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Break
 
 
For the passive ability of Tranquil Boots, see here.

Silver Edge icon.png

Break is a status effect that disables passive abilities. It does not disable passive components from items (i.e. Talisman of Evasion icon.png Talisman of Evasion's evasion) and Talent talents (unless stated). Break works completely independent from mute and silence.

Definition[]

Ability and Item
Disables
Disabled Aspect / Definition Examples
Silence
  • Fully prevent any active abilities order, except item casts
  • Toggled abilities are stuck in their current On / Off state for the duration, but its functionality is not disabled.
Global Silence
Break Nethertoxin
Mute
  • Fully prevent item cast orders, except ability casts.
Doom

Mechanics[]

See also: Silence and Mute

Break disables every aspect of the ability, including proc chances, innate cooldowns, attack modifiers and permanent bonuses. Only abilities with passive components are affected, but not passives components of items and Talent talents. For example, when Blur is disabled by break, but Talisman of Evasion icon.png Talisman of Evasion and derived items are not.

If a passive ability places a buff or debuff, those buffs and debuffs already in place are not nullified. For example, if an enemy is affected by Poison Sting, the ability's effects continues even if Break is applied on the caster. Break only prevents the caster's attacks from applying the effect. The same also applies to passive abilities which grants stacks (e.g. Essence Shift), Break just prevent them gaining new stacks, but usually does not disable already existing stacks.

However, the opposite is the case for auras when affected by Break. The aura itself continues to place its buff or debuff on units, but when Break is applied on the source of the aura, the buff or debuff is disabled for the duration. If the aura has a status icon in the HUD, they show 0 when affected by Break.

There is no set rule for which passive abilities are disabled by Break. However, most passive abilities which are dependent on another ability to function are not nullified (e.g. Grow and Divided We Stand).

Sources[]

1 Requires a Talent Talent.
2a Requires Aghanim's Scepter icon.png Aghanim's Scepter.
2b Requires Aghanim's Shard icon.png Aghanim's Shard.

Disabled by Break[]

The following passive abilities are completely disabled by Break. Unless stated otherwise, this includes passive cooldowns, damage counters, or other small parts of the abilities.

Abilities Disabled by Break
1 These abilities have passive components which are disabled by Break.
2 Allies do not gain the Curse of Avernus speed buff upon attacking an already cursed enemy.
3 Does not grant stacks while disabled by Break. However, their already existing stacks still fully work.
4 Although the ability's particle effects still visually react on enemy presence, all passive components of Marksmanship are disabled.
5 Fully disabled by Break, even when using their active component.
6 Only disables Natural Order's armor reduction.
7 These abilities neither apply new stacks, nor do already existing stacks grant any bonuses during Break.
8 Essence Shift still grants permanent bonuses on kill conditions when disabled.
9 Break only prevents Greater Bash from proccing on attacks. Still works fully with other abilities.
10 Venomancer Plague Ward icon.png Plague Ward's Poison Sting is also disabled.

Not Disabled by Break[]

The following passive abilities are not disabled by Break.

Abilities Not Disabled by Break
1 Does not disable the Eidolon's ability to multiply.&&&
2 Faceless Void's immunity to Chronospheres is not disabled.&&&
3 The passive cast upon death is not disabled.&&&
4 &Does not disable the passive proc chance.;tal&&

Recent Changes[]

Main Article: Break/Changelogs


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