
  • Increased Glyph of Fortification duration from 5 to 6.
  • Unknown Unit icon.png Shrines
    • Increased health from 1500 to 1750.
    • Shrines now have 5 health regeneration.
  • Increased Effigy (Filler Buildings) last hit gold bounty from 125 Gold to 75 Gold.
  • Increased Unknown Unit icon.png Melee Barracks health from 1500 to 1800.
  • Reduced Unknown Unit icon.png Ranged Barracks team bounty from 150 Gold to 100 Gold.
  • Backdoor Protection
    • Increased incoming damage reduction from 25% to 40%.
    • Increased incoming damage reduction against illusions from 50% to 75%.
  • Towers
    • Increased base armor from 14/16/16/24 to 17/19/19/29.
    • Increased Tower Radiant icon.png Tower (Tier 1) health from 1400 to 1600.
    • Tower Radiant icon.png Tower (Tier 4) no longer has 3 health regeneration.
  • Unknown Unit icon.png Ancient
    • Increased armor from 15 to 18.
    • Increased health regeneration from 3 to 8.
  • Unknown Unit icon.png Fountain
    • Increased attack damage from 190-199 to 220-240.
    • Rejuvenation Aura
      • Increased mana regeneration from 14 + 4% of max mana to 6% of max mana.
      • Increased health regeneration from 4% of max health to 5% of max health.
  • Glyph of Fortification now affects allied lane creeps as well.
  • Unknown Unit icon.png Shrines
    • Increased armor from 20 to 24.
    • Removed and replaced the 3 Shrines inside the bases with Effigy buildings.
    • Moved mid Shrines of both factions closer to the primary jungle area.
    • Swapped offlane Shrines and Bounty Rune minimap icon.png Bounty Rune.
    • Sanctuary
      • No longer increases health regeneration bonus per minute by 2.
      • No longer increases mana regeneration bonus per minute by 0.75.
      • Reduced base health regeneration bonus from 90 to 75.
      • Reduced base mana regeneration bonus from 40 to 30.
  • Effigy (Filler Buildings)
    • Added 3 filler buildings to replaced removed Shrines.
    • Increased armor from 12 to 14.
  • Increased Unknown Unit icon.png Melee Barracks armor from 15 to 18.
  • Increased Unknown Unit icon.png Ranged Barracks armor from 10 to 12.
  • Reduced towers team bounty from 120/200/240/280 Gold to 120/200/200/200 Gold. [?]
  • Increased Backdoor Protection permanent incoming damage reduction against illusions from 50% to 60%.
  • Increased Tower Armor Bonus radius from 1400 to 1600.
  • Unknown Unit icon.png Shrines
    • Removed the Shrines behind the bottom and top Barracks for both factions.
      • There are a total of 5 shrines now, with 3 inside the base.
    • Reduced team bounty from 150 Gold to 125 Gold.
    • Sanctuary
      • The ability now starts on cooldown and become available at 5 minutes after the first creep wave spawns. [?]
      • Reduced bonus mana regeneration per minute from 1 to 0.75.
  • Reduced Unknown Unit icon.png Melee Barracks team bounty from 275 Gold to 225 Gold.
  • Reduced Unknown Unit icon.png Ranged Barracks team bounty from 225 Gold to 150 Gold.
  • Reduced towers base armor from 16/18/18/26 to 14/16/16/24.
  • Tower Armor Bonus
    • Increased armor bonus per nearby enemy hero from 2 to 3.
    • Increased radius from 1200 to 1400.
  • Reduced Sanctuary base health regeneration bonus from 100 to 90.
  • Towers
    • Reduced tower armor from 20/22/22/30 to 16/18/18/26.
    • Tower Radiant icon.png Tower (Tier 1)
      • Reduced team bounty from 160 Gold to 120 Gold.
      • Increased health from 1300 to 1400.
    • Added new Tower Armor Bonus ability.
Tower Armor Bonus
The tower's armor increases the more enemy heroes are nearby.
Radius: 1200
Armor bonus per enemy hero: 2
  • Reduced Sanctuary base health regeneration bonus from 120 to 100.
  • Tower Radiant icon.png Tower (Tier 4) now have 3 health regeneration.
  • Increased Backdoor Protection permanent incoming damage reduction against illusions from 30% to 50%.
  • Glyph of Fortification
    • Fixed not affecting Effigies.
    • Added a 1 second delay to the cooldown reset that happens after losing a Tower Radiant icon.png Tower (Tier 1).
  • Added Unknown Unit icon.png Shrines.
    • Shrines have 1500 health and 20 armor, these buildings do not grant vision.
    • Shrines are near both faction's Secret Shops and new ancient creeps locations.
    • Shrines can be teleported to with Town Portal Scroll icon.png Town Portal Scroll or Boots of Travel 1 icon.png Boots of Travel.
    • Shrines become vulnerable whenever all tier 2 towers fall for the respective team.
    • Each team have 5 Shrines in their base.
    • Has a 150 Gold team bounty when destroyed.
    • Has the Sanctuary ability.
      • Keyboard White Mouse Right.png Right Click the Shrine activates the ability once the hero is in melee range.
      • The ability become available to use outside the base once lane creeps spawn after the pre-horn.
New Sanctuary
Generates an aura that provides increased health and mana regeneration to nearby allies when activated.
Aura radius: 500
Base health regeneration bonus: 120
Health regeneration bonus per minute: 2
Base mana regeneration bonus: 40
Mana regeneration bonus per minute: 1
Aura linger duration: 0.5
Duration: 5
Cooldown: 240
  • Effigy (Filler Buildings)
    • Increased health from 500 to 1000.
    • Increased armor from 10 to 12.
    • Increased last hit bounty from 111 Gold to 125 Gold.
  • Increased Backdoor Protection permanent incoming damage reduction against illusions from 25% to 30%.
New Tower Protection
Increases armor of nearby allied heroes.
Radius: 900
Armor bonus: 1/3/3/3
Notes: Only affects heroes, illusions and creep-heroes. Multiple instances do not stack.
  • Backdoor Protection now always grants 25% incoming damage reduction against illusions, independent from the reduction of the part that gets disabled by nearby creeps.
  • Barracks
  • Towers
    • Reduced tower team bounty from 264/312/358/405 Gold to 160/200/240/280 Gold.
    • Now denying towers provide 50% of tower bounty to the opposing team.
    • Increased Tower Radiant icon.png Tower (Tier 2) armor from 20 to 25.
  • Unknown Unit icon.png Fountain
    • Fountain area is now at a higher elevation level.
    • Increased vision from 1400 to 1800.
    • Increased Fountain Damage attack range from 1100 to 1200.
    • Increased True Sight radius from 900 to 1200.
  • Glyph of Fortification cooldown is now reset whenever a tier 1 tower ist lost.
  • Increased Towers last hit bounty from 100‒200Gold to 150‒250Gold.
  • Increased from Unknown Unit icon.png Melee Barracks health regeneration from 2.5 to 5.
  • Unknown Unit icon.png Ranged Barracks
    • Reduced health regeneration from 2.5 to 0.
    • Reduced health from 1500 to 1200.
    • Increased armor from 5 to 10.
  • Backdoor Protection
    • Now also grants 25% incoming damage reduction against all other units when not disabled.
    • Increased incoming damage reduction against illusions from 25% to 50%.
  • Towers
    • Increased base armor from 18/18/25/25 to 20/20/25/25. [?]
    • No longer have separate bounty values when lane creeps or allies get the last hit.
    • Now grants the same reliable gold bounty to all players as if a lane creep killed it.
    • Now grants 100‒200Gold last hit bounty. Does not affect team bounty in any way.
  • Fixed various minor inconsistencies between Radiant and Dire units/buildings.
    • Increased Dire icon.png Dire Unknown Unit icon.png Fountain projectile speed from 1400 to 1500. [?]
  • Bottle (Full) icon.png Bottle now also refills at the Unknown Unit icon.png Fountain when having 2 or 1 charge left, instead of only refilling when fully empty.
  • Added new Backdoor Protection ability.
    • Granted to all buildings within the base, and to the Tower Radiant icon.png Tower (Tier 2).
    • Causes buildings to heal back any health lost at a rate of 40 health per second. [?]
    • Also grants the buildings 25% incoming damage reduction against illusions.
    • The healing and incoming damage reduction get disabled if there is a lane creep near the building.
    • The healing and damage reduction are re-enabled once 15 seconds elapse without an enemy lane creeps nearby.
  • Unknown Unit icon.png Ranged Barracks no longer has 2.5 health regeneration.
  • Towers
    • Changed the Tower Radiant icon.png Tower (Tier 1) damage type from Normal to Siege. Adjusted the damage table to keep the damage lane creeps take in the laning phase unchanged.
    • No longer regenerate from allied damage while trying to deny towers.
New Glyph of Fortification
Grant your structures invincibility for 4 seconds.
Duration: 4
Cooldown: 360
  • Teleport
    • No longer requires the player to target within a 2000 range of a structure [?]
    • No longer cancels automatically when the targeted structure gets destroyed.
    • No longer grants 99999 armor to the targeted structure for the channeled duration.
    • No longer disables the targeted structure for the channeled duration.
    • Multiple players can now teleport at the same time towards the same structure, instead of only one at a time.
    • Can now teleport to any point within a 525 radius of a structure. [?]
  • Unknown Unit icon.png Melee Barracks [?]
    • Reduced armor from 15 to 5.
    • Increased health regeneration from 2.5 to 20.
  • Teleport
    • Fixed not granting the armor bonus when not directly targeting the building.
    • Now notifies allies with a Ping on the minimap when starting to teleport to a building.
  • Towers no longer has 2 health regeneration.
  • [U] Unknown Unit icon.png Fountain are no longer invulnerable. [?]
  • Increased Barracks' health regeneration from 0 to 2.5.
  • Tower Radiant icon.png Tower (Tier 3)
    • Increased armor from 18 to 25.
    • Increased damage from 100‒120 to 122‒182.
    • Increased health regeneration from 0.05 to 2.
  • Teleport now grants the targeted building 99999 armor while channeling.
    • Physical attacks still do 1 damage to Towers, since 100% physical damage resistance cannot be achieved with just armor, and the Dota rounds the damage numbers to full numbers.
  • Removed the invisible towers near the Barracks with a single target attack speed slow to prevent backdoor.
  • Added invisible towers near the Barracks with a single target attack speed slow to prevent backdoor.
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Radius: 1200
Aura linger duration: 0.5
  • Increased Towers base armor from 15 to 18.
  • Reduced Unknown Unit icon.png Ancient health from 5000 to 4250.
  • Reduced Tower Radiant icon.png Tower (Tier 1) base attack damage from 110‒130 to 100‒120.
  • Towers
    • Increased health from 1250/1425/1425/1425 to 1300/1600/1600/1600.
    • Increased health regeneration from 0.05/0.15/0.15/0.15 to 0.05/0.5/0.5/0.5. [?]
  • Changed the Towers' damage type from Magical on each tier to Normal/Siege/Siege/Siege. Towers no longer deal magical damage. [?]
    • Damage dealt against Light-type armor units is now 100%/125%/125%/125%, instead of 125%/100%/100%/100%.
    • Damage dealt against Medium-type armor units is now 150%/50%/50%/50%, instead of 75% on each tier.
    • Damage dealt against Heavy-type armor units is now 100%, instead of 200%.
    • Damage dealt against Fortified-type armor units is now 70%/150%/150%/150%, instead of 35% on each tier.
    • Damage dealt against Hero-type armor units is still 75%. [?]
    • Damage dealt against Unarmored-type armor units is now 100%/130%/130%/130%, instead of 100% on each tier. [?]
  • Towers
    • Increased health from 1150/1150/1300/1300 to 1250/1425/1425/1425.
    • Increased base armor from 30 to 15.
    • Reduced Tower Radiant icon.png Tower (Tier 3) gold bounty from 354‒849Gold to 374‒674Gold.
    • Tower Radiant icon.png Tower (Tier 4)
      • Reduced number of towers from 3 to 2.
      • Reduced gold bounty from 354‒849Gold to 374‒674Gold
  • Reduced Towers health from 1150/1250/1500/1500 to 1150/1150/1300/1300. [?]
  • Reduced Towers health from 1300/1500/2000/2000 to 1150/1250/1500/1500.
    • Towers
      • Increased base attack damage from 110‒130 on each tier to 110‒130/120‒140/140‒160/140‒160. [?]
      • Increased base attack time from 1 on each tier to 1/0.9/0.9/0.95.
      • Increased health from 1300 on each tier to 1300/1500/2000/2000. [?]
      • Increased gold bounty from 351‒549Gold on each tier to 351‒549/374‒674/354‒849/354‒849 Gold. [?]
      • Increased Tower Radiant icon.png Tower (Tier 4) health regeneration from 0.05 to 0.15.
  • Reduced Unknown Unit icon.png Ancient health from 8000 to 5000.
  • Reworked Tower Radiant icon.png Tower (Tier 4).
    • Replaced Radiant icon.png Radiant Ancient Destroyer Towers with Regular towers.
    • Replaced Dire icon.png Dire Nerubian Towers with Regular towers.
  • Unknown Unit icon.png Ancient
    • Increased armor from 8 to 15.
    • Increased health from 5000 to 8000.
    • Increased health regeneration from 1 to 3.
  • Increased Towers health from 1200 to 1300.
  • Towers now have 0.05 health regeneration.
  • Towers
    • Reduced number of Tower Radiant icon.png Tower (Tier 1) from 2 to 1.
    • Increased gold bounty from 350‒449Gold to 351‒549Gold.
  • Towers
    • Increased base attack damage from 90‒110 to 110‒130.
    • Increased Dire icon.png Dire towers collision size from 120 to 144.
  • Towers
    • Changed the damage type from Chaos to Magic.
    • Rescaled base attack damage from 100 to 90‒110.
    • Rescaled gold bounty from 400 Gold to 350‒449Gold.
    • Radiant icon.png Radiant no longer deals splash damage. [?]
  • Unknown Unit icon.png Ancient
    • Radiant icon.png Radiant
      • Increased health from 4975 to 5000.
      • Changed attack projectile speed from instant to 750.
      • Increased attack damage from 31‒40 to a constant 100.
      • Reduced base attack time from 2.5 to 1.5.
      • Increased armor from 1 to 8.
      • Increased attack range from 128 to 600.
    • Dire icon.png Dire
      • Fixed Dire Ancient's attack.
      • Reduced attack projectile speed from 900 to 750.
      • Increased attack damage from 0 to 100.
      • Increased base attack time from 0 to 1.5.
      • Increased armor from 5 to 8.
      • Increased attack range from 0 to 600.

Patch History[]

Patch
Description
  • Towers
    • Radiant icon.png Radiant
      • Towers destruction sounds.
        • Increased pitch from 0.975 to 1.0
        • Increased pitch randomizer range from -0.025/0.025 to -0.05/0.05
      • Towers destruction global sounds.
        • Increased pitch from 0.975 to 1.0
        • Disabled sound limiter, so that more than one instance can play at a time.
    • Dire icon.png Dire
      • Added pitch randomizer to destruction sound, -0.05/0.05
      • Disabled sound limiter of tower destruction global sound, so that more than one instance can play at a time.
  • Unknown Unit icon.png Outpost
    • Increased soundlevel of Outpost capture from 90 to 93.
    • Reduced experience reward sound volume from 0.5 to 0.4.
  • Unknown Unit icon.png Outpost
    • Reduced channel sound volume from 1 to 0.8.
    • Reduced channel sound radius from 1200 to 600.
    • Updated capture sound to not be overtoned by non-ultimate ability sounds.
  • Update 4
  • Update 7
    • Added description to the Unknown Unit icon.png Outpost invulnerability buff telling that they are not available yet.
Note: This change was added in an update last week.
  • Increased Tower Protection tier 1 tower armor bonus from 1 to 2.
  • Added visual effects and deterioration to damaged towers.
  • Buildings now show an effect when getting hit under Backdoor Protection.
  • Added spectating view for Glyph of Fortification.
  • Updated missing buff icons on tower auras.
  • Alt+Keyboard White Mouse Left.png Left Click now prints the building health percentage.
  • Fixed towers not scaling as intended in Turbo Mode.
  • Audio lines for Unknown Unit icon.png Shrines being attacked and destroyed have been added to the default announcer pack.
  • Response rules have been added for the destruction of Unknown Unit icon.png Shrines.
  • Added tooltip modifiers for towers to indicate their new armor change from 7.03.
  • The Alt+Keyboard White Mouse Left.png Left Click message for Unknown Unit icon.png Shrines has been changed from Gather for Sanctuary. to Gather for Shrine.
  • Unknown Unit icon.png Shrines will now show their heal radius with Alt until the healing ability completes.
  • Improved some tooltips for buffs granted by buildings.
  • Added error notification that tells you that you need to be either dead or near Unknown Unit icon.png Fountain to swap cosmetics in-game.
  • Added notification when a Unknown Unit icon.png Shrine is destroyed.
  • Fixed a typo in the Alt+Keyboard White Mouse Left.png Left Click Unknown Unit icon.png Shrine gathering message.
