Main Article: Runes
Additional Information[]
- Bounty Rune
- Initially at the 0:00 minute mark, both the Bounty Rune spots and the Power Rune spots in the river spawn Bounty Runes.
- After this, Bounty Runes spawn every 3rd minute mark (3:00, 6:00, 9:00, etc.) at the dedicated Bounty Rune spots in the jungles of each team.
- Bounty Runes never despawn. If they are not picked up before the next ones spawn, the new runes spawn next to the old ones.
- Trusty Shovel may dig up a Bounty Rune as one of its rewards.
- Pirate Hat works similarly, but will always spawn a Bounty Rune.
- The initial Bounty Rune has a 5 gold coins circling around the model.
Ability[]
Bounty
Ability
No Target
No Target
Affects
Self / Allies
Self / Allies
Grants bonus Gold.
Initial Spawn Team Gold: 40
Next Spawn Base Team Gold: 36
Next Spawn Team Gold Bonus per Interval: 9
Team Gold Bonus Interval: 300
Turbo Mode Multiplier: 2.2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants reliable gold to each hero of the team that activates the Rune.
- A small golden particle effect briefly bursts from the player, visible to everyone, while an ally-only overhead text displays the amount of granted gold.
- Besides the initially spawned runes, Bounty Runes grant expr
36 + 9 per 5mins
per hero.- Activating a Stored Bounty Rune grants gold based on the time at which it is activated.
- Bounty Rune replenishes 2 Regenerate charges, unless it already had more than 2 Regenerate charges.
- In Turbo Mode, the granted gold is doubled, despite the notification message showing standard values.