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For the passive ability of Tranquil Boots, see here.

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Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of Evasion icon.png Talisman of Evasion or critical strike from Daedalus icon.png Daedalus.


Break disables passive abilities, but not passives of items and talents. This means that, for example, Blur is disabled, but Talisman of Evasion icon.png Talisman of Evasion and derived items are not. It disables every aspect of the ability, including proc chances, innate cooldowns, attack modifiers and permanent bonuses.

If a passive ability places a buff or debuff, already placed buffs/debuffs are not nullified. This means when, for example, an enemy is affected by Venomancer's Poison Sting, it continues to take damage and be slowed by the debuff even when Break is applied on Venomancer. The Break only prevents Venomancer's attacks from applying the effect. The same also applies to passive abilities which grant stacks. Break just prevents them from gaining new stacks, but usually does not disable already existing stacks.

However, the opposite is the case for all disabled auras. The aura itself continues to place its buff/debuff on units, but when Break is applied on the source of the aura, the buff/debuff is disabled for the duration. If its status icon in the HUD shows values, they show 0 during Break.

There is no set rule for which passive abilities are disabled by Break. However, most abilities which are needed by or influence a second spell (e.g. Grow and Divided We Stand) are not disabled.

Break works completely independent from mute and silence.

Sources of Break[]

Disabled by Break[]

The following passive abilities are completely disabled by Break. This includes passive cooldowns, damage counters or other small parts of the abilities, unless stated otherwise.

Hero abilities

1 These abilities have passive components which are disabled by Break.

2 When Abaddon is disabled by Break, allies do not gain the speed buff upon attacking an already cursed enemy.

3 These abilities cannot grant stacks while disabled by Break. However, their already existing stacks still fully work.

4 Both passive components of Marksmanship are disabled by Break (including the splinter arrows granted by Aghanim's Scepter icon.png Aghanim's Scepter). Marksmanship's particle effects still visually react on enemy presence.

5 These abilities are fully disabled by Break, even when using their active component.

6 Since Natural Order's magic resistance reducing component is provided by the Astral Spirit, applying Break on Elder Titan only disables the armor reduction.

7 Jingu Mastery and Fervor neither apply new stacks, nor do already existing stacks grant any bonuses during Break.

8 Essence Shift still grants permanent bonuses on kill conditions when disabled.

9 Greater Bash still fully work for Charge of Darkness and Nether Strike. Break only prevents it from proccing on attacks.

10 Disabling Poison Sting on Venomancer also disables it for his Plague Wards.

Not disabled by Break[]

The following passive abilities are not disabled by Break.

1 Eidolon's ability to split is not disabled by Break.

2 Faceless Void's immunity to Chronospheres is not disabled by Break.

3 The passive cast upon death is not disabled by Break.

4 The passive proc chance from the talent is not disabled.

Recent Changes[]

Main Article: Break/Changelogs
  • Reworked the item silencing and passive disabling behaviors.
  • Added the Break mechanic.
    • It disables the bonuses of passive abilities only.
    • Previously a small portion of passive abilities were disabled by Doom and some others by Hex sources. The Break mechanic is now responsible for this behavior.
  • Hex no longer applies the Break mechanic.
  • Added the following abilities as sources of Break:
  • The following passive abilities that are disabled by Hex sources or Doom and are now disabled by Break as well:
  • The following additional passive abilities are now added to the list of passives disabled with Break:
  • Break does not disable passive abilities of items, this means the following items now fully function when the hero is affected by Break: