Changelogs
Contents
Version History[]
Version
Description
- Cinder Brew now also places the modifier on Brewmaster on cast. [?]
- Reworked Drunken Brawler
- Old Drunken Brawler
- Active with passive component: Brewmaster passively gains a chance to evade physical attacks and deal critical damage when attacking. When activated, Brewmaster goes into a drunken brawler state, granting him increased chance to evade or deal critical damage. Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 40% faster.
- Passive evasion: 15%/20%/25%/30%
- Passive critical chance: 24%
- Passive critical damage: 145%/160%/175%/190%
- Active evasion and crit chance multiplier: 3
- Active duration: 5
- Mana cost: 35/40/45/50
- Cooldown: 29/25/21/17
- Notes: When active, the movement speed switches every second between -20% and +40%
- New Drunken Brawler
- Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Earth Stance:
- Armor bonus: 1/3/5/7
- Magic resistance bonus: 5%/10%/15%/20%
Storm Stance:
- Evasion: 15%/20%/25%/30%
- Movement speed bonus: 5%/7%/9%/11%
Fire Stance:
- Critical proc chance: 24%
- Critical damage: 145%/160%/175%/190%
- Notes: Armor, magic resistance, evasion, movement speed bonus, and crit chances are tripled while Brewmaster is affected by Cinder Brew.
- Aghanim's Shard upgrade:
- Void
- No longer inherits all of the caster's item attack modifiers.
- Now also adds the
Void Stance to Drunken Brawler, which grants 20% status resistance, and causes attacks to slow enemies by 25% for 2 seconds. Status resistance and slow percentage are tripled while Brewmaster is affected by Cinder Brew.
- Void
Talents:
- Level 25 left talent changed: +90% Drunken Brawler critical damage ➜ Cinder Brew applies Fear for 1.5 seconds when ignited.
- Level 25 left talent: +80% Drunken Brawler critical damage increased to +90%.
- Increased Drunken Brawler evasion from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Aghanim's Shard upgrade:
- Void
- Now inherits all of the caster's item attack modifiers.
- Reduced attack damage from 45-55/65-75/85-95 to 45-55/55-65/65-75.
- Reduced base attack time from 1.35 on each level to 1.2/1/0.8.
- Void
- Increased movement speed from 305 to 310.
- Increased Drunken Brawler evasion from 6%/12%/18%/24% to 10%/15%/20%/25%.
- Reduced Primal Split split time from 0.65 to 0.55.
- Earth
- Increased health from 1400/2200/3000 to 1400/2300/3200.
- Storm
- Increased health from 1000/1400/1800 to 1000/1500/2000.
- Fire
- Increased health from 1300 on each level to 1300/1450/1600.
- Aghanim's Shard upgrade:
- Void
- Increased health from 1200/1400/1600 to 1200/1500/1800.
- Astral Pulse
- Reduced cast time from 0.25 to 0.15.
- Reduced cooldown from 20 to 12.
- Void
Talents:
- Level 10 left talent changed: +1s Thunder Clap slow duration ➜ +200 Thunder Clap radius.
- Level 10 right talent: +12 attack damage increased to +15.
- Reduced base agility from 22 to 19.
- Reworked Drunken Brawler
- Old Drunken Brawler
- Active: Goes into a drunken state, granting you a chance to avoid attacks and to deal critical damage. Moves with a varying amount of movement speed, altering between 20% slower and 40% faster.
- Evasion chance: 50%/60%/70%/80%
- Critical chance: 80%
- Critical damage: 140%/180%/220%/260%
- Duration: 5
- Mana cost: 35/40/45/50
- Cooldown: 23/21/19/17
- Notes: Has no passive components. The movement speed switches every second between -20% and +40%
- New Drunken Brawler
- Active with passive component: Brewmaster passively gains a chance to evade physical attacks and deal critical damage when attacking. When activated, Brewmaster goes into a drunken brawler state, granting him increased chance to evade or deal critical damage. Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 40% faster.
- Passive evasion: 6%/12%/18%/24%
- Passive critical chance: 24%
- Passive critical damage: 145%/160%/175%/190%
- Active evasion and crit chance multiplier: 3
- Active duration: 5
- Mana cost: 35/40/45/50
- Cooldown: 29/25/21/17
- Notes: When active, the movement speed switches every second between -20% and +40%
- Earth
- Increased armor from 3 on each level to 3/5/7.
- Reduced health from 1500/2200/3000 to 1400/2200/3000.
- Increased health regeneration from 1/2/2 to 2/4/6.
- Storm
- Increased magic resistance from 0% to 25%
- Reduced health from 1000/1500/1900 to 1000/1400/1800.
- Increased health regeneration from 1/2/2 to 2/4/6.
- Fire
- Increased status resistance from 0% to 30%.
- Increased armor from 0/3/6 to 0/4/8.
- Increased health regeneration from 2/4/4 to 2/4/6.
- Reworked Aghanim's Scepter upgrade:
- Old:
- Grants Earth the current level of Thunder Clap, 100 movement speed, and removes the movement speed cap.
- Grants Storm the current level of Drunken Haze, 100 movement speed, and removes the movement speed cap.
- Grants Fire the current level of Drunken Brawler, 100 movement speed, and removes the movement speed cap.
- New:
- Grants Primal Split 2 charges, using the cooldown as charge replenish time. Grant all brewlings the Primal Split Cancel ability.
- Primal Split Cancel
- Cancel the Primal Split.
- Notes: When used, Primal Split ends and Brewmaster re-appears on whichever brewling was used to cancel it.
- Added Aghanim's Shard upgrade for Brewmaster:
- Makes Primal Split create a fourth brewling, Void, who has the Astral Pulse ability.
- Void stats:
- Level: 7/8/8
- Health: 1200/1400/1600
- Health regeneration: 2/4/6
- Mana: 750
- Mana regeneration: 1.5
- Armor: 3/4/5 (type: Hero)
- Magic resistance: 20%
- Attack damage: 45-55 / 65-75 / 85-95 (Type: Hero)
- Attack range: 150 (melee)
- Base attack time: 1.35
- Attack animation: 0.3/0.3
- Movement speed: 450
- Turn rate: 0.5
- Collision size: 8
- Vision: 1800/800
- Astral Pulse
- Slows movement speed and disarms nearby enemies for a short while.
- Cast time: 0.25
- Radius: 500
- Movement speed slow: 20%/30%/40%
- Duration: 2.5
- Mana cost: 0
- Cooldown: 20
- Notes: Active ability. The effects are applied instantly within the area.
- Level 10 left talent changed: +175 health ➜ +1s Thunder Clap slow duration.
- Level 15 left talent changed: +15% magic resistance ➜ +350 health.
- Level 15 right talent changed: +2.5s Thunder Clap slow duration ➜ +30% Cinder Brew damage/duration.
- Level 25 left talent: +120% Drunken Brawler critical damage reduced to +80%.
- Level 25 right talent changed: -65s Primal Split cooldown ➜ Brewlings gain Drunken Brawler passive.
- Reduced Thunder Clap creep duration from 8 to 4. [?]
- Cinder Brew
- Rescaled total damage from 100/160/220/280 to 75/150/225/300.
- Reduced mana cost from 80 on each level to 50/60/70/80.
- Reduced cast backswing from 0.67 to 0.4.
- Earth
- Increased movement speed from 325 on each level to 330/350/370.
- Storm
- Increased attack damage from 15-25/35-45/55-65 to 25-35/45-55/65-75.
- Increased mana from 500/750/750 to 900 on each level.
- Fire
- Reduced attack backswing from 0.57 to 0.3.
Talents:
- Level 10 left talent: +150 health increased to +175.
- Level 25 left talent: +140% Brewmaster critical damage reduced to +120%.
- Level 25 right talent: -60s Primal Split cooldown increased to -65s.
- Level 10 left talent: +200 health reduced to +150.
- Level 10 right talent: +15 attack damage reduced to +12.
- Level 15 left talent: +20% magic resistance reduced to +15%.
- Level 15 right talent: +3s Thunder Clap slow duration reduced to +2.5s.
- Level 20 left talent: +100 attack speed reduced to +80.
- Level 20 right talent: +1750 Primal Split brewlings health reduced to +1400.
- Level 25 left talent: +175% Brewmaster critical damage reduced to +140%.
- Level 25 right talent: -75s Primal Split cooldown reduced to -60s.
- Fire
- Increased Permanent Immolation damage per second from 20/40/60 to 25/50/75.
- Fire
- Increased attack damage from 75-85/115-125/155-165 to 75-85/125-135/175-185.
- Reduced Permanent Immolation damage interval from 1 to 0.5.
Talents:
- Level 20 right talent: +1500 Primal Split brewlings health increased to +1750.
- Level 25 right talent: -65s Primal Split cooldown increased to -75s.
- Cinder Brew
- Now ignites on any spell damage, rather than only damage above 80.
- Igniting the debuff now adds 3 seconds to the duration, instead of fully refreshing it.
- The ignite damage interval is now based on the debuff's duration, instead of being fixed at 0.5.
- No longer grants enemies a 20%/25%/30%/35% chance to attack themselves.
- Increased total damage from 100/150/200/250 to 100/160/220/280.
- Rescaled movement speed slow from 25% on each level to 24%/28%/32%/36%.
- Reduced cooldown from 20/18/16/14 to 20/17/14/11.
- Increased mana cost from 50 to 80.
- Increased base intelligence from 14 to 15.
- Cinder Brew's self-attack now uses pseudo-random distribution.
- Reduced Thunder Clap damage from 100/175/250/300 to 90/160/230/300.
- Aghanim's Scepter upgrade:
- Now also increases the Primal Split Brewlings's movement speed by 100.
- [U] Now also unlocks the movement speed limit for the Primal Split Brewlings.
- Increased strength gain from 3.2 to 3.7.
- Reduced Brewmaster critical strike damage from 170%/200%/230%/260% to 140%/180%/220%/260%.
- Cinder Brew
- Now uses one debuff for the brew and the ignition, instead of the ignition being a separate modifier.
- When ignited, the brew debuff refreshes and starts dealing damage over time, while still slowing and granting a chance to attack self.
- The debuff can no longer be ignited multiple times.
- Reduced brew debuff duration from 7 to 5. Increased ignition duration from 3 to 5. [?]
- Increased ignite damage per second from 20/25/30/35 to 20/30/40/50.
Talents:
- Level 10 right talent: +20 attack damage reduced to +15.
- Brewmaster
- Reduced critical damage from 200%/220%/240%/260% to 170%/200%/230%/260%.
- Increased cooldown from 20/19/18/17 to 23/21/19/17.
- Increased Primal Split cooldown from 140/120/100 to 140/130/120.
Talents:
- Level 10 right talent: +30 attack damage reduced to +20.
- Cinder Brew
- Now ignites when the target takes a damage instance greater than 80 (before reductions), instead of only triggering on certain fire-based spells.
- The ignition now uses a separate debuff, instead of being a part of the main debuff.
- The ignition can now trigger multiple times (refreshing the damage duration), until the brew debuff expires.
- The ignition no longer refreshes Cinder Brew's duration.
- Rescaled ignition damage per second from 10/25/40/55 to 20/25/30/35.
- Reduced ignition duration from 7 to 3.
Talents:
- Level 25 left talent: +200% Brewmaster critical damage reduced to +175%.
- Increased agility gain from 1.95 to 2.
- Increased intelligence gain from 1.25 to 1.6.
- Increased movement speed from 295 to 305.
- Reduced base health regeneration from 2 to 0.5.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Thunder Clap mana cost from 90/105/130/150 to 90/100/110/120.
- Replaced Drunken Haze with Cinder Brew.
- Old Drunken Haze
- Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
- Cast range: 850
- Move speed slow: 10%/20%/30%/40%
- Miss chance: 70%
- Duration: 4.5
- Mana cost: 25
- Cooldown: 11/9/7/5
- New Cinder Brew
- Drenches an area in alcohol, causing enemy units to have a chance to attack themselves, and combust whenever a fire based ability touches them.
- Cast range: 850
- Radius: 400
- Chance to attack self: 20%/25%/30%/35%
- Movement speed slow: 25%
- Ignite damage per second: 10/25/40/55
- Duration: 7
- Mana cost: 50
- Cooldown: 20/18/16/14
- Notes: When igniting, the duration gets refreshed. Can only ignite once per cast. The self-attacks are not lethal.
- The following spells can ignite the cinder: Battle Hunger, Sticky Napalm, Flamebreak, Firefly, Flaming Lasso, Permanent Immolation, Searing Arrows, Scorched Earth, Infernal Blade, Doom, Breathe Fire, Searing Chains, Flame Guard, Activate Fire Remnant, Chaos Meteor, Dual Breath, Liquid Fire, Macropyre, Dragon Slave, Light Strike Array, Fireblast, Ignite, Unrefined Fireblast, Icarus Dive, Fire Spirits, Sun Ray, Supernova, Firestorm, Permanent Immolation, Flaming Fists, Wraithfire Blast
- Reworked Drunken Brawler
- Old Drunken Brawler
- Passive: Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler will always trigger if you have not attacked, or have not been attacked, in the last several seconds.
- Evasion: 10%/15%/20%/25%
- Critical chance: 10%/15%/20%/25%
- Critical damage: 230%
- Certain trigger timer: 13/12/11/10
- Notes: Passive. The certain critical strike and evasion are on separate timers, thei status is indicated by the ability icon, which changes based on what is ready.
- New Brewmaster
- Active: Goes into a drunken state, granting you a chance to avoid attacks and to deal critical damage. Moves with a varying amount of movement speed, altering between 20% slower and 40% faster.
- Evasion chance: 50%/60%/70%/80%
- Critical chance: 80%
- Critical damage: 200%/220%/240%/260%
- Duration: 5
- Mana cost: 35/40/45/50
- Cooldown: 20/19/18/17
- Notes: Has no passive components. The movement speed switches every second between -20% and +40%
- Level 25 left talent changed: +15% Drunken Brawler crit/evasion chance ➜ +200% Brewmaster critical damage.
- Fire
- Increased Permanent Immolation damage from 15/30/45 to 20/40/60.
- Reduced base armor from -1 to -2.
- Reduced movement speed from 300 to 295.
- Increased Drunken Haze cooldown from 8/7/6/5 to 11/9/7/5.
- Increased base health regeneration from 0.5 to 2.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +3 mana regen or +30 attack damage
- Level 15: +15% magic resistance or +75 Thunder Clap damage
- Level 20: +20 strength or +2s Thunder Clap slow duration
- Level 25: +2000 Primal Split brewlings health or +140 attack speed
- New:
- Level 10: +200 health or +30 attack damage
- Level 15: +20% magic resistance or +3s Thunder Clap slow duration
- Level 20: +100 attack speed or +1500 Primal Split brewlings health
- Level 25: +15% Drunken Brawler crit/evasion chance or -65s Primal Split cooldown
- Level 10 right talent changed: +30 attack speed ➜ +30 attack damage.
- Level 25 right talent changed: +120 attack damage ➜ +140 attack speed.
- Increased strength gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.75 to 0.5.
- Drunken Haze
- Reduced cast time from 0.3 to 0.2.
- Increased duration from 4 to 4.5.
- Increased Drunken Brawler critical damage from 200% to 230%.
- Earth
- Reduced Hurl Boulder cast time from 0.4 to 0.25.
Talents:
- Level 20 right talent changed: -40s respawn time ➜ +2s Thunder Clap slow duration.
- Earth
- Demolish now grants a flat 90/180/270 attack damage bonus against buildings, instead of increasing total attack damage against buildings by 300%.
- Reduced base attack time from 1.35 to 1.25.
Talents:
- Level 15 left talent: +12% magic resistance increased to +15%.
- Level 20 right talent: -35s respawn time increased to -40s.
- Level 25 right talent: +75 attack damage increased to +120.
- Level 25 left talent changed: +20 Primal Split brewlings armor ➜ +2000 Primal Split brewlings health.
- Reduced Drunken Brawler ensured critical strike/evasion cooldown from 16/14/12/10 to 13/12/11/10.
- Level 15 left talent: +10% magic resistance increased to +12%.
- Level 10 right talent: +25 attack speed increased to +30.
- Level 15 right talent changed: +20 movement speed ➜ +75 Thunder Clap damage.
- Level 20 right talent: -25s respawn time increased to -35s.
- Level 25 left talent: +14 Primal Split brewlings armor increased to +20.
- Drunken Haze
- Now uses a disjointable projectile which travels at a speed of 1600, instead of being instant.
- No longer has a 200 effect radius.
- Reduced cast time from 0.4 to 0.3.
- Rescaled movement speed slow from 14%/18%/22%/26% to 10%/20%/30%/40%.
- Rescaled miss chance from 45%/55%/65%/75% to 70% on each level.
- Reduced duration from 8 to 4.
- Reduced creep duration from 12 to 4. [?]
- Reduced mana cost from 50 to 25.
- Earth
- Increased Demolish building attack damage bonus from 150% to 300%.
- Storm
- Increased Dispel Magic damage to summons from 850 to 1000.
- Fire
- Increased movement speed from 522 to 550.
- Added talents:
- Level 10: +3 mana regen or +25 attack speed
- Level 15: +10% magic resistance or +20 movement speed
- Level 20: +20 strength or -25s respawn time
- Level 25: +14 Primal Split brewlings armor or +75 attack damage
- Earth
- Increased Hurl Boulder damage from 50 on each level to 50/100/150.
- Storm
- Increased Dispel Magic damage to summons from 500 to 850.
- Increased Primal Split duration from 15/17/19 to 16/18/20.
- Earth
- Increased attack range from 128 to 150.
- Fire
- Increased attack range from 128 to 150.
- Increased armor from 0 on each level to 0/3/6.
- Increased attack range from 128 to 150.
- Earth
- Changed attack damage type from Pierce to Hero.
- Changed armor type from Strong to Hero.
- Reduced attack damage from 37-43/75-84/159-171 to 25-35/55-65/85-95.
- Replaced Pulverize with Demolish.
- Old Pulverize
- Provides each attack a chance to do damage in a small radius.
- Proc chance: 20%
- Close damage radius: 150
- Far damage radius: 250
- Close damage: 40
- Far damage: 20
- Notes: Passive. The area is centered around Earth, not the attack target. The primary attack target is damaged as well.
- New Demolish
- Deals bonus damage to buildings.
- Building attack damage bonus: 150%
- Storm
- Changed attack damage type from Pierce to Hero.
- Changed armor type from Strong to Hero.
- Reduced attack damage from 37-43/75-84/159-171 to 15-25/35-45/55-65.
- Increased Wind Walk damage from 100 on each level to 100/160/220. [?]
- Fire
- Changed armor type from Strong to Hero.
- Rescaled attack damage from 72-82/115-130/144-164 to 75-85/115-125/155-165.
- Reduced Drunken Haze cooldown from 8 on each level to 8/7/6/5.
- Storm
- Dispel Magic
- Increased damage to summons from 200 to 500
- Reduced cooldown from 6 to 4.
- Reduced Wind Walk cooldown from 7 to 5.
- Dispel Magic
- Earth
- Reduced Hurl Boulder cooldown from 7 to 5.
- Storm
- Increased Dispel Magic radius from 200 to 600, and reduced cooldown from 8 to 6.
- Primal Split Brewlings
- Hero kills by the brewlings now provide ExperienceXP credit to the hero.
- No longer have a 11-15/11-15/31-35 gold bounty.
- No longer have a 196/242/242 experience bounty.
- Fire
- Permanent Immolation no longer ignores ancient creeps, Roshan and creep-heroes.
- Earth
- Reduced Hurl Boulder damage from 100 to 50.
- Reduced base armor from 1 to -1.
- Thunder Clap
- Reduced Hero slow duration from 4.25 to 4.
- Increased cooldown from 12 to 13.
- Primal Split
- Increased cast time from 0.4 to 0.65.
- Reduced Split delay from 0.85 to 0.6. [?]
- Increased Drunken Brawler ensured critical strike/evasion cooldown from 10 on each level to 16/14/12/10.
- Drunken Brawler
- Now always procs a critical strike on the next attack, if Brewmaster did not attack in the last 10 seconds. [?]
- Now always evades the next attack, if Brewmaster was not attacked in the last 10 seconds. [?]
- Storm
- Cyclone is now dispellable. [?]
- Reduced Primal Split cooldown from 180/160/140 to 140/120/100.
- Increased base agility from 16 to 22.
- Drunken Haze now affects a 200 radius around the target.
- Thunder Clap is now dispellable.
- Changed Primal Split selection order from Storm / Earth / Fire to Earth / Storm / Fire.
- Reworked Aghanim's Scepter upgrade:
- Old:
- Increases Primal Split duration to 20/23/26 and reduces cooldown to 150/120/90.
- Grants the current level of Drunken Haze to all Primal Split Brewlings.
- Earth
- Increases health to 2250/3000/3800.
- Increases mana to 500/600/600.
- Increases attack damage to 75-84/159-171/179-191.
- Increases health to 1500/1900/2400.
- Increases mana to 750.
- Increases attack damage to 75-84/159-171/174-186.
- Increases health to 1350/1800/2200.
- Increases Permanent Immolation damage to 30/45/55.
- New:
- Grants Earth the current level of Thunder Clap.
- Grants Storm the current level of Drunken Haze.
- Grants Fire the current level of Drunken Brawler.
- Aghanim's Scepter upgrade:
- Now also grants Primal Split Brewlings the current level of Drunken Brawler.
- Fire
- No longer increases attack damage to 115-130/144-164/184-204.
- Primal Split brewlings
- Are now affected by Black Hole.
- Are now able to dispel Smoke of Deceit. [?]
- Reduced Drunken Haze cooldown from 12 to 8.
- Increased collision size from 12 to 24.
- Increased base health regeneration from 0.25 to 0.75.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Drunken Haze duration from 7 to 8.
- Auras from items equipped by Brewmaster now still work during Primal Split, centered around Earth. [?]
- Drunken Brawler
- Increased critical proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Increased evasion proc chance from 6%/12%/18%/24% to 10%/15%/20%/25%.
- Increased Drunken Haze movement speed slow from 10%/14%/18%/22% to 14%/18%/22%/26%.
- Increased Primal Split cooldown from 180/150/120 to 180/160/140.
- Fire
- Aghanim's Scepter upgrade:
- Increased Primal Split cooldown from 150/120/90 to 160/140/120.
- Fire
- No longer increases health to 1350/1800/2200.
- Rescaled attack damage from 105-120/214-234/234-254 to 115-130/144-164/184-204.
- Fire
- Changed attack damage type from Basic to Hero.
- Fire
- Increased Fire Brewling movement speed from 325/375/425 to 522 on each level.
- Increased Drunken Brawler critical strike damage from 180% to 200%.
- Earth
- Fire
- Increased Permanent Immolation damage from 10/10/30 to 15/30/45.
- Added Aghanim's Scepter upgrade for Brewmaster:
- Increases Primal Split duration to 20/23/26 and reduces cooldown to 150/120/90.
- Earth
- Increases health to 2250/3000/3800.
- Increases mana to 500/600/600.
- Increases attack damage to 75-84/159-171/179-191.
- Storm
- Increases health to 1500/1900/2400.
- Increases mana to 750.
- Increases attack damage to 75-84/159-171/174-186.
- Fire
- Increases health to 1350/1800/2200.
- Increases attack damage to 105-120/214-234/234-254.
- Increases Permanent Immolation damage to 30/45/55.
- Increased Thunder Clap radius from 250/300/350/400 to 400 on each level.
- Primal Split
- Reduced cooldown from 180/170/160 to 180/150/120.
- Reduced mana cost from 125/175/225 to 125/150/175.
- Earth
- Fixed mana from 500/400/600 to 400/500/600.
- Fire
- Increased movement speed from 325 on each level to 325/375/425.
- Increased Drunken Haze cast range from 550 to 850.
- Reduced Primal Split cooldown from 180 on each level to 180/170/160.
- Fire
- Increased Permanent Immolation damage from 10 on each level to 10/10/30.
- Increased Drunken Haze movement speed slow from 10%/12%/15%/17% to 10%/14%/18%/22%.
- Reduced Primal Split duration from 15/20/25 to 15/17/19.
- Storm
- Reduced Dispel Magic damage to summons from 350 to 200.
- Primal Split
- Reduced mana cost from 150/225/320 to 125/175/225
- Increased duration from 15 on each level to 15/20/25.
- Drunken Haze
- Increased duration from 5 to 7
- Reduced mana cost from 75 to 50.
- Storm
- Increased Dispel Magic damage to summons from 200 to 350.
- Earth
- Changed attack damage type from Basic to Pierce.
- Storm
- Changed attack damage type from Basic to Pierce.
- Increased Drunken Brawler critical damage from 170% to 180%.
- Increased Drunken Haze movement speed slow from 5%/8%/11%/14% to 10%/12%/15%/17%.
- Reduced strength gain from 3.1 to 2.9.
- Increased Drunken Brawler critical damage from 140% to 170%.
- Renamed Storm, Earth, And Fire to Primal Split.
- Drunken Brawler
- Reduced critical damage from 300% to 140%.
- Reduced critical chance from 7%/9%/11%/14% to 5%/10%/15%/20%.
- Increased strength gain from 3 to 3.1.
- Reduced agility gain from 2.15 to 1.95.
- Increased intelligence gain from 1.15 to 1.25.
- Reduced base agility from 17 to 16.
- Reduced base intelligence and gain from 15 + 1.5 to 14 + 1.15.
- Reduced base attack damage from 33-43 to 28-36.
- Increased base attack time from 1.5 to 1.7.
- Drunken Haze
- Reduced movement speed slow from 50% on each level to 5%/8%/11%/14%.
- Reduced mana cost from 75/85/95/105 to 75 on each level.
- Drunken Haze
- No longer has a 200 effect radius around the target.
- Reduced miss chance from 45%/55%/65%/80% to 45%/55%/65%/75%.
- Reduced duration from 6 to 5.
- Thunder Clap
- Reduced duration from 5 to 4.75.
- Reduced movement speed slow from 25%/35%/45%/60% to 25%/35%/45%/55%.
- Reduced attack speed slow from 25/35/45/60 to 25/35/45/55.
- Increased mana cost from 80/90/100/110 to 90/105/130/150.
- Increased cooldown from 10 to 12.
- Reduced Drunken Haze miss chance from 45%/65%/80%/90% to 45%/55%/65%/80%.
- Increased Drunken Brawler critical chance from 7%/9%/11%/13% to 7%/9%/11%/14%.
- Reduced Storm, Earth, And Fire duration from 60 to 15.
- Rescaled base agility and gain from 15 + 2.25 to 17 + 2.15.
- Reduced base attack time from 1.7 to 1.5.
- Increased Thunder Clap slow duration from 4 to 5.
- Increased Drunken Haze duration from 5 to 6.
- Increased base health from 100 to 150.
- Thunder Clap
- Increased damage from 75/125/200/250 to 100/175/250/300
- Increased attack speed slow from 25%/35%/45%/55% to 25%/35%/45%/60%.
- Increased movement speed slow from 25%/35%/45%/55% to 25%/35%/45%/60%.
- Increased Drunken Brawler critical chance from 6%/8%/10%/12% to 7%/9%/11%/13%.
- Earth
- Now has 500/400/600 mana.
- Now has 2 mana regeneration.
- Increased base attack damage from 37-43/75-84/122-134 to 37-43/75-84/159-171.
- Increased base movement speed from 300 to 325.
- Storm
- Increased base attack damage from 37-43/75-84/122-134 to 37-43/75-84/159-171.
- Fire
- Increased base attack damage from 52-62/105-120/179-199 to 52-62/105-120/214-234.
- Increased base movement speed from 300 to 325.
- Removed Aghanim's Scepter upgrade for Brewmaster.
- No longer increases Earth base attack damage to 75-84/122-134/192-204.
- No longer increases Storm base attack damage to 75-84/122-134/154-164.
- No longer reduces Storm base attack time to 1.5/1.35/1.35.
- No longer increases Fire base attack damage to 105-120/179-199/254-274.
- Storm
- Increased base movement speed from 300 to 350.
- Added Aghanim's Scepter upgrade for Brewmaster:
- Increases Earth base attack damage to 75-84/122-134/192-204.
- Increases Storm base attack damage to 75-84/122-134/154-164.
- Reduces Storm base attack time to 1.5/1.35/1.35.
- Increases Fire base attack damage to 105-120/179-199/254-274.
- Reduced Drunken Haze miss chance from 45%/65%/80%/95% to 45%/65%/80%/90%.
- Drunken Brawler
- Increased critical chance from 6% on each level to 6%/8%/10%/12%.
- Rescaled critical damage from 200%/300%/400%/500% to 300%.
- Increased Thunder Clap damage from 50/100/150/200 to 75/125/200/250.
- Drunken Brawler
- Reduced critical chance from 10% to 6%.
- Reduced critical damage from 200/300/400/600% to 200/300/400/500%.
- Reduced evasion from 7%/14%/21%/30% to 6%/12%/18%/24%.
- Earth
- Increased base attack damage from 37-43/55-64/73-85 to 37-43/75-84/122-134.
- Added Hurl Boulder ability.
- Hurl Boulder
- Throws a boulder at a unit, doing damage and stunning it.
- Projectile speed: 1000
- Cast range: 800
- Damage: 100
- Stun duration: 2
- Mana cost: 100
- Cooldown: 10
- Notes: Earth Brewling had no mana pool, so during these versions he was unable to cast this.
- Storm
- Increased base attack damage from 37-43/55-64/73-85 to 37-43/75-84/122-134.
- Reduced base attack time from 1.5 to 1.5/1.5/1.35.
- Fire
- Increased base attack damage from 52-62/78-93/104-124 to 52-62/105-120/179-199.
- Created.
Patch History[]
Patch
Description
- Updated the following ability descriptions:
- Added new ability effects for the reworked Drunken Brawler ability.
- Updated Cinder Brew's modifier description.
- Void
- Added modifier to Void brewling for the inherited attack modifiers.
- Update 2
- Fixed Astral Pulse's modifiers missing its description.
- Updated Void default unit model.
- Updated Thunder Clap default and Elixir of Dragon's Breath particle effects.
- Update 3
- Updated the particle effects of Astral Pulse.
- Astral Pulse debuff is now dispellable with any dispel, instead of only strong dispels.
- Increased texture height for Brewmaster's shoulder slot from 256 to 512.
- Updated default hero model and animations.
- Updated default model.
- Fixed Permanent Immolation dealing too much damage.
- Disabled 2 of Cinder Brew cast responses, which no longer fit since the ability no longer applies blind.
- Fixed a typo in Cinder Brew description.
- Fixed Cyclone sound getting stuck on in some cases (e.g. when used on Roshan).
- Fixed Permanent Immolation not being disabled by Break.
- Fixed Earth getting stuck when the Primal Split cast finishes during the knockback of sbilities (e.g. Deafening Blast).
- Update 2
- Fixed Primal Split being dispelable.
- Storm
- Moved
Drunken Haze ability to the 4th ability slot.
- Moved
- Earth
- Moved
Thunder Clap ability to the 4th ability slot.
- Moved
- Fixed
Primal Split granted abilities not having hotkeys for the brewlings.
- Fixed a typo with
Thunder Clap where it states
Thunderlap
instead ofThunder Clap
.
- Fixed the passive cooldown based component of Drunken Brawler malfunctioning.
- Added armor slot to loadout.
- Update 2
- Updated default item build.
- Fixed various Primal Split unit animations.
- Update 2
- Fixed various Primal Split brewling animations.
- Added Arcane Rune responses.
- Fixed Primal Split unit selection issues.
- Fixed Primal Split unit selection leaving Brewmaster selected rather than selecting the brewlings.
- Fixed Brewmaster not facing the direction of the brewling he reappears in at the end of Primal Split.
- Update 7
- Secondary targets affected by Drunken Haze is no longer being reflected by Echo Shell and blocked by Spellblock.
- Fixed Primal Split brewlings having infinite duration.
- Update 4
- Fixed ability interactions between
Wraith Delay and Primal Split.
- Fixed ability interactions between
- Update 2
- [U] Fixed Drunken Brawler icon not updating when the ensured crit/evasion are ready/on cooldown.
- Fixed Cyclone being unable to dispel.
- Fixed Brewmaster resuming his pre- Primal Split command after the ability duration ends
- Fixed kill assist gold not being given to heroes that are hidden (i.e. Primal Split).
- Update 3
- Fixed Legacy Keys for all Primal Split brewling abilities.
- Fixed Pulverize damage not affecting spell immune units.
- Updated default hero face.
- Fixed Hurl Boulder mana cost from 100 to 0.
- Fixed Aghanim's Scepter still upgrading Permanent Immolation damage per second.
- Update 3
- Fixed cast backswing behaviors for the following abilities:
- Fixed Thunder Clap being dispelable.
- Fixed Dispel Magic not dealing damage to illusions.
- Fixed Shadow Walk ability interactions with Drunken Brawler.
- Drunken Brawler's critical strike now uses pseudo-random distribution.
- Update 4
- Fixed not being able to ⇱⇲ Drag-select Primal Split brewlings by dragging over their models.
- Update 5
- Fixed abilities with 0 cast point (i.e. Wind Walk) missing its ability effects.
- Fixed Spirits detonating on creep-hero units like Primal Split brewlings.
- Update 2
- Fixed Primal Split brewlings dying counting as denies.
- Fixed a bug that could cause a crash after Primal Split ends.
- Fixed having 1 more armor than intended.
- Fixed turn rate.
- Fixed attack range being 138 instead of 128.
- Fixed Drunken Brawler critical strike working against wards.
- Fixed base health regeneration from 0.25 to 0.75.
- Fixed Dispel Magic being unable dispel Sand Storm.
- Fixed creep-heroes (i.e. Primal Split brewlings) being able to purchase items directly into the Stash from the Secret Shop.
- [U] Reworked default hero textures.
- [U] Reworked Primal Split brewlings' textures.
- [U] Updated default hero icon to match his new texture.
- Added to Captain's Mode.
- [U] Updated the hero selection portrait.
- Primal Split
- Fixed not receiving ExperienceXP during Primal Split.
- Fixed brewlings creating illusions from Wall of Replica.
- Fixed brewlings from breaking Disguise.
- Fixed brewlings attributes tooltip not showing the correct values.
- Fixed damage done to brewlings not showing up in combat log.
- Fixed bug that would always cause Brewmaster to appear to be available in Single Draft.
- Fixed not distributing death rewards when dying during Primal Split.
- Added Brewmaster.