Known Bugs
General[]
Broodmother's rare idle animation plays during injured phase
While injured, Broodmother uses her rare idle animation, which clashes with her injured idle animation. She has 1 rare idle animation which can currently play while injured.
While injured, Broodmother uses her rare idle animation, which clashes with her injured idle animation. She has 1 rare idle animation which can currently play while injured.
Broodmother's teleport animation does not loop
Broodmother's teleport animation does not loop, so that she switches back to her idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Alchemist, Axe, Beastmaster, Drow Ranger, Ember Spirit, Invoker, Jakiro, Keeper of the Light, Lifestealer, Lone Druid, Magnus, Naga Siren, Rubick, Shadow Demon, Shadow Shaman, Slardar, Tinker, Tusk, Undying, Viper, Windranger and Zeus
Broodmother's teleport animation does not loop, so that she switches back to her idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Alchemist, Axe, Beastmaster, Drow Ranger, Ember Spirit, Invoker, Jakiro, Keeper of the Light, Lifestealer, Lone Druid, Magnus, Naga Siren, Rubick, Shadow Demon, Shadow Shaman, Slardar, Tinker, Tusk, Undying, Viper, Windranger and Zeus
Spawn Spiderlings[]
Spiderling portraits always have 2 default spiderlings in the background
The portraits of Spiderlings always have 2 random spiderlings in the background, which have different sizes and facing directions each time the spider gets reselected. The extra spiders are motionless and clip with the selected spider in the portrait. When having a custom Spiderling model equipped, the default spiders are still in the background.
The portraits of Spiderlings always have 2 random spiderlings in the background, which have different sizes and facing directions each time the spider gets reselected. The extra spiders are motionless and clip with the selected spider in the portrait. When having a custom Spiderling model equipped, the default spiders are still in the background.
Spiderites do not have unit icons
Spiderites are missing a unit icon, so they appear as blank spaces in the kill card after getting killed.
Spiderites are missing a unit icon, so they appear as blank spaces in the kill card after getting killed.
The buff responsible for the talent bonuses is not hidden
The spiders have a modifier which applies the talent buffs to them (this modifier is always there, even when the talents are not chosen). This buff has no informational value, and should therefore be hidden.
The spiders have a modifier which applies the talent buffs to them (this modifier is always there, even when the talents are not chosen). This buff has no informational value, and should therefore be hidden.
Poison Sting[]
Poison Sting uses creep duration against creep-heroes instead of hero duration
Usually, when a spell has a hero duration and a creep duration, it uses the hero duration for creep-heroes. But the Spiderling's Poison Sting uses the creep-duration for creep-heroes.
Usually, when a spell has a hero duration and a creep duration, it uses the hero duration for creep-heroes. But the Spiderling's Poison Sting uses the creep-duration for creep-heroes.
Poison Sting is not disabled by Break
The Spiderling's Poison Sting is not disabled by Break, despite being a regular passive ability.
The Spiderling's Poison Sting is not disabled by Break, despite being a regular passive ability.
Spiderling's Poison Sting works against wards
The Spiderling's Poison Sting is able to place its debuff on ward-type units. This is mostly pointless, since wards are generally immune to spell damage, and usually cannot move.
The Spiderling's Poison Sting is able to place its debuff on ward-type units. This is mostly pointless, since wards are generally immune to spell damage, and usually cannot move.
Spawn Spiderite[]
Spawn Spiderite is not disabled by Break
The Spiderling's Spawn Spiderite is not disabled by Break, despite being a regular passive ability.
The Spiderling's Spawn Spiderite is not disabled by Break, despite being a regular passive ability.
Spin Web[]
Spin Web's search radius for the global cast range is too big
When casting Spin Web so that it touches another web, it has a global cast range. But this search range for webs is currently too big. Spin Webs have a radius of 900. Therefore, the global cast range should only apply when there is a web within 900 range of the new targeted point. However, the search range is 1000 currently, and not 900. This means when using the max possible range, there will be gaps between the webs, which is usually not desiered. The webs will not be connected properly.