  • Update 2
    • Updated the Unknown Unit icon.png Shrine gathering strings to show the auto chat icon.
  • Some response rules have been added for when Unknown Unit icon.png Shrines are under attack.
  • Added icon indicating that the building is protected by Backdoor Protection.
  • A shorter form of Radiant icon.png Radiant and Dire icon.png Dire titles have been added for areas where The Radiant and The Dire would not fit.
  • Added building damage to the Post-Game Summary Scoreboard (the number represents damage dealt to Towers and Barracks).
  • Towers
    • Selecting a tower will now display the tower's attack range and its current target.
    • Added Holding Alt Shows Tower Attack Range option to display tower attack range and its current target with Alt.
    • Can now be targeted in Fog of War without giving the invulnerability error.
  • Barracks now name the player that killed them in the chat log.
  • Effigies
    • Now name the player that killed them in the chat log.
    • Adjusted the input field for effigy text to not allow more text than will display.
  • Backdoor Protection
    • Fixed ability not being removed by magic immune or invulnerable lane creeps.
    • Fixed a very small window where towers could be vulnerable every 3 seconds.
  • Fixed Rejuvenation Aura not affecting invulnerable units.
  • Fixed Glyph of Fortification interrupting Phase Shift.
  • Fixed being able to Plant wards inside buildings.
  • Fixed an issue where Radiant icon.png Radiant Unknown Unit icon.png Fountain and buildings particle effects would sometimes not be present when spectating.
  • Updated portraits for numerous buildings.
  • Fixed a bug where some particle systems on buildings would not render when in Fog of War.
  • Reduced Unknown Unit icon.png Fountain collision size.
  • Fixed Towers denied while in the Fog of War taking too long to disappear.
  • Added Alt+Keyboard White Mouse Left.png Left Click support for Glyph of Fortification, to announce its current status.
    • Ctrl+Alt+Keyboard White Mouse Left.png Left Click will print message suggesting to team not to use the ability yet.
  • Added new health bars for Unknown Unit icon.png Ancients.
  • Added and created effigy buildings.
    • Effigies modify the appearance of filler buildings in the player's base. They have different textures for the Radiant icon.png Radiant / Dire icon.png Dire bases. A message is displayed whenever an effigy is destroyed in-game.
  • Update 2
    • Fixed some effigy bugs.
  • Fixed being not able to cast Plant at the position of recently destroyed buildings.
  • Fixed True Strike working against non-tower buildings.
  • Fixed Towers attack speed being too low.
  • Fixed Unknown Unit icon.png Fountain projectile speed being too fast.
  • Fixed Towers sometimes attacking you too soon when moving out of range.
  • Fixed being able to transfer Nightmare to Towers.
  • Fixed buildings visually popping back to earlier state when being damaged repeatedly.
  • Fixed Unknown Unit icon.png Ancient health regeneration not working.
  • Fixed illusions doing significantly reduced damage to buildings.
  • Fixed heroes being able to get stuck between a building and a rock in Dire icon.png Dire's base.
  • Fixed Unknown Unit icon.png Fountain vision range.
  • Fixed various pathing issues around Towers.
  • Fixed various pathing issues around Towers.
  • Fixed where you could not Keyboard White Mouse Right.png Right Click on items or friendly units that were behind allied buildings.
  • Fixed spectator getting an error message when pressing Glyph of Fortification.
  • Towers
    • Fixed Shadow Walk working against Towers.
    • Fixed attack range.
    • Fixed various AI bugs.
    • Fixed the Gold Gold bounty when lane creeps gets the last hit on a tower.
  • Fixed Unknown Unit icon.png Fountain vision at night to be the same as its 1800 daytime vision.
  • Glyph of Fortification
    • Added button for ability the right side of the HUD.
    • Added Glyph of Fortification use announcer messages and chat messages.
  • Fixed a rare case where a Tower may not have attacked a hero that was attacking another hero if a third hero on the first hero's team standing just beyond the tower's attack range was also attacking a hero.
  • Fixed bug that would give excess Gold Gold bounty on tower kills when illusions were present.
  • Fixed Corrosive Skin working on buildings.
  • Fixed Chronosphere not affecting invulnerable towers.
  • Added in new announcer lines for killing towers and barracks.
  • Adding in a delay on building attack messages to be less spammy.
  • Buildings that are under attack glow red when the sound event goes off.
  • Added error checking for trying to move a unit that is not capable of moving (i.e. Buildings).
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