When casting Spin Web so that it touches another web, it has a global cast range. But this search range for webs is currently too big. Spin Webs have a radius of 900. Therefore, the global cast range should only apply when there is a web within 900 range of the new targeted point. However, the search range is 1000 currently, and not 900. This means when using the max possible range, there will be gaps between the webs, which is usually not desiered. The webs will not be connected properly.
Destroy Spin Web ability disappears for other selected webs when used
When selecting multiple Spin Webs, using the Destroy Spin Web ability causes the ability to disappear from the HUD for all remaining selected webs, so that it can no longer be cast by clicking on it with the mouse. The hotkey still works though.
When selecting multiple Spin Webs, using the Destroy Spin Web ability causes the ability to disappear from the HUD for all remaining selected webs, so that it can no longer be cast by clicking on it with the mouse. The hotkey still works though.
Spin Webs are difficult to see on some custom terrains
Spin Webs are way too transparent for some custom terrains. It is hard to tell where the webs end on the Desert, Winter and Reef's Edge terrains, which all have much brighter ground.
Spin Webs are way too transparent for some custom terrains. It is hard to tell where the webs end on the Desert, Winter and Reef's Edge terrains, which all have much brighter ground.
Spin Webs' loop sound have several issues upon destroying one web
When having multiple Spin Webs on the map, they all should have their looping sound on them. However, there are several issues with the loop sound, which occur upon destroying a web.
When having multiple Spin Webs on the map, they all should have their looping sound on them. However, there are several issues with the loop sound, which occur upon destroying a web.
- Upon destroying one random web, all but one webs lose their looping sound, instead of only the one getting destroyed.
- When destroying the one web which kept its loop sound, its loop sound does not end and gets stuck until all other webs are destroyed.
- Newly placed webs do not emit any sound. In order for new webs to play the loop sound, you must destroy all axisting webs first.
Spin Webs have no portrait
Spin Webs do not have a portrait. Their portrait window is an empty grey box.
Spin Webs do not have a portrait. Their portrait window is an empty grey box.
Insatiable Hunger[]
Insatiable Hunger's cast sound does not play again on re-cast
When re-casting Insatiable Hunger, its cast sound does not play again. This is because the spell only uses a single sound. The initial cast part and the following looping part are a single sound file. They should be 2 separate files, a cast sound and a loop sound. The cast sound shoud always play upon cast, and the loop sound should play while the buff is up.
When re-casting Insatiable Hunger, its cast sound does not play again. This is because the spell only uses a single sound. The initial cast part and the following looping part are a single sound file. They should be 2 separate files, a cast sound and a loop sound. The cast sound shoud always play upon cast, and the loop sound should play while the buff is up.
Cosmetics[]
Lycosidae's Brood immortal item is missing injured idle, web idle animations
Broodmother has 4 idle animations: regular idle, injured idle, web idle, injured webl idle. Lycosidae's Brood replaces the regular idle with a custom regular idle. This custom version has the hind legs further apart, so they do not clip with the item. However, it does not do that for the other 3 animations. This results in her using the wrong animations at given conditions. The immortal should also have a custom injured idle, custom web idle and custom injured web idle animations.
Broodmother has 4 idle animations: regular idle, injured idle, web idle, injured webl idle. Lycosidae's Brood replaces the regular idle with a custom regular idle. This custom version has the hind legs further apart, so they do not clip with the item. However, it does not do that for the other 3 animations. This results in her using the wrong animations at given conditions. The immortal should also have a custom injured idle, custom web idle and custom injured web idle animations.
All of the custom Spiderlings and Spiderites are missing death sounds
The default Spiderlings and Spiderites have death sounds. The custom spides do not have it. They are completely silent on death. They should inherit death sound from the default spiders.
The default Spiderlings and Spiderites have death sounds. The custom spides do not have it. They are completely silent on death. They should inherit death sound from the default spiders.
Several custom Spiderlings do not have a portrait background
Amber Queen's Spiderlings and Virulent Matriarch's Spiderlings do not have a portrait background. They stand before the default empty grey background. Also, the Thistle Crawler Spiderlings use Bane's background, instead of the default Spiderling background.
Amber Queen's Spiderlings and Virulent Matriarch's Spiderlings do not have a portrait background. They stand before the default empty grey background. Also, the Thistle Crawler Spiderlings use Bane's background, instead of the default Spiderling background